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Old 09/08/06, 8:16 AM   #1
Metalmilitia
Von Kaiser
 
Tauren Hunter
 
Dunemaul (EU)
I was wondering which one of the two would be better applied on Rhokdelar and Ashjrethul in a strictly PVE enviroment that ranges from BWL to AQ40 and the beginning of Naxxramas ?

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Old 09/08/06, 8:30 AM   #2
Sess
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Murloc Warrior
 
Vashj (EU)
I'm not a hunter, but doesnt this highly depend on the gear?

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Old 09/08/06, 8:35 AM   #3
Metalmilitia
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Tauren Hunter
 
Dunemaul (EU)
i am not sure about how "highly". however the thing i am interested the most is if and when that +3% hit will result in a higher overall damage output :)

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Old 09/08/06, 8:38 AM   #4
Starks
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Murloc Hunter
 
Perenolde
It does depend on your specific gear, but here is some math Sarana did in this thread on the matter (to give an idea)

Originally Posted by Sarana
Hm, I did some math using Lactose’s formulas (if I did this correctly). With my current gear and 5/31/6 type spec.
(Both test have the same gear but weapon stats affected the RAP and crit)

Ash @ 1540 RAP, 24.78% crit, vs. Level 63
Hit +7 DPS 3% hit
5 557.55 565.56 3% is better by 8.01 DPS
6 562.14 568.29 3% is better by 6.05 DPS
7 566.73 568.29 3% is better by 1.56 DPS
8 571.33 568.29 +7 is better by 3.04 DPS
9 574.09 568.29 +7 is better by 5.8 DPS

Huhu @ 1540 RAP, 25.12% crit, vs. Level 63
Hit +7 DPS 3% hit
5 513.15 519.47 3% is better by 6.32 DPS
6 517.35 521.96 3% is better by 4.61 DPS
7 521.56 521.96 3% is better by 0.40 DPS
8 525.77 521.96 +7 is better by 3.81 DPS
9 528.29 521.96 +7 is better by 6.33 DPS

So, what it looks like is that 3% hit is superior to +7 hit until you have 8 hit (before scope). Hunters shouldn’t really need +hit since it’s so easy to get through gear and +7 damage is the only possible enchant that effects our hit damage.

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Old 09/08/06, 8:40 AM   #5
Farstrider
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Farrstrider
Tauren Druid
 
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Originally Posted by Metalmilitia
I was wondering which one of the two would be better applied on Rhokdelar and Ashjrethul in a strictly PVE enviroment that ranges from BWL to AQ40 and the beginning of Naxxramas ?
I believe there are a number of threads that touch on this topic although it might take some browsing to find the precise answer.

For non-troll hunters you require +8.6% to hit to never miss. Giantstalker gives +3% to hit on its own, while your rings should be giving you a minimum of +2% to hit. That makes 5% which can be further augmented by the addition of ZG enchants, to 7%. At that point you would find that the +7 dmg scope would improve your damage more than the +3% scope.

Dragonstalker gives 1 less +% hit but at that stage you get access to Drake Fang Talisman which will replace your DM tribute & give +2% to hit.

The answer really depends on your gear, but to be honest I find it very difficult to envisage a situation in which I would use the +3% to hit scope.

EDIT:- Beaten by math... as you can see above my guess of 7% was just out. I'd stand by my final sentence given the cost of the materials for the +3% and the fact you'll be replacing it at some point.

On a seperate note I believe it only applies to ranged attacks otherwise it would be worth its weight in gold to rogues.

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Old 09/08/06, 8:41 AM   #6
 selece
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Selece
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If you're LR spec, you can most likely hit the 9% hit cap for ranged without the scope, due to Surefooted.

If you're MM spec, you may have a bit more difficulty getting to 9%. If you're under 9% and the +3% will bring you to ~about~ 9%, you may see a damage increase over a +7 scope. If you're sitting at 7-8%, the hit scope is probably overkill. At 7% hit ... maaaaaaaybe, but you'd have to crunch the numbers.

The 3% scope is also incredibly expensive in comparison to the +7 scope.

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Old 09/08/06, 8:44 AM   #7
Metalmilitia
Von Kaiser
 
Tauren Hunter
 
Dunemaul (EU)
great, thanks!

