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09/07/06, 6:59 PM
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#51
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Red Coat
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seems that post expansion there will be 2 classes of guilds: those that completed all the content (kill kel) prior to expansion, and those that have not.
kinda sad, but also could be a cool thing within the community. Like the 4 minute mile, plenty have done it, but most will not have.
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09/07/06, 7:01 PM
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#52
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Von Kaiser
Tauren Druid
Trollbane (EU)
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Originally Posted by Polleke
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Originally Posted by ex-Falcon24
Any word on Ati'esh? I'd imagine that they would be doing whatever needs to be done to create it shortly after that kill.
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Nihilum only has 24 splinters. So we'll have to wait for a DnT (or any other guild with 40 splinters for that matter) kill. And as DnT's Kel'Thuzad has been respawned that will be pretty soon.
http://ic1.deviantart.com/fs11/i/200..._by_Kuggar.jpg
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the number of lvl 1 alts on magtheridon was quite amazing i must say. this was from yesterday after word got out that they wiped at 1%
http://img403.imageshack.us/my.php?image=fanclubvm2.jpg
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09/07/06, 7:09 PM
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#53
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Don Flamenco
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Originally Posted by Zynth
Not trying to discredit anyone's acomplishments here, but I disagree with Alexmeria's post. I think that the imbalance between factions can be evened out with massive world buffs. The differance, however, is that Alliance wouldn't need to go to the same lengths to gain a similar level of performance as their Horde counter-parts.
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Then its hardly evened out. If Horde go all out and get every flask, potion, and world buff that they can, it will have a huge impact on their survivability and dps. If the Alliance don't need to go to the same lengths to get a similar level of performance, imagine what they could do if they did go to the same lengths.
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09/07/06, 7:19 PM
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#54
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Quis custodiet ipsos custodes?
Orc Death Knight
Mal'Ganis
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Originally Posted by DeeNogger
seems that post expansion there will be 2 classes of guilds: those that completed all the content (kill kel) prior to expansion, and those that have not.
kinda sad, but also could be a cool thing within the community. Like the 4 minute mile, plenty have done it, but most will not have.
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Isn't that pretty much the only two possible options? Killing him, and...not?
I don't see why that's a bad thing. Sure, I think it'd be neat to be part of a group of 40 level 60s to have killed Kel, but I'd much rather have the Xpac come out sooner leaving fewer who have "beaten the game" as opposed to waiting for it to be released later, to allow for more people to complete the content in its current form.
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09/07/06, 7:20 PM
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#55
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Von Kaiser
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Originally Posted by Oaken
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Originally Posted by Zynth
Not trying to discredit anyone's acomplishments here, but I disagree with Alexmeria's post. I think that the imbalance between factions can be evened out with massive world buffs. The differance, however, is that Alliance wouldn't need to go to the same lengths to gain a similar level of performance as their Horde counter-parts.
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Then its hardly evened out. If Horde go all out and get every flask, potion, and world buff that they can, it will have a huge impact on their survivability and dps. If the Alliance don't need to go to the same lengths to get a similar level of performance, imagine what they could do if they did go to the same lengths.
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I can only assume that most Alliance guilds dont bother with things like DM buffs or songflowers (we only consider them because they arent very far from Org/TB, not always *needed* but whats another few mins to run through a pre-cleared DM). And just out of curiosity, but does ZG heart and Kings stack? I wouldn't think so, but i'm not Alliance so I'm not totally sure.
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09/07/06, 7:20 PM
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#56
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Piston Honda
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Originally Posted by Oaken
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Originally Posted by Zynth
Not trying to discredit anyone's acomplishments here, but I disagree with Alexmeria's post. I think that the imbalance between factions can be evened out with massive world buffs. The differance, however, is that Alliance wouldn't need to go to the same lengths to gain a similar level of performance as their Horde counter-parts.
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Then its hardly evened out. If Horde go all out and get every flask, potion, and world buff that they can, it will have a huge impact on their survivability and dps. If the Alliance don't need to go to the same lengths to get a similar level of performance, imagine what they could do if they did go to the same lengths.
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Are you trying to imply that a buffed out the ass horde raid is equal to a normaly buffed allaince raid?
I can assure you that horde raid is far and above what the (unworldbuffed) allaince raid has, dont kid yourself into thinking the a/h gap is that huge.
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09/07/06, 7:23 PM
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#57
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Von Kaiser
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Originally Posted by Muraevin
Are you trying to imply that a buffed out the ass horde raid is equal to a normaly buffed allaince raid?
