Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/07/06, 12:18 PM   #26
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
Originally Posted by Omelet
Stamina seems to have been devalued in the itemization formula.

An item that was "Of the Monkey" used to have equivalent stamina / agility. By looking at the green items, they all have at least 50% more stamina than would be expected (i.e. 9/14 in the SS). This seems to hold true for every piece that has been posted.
Of course I can't find the post, anymore, but blue clearly confirmed that the rate at which players' health will progress will exceed the rate at which their damage does. I'd asusme this is a pretty clear indicator of that. I get more wet over the expansion with each new bit of information.

:quagmire:

Offline
Reply With Quote
Old 09/07/06, 12:26 PM   #27
Avair
The Howard Roark of Shipwrights
 
Avair's Avatar
 
Avair
Human Rogue
 
No WoW Account
Looking at the quest rewards from there, the item budgets are absolutely perfectly spent and very symetrically aligned.

Sure Step Boots (Leather): 32 AP, 16 Agility, 24 Stamina
Jade Warrior Pauldrons: 16 Str, 16 Agility, 24 Stamina

Not only are the ilevels really high, but they couldn't have spent them better for those pieces, particular for rogues by giving AP instead of strength.

United States Offline
Reply With Quote
Old 09/07/06, 12:29 PM   #28
Vhal
Piston Honda
 
Murloc Rogue
 
Tichondrius
Just to elaborate slightly on agi/ap for rogues...

Generally speaking, the itemization formula is class independent. Stats cost the same on items regardless of class. While this may not normally be a problem (as you won't find, for example, int on rogue class gear), there is an issue as strength, while a strong stat for warriors (or even melee shaman) is a weak stat for rogues. Effectively, you end up with rogue items paying the same price for strength as warrior items do, but getting half the benefit from it. So, instead, rogues want raw AP on gear, as AP is cheaper in the itemization formula, and even a better deal than agility. Of course, due to the exponential nature of the formula, you don't want to be overloaded on a single stat, and agility is the second best expenditure of points for a rogue, so ideally you want gear heavy in AP/agi. As said above, blues that are AP/agi based (e.g., Cape of the Black Baron, Bracers of the Eclipse) are hard to replace with epics that tend to be agi/str based, as agi/str is considerably less effecient for increasing rogue damage.

I am, though, somewhat surprised we didn't see a deep combat talent with +15/30/45% of strength added to AP for rogues... but then again, the talent trees are still in flux, and the current 41 point combat talent is rather lacking.

Offline
Reply With Quote
Old 09/07/06, 12:30 PM   #29
Axanor
Don Flamenco
 
Axanor's Avatar
 
Tauren Druid
 
Area 52
Crit strike rating is Blizzard's way of not having every melee class wind up w/ 50% crit at the expansion.

Offline
Reply With Quote
Old 09/07/06, 12:30 PM   #30
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
It's a new form of rating crits, hitpercentage, defense percentage etc. It'll allow for more and better scaling so we don't end up with 50% crit and 25% hit as itemlevel budgets go up.

This system effectively scales your rating vs the opponents rating and level. It's a bit basic and I don't have the formulas yet, but I believe 16? critrating was equivalent of 1 crit.

Offline
Reply With Quote
Old 09/07/06, 12:33 PM   #31
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
Originally Posted by thaen
Maybe I've missed something -- what is critical strike rating?
There's another thread currently going about the new rating system: http://forums.elitistjerks.com/viewtopic.php?id=8300

Offline
Reply With Quote
Old 09/07/06, 12:45 PM   #32
Rabid Rob
Piston Honda
 
Rabid Rob's Avatar
 
Dwarf Hunter
 
Dragonblight
Aye, I agree with Omelet, they've clearly got entirely new itemization budgets and rules. Items are definitely deliberately inflating our stamina by 50% to cope with our current uber damage, but at the same time, have opened up the rules for stat allocations to be significantly more efficient.

Additionally, I don't know how much rating is needed for 1% of anything at level 60, but I do know the current system will make crit ratings go down in value markedly faster than anything else. I will certainly be looking to replace my epix with lots of ratings with blues w/o ratings within a few levels!

