 |
09/07/06, 12:18 PM
|
#26
|
|
Piston Honda
|
|
Originally Posted by Omelet
Stamina seems to have been devalued in the itemization formula.
An item that was "Of the Monkey" used to have equivalent stamina / agility. By looking at the green items, they all have at least 50% more stamina than would be expected (i.e. 9/14 in the SS). This seems to hold true for every piece that has been posted.
|
Of course I can't find the post, anymore, but blue clearly confirmed that the rate at which players' health will progress will exceed the rate at which their damage does. I'd asusme this is a pretty clear indicator of that. I get more wet over the expansion with each new bit of information.
:quagmire:
|
|
|
|
|
09/07/06, 12:26 PM
|
#27
|
|
The Howard Roark of Shipwrights
Avair
Human Rogue
No WoW Account
|
Looking at the quest rewards from there, the item budgets are absolutely perfectly spent and very symetrically aligned.
Sure Step Boots (Leather): 32 AP, 16 Agility, 24 Stamina
Jade Warrior Pauldrons: 16 Str, 16 Agility, 24 Stamina
Not only are the ilevels really high, but they couldn't have spent them better for those pieces, particular for rogues by giving AP instead of strength.
|
|
|
|
|
09/07/06, 12:29 PM
|
#28
|
|
Piston Honda
|
Just to elaborate slightly on agi/ap for rogues...
Generally speaking, the itemization formula is class independent. Stats cost the same on items regardless of class. While this may not normally be a problem (as you won't find, for example, int on rogue class gear), there is an issue as strength, while a strong stat for warriors (or even melee shaman) is a weak stat for rogues. Effectively, you end up with rogue items paying the same price for strength as warrior items do, but getting half the benefit from it. So, instead, rogues want raw AP on gear, as AP is cheaper in the itemization formula, and even a better deal than agility. Of course, due to the exponential nature of the formula, you don't want to be overloaded on a single stat, and agility is the second best expenditure of points for a rogue, so ideally you want gear heavy in AP/agi. As said above, blues that are AP/agi based (e.g., Cape of the Black Baron, Bracers of the Eclipse) are hard to replace with epics that tend to be agi/str based, as agi/str is considerably less effecient for increasing rogue damage.
I am, though, somewhat surprised we didn't see a deep combat talent with +15/30/45% of strength added to AP for rogues... but then again, the talent trees are still in flux, and the current 41 point combat talent is rather lacking.
|
|
|
|
|
09/07/06, 12:30 PM
|
#29
|
|
Don Flamenco
|
Crit strike rating is Blizzard's way of not having every melee class wind up w/ 50% crit at the expansion.
|
|
|
|
|
09/07/06, 12:30 PM
|
#30
|
|
King Hippo
Orc Warlock
Mazrigos (EU)
|
It's a new form of rating crits, hitpercentage, defense percentage etc. It'll allow for more and better scaling so we don't end up with 50% crit and 25% hit as itemlevel budgets go up.
This system effectively scales your rating vs the opponents rating and level. It's a bit basic and I don't have the formulas yet, but I believe 16? critrating was equivalent of 1 crit.
|
|
|
|
|
09/07/06, 12:45 PM
|
#32
|
|
Piston Honda
Dwarf Hunter
Dragonblight
|
Aye, I agree with Omelet, they've clearly got entirely new itemization budgets and rules. Items are definitely deliberately inflating our stamina by 50% to cope with our current uber damage, but at the same time, have opened up the rules for stat allocations to be significantly more efficient.
Additionally, I don't know how much rating is needed for 1% of anything at level 60, but I do know the current system will make crit ratings go down in value markedly faster than anything else. I will certainly be looking to replace my epix with lots of ratings with blues w/o ratings within a few levels!
|
|
|
|
|
09/07/06, 12:46 PM
|
#33
|
|
Bald Bull
Undead Mage
Bloodhoof (EU)
|
It will be interesting to see how they re-tool current end game items with % crit on them.