I can assure you that horde raid is far and above what the (unworldbuffed) allaince raid has, dont kid yourself into thinking the a/h gap is that huge.
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Not at all, I'm saying a fully buffed Horde raid is fairly close to a fully buffed Alliance raid.
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09/07/06, 7:26 PM
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#58
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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I don't think the horde vs alliance question has any merit for the top guilds. They are good enough players that they'll do whatever they have to do to finish encounters. Where it does matter is in the more casual and less hardcore guilds. I've been in both alliance and horde and the buffs there do make entry a bit easier for alliance. Things just go smoother when you have more mana regen, less consumable usage, more armor, etc.
That being said, as a former hordie congrats to Nihilum for doing this first. That's awesome. I hope this fight is at least a worthwhile difficult encounter for being the last in the dungeon.
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09/07/06, 7:29 PM
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#59
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Those of you who are saying it didn't long enough for the kill, there was a post from Tigole or Tseric, I forget which, last week saying that Blizz was actually dissapointed that Sapharon hadn't died the same night as the four horsemen, they fully expected that this would be the pace.
Edit - Here it is
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Originally Posted by Tseric
We're not trying to prevent anyone from beating the encounter. To be honest, we expected Sapphiron to die the same night the 4 Horsemen were downed. Kel'Thuzad was designed to be defeated by players. We *want* people experiencing the content. I am pretty happy with Naxxramas overall.
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09/07/06, 7:36 PM
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#60
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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I think it's good timing because it leaves another 2 to 3 months before the expansion. That's a reasonable amount of time for top end guilds on most servers to notch a kill, and for the first few to mine the drops fairly well.
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09/07/06, 7:36 PM
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#61
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Von Kaiser
Dwarf Priest
Stormscale (EU)
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http://img283.imageshack.us/img283/6...op10ft9xg8.jpg
Here are the damage meters for the KT fight if anyone is interested. I'm not 100% sure about all the classes/specs to please correct me and/or fill me in.
1)Sword Rogue
2)Combat Dagger Rogue
3)Mage
4)Hunter
5)Mage
6)Warlock
7)Mage
8)Mage
9)Fury Warrior
10)Mage
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09/07/06, 7:40 PM
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#62
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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I think the real question we're all missing here is this -
Did Nihilium kill Mr. Bigglesworth prior to attempting Kel'Thuzad?
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09/07/06, 7:43 PM
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#63
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Von Kaiser
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Originally Posted by Snowy
I think it's good timing because it leaves another 2 to 3 months before the expansion. That's a reasonable amount of time for top end guilds on most servers to notch a kill, and for the first few to mine the drops fairly well.
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Yeah, coming from a guild 4th on Elune with 5 bosses down in Naxx it will be a good challenge to try and blow through the rest of Naxx before the expansion.
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09/07/06, 7:44 PM
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#64
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Von Kaiser
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Originally Posted by Phixus
http://img283.imageshack.us/img283/6902/kheldpstop10ft9xg8.jpg
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The buff icons present are more interesting IMHO.
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09/07/06, 7:55 PM
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#65
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Von Kaiser
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You do what you can to get a World First. Sell your first born practically. Going over the top on buffs is just another advantage in trying to win the race.
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09/07/06, 7:58 PM
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#66
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Piston Honda
Human Warrior
Chromaggus (EU)
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Originally Posted by Copernic
I'd love to hear about the Lore of the encounter. Is Kel'Thuzad truly dead, or did Blizzard write themselves an 'out?' Does the Lich King come into play? What happens at the equivalent of the Ony Head turn-in?
FOR THE HORDE!
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His death speech in the MPQ has the cliché, but cool, "I'll be back, stronger than ever before." That's twice he's done that
Edit: Ack, missed 2 pages. Sorry if this is redundant.
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09/07/06, 7:59 PM
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#67
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Von Kaiser
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Originally Posted by Hematite
His death speech in the MPQ has the cliché, but cool, "I'll be back, stronger than ever before!"
That's twice he's done that!
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does that make it exponential?
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09/07/06, 8:05 PM
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#68
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Great Tiger
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Originally Posted by Doomcrusher
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Originally Posted by Snowy
I think it's good timing because it leaves another 2 to 3 months before the expansion. That's a reasonable amount of time for top end guilds on most servers to notch a kill, and for the first few to mine the drops fairly well.