Offline
Reply With Quote
Old 09/07/06, 12:46 PM   #33
Maledict
Bald Bull
 
Maledict's Avatar
 
Undead Mage
 
Bloodhoof (EU)
It will be interesting to see how they re-tool current end game items with % crit on them.

Will they *all* be reduced equally to similar values? Or, for example, will a Ritsynn's Ring of Chaos have more Crit rating than an Azuresong Mageblade?

Offline
Reply With Quote
Old 09/07/06, 12:47 PM   #34
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
Blackhands has gone to about 26 crit rating IIRC, so that looks like its about 13 rating for 1% crit at 60 (assuming they arent changing the power of that trinket)

Edit: Must L2spell

Offline
Reply With Quote
Old 09/07/06, 12:48 PM   #35
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
I'd guess that existing items will be converted over based in some way on the required level. So EOTB will be given a rating that would give a L58 player 2% spellcrit. This rating will be something less than 2% equivalent for a L60 player and much less for a L70 player.

Offline
Reply With Quote
Old 09/07/06, 12:50 PM   #36
Drauk
Bald Bull
 
Drauk's Avatar
 
Drauk
Human Mage
 
No WoW Account
Have anybody played with ilvl spreadsheets and these items ? From green items with lvl requirements it seems that stamina is now twice as cheaper as any stat. With modifed stamina value it seems that blue quest rewards is ilvl 70.

Edit - Now more interesting thing. A value of 185 fits very well for spell crit rating. Current value of spell crit is 2600. 2600/14~185.7

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

Russia Offline
Reply With Quote
Old 09/07/06, 12:53 PM   #37
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
Originally Posted by Maledict
It will be interesting to see how they re-tool current end game items with % crit on them.

Will they *all* be reduced equally to similar values? Or, for example, will a Ritsynn's Ring of Chaos have more Crit rating than an Azuresong Mageblade?
I'd imagine each item will have its respective ratings tailored individually. I can't really think of a reason for them to give any of the currently existing items rating values that would alter its effectiveness at level 60.

edit: I had not considered the fact that almost every current rare item is under level 60, as far as use requirements go. I wonder if these items will be changed to reflect effectiveness at level 60, making them more powerful in the 50's when they're obtained.

Offline
Reply With Quote
Old 09/07/06, 12:54 PM   #38
Omelet
Priest in Plate
 
Omelet's Avatar
 
Human Paladin
 
Aggramar
Gavel of Qiraji Authority
Binds when picked up
Two-Hand Mace
108 - 162 Damage Speed 2.20
(61.4 damage per second)
+15 Strength
+15 Stamina
+16 Intellect
Durability 100 / 100
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Equip: Restores 6 mana per 5 sec.
Item Level 71

The only difference between the Earthquaker posted and this current drop is the stamina. Seems the hammer and probably the other items are around ilvl 70.

I somehow deleted my spreadsheet, so I can't plug anything in unfortunately.

Offline
Reply With Quote
Old 09/07/06, 12:57 PM   #39
duostrike
Don Flamenco
 
duostrike's Avatar
 
Undead Mage
 
Mal'Ganis
If stamina becomes cheaper on item budgets it's a pretty nice buff for everyone but especially for the warlocks who can lifetap. I will be dissapointed if int and/or spirit are not rebudgeted in the expansion.

Offline
Reply With Quote
Old 09/07/06, 12:58 PM   #40
Dulahey
Von Kaiser
 
Human Mage
 
Uther
You could get bonus experience if you level as a group??
lol, sorry that caption made me laugh.

Offline
Reply With Quote
Old 09/07/06, 12:59 PM   #41
Northerner
Great Tiger
 
Northerner's Avatar
 
Troll Mage
 
Mal'Ganis
Oh goody, the trend of +dam/healing with mana/5 appears to be continuing. /sigh at so much of my iValues going to a stat I really don't much care about.