Will they *all* be reduced equally to similar values? Or, for example, will a Ritsynn's Ring of Chaos have more Crit rating than an Azuresong Mageblade?
|
|
|
|
|
09/07/06, 12:47 PM
|
#34
|
|
Don Flamenco
Draenei Shaman
Kazzak (EU)
|
Blackhands has gone to about 26 crit rating IIRC, so that looks like its about 13 rating for 1% crit at 60 (assuming they arent changing the power of that trinket)
Edit: Must L2spell
|
|
|
|
|
09/07/06, 12:48 PM
|
#35
|
|
Don Flamenco
|
I'd guess that existing items will be converted over based in some way on the required level. So EOTB will be given a rating that would give a L58 player 2% spellcrit. This rating will be something less than 2% equivalent for a L60 player and much less for a L70 player.
|
|
|
|
|
09/07/06, 12:50 PM
|
#36
|
|
Bald Bull
Drauk
Human Mage
No WoW Account
|
Have anybody played with ilvl spreadsheets and these items ? From green items with lvl requirements it seems that stamina is now twice as cheaper as any stat. With modifed stamina value it seems that blue quest rewards is ilvl 70.
Edit - Now more interesting thing. A value of 185 fits very well for spell crit rating. Current value of spell crit is 2600. 2600/14~185.7
|
Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
|
|
|
|
09/07/06, 12:53 PM
|
#37
|
|
Piston Honda
|
|
Originally Posted by Maledict
It will be interesting to see how they re-tool current end game items with % crit on them.
Will they *all* be reduced equally to similar values? Or, for example, will a Ritsynn's Ring of Chaos have more Crit rating than an Azuresong Mageblade?
|
I'd imagine each item will have its respective ratings tailored individually. I can't really think of a reason for them to give any of the currently existing items rating values that would alter its effectiveness at level 60.
edit: I had not considered the fact that almost every current rare item is under level 60, as far as use requirements go. I wonder if these items will be changed to reflect effectiveness at level 60, making them more powerful in the 50's when they're obtained.
|
|
|
|
|
09/07/06, 12:54 PM
|
#38
|
|
Priest in Plate
|
Gavel of Qiraji Authority
Binds when picked up
Two-Hand Mace
108 - 162 Damage Speed 2.20
(61.4 damage per second)
+15 Strength
+15 Stamina
+16 Intellect
Durability 100 / 100
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 19.
Equip: Restores 6 mana per 5 sec.
Item Level 71
The only difference between the Earthquaker posted and this current drop is the stamina. Seems the hammer and probably the other items are around ilvl 70.
I somehow deleted my spreadsheet, so I can't plug anything in unfortunately.
|
|
|
|
|
09/07/06, 12:57 PM
|
#39
|
|
Don Flamenco
|
If stamina becomes cheaper on item budgets it's a pretty nice buff for everyone but especially for the warlocks who can lifetap. I will be dissapointed if int and/or spirit are not rebudgeted in the expansion.
|
|
|
|
|
09/07/06, 12:58 PM
|
#40
|
|
Von Kaiser
|
|
You could get bonus experience if you level as a group??
|
lol, sorry that caption made me laugh.
|
|
|
|
|
09/07/06, 12:59 PM
|
#41
|
|
Great Tiger
|
Oh goody, the trend of +dam/healing with mana/5 appears to be continuing. /sigh at so much of my iValues going to a stat I really don't much care about.
