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Old 10/11/06, 12:43 PM   #26
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
There's a Priest in my guild who's absolutely adamant that all of the Priests speccing Shadow is a requirement to kill C'thun. I used to giggle every time I hear him go off on one of these tangents, but I agree that since the 1.12 patch those eyes have become a lot more ... volatile.

I still don't think silence effects are required, just a lot of sugar and an itchy trigger finger.

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Old 10/11/06, 12:48 PM   #27
borat
Von Kaiser
 
Murloc Warlock
 
<Sin>
Burning Legion
all hunters+pets and some other classes should be on south eye. if they arent dying fast those ppl need to l2p. locks with felhunters are nice since they can spell lock. warriors are good for intercept (if you have tons of warrs, keep 4-5 around for tank duty in north in case some get swallowed). mages imo are a bad idea since they are good up north for CS (shadow priests are also good up north for silence). perhaps just 1 or 2 mages if you are warr/lock light.

south ppl need to move to the bottom tip of the north end a few secs before eyes spawn and then kill em quickly. they only have ~3k hp i think so it shouldn't be taking so long. they cant stay south very long, the eyes should die within 10 secs and everyone back in north positions (hunters/locks/etc can pretty much stay at bottom of north end and range everything).

also having most ppl in the raid have V key set helps since it'll show spawns slightly before they start drawing on screen.

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Old 10/11/06, 1:08 PM   #28
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
I dislike to come off as a complete prick, but, for your own good, you may want to work on your grammar, capitalisation of sentences and avoiding terms like 'l2p'. You're among people that tend to avoid the normal WoW forums because those kinds of post qualities are abundant there.

Despite that, you still make some good suggestions. Intercept is invaluable for Warriors reaching the Giant Claws quickly and stopping the Giant Eyes casting and having health bars showing up is often a good idea.

Edit: Curse you, America!

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 10/11/06, 1:34 PM   #29
Xtee
Von Kaiser
 
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Blood Elf Death Knight
 
Stormscale
Originally Posted by Bibdy
I dislike to come off as a complete prick, but, for your own good, you may want to work on your grammar, capitalization of sentences and avoiding terms like 'l2p'. You're among people that tend to avoid the normal WoW forums because those kinds of post qualities are abundant there.

Despite that, you still make some good suggestions. Intercept is invaluable for Warriors reaching the Giant Claws quickly and stopping the Giant Eyes casting and having health bars showing up is often a good idea.
I Fixed the bold for ya Bibdy :)


Ontopic,

The need for specs is only a crutch if you do not have raiders who are all up to the task. While learning an encounter though they can provide the edge needed. Remember giant eyes are affected by stun and silence effects from SP:Silence/Imp Shield Bash from warriors/Improved CS from mages. If your warriors are not specced for imp shield bash have them use pummel instead (shorter cooldown and same stance as intercept)

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Old 10/11/06, 1:36 PM   #30
zepi
Miekkamies
 
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Human Mage
 
Darksorrow (EU)
We've got twins on farm for a while and we've cleared the trash once to c'thun but we've yet to start serious tries on him.

What do you suggest that warriors should be wearing? Full wrath / tank set, Full Conquerror with good general purpose stats (Endless rage helm, Hakkari breastplate etc. things?) or pure dps-stuff?

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Old 10/11/06, 1:43 PM   #31
Xtee
Von Kaiser
 
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Blood Elf Death Knight
 
Stormscale
Originally Posted by zepi
We've got twins on farm for a while and we've cleared the trash once to c'thun but we've yet to start serious tries on him.

What do you suggest that warriors should be wearing? Full wrath / tank set, Full Conquerror with good general purpose stats (Endless rage helm, Hakkari breastplate etc. things?) or pure dps-stuff?
If you do the quad set up for phase 2, you'll want two warriors in full tank gear (1 per side) and 2 in hybrid.

If you use the large group method mentioned earlier in this thread 1~2 Tank in tank gear. Since the area is more condensed you don't have to worry about having 1 geared tank on other side of the room.

