So here's another concern w/ the new Crit Rating & Hit Rating, what happens to things like ZG Enchants? If there aren't upgrades, it's going to kinda suck that they get less effective as you level up.
So here's another concern w/ the new Crit Rating & Hit Rating, what happens to things like ZG Enchants? If there aren't upgrades, it's going to kinda suck that they get less effective as you level up.
Well, I'd certainly hope my level 60 ZG enchant is outmoded by the time I hit 70. Frankly, I'm happy I'm not going to be stuck in ZG on my off-nights from tearing Illidan a new one.
So here's another concern w/ the new Crit Rating & Hit Rating, what happens to things like ZG Enchants? If there aren't upgrades, it's going to kinda suck that they get less effective as you level up.
If you look at the new tailoring patterns, there are better healing/caster head/leg enchants there. I assume there will be dps enchants too. So no, as you level, there should be zero need to go into ZG.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
If there's not several new shoulder chants at various quality levels, I'd imagine people will still go to jindo and bloodlord with 5-10 people, for their intermediate chant.
Kalec's Ring would be a very interesting item if real. It's pretty much how I would've liked all +Healing items to be from the start. Seeing all the other items though it seems that it's just a new additional item stat (not replacement for standard +Healing), or a fake item.
Kalec's Ring of Power would be around iLvl 64 using the current StatMod for 57 +Healing, and significantly underpowered item at level 70 in any case. Sageclaw would be around iLvl 89.
Edit: Regarding item budgets, if we assume that all the new ratings would be approximately equally expensive per point, we'd get these values:
1% to Crit = 14 Crit Rating
1% to Hit = 10 Hit Rating
1% to Spell Crit = 12 Spell Crit Rating
1% to Spell Hit = 11 Spell Hit Rating
1 Defense = 1,5 Defense Rating
1% to Dodge = 11 Dodge Rating
1% to Parry = 16 Parry Rating
1% to Block = 6 Block Rating
I used the expected Crit Rating & Hit Rating as base, does anyone have info whether the other ratings would be reasonably close? One thing to note is that Statmod of any Rating would also be quite close to Statmod of base stats (not Stamina).
All blues with rLvl = 60 have armor / DPS equal to iLvl 71 (+11).
All blues with rLvl = 61 have armor equal to iLvl 73 (+12).
Need more data points! Would be interesting if they kept that progression, so lvl 70 blues from 5-mans would be ilvl 91 rares... putting them just below tier 3 and well above everything else.
Correct me if I'm wrong but I understood T3 to be ilvl 86-88, not 90+. That would put lvl 70 blues at better than T3, possibly even marginally better than the Sapphiron/Kel'Thuzad drops.
Having said that, 2 data points is a wee bit too few to do any meaningful extropalation.
Even so, there seems to be an assumption that Blue will remain the max quality drop for level 70, 5 mans. I kinda doubt it. Just as the ratio of blue to purple available changes from 50-60 it will change from 60-70. Heck even now the level 60, 5 man's have a small chance at a purple which seems to have been increased sometime recently (stuff like Rivendare's sword). So It wouldnt be shocking to see purples in 5 man's on drop rates equal to the ones in ZG or something. Now whether Legendary becomes to raiders what Epic's becomes to casuals at a direct parallel remains to be seen.
Something interesting I heard, a new type of "Unique" called Unique - Equipped. Basically lets you sell Unique items without running into the whole thing about having only one at a time in your inventory.
Just something interesting I heard, a new type of "Unique" called Unique - Equipped. Basically lets you sell Unique items without running into the whole thing about having only one at a time in your inventory.
I assume this is for stuff like rings?
E.g. a Unique Equipped ring means you can only equip one at a time, but this means that you can have others in your inventory?
Even so, there seems to be an assumption that Blue will remain the max quality drop for level 70, 5 mans. I kinda doubt it. Just as the ratio of blue to purple available changes from 50-60 it will change from 60-70. Heck even now the level 60, 5 man's have a small chance at a purple which seems to have been increased sometime recently (stuff like Rivendare's sword). So It wouldnt be shocking to see purples in 5 man's on drop rates equal to the ones in ZG or something. Now whether Legendary becomes to raiders what Epic's becomes to casuals at a direct parallel remains to be seen.