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Yeah, coming from a guild 4th on Elune with 5 bosses down in Naxx it will be a good challenge to try and blow through the rest of Naxx before the expansion.
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Time to solo Patch Doom, chop chop.
With that said, I am sad that Sapphiron and Kel'Thuzad were so quick at being slain. It simply doesn't feel epic anymore. 4H being the "definitive" fight of Naxx is really saying alot, or maybe it says nothing at all. Did they simply throw all of their tactical people into 4H and then either have them leave or just, stop caring?
I could just be omg blizz sucks atm, but I don't really think they intended for these mobs to die so fast. No MMO designs fights that are easy as pie to beat, because once content is done people clamour for new stuff. I could be wrong on this one here since it's a bit different with TBC coming out, and the new raid cap, so is this the last hurrah? A beat-the-content-fast so you can say you did it but then break apart and do TBC without people whining Naxx can no longer be done?
I think it's really awesome that they're dead, but I expected a bit more of an "earthshaking" finish to Naxx. When people said Kel was at 1% I went, hehe, there's probably another phase! But there's nothing? Wth -.-
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09/07/06, 8:09 PM
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#69
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Bald Bull
Tauren Druid
Lightbringer
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For a warrior, Spirit of Zanza, Spirit of the Zandalar, and Flask of Titans would be fairly standard for a 1st. Faire is in town, I don't think many guilds aren't taking advantage of that. And I'd guess that's a Shadow Protection Potion and a FPP .. makes sense when facing a Lich. I'm actually surprised there's no Dragonslayer or DM Tribute buffs.
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09/07/06, 8:11 PM
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#70
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Von Kaiser
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Originally Posted by LadyVex
Time to solo Patch Doom, chop chop.
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I knew there was a reason I picked up Hammer of Ji'Zhi last night!
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09/07/06, 8:16 PM
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#71
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Von Kaiser
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Originally Posted by LadyVex
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Originally Posted by Doomcrusher
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Originally Posted by Snowy
I think it's good timing because it leaves another 2 to 3 months before the expansion. That's a reasonable amount of time for top end guilds on most servers to notch a kill, and for the first few to mine the drops fairly well.
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Yeah, coming from a guild 4th on Elune with 5 bosses down in Naxx it will be a good challenge to try and blow through the rest of Naxx before the expansion.
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Time to solo Patch Doom, chop chop.
With that said, I am sad that Sapphiron and Kel'Thuzad were so quick at being slain. It simply doesn't feel epic anymore. 4H being the "definitive" fight of Naxx is really saying alot, or maybe it says nothing at all. Did they simply throw all of their tactical people into 4H and then either have them leave or just, stop caring?
I could just be omg blizz sucks atm, but I don't really think they intended for these mobs to die so fast. No MMO designs fights that are easy as pie to beat, because once content is done people clamour for new stuff. I could be wrong on this one here since it's a bit different with TBC coming out, and the new raid cap, so is this the last hurrah? A beat-the-content-fast so you can say you did it but then break apart and do TBC without people whining Naxx can no longer be done?
I think it's really awesome that they're dead, but I expected a bit more of an "earthshaking" finish to Naxx. When people said Kel was at 1% I went, hehe, there's probably another phase! But there's nothing? Wth -.-
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You really can't look at the top 1% and make any claim about whether or not the instance lived up to its potential. If other bosses in other instances felt epic, and their death's earthshattering, it was due to more than just the difficulty of the fight. Naxx was a fully functional instance from the get go; if the content was ever killable, it would be killed in good time as a result.
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09/07/06, 8:21 PM
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#72
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by LadyVex
I think it's really awesome that they're dead, but I expected a bit more of an "earthshaking" finish to Naxx. When people said Kel was at 1% I went, hehe, there's probably another phase! But there's nothing? Wth -.-
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On the PTR people killed Kel, so it was known that Kel didn't have another phase.
I don't what earthshaking end you expected, the guild got the world buffs (Fair buff too) and put in the time to be the world first.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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09/07/06, 8:21 PM
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#73
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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Anyone know the item rewards from the turn-in yet?
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09/07/06, 8:24 PM
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#74
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Malan
Anyone know the item rewards from the turn-in yet?
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Again this was done on the PTR, basically it is an apgrade of the Argent Dawn trinket. The new trinket is epic and is about double the AP/spell damage of the blue trinket.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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09/07/06, 8:24 PM
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#75
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Soda Popinski
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It also affects demons as well, last I checked.
EDIT: They must have changed that I guess.
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