The whole shift to critical rating versus flat percentage was expected but I'm still a little scared of the mechanic, given that the whole point of it is to reduce crit-ratess in general or at least to prevent them from inflating too much. Of course though, the most interesting bit is the group rested experience bonus business and I can only assume it is part of the mechanic designed to encourage grouping for exp from 60-70. I still figure the AE group thing will work out best overall but it's nice to see we'll at least have an excuse to hit up the mid-way content.

Offline
Reply With Quote
Old 09/07/06, 1:04 PM   #42
impossible!
Piston Honda
 
Orc Rogue
 
Kel'Thuzad
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.

Offline
Reply With Quote
Old 09/07/06, 1:04 PM   #43
Dulahey
Von Kaiser
 
Human Mage
 
Uther
Originally Posted by Northerner
the most interesting bit is the group rested experience bonus business
That has been in the game for a very long time already...

Offline
Reply With Quote
Old 09/07/06, 1:09 PM   #44
Drauk
Bald Bull
 
Drauk's Avatar
 
Drauk
Human Mage
 
No WoW Account
Originally Posted by Northerner
Oh goody, the trend of +dam/healing with mana/5 appears to be continuing. /sigh at so much of my iValues going to a stat I really don't much care about.
Uhm, what ? After hit/dam/crit mana regen/spirit is most important stat for a mage.

Originally Posted by zeidrich View Post
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.

Russia Offline
Reply With Quote
Old 09/07/06, 1:11 PM   #45
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by impossible!
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..

process that for a second.

TWELVE HUNDRED XP!

Thats crazy.

Offline
Reply With Quote
Old 09/07/06, 1:13 PM   #46
taylor
Great Tiger
 
Murloc Shaman
 
Mal'Ganis
Originally Posted by impossible!
Of course I can't find the post, anymore, but blue clearly confirmed that the rate at which players' health will progress will exceed the rate at which their damage does. I'd asusme this is a pretty clear indicator of that. I get more wet over the expansion with each new bit of information.

:quagmire:
Confirmed that players health will progress will exceed the rate at which their damage does? You mean they will increase relatively equally, right? I can't see how any unbalanced scaling would be a good idea to throw at us again.

Offline
Reply With Quote
Old 09/07/06, 1:15 PM   #47
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Dulahey
Originally Posted by Northerner
the most interesting bit is the group rested experience bonus business
That has been in the game for a very long time already...
While this mechanic has been in the game since release (I think it was in Beta too), I guess some people haven't leveled a character in groups in the recent past.

I can understand forgetting that small bonus you get, especially for people that only have one main character.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Reply With Quote
Old 09/07/06, 1:15 PM   #48
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by Vhal
Just to elaborate slightly on agi/ap for rogues...

....

As said above, blues that are AP/agi based (e.g., Cape of the Black Baron, Bracers of the Eclipse) are hard to replace with epics that tend to be agi/str based, as agi/str is considerably less effecient for increasing rogue damage.
The main issue with AP/Agility items (and by extension +dmg and +school items, or +str and +AP) is that they make maximum usage of the ilvl formula. From the point of view of the player, the only upgrade is either a minor item upgrade along the same line, or a massive upgrade that is ineffeciently statted.

I think most of the items in MC (plus Kazzak) that were statted that way took Tier 2.5 or higher to be a clear upgrade, and were close to Tier 2 overall.

Offline
Reply With Quote
Old 09/07/06, 1:17 PM   #49
Louie
Bald Bull
 
Louie's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by KalelScilla
Originally Posted by impossible!
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..

process that for a second.

TWELVE HUNDRED XP!

Thats crazy.
Do we have any idea how much XP it will take to get from 60 to 70? 1200 might be small potatoes compared to quest reward xp and small mob grinding.

Offline
Reply With Quote
Old 09/07/06, 1:18 PM   #50
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by KalelScilla
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..
That might be normal, I know a 59 gets around 300 xp for killing a level 60 mob, but I don't recall the normal boss xp amount, but I would guess that is about right.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
New drops in patch? Crazytrucker Public Discussion 22 06/20/07 11:21 AM