Epic sword in Zul'ferrak and the Epic cloth chest in Sunken Temple and Ironfoe in BRD. They start a bit earlier.
I've seen 1 agi:1 rap, and 33 agi : 1 crit mentioned. My current crit:agi:rap ratios are:
1 crit : 12 agi : 31 rap
Under the new regime:
12 agi = crit component + rap component = 12/33*31 + 12 = 23.3
Note that 1 crit won't actually be worth 31 rap anymore, but it gets the idea across.
Yikes... I've got this nice cloak off C'tun thats now barely better than my blue cloak from strat. All pure Agi items have been considered primarily hunter, and I've got a few too many :)
Additionally, leaked items indicate the item formulas now allow agi/crit items. This basically means most hunter epix are trash compared to blues in the expac.
Seems to me that they will need a new way to identify "hunter items" if they change this.
At the moment +AP cloaks/necks/rings/trinkets are obviously better for rogues & warriors, but if hunter ratio changes to 1 agi =1 AP, hunters will be in for those as well, as +AP costs less in the item formula than agility. At the moment "pure" agi items are hunter priority, it seems silly to pigeonhole more classes into the same gear than you need to.
Just to reconsider a point that I posted in another thread, these changes would make Barbarous Blade better than Barb of the Sand Reaver (for ranged dps purposes). Equally The Cape of the Black Baron is pretty much on a par with Cloak of the Fallen God.
Clearly this change is going to require quite a bit of thought. One possibility is +RAP items becoming a lot more common.
<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
Please do not post freshly-leaked content or original screenshots from the F&F Alpha on our forums. If something is posted elsewhere like wowguru and you want to link to it so we can discuss it, then sure, it's already out there. But if you are posting to share screenshots from your own Alpha experience or your "friend's" experience, don't post at all. It's in your best interest as well as ours for this to not be "ground zero" for leaks of any NDA-protected material.
Apologies, understood and accepted. Ran away with myself in excitement when I saw that stuff, I'm loving the huge stamina values on everything so far (and I've only seen greens and blue's, and they were questrewards! Italics to stress the low quality of questrewards we're generally used to).
If that's just the tip of the iceberg, I'm seeing huge possibilities open up. Longer fights and duels, more grey area's in class vs class fights (less relying on roots/sheeps and nukes for mages, but more kiting which seems to match their talents well, for instance). As a warrior, I'm loving it, right now I have to bite the bullet and hope for a fuck up when I fight mages before my health gets nuked down in 3-4 casts. With more survivability I can let him blow his nukes and still have a chance. And let's not forget the current jokes about protection warrior pvp, I can't kill worth crap in my current tank setup, but a properly geared tank with 12k hp "unbuffed" in the expansion sounds a lot more threatening to me, finally enough HP to wear someone down.
The only thing that worries me is that to make fights harder they may cause bosses to hit extraordinarily hard or have insane enrage periods. The latter is highly probable, it would allow hybrids to DPS for the first part and heal for the second part. It will however likely pigeonhole priests into healing spec only, and I'm already a bit worried that a large amount of people who currently play healers are going to reroll to DPS come expansion (esp if current gear and rep is all replaced at 70) leaving servers with even more drastic healing shortages.
At any rate arena PVP is going to be very fun and may in fact supplant raiding as the primary time spent in WoW for many of us.
The only thing that worries me is that to make fights harder they may cause bosses to hit extraordinarily hard or have insane enrage periods. The latter is highly probable, it would allow hybrids to DPS for the first part and heal for the second part. It will however likely pigeonhole priests into healing spec only, and I'm already a bit worried that a large amount of people who currently play healers are going to reroll to DPS come expansion (esp if current gear and rep is all replaced at 70) leaving servers with even more drastic healing shortages.
Why would your priests be pigeonholed into holy? We're hybrids too. If Blizz make you want to take 3 holy priests rather than a mix of specs then they've failed imo.
