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Old 09/07/06, 6:35 AM   #1
Fermion
Von Kaiser
 
Murloc Warlock
 
Mal'Ganis
Found here:
http://forums.worldofwarcraft.com/th...19712010&sid=1

--------------------------------------------------------------------------------
- World of Warcraft Client Patch 1.12.1
--------------------------------------------------------------------------------

World PvP
- Players will no longer lose the Silithus or Eastern Plaguelands PvP
buffs after dying in the zone.
- Players will now port to the Crown Guard Tower graveyard if they die
in Fungal Vale while their faction controls the tower.
- Players will no longer be interrupted while sitting down in Eastern
Plaguelands when contested towers change ownership.
- Players will no longer be interrupted while sitting down in Silithus
when a side collects 200 Silithyst and wins the event.
- In the Silithus World PVP event, the dust cloud graphic that appears
on a flag carrier will now properly trail behind the character while
running.
- Players will no longer receive honor if a tower in Eastern
Plaguelands is captured while they are stealthed.
- Lordaeron's Blessing buff from Eastern Plaguelands is no longer
dispellable.

Warlocks
- Players that log out of the game and back while having a pet
summoned will now be properly credited a Soul Shard.

Warriors
- Canceling Bloodrage while in PvP or dueling will no longer remove
you from combat.

Items
- Most enchantments on items are no longer counted against the maximum
limit of effects a player can have on them, so it should be much
harder for a player to exceed their max limit on effects and have
one be removed involuntarily.
- Fixed a graphical error with the Dreadnaught Helmet.
- Fixed an issue in which the "Blessing of the Claw"from the 6 piece
Dreamwalker set was causing players to stand up after trying to eat
or drink.
- Fixed an issue where multiple armor set bonuses were not applying
correctly when switching out pieces.
- Fixed an issue where the four-piece Plagueheart set was not properly
applying to corruption.
- The Blade of Eternal Darkness will now only proc when damage is done.

Bugs
- Players will now be able to complete the quest,"Target: Hive'Ashi
Sandstalkers".
- Fixed an issue where players could be afflicted by "Withering Touch"
more than once at a time.
- The Plaguewood teleporter will now teleport players to the correct
location within Naxxramas.



Looks real to me. Only thing that strikes me as unusual is that there is no C'thun fix in these notes like Tigole led us to believe. Maybe the hotfix is here to stay.

EDIT: This was posted by Melmorta, a Blizzard poster:
The PTRs will be coming up sometime after 4:00 PM PST on 9.7.06 for the 1.12.1 testing phase.
source: http://forums.worldofwarcraft.com/th...18681872&sid=1

 
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Old 09/07/06, 6:48 AM   #2
Samurai
Piston Honda
 
Undead Priest
 
Kazzak (EU)
Warriors
- Canceling Bloodrage while in PvP or dueling will no longer remove
you from combat.


Such a sad day for my twink warrior :(
 
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Old 09/07/06, 6:56 AM   #3
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
As for the lack of notes about C'Thun, I wouldn't take this as a sign that the hotfix is there to stay. Mentions of changes/fixes to raid bosses are often not mentioned in patch notes after all.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 09/07/06, 7:16 AM   #4
Jixani
Von Kaiser
 
Draenei Shaman
 
Kil'Jaeden (EU)
I miss something like

"-fixed a bug that made players disconnect during boss fights in instances
-fixed all the lag issues caused by the hardware upgrade"
 
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Old 09/07/06, 8:03 AM   #5
 Greybone
Soda Popinski
 
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Tauren Warrior
 
Mal'Ganis
Needs more
- Dark pact:This spell now benefits from effects which increase your spell damage. At rank 3 and above, the base amount of mana gained will increase by 80% of your bonus spell damage effects. Talents and items can further modify those values. Rank 1 and 2 receive reduced effect.

:(
 
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Old 09/07/06, 9:34 AM   #6
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
Needs more:

Patchwerk is now leashed to the appropriate wing, and will no longer go for walks.