The whole shift to critical rating versus flat percentage was expected but I'm still a little scared of the mechanic, given that the whole point of it is to reduce crit-ratess in general or at least to prevent them from inflating too much. Of course though, the most interesting bit is the group rested experience bonus business and I can only assume it is part of the mechanic designed to encourage grouping for exp from 60-70. I still figure the AE group thing will work out best overall but it's nice to see we'll at least have an excuse to hit up the mid-way content.
|
|
|
|
|
09/07/06, 1:04 PM
|
#42
|
|
Piston Honda
|
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.
|
|
|
|
|
09/07/06, 1:04 PM
|
#43
|
|
Von Kaiser
|
|
Originally Posted by Northerner
the most interesting bit is the group rested experience bonus business
|
That has been in the game for a very long time already...
|
|
|
|
|
09/07/06, 1:09 PM
|
#44
|
|
Bald Bull
Drauk
Human Mage
No WoW Account
|
|
Originally Posted by Northerner
Oh goody, the trend of +dam/healing with mana/5 appears to be continuing. /sigh at so much of my iValues going to a stat I really don't much care about.
|
Uhm, what ? After hit/dam/crit mana regen/spirit is most important stat for a mage.
|
Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
|
|
|
|
09/07/06, 1:11 PM
|
#45
|
|
Piston Honda
Night Elf Druid
Stormscale
|
|
Originally Posted by impossible!
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.
|
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..
process that for a second.
TWELVE HUNDRED XP!
Thats crazy.
|
|
|
|
|
09/07/06, 1:13 PM
|
#46
|
|
Great Tiger
|
|
Originally Posted by impossible!
Of course I can't find the post, anymore, but blue clearly confirmed that the rate at which players' health will progress will exceed the rate at which their damage does. I'd asusme this is a pretty clear indicator of that. I get more wet over the expansion with each new bit of information.
:quagmire:
|
Confirmed that players health will progress will exceed the rate at which their damage does? You mean they will increase relatively equally, right? I can't see how any unbalanced scaling would be a good idea to throw at us again.
|
|
|
|
|
09/07/06, 1:15 PM
|
#47
|
|
Protector
Ashstorm
Human Paladin
No WoW Account
|
|
Originally Posted by Dulahey
|
Originally Posted by Northerner
the most interesting bit is the group rested experience bonus business
|
That has been in the game for a very long time already...
|
While this mechanic has been in the game since release (I think it was in Beta too), I guess some people haven't leveled a character in groups in the recent past.
I can understand forgetting that small bonus you get, especially for people that only have one main character.
|
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
|
|
|
09/07/06, 1:15 PM
|
#48
|
|
Bald Bull
Night Elf Druid
Tichondrius
|
|
Originally Posted by Vhal
Just to elaborate slightly on agi/ap for rogues...
....
As said above, blues that are AP/agi based (e.g., Cape of the Black Baron, Bracers of the Eclipse) are hard to replace with epics that tend to be agi/str based, as agi/str is considerably less effecient for increasing rogue damage.
|
The main issue with AP/Agility items (and by extension +dmg and +school items, or +str and +AP) is that they make maximum usage of the ilvl formula. From the point of view of the player, the only upgrade is either a minor item upgrade along the same line, or a massive upgrade that is ineffeciently statted.
I think most of the items in MC (plus Kazzak) that were statted that way took Tier 2.5 or higher to be a clear upgrade, and were close to Tier 2 overall.
|
|
|
|
|
09/07/06, 1:17 PM
|
#49
|
|
Bald Bull
Orc Death Knight
Mal'Ganis
|
|
Originally Posted by KalelScilla
|
Originally Posted by impossible!
You gain a "group bonus" percentage of experience earned already. It's nothing new at all.
|
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..
process that for a second.
TWELVE HUNDRED XP!
Thats crazy.
|
Do we have any idea how much XP it will take to get from 60 to 70? 1200 might be small potatoes compared to quest reward xp and small mob grinding.
|
|
|
|
|
09/07/06, 1:18 PM
|
#50
|
|
Protector
Ashstorm
Human Paladin
No WoW Account
|
|
Originally Posted by KalelScilla
The thing that makes that screenshot interesting is apparently they got 1200xp for killing that boss..
|
That might be normal, I know a 59 gets around 300 xp for killing a level 60 mob, but I don't recall the normal boss xp amount, but I would guess that is about right.
|
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| New drops in patch? |
Crazytrucker |
Public Discussion |
22 |
06/20/07 11:21 AM |
|