The only thing that worries me is that to make fights harder they may cause bosses to hit extraordinarily hard or have insane enrage periods. The latter is highly probable, it would allow hybrids to DPS for the first part and heal for the second part. It will however likely pigeonhole priests into healing spec only, and I'm already a bit worried that a large amount of people who currently play healers are going to reroll to DPS come expansion (esp if current gear and rep is all replaced at 70) leaving servers with even more drastic healing shortages.
Well, I'm not certain that has to be the case. There's lots of ways you can make a boss encounter difficult without resorting to "it hits really, really hard and you need to spam lots of heals". Blizzard has been slowly broadening the dynamics of it's boss encounters beyond the classic "tank and spank" fomula. Look at a fights like C'Thun, Haigen, and Thadius for example, they stress positioning and quick reaction time on all members of the raid. I'm hoping that Blizzard designs more encounters that expect coordination and focus from every member of the raid and not just tanks and healers. They've shown the capacity to design such encounters, so it seems likely to happen in the expansion.
I've seen 1 agi:1 rap, and 33 agi : 1 crit mentioned. My current crit:agi:rap ratios are:
1 crit : 12 agi : 31 rap
Under the new regime:
12 agi = crit component + rap component = 12/33*31 + 12 = 23.3
Note that 1 crit won't actually be worth 31 rap anymore, but it gets the idea across.
Yikes... I've got this nice cloak off C'tun thats now barely better than my blue cloak from strat. All pure Agi items have been considered primarily hunter, and I've got a few too many :)
Additionally, leaked items indicate the item formulas now allow agi/crit items. This basically means most hunter epix are trash compared to blues in the expac.
Seems to me that they will need a new way to identify "hunter items" if they change this.
At the moment +AP cloaks/necks/rings/trinkets are obviously better for rogues & warriors, but if hunter ratio changes to 1 agi =1 AP, hunters will be in for those as well, as +AP costs less in the item formula than agility. At the moment "pure" agi items are hunter priority, it seems silly to pigeonhole more classes into the same gear than you need to.
Just to reconsider a point that I posted in another thread, these changes would make Barbarous Blade better than Barb of the Sand Reaver (for ranged dps purposes). Equally The Cape of the Black Baron is pretty much on a par with Cloak of the Fallen God.
Clearly this change is going to require quite a bit of thought. One possibility is +RAP items becoming a lot more common.
It also might result in some changes to the agility values as far as iLvl is concerned, in the same way Stamina is being adjusted. It's just inconcievable to me that Blizzard wouldn't realize the effect this change would have on agility-heavy epic gear. They've made retroactive changes in the past to try and eliminate game factors that made blue gear superior to epics (ie : weapon speed normalization), so it seems pretty unlikely to me that they'd blunder this badly. There's got to be something else going on here that we haven't seen yet.
It also might result in some changes to the agility values as far as iLvl is concerned, in the same way Stamina is being adjusted. It's just inconcievable to me that Blizzard wouldn't realize the effect this change would have on agility-heavy epic gear. They've made retroactive changes in the past to try and eliminate game factors that made blue gear superior to epics (ie : weapon speed normalization), so it seems pretty unlikely to me that they'd blunder this badly. There's got to be something else going on here that we haven't seen yet.
I sure hope so. My guess is they're planning some pretty severe changes to hunters and what we're hearing about in the Alpha is just the tip of the iceburg and probably not even set in stone really. We simply don't know right now and it's too early to assume all that agility gear will go to waste. We may not end up with 1 agi = 1 RAP after everythings said and done, they may adjust it to 1 agi = 1.5 RAP (rounded down) or something. We may end up with several new ranks of lightning reflexes or we may end up with other bonus agility talents of some sort or other. Who knows?
Gurg, delete this if it violates your previous edict about "original" screenshots because this isn't one :) A friend linked this in irc saying he found it on a screenshots website.
I told him these items must be fake because the dps on the weapon is way too high for it's probable ilvl (66 + 16 = 84, which would not produce 105dps).