After a guild on my server kited him to the spider wing room after anub (and are now claiming its not exploiting) >_<. Once thats in the notes i can remove them from the server progress thread for it.
 
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Old 09/07/06, 9:54 AM   #7
Dromakis
Von Kaiser
 
Murloc Shaman
 
Kilrogg
Originally Posted by Fermion
Items
- Most enchantments on items are no longer counted against the maximum
limit of effects a player can have on them, so it should be much
harder for a player to exceed their max limit on effects and have
one be removed involuntarily.
Well this one in particular could be huge since it *seems* that you won't risk losing flasks and stuff in heavy buff encounters. This was a major thorn in a lot of people's sides, so hopefully it's in the past. Although we will have to see.

 
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Old 09/07/06, 10:49 AM   #8
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Happy to see they're fixing the one minute cooldown charge-in-combat trick for warriors yet the hunter pet passive spam trap is still intact. God I hate hunters.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
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Old 09/07/06, 11:01 AM   #9
Erving
Von Kaiser
 
Murloc Mage
 
Burning Legion
Originally Posted by Tel
Patchwerk is now leashed to the appropriate wing, and will no longer go for walks.

After a guild on my server kited him to the spider wing room after anub (and are now claiming its not exploiting) >_<. Once thats in the notes i can remove them from the server progress thread for it.
Could you explain this one? I'm not sure how fighting Patchwerk in the Spider Wing would be an advantage over fighting him in his normal location.
 
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Old 09/07/06, 11:02 AM   #10
Ariexv
Glass Joe
 
Murloc Hunter
 
<N/A>
Non-NA/EU Realm
Originally Posted by Nite_Moogle
Happy to see they're fixing the one minute cooldown charge-in-combat trick for warriors yet the hunter pet passive spam trap is still intact. God I hate hunters.
Pretty sure that was nerfed in 1.12.0
 
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Old 09/07/06, 11:05 AM   #11
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Erving
Originally Posted by Tel
Patchwerk is now leashed to the appropriate wing, and will no longer go for walks.

After a guild on my server kited him to the spider wing room after anub (and are now claiming its not exploiting) >_<. Once thats in the notes i can remove them from the server progress thread for it.
Could you explain this one? I'm not sure how fighting Patchwerk in the Spider Wing would be an advantage over fighting him in his normal location.
He means kiting for the entire fight I'd assume. Example of it here: http://video.google.com/videoplay?do...20756408623760

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 09/07/06, 11:06 AM   #12
Minotas
Von Kaiser
 
Tauren Warrior
 
Rexxar
Originally Posted by Erving
Originally Posted by Tel
Patchwerk is now leashed to the appropriate wing, and will no longer go for walks.

After a guild on my server kited him to the spider wing room after anub (and are now claiming its not exploiting) >_<. Once thats in the notes i can remove them from the server progress thread for it.
Could you explain this one? I'm not sure how fighting Patchwerk in the Spider Wing would be an advantage over fighting him in his normal location.
I was wondering that myself, as kiting him to the other room would seem to count toward his enrage timer.
 
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Old 09/07/06, 11:38 AM   #13
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
yep, sure..

You know the room after anub? With the raised platforms? They kited him to there as he will continue chasing the first person to engage him it seems regardless of them being in range, as its a hunter, they maintain agro on him throughout. So the guild in question kited him round and round one of the raised platforms/stairs in the room taking zero damage (akin to what hunters do with dragonkin at razorgore), while about 8 people dpsed him down. They actually made a video of themselves doing this, then lied and pretended they didnt >_<. The video is speeded up, such that he enrages 40 seconds into it (presumably about two minutes into the fight due to the time taken to kite him there. and the rest of the video is another 7 minutes, meaning this kill mustve taken somewhere in the region of half an hour.