When we started doing it we used the quad set up, with 2 tanks per side. Now that we did the group up in north way, we had 1 tank in full tank gear, 1 in hybrid and rest in dps. The healing is not hard on this fight.

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Old 10/11/06, 2:13 PM   #32
Orestus
Piston Honda
 
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Blood Elf Death Knight
 
Mug'thol
Originally Posted by Karakas
We've been doing the North strat for a couple nights now, and the problem that we're having (besides people needing to L2P and not letting Giant Eyes eye beam) are the Southern tentacles. I believe we're assigning something like 4 mages to the southern 3 tentacles, but it feels like that they just aren't dieing fast enough. It's not so much that they are directly killing people, but instead they are draining healing resources and forcing attention off the Giant Tentacles so that we eventually get overwhelmed by Giants. For those doing the North strat, what classes do you typically assign to southern tentacles? Do you have those people move into position before or right after the tentacle spawns?
The mainstays of our southern eye killers are 4 hunters. Assuming a perfect raid set up, we normally have 2 DPS warriors (1 on each side) to help them, and 1 rogue (roams) to clean up. The 2 warriors chill in berserk stance so they can intercept the further spawning south eyes. We usually have 1 druid on each side whose primary responsibility is to keep up his hunters and dps warrior, although I tend to throw out low rank heals all over the raid as well.

For the giant eyes, basically just impress on everyone in the raid that if they are on it, they should be interrupting them. Curse of tongues helps alot w/ that. As far as I know rogues can even gouge them to interrupt the cast. We haven't really had issues w/ our northern strat w/ the eye spawning and insta-beaming. We've been beamed to death, but that was slowness on our part, we still see the eye spawn and just don't get there in time.

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Old 10/11/06, 3:40 PM   #33
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Xtee
Originally Posted by Bibdy
I dislike to come off as a complete prick, but, for your own good, you may want to work on your grammar, capitalization of sentences and avoiding terms like 'l2p'. You're among people that tend to avoid the normal WoW forums because those kinds of post qualities are abundant there.

Despite that, you still make some good suggestions. Intercept is invaluable for Warriors reaching the Giant Claws quickly and stopping the Giant Eyes casting and having health bars showing up is often a good idea.
I Fixed the bold for ya Bibdy :)
Bibdy is british, I'm not entirely sure, but I think they spell capitalization with an "s" instead a "z".

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Old 10/11/06, 3:47 PM   #34
Kaubel
Sledgehammer Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Xtee
Originally Posted by Bibdy
I dislike to come off as a complete prick, but, for your own good, you may want to work on your grammar, capitalisation of sentences and avoiding terms like 'l2p'. You're among people that tend to avoid the normal WoW forums because those kinds of post qualities are abundant there.

Despite that, you still make some good suggestions. Intercept is invaluable for Warriors reaching the Giant Claws quickly and stopping the Giant Eyes casting and having health bars showing up is often a good idea.
I Fixed the bold for ya Bibdy :)


On topic,

The need for specs is only a crutch if you do not have raiders who are all up to the task. While learning an encounter though they can provide the edge needed. Remember giant eyes are affected by stun and silence effects from SP:Silence/Imp Shield Bash from warriors/Improved CS from mages. If your warriors are not specced for imp shield bash have them use pummel instead (shorter cooldown and same stance as intercept)
Fixed both bolds for you.

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Old 10/11/06, 3:55 PM   #35
blisterguy
Glass Joe
 
Gnome Mage
 
Jubei'Thos
Originally Posted by Tzeni
Bibdy is british, I'm not entirely sure, but I think they spell capitalization with an "s" instead a "z".
it's not so much a british thing as a "rest of the english speaking world" thing
:p

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Old 10/11/06, 7:53 PM   #36
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
American spelling accepts only -ize endings in most cases, such as organize, recognize, and realize. British usage accepts both -ize and the more French-looking -ise (organise, recognise, realise). However, the -ize spelling is now rarely used in the UK in the mass media and newspapers, and is hence often incorrectly regarded as an Americanism, despite being preferred by some authoritative British sources, including Fowler's Modern English Usage and the Oxford English Dictionary, which until recently did not list the -ise form of many individual words, even as an alternative. Indeed, it firmly deprecates this usage, stating, "The suffix, whatever the element to which it is added, is in its origin the Greek... (or) Latin -izare; and, as the pronunciation is also with z, there is no reason why in English the special French spelling in -iser should be followed, in opposition to that which is at once etymological and phonetic."
Wall of text attacks. Ignorance dies.

