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09/07/06, 10:32 AM
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#2
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Soda Popinski
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The second screenshot has +hit and +crit % - it's critical strike rating and hit rating now.
The first one could be legit though.
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09/07/06, 10:37 AM
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#3
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Bald Bull
Night Elf Druid
Tichondrius
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The second pic (with the epics) is a known fake.
The first set of pictures is reasonable. I've seen screenshots of those mobs dead before, and I think one of the weapons was reported earlier.
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09/07/06, 10:38 AM
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#4
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Glass Joe
Draenei Paladin
Gorefiend
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The legendary bow also seems lackluster. So either the second image has early items stats before they came out with the crit raiting (and not to mention much higher DPS weapons in Naxx), or it is just fake.
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09/07/06, 10:41 AM
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#5
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Piston Honda
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Wow. When you consider the blues, and even "easy" epics, that players are running around in currently, those screenshots are really impressive. Apparently the gap is going to close considerably, and much faster than I know I was anticipating.
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09/07/06, 10:50 AM
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#6
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Von Kaiser
Night Elf Druid
Magtheridon (EU)
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As mentioned the second link contains fake items.
First one looks legit. Most of the blue armor without gem sockets seems to have stat budget of approximately iLvl 89 blue under current system, though the armor values are lower. Socketed items have a lot less stats. That would mean blues equivalent to tier1 raid set right off the bat on TBC.
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09/07/06, 10:55 AM
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#7
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Piston Honda
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Interesting that the supposed rule about attack power & agi has been thrown out now. Both on those quest rewards and as part of that bandit suffix.
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09/07/06, 11:24 AM
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#8
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Piston Honda
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Hrm. Those leather boots are better than Bloodfang and close to Deathdealer.
AP and Agi on the same item (and, apparently, a common itemization setup) is great for rogues.
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09/07/06, 11:30 AM
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#9
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Piston Honda
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Originally Posted by Fendryl
Interesting that the supposed rule about attack power & agi has been thrown out now. Both on those quest rewards and as part of that bandit suffix.
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What supposed rule? I hadn't heard anything about one until you mentioned it.
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09/07/06, 11:31 AM
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#10
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Great Tiger
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The second image is so hilariously fake. Its not even the right font, and descriptions are written by a moron and its got +crit and +hit instead of Crit and Hit Rating.
The first one would have taken a LOT of work if it was a fake ;)
I guess that's a high 60-70 quest. The cloth shoulders are about the quality of the ZG shoulders.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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09/07/06, 11:34 AM
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#11
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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"Your Honor Hold reputation has increased by 75."
:(
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09/07/06, 11:39 AM
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#12
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Yes, those blue leather boots are quite good, I am glad that blizzard will allow AP/agility on more items (also look at the green of the Bandit armor, almost as good as Nightslayer). I wonder what difficulty that dungeon was done at (Blizzard hinted you get better items if you increase the level of the dungeon).
I wonder how the socket bonus works (I guess you get it when the item has full sockets in it).
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DK - Ashbane Failure is the condiment that gives success its flavor.
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09/07/06, 11:41 AM
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#13
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Don Flamenco
Night Elf Death Knight
Kazzak (EU)
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I would guess that you can put any type of gem into the colored sockets in an item, but only get the bonus if they are the corect colors for it.
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09/07/06, 11:41 AM
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#14
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Bibdy
I guess that's a high 60-70 quest. The cloth shoulders are about the quality of the ZG shoulders.
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I disagree, since the group that is taking the pictures is doing a 60-62 instance, so I think someone could do the quest @ 60. Those items just use the item budget well.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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09/07/06, 11:45 AM
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#15
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Piston Honda
Human Warrior
Outland (EU)
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Originally Posted by frmorrison
I wonder how the socket bonus works (I guess you get it when the item has full sockets in it).
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My guess was that if you use gems that matched the colours shown on the socket, you received the listed bonus.
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09/07/06, 11:47 AM
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#16
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Bald Bull
Orc Death Knight
Mal'Ganis
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edit: I was not recalling the demo correctly.
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09/07/06, 11:49 AM
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#17
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Piston Honda
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Originally Posted by Chimp
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Originally Posted by frmorrison
I wonder how the socket bonus works (I guess you get it when the item has full sockets in it).
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My guess was that if you use gems that matched the colours shown on the socket, you received the listed bonus.
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Yep that's how it works:
http://www.worldofwarcraft.com/burni...lcrafting.html
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09/07/06, 11:51 AM
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#18
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Von Kaiser
Undead Warlock
Kil'Jaeden
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Originally Posted by Chimp
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Originally Posted by frmorrison
I wonder how the socket bonus works (I guess you get it when the item has full sockets in it).