Basically it negates the healing, tanking and dps check elements of the fight, and turns it into a 'how long can this hunter run up stairs and jump off a platform before getting bored'. I cant see any way in which this isnt exploiting the encounter, and it really winds me up that i have to list them on the realm progress thread with this exploited kill (which they have admitted they plan on continuing to do).
 
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Old 09/07/06, 11:48 AM   #14
suicuique
King Hippo
 
Night Elf Warrior
 
Antonidas (EU)
Originally Posted by Tel
I cant see any way in which this isnt exploiting the encounter, and it really winds me up that i have to list them on the realm progress thread with this exploited kill (which they have admitted they plan on continuing to do).
How does that make you list them in your realm progress thread?

This is clearly exploiting as it is bypassing the intended encounter mechanics.

Look, i'm quite aware that its a slippery road argumenting with stuff like "intended encounter mechanics" ... but IMHO in this case its clear. Thats not even borderline.

Its the same as DI Razorgore was.

regards
 
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Old 09/07/06, 11:51 AM   #15
xerkos
Von Kaiser
 
Troll Priest
 
Kilrogg
Originally Posted by Tel
yep, sure..

You know the room after anub? With the raised platforms? They kited him to there as he will continue chasing the first person to engage him it seems regardless of them being in range, as its a hunter, they maintain agro on him throughout. So the guild in question kited him round and round one of the raised platforms/stairs in the room taking zero damage (akin to what hunters do with dragonkin at razorgore), while about 8 people dpsed him down. They actually made a video of themselves doing this, then lied and pretended they didnt >_<. The video is speeded up, such that he enrages 40 seconds into it (presumably about two minutes into the fight due to the time taken to kite him there. and the rest of the video is another 7 minutes, meaning this kill mustve taken somewhere in the region of half an hour.

Basically it negates the healing, tanking and dps check elements of the fight, and turns it into a 'how long can this hunter run up stairs and jump off a platform before getting bored'. I cant see any way in which this isnt exploiting the encounter, and it really winds me up that i have to list them on the realm progress thread with this exploited kill (which they have admitted they plan on continuing to do).
If it really bothers you, and you maintain the list, you could always list is like this

Patchwerk**


...
...
...


** Exploited

or

Patchwerk(exploited)

;)
 
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Old 09/07/06, 11:55 AM   #16
Blingazinga
Bald Bull
 
Tauren Druid
 
Mal'Ganis
They should increase his movement speed when enraged.
 
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Old 09/07/06, 11:57 AM   #17
Tel
Don Flamenco
 
Night Elf Death Knight
 
Kazzak (EU)
Good point :)
 
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Old 09/07/06, 12:37 PM   #18
 Chicken
Co-starring: The Egg
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by xerkos
Originally Posted by Tel
yep, sure..

You know the room after anub? With the raised platforms? They kited him to there as he will continue chasing the first person to engage him it seems regardless of them being in range, as its a hunter, they maintain agro on him throughout. So the guild in question kited him round and round one of the raised platforms/stairs in the room taking zero damage (akin to what hunters do with dragonkin at razorgore), while about 8 people dpsed him down. They actually made a video of themselves doing this, then lied and pretended they didnt >_<. The video is speeded up, such that he enrages 40 seconds into it (presumably about two minutes into the fight due to the time taken to kite him there. and the rest of the video is another 7 minutes, meaning this kill mustve taken somewhere in the region of half an hour.

Basically it negates the healing, tanking and dps check elements of the fight, and turns it into a 'how long can this hunter run up stairs and jump off a platform before getting bored'. I cant see any way in which this isnt exploiting the encounter, and it really winds me up that i have to list them on the realm progress thread with this exploited kill (which they have admitted they plan on continuing to do).
If it really bothers you, and you maintain the list, you could always list is like this

Patchwerk**


...
...
...


** Exploited

or

Patchwerk(exploited)

;)
That's not subtle enough. I'd just list it only for them as Pathwerk. Which describes perfectly well how they killed him and looks like a typo.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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