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Old 10/11/06, 8:58 PM   #37
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Bubba
American spelling accepts only -ize endings in most cases, such as organize, recognize, and realize. British usage accepts both -ize and the more French-looking -ise (organise, recognise, realise). However, the -ize spelling is now rarely used in the UK in the mass media and newspapers, and is hence often incorrectly regarded as an Americanism, despite being preferred by some authoritative British sources, including Fowler's Modern English Usage and the Oxford English Dictionary, which until recently did not list the -ise form of many individual words, even as an alternative. Indeed, it firmly deprecates this usage, stating, "The suffix, whatever the element to which it is added, is in its origin the Greek... (or) Latin -izare; and, as the pronunciation is also with z, there is no reason why in English the special French spelling in -iser should be followed, in opposition to that which is at once etymological and phonetic."
Wall of text attacks. Ignorance dies.
Interesting, I did not know that. But I'm still right. British people do spell it with -ise, even if most authorities say it should be -ize. So I don't really know what ignorance you're talking about here.

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Old 10/12/06, 5:44 AM   #38
Bubba
Don Flamenco
 
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Undead Rogue
 
Al'Akir (EU)
Originally Posted by Tzeni
Interesting, I did not know that. But I'm still right. British people do spell it with -ise, even if most authorities say it should be -ize. So I don't really know what ignorance you're talking about here.
it's not so much a british thing as a "rest of the english speaking world" thing
That.

I actually asked a bunch of people at my firm, and it's freaky how split it is. I myself have been corrupted by the French spelling (despite having gone to an American high school), but there were a handful of purist lawyers who were pretty vehemently attached to the original Latin spelling.

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Old 10/12/06, 2:44 PM   #39
Tzeni
Piston Honda
 
Blood Elf Paladin
 
Bonechewer
Originally Posted by Bubba
Originally Posted by Tzeni
Interesting, I did not know that. But I'm still right. British people do spell it with -ise, even if most authorities say it should be -ize. So I don't really know what ignorance you're talking about here.
it's not so much a british thing as a "rest of the english speaking world" thing
That.

I actually asked a bunch of people at my firm, and it's freaky how split it is. I myself have been corrupted by the French spelling (despite having gone to an American high school), but there were a handful of purist lawyers who were pretty vehemently attached to the original Latin spelling.
oh, sorry then I thought you were referring to me when you were talking about ignorance. But yea, as a former latin student, I'll die hard with the -ize spelling :)

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Old 10/14/06, 2:07 PM   #40
Phixus
Von Kaiser
 
Dwarf Priest
 
Stormscale (EU)
Sorry for not beeing completely on topic;

but I was wondering if anyone knows if any guild has managed to kill C'Thun in one weaken. I know alot of guilds tried and failed but did any succeed?

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Old 10/14/06, 2:20 PM   #41
Elendril
Mr. Sandman
 
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Night Elf Hunter
 
Ner'zhul
Originally Posted by Phixus
Sorry for not beeing completely on topic;

but I was wondering if anyone knows if any guild has managed to kill C'Thun in one weaken. I know alot of guilds tried and failed but did any succeed?
with ony/zg/darkmoon buffs i could see it being doable, but otherwise i'd be truly shocked. even fully world buffed it seems like a stretch.

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Old 10/14/06, 2:20 PM   #42
Kaubel
Sledgehammer Emeritus
 
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Tauren Druid
 
Mal'Ganis
I'd never say it's not possible, but it is unlikely.

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