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My guess was that if you use gems that matched the colours shown on the socket, you received the listed bonus.
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Blizzard posted a little gems demo page a while back, and that's how it worked.
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09/07/06, 11:53 AM
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#19
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What would you have me do?
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Originally Posted by impossible!
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Originally Posted by Fendryl
Interesting that the supposed rule about attack power & agi has been thrown out now. Both on those quest rewards and as part of that bandit suffix.
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What supposed rule? I hadn't heard anything about one until you mentioned it.
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It seems to be an unwritten rule of Blizzard's itemization, currently. Note that high level blues (Cape of the Black Baron, Bracers of the Eclipse) take a very long time to replace with epics. Rogue PvP sets that had ap/agi were changed when they modified the ilvls to not be ap/agi anymore. Rogues asked for AP on their tier sets, so Blizzard took away Agi instead of crit/hit/sta/str.
AP/Agi items are by far the most effective item you can get for a Rogue's DPS given the itemization formula. Blizzard makes up for flaws in its formula by simply avoiding them -> stay away from AP/Agi. Strength costs twice what AP costs, yet Rogue tier sets load up on str instead of AP. If they're going AP/Agi in the expansion, maybe they fixed the flaws.
Similarly, you never see +heal and +dmg/heal on an item. If you did, you could end up with more actual healing than just pure +heal due to the ^1.5^(2/3) part of itemization that punishes specialized stats more.
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What are you waiting for, a certain shade of green?
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09/07/06, 11:57 AM
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#20
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Maestroquark
Similarly, you never see +heal and +dmg/heal on an item. If you did, you could end up with more actual healing than just pure +heal due to the ^1.5^(2/3) part of itemization that punishes specialized stats more.
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Some of Ten Storms mixes +heal and damage/healing, and with sockets any item can mix those stats.
With sockets, it really fixes the itemization issues (and there are bonuses for putting in sockets in too). I see jewelcrafting as a really popular profession.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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09/07/06, 11:57 AM
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#21
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Mike Tyson
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Originally Posted by Maestroquark
Similarly, you never see +heal and +dmg/heal on an item. If you did, you could end up with more actual healing than just pure +heal due to the ^1.5^(2/3) part of itemization that punishes specialized stats more.
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http://thottbot.com/?i=40211
http://thottbot.com/?i=36674
:ssh:
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09/07/06, 11:57 AM
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#22
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Bald Bull
Undead Mage
Bloodhoof (EU)
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Same with same school items as well. Gloves of the Hypnotic Flame take a *long* time to replace because of the rule about mixing specific spell schools with general + to spell damage & magic.
Given the vast leap in power on the listed first link, maybe they have changed the various weightings on items in TBC to rebalance the system.
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09/07/06, 12:02 PM
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#23
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Bald Bull
Tauren Druid
Black Dragonflight
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Originally Posted by frmorrison
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Originally Posted by Bibdy
I guess that's a high 60-70 quest. The cloth shoulders are about the quality of the ZG shoulders.
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I disagree, since the group that is taking the pictures is doing a 60-62 instance, so I think someone could do the quest @ 60. Those items just use the item budget well.
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They use the bugdet more than just well. A current level 60 green chestpiece has 16-17 of two stats, that bandit suffix has 17 agi, 26 sta, and 35 AP. It's WAY overbudget, which means maybe they are changing the item budget.
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09/07/06, 12:04 PM
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#24
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Bald Bull
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Originally Posted by Maestroquark
Similarly, you never see +heal and +dmg/heal on an item. If you did, you could end up with more actual healing than just pure +heal due to the ^1.5^(2/3) part of itemization that punishes specialized stats more.
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Ten Storms gloves are the only example I can think of actually. Very good gloves.
edit: compare TS gloves to Earthshatter.
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09/07/06, 12:07 PM
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#25
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Priest in Plate
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A couple of interesting things to note.
Stamina seems to have been devalued in the itemization formula.
An item that was "Of the Monkey" used to have equivalent stamina / agility. By looking at the green items, they all have at least 50% more stamina than would be expected (i.e. 9/14 in the SS). This seems to hold true for every piece that has been posted.
Also, they are taking careful consideration to get the most out of the item budget. Many items have exactly balanced stats (i.e. Plate Shoulders with 16 Agi / 16 Str / 24 stam) to maximize the spending.
I'm exicted with the socketing concept. They can put the base stats on the items with efficient budgeting (i.e. Healer Pants 18 int / 18 stam / 12 spi / 26 heal) and give you 3 sockets that you can now min/max with that won't suffer for the itemization formula penalites. If you want massive +healing, you can throw in three +heal jewels.
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