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Old 09/08/06, 9:11 AM   #8
Qrt
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Orc Hunter
 
Lightbringer (EU)
In a situation where you for instance are supposed to play posion soak to Huhuran you'll find your +hit severely gimped, and as you need to keep her tranq'ed too you might consider putting a +3 hit scope on a weapon especially for that encounter - something along the lines of Fahrad's Reloading Repeater which already has +1.

A special case right now I suppose - but I'm sure we'll see encounters in future instances where the need for resist gear will hurt your to-hit chance.

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Old 09/08/06, 10:59 AM   #9
• Relwin
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Mal'Ganis
Getting a special stat like 3% to hit on a slot that you can't really do much else with is huge. The amount of choice it allows you to make with the rest of your gear is something that you can't put into a spreadsheet and spit out numbers for. By removing one third of the requirement to never miss a shot on a single piece of gear any hunter is doing themselves more justice than +7 damage would.

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Old 09/08/06, 11:36 AM   #10
Eej
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Eej
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+7 damage is roughly equal to +30 AP. If you can give up 3% to hit in your gear setup to gain more than 30AP, then get a Bizznicks.

Itemization point wise, +3% hit is just way bigger than 30AP, the trick is finding items that don't waste their points on %hit.

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Old 09/08/06, 11:37 AM   #11
Lactose
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Talnivarr (EU)
Except for a *lot* of the time, the best items (disregarding hit) are the same as the best items (not disregarding hit) for that slot. Ring choice might differ a bit based on scope. We can't tailor our own items (if we could, my Crypstalker would be looking a lot different ;)).

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Old 09/08/06, 11:48 AM   #12
Eej
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Eej
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Well, full CS gets you +4% to hit, add two ZG enchants and that's 6% to hit. Slap on a Sniper Scope and that's 9% right there.

IMO, that gives you a lot of flexibility with what kind of neck, weapons, rings and trinkets you want to use, since you don't have to worry about +hit at all. Of course, if you are top DKP in the guild and have access to everything (like Band of Unnatural Forces, Kiss of the Spider, Maexxna's Fang, etc.), then +3% hit to scope isn't really that great. But when you use the same suit of gear for PvE that you do for PvP and don't have much free DKP to throw around, getting 3% hit scope gives you more flexibility than having to make sure the gear you're spending points on has enough hit. :P

e.g. I'd like a Barbed Choker/Sadist's Collar to accompany the Archimtiros and Band of Reanimation I'm rocking. No +hit there at all or in my trinket slots, or in my weapon slot (Eye of Nerub... wait, that is +hit isn't it? Damnit!)

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Old 09/08/06, 12:18 PM   #13
Elendril
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Night Elf Hunter
 
Ner'zhul
i have maxed +hit without even actively trying. CS bracers/belt/boots, 2 ZG enchants, drake fang, prestor's, and Eye of Nerub. those happen to be at least close to the optimal items for those slots even barring +hit, and i could easily put on my exalted AQ ring over godslayer or band of reanimation if i needed more.

and eej...maexxna's fang? wtf.

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Old 09/08/06, 12:24 PM   #14
Eej
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Eej
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Hay, it has good AP and it has +hit too, which is good assuming you're lacking in hit anyhow.

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Old 09/08/06, 12:49 PM   #15
Azulor
Von Kaiser
 
Draenei Hunter
 
Medivh
Originally Posted by Starks
It does depend on your specific gear, but here is some math Sarana did in this thread on the matter (to give an idea)

Originally Posted by Sarana
Hm, I did some math using Lactose’s formulas (if I did this correctly). With my current gear and 5/31/6 type spec.
(Both test have the same gear but weapon stats affected the RAP and crit)

Ash @ 1540 RAP, 24.78% crit, vs. Level 63
Hit +7 DPS 3% hit
5 557.55 565.56 3% is better by 8.01 DPS
6 562.14 568.29 3% is better by 6.05 DPS
7 566.73 568.29 3% is better by 1.56 DPS
8 571.33 568.29 +7 is better by 3.04 DPS
9 574.09 568.29 +7 is better by 5.8 DPS

Huhu @ 1540 RAP, 25.12% crit, vs. Level 63
Hit +7 DPS 3% hit
5 513.15 519.47 3% is better by 6.32 DPS
6 517.35 521.96 3% is better by 4.61 DPS
7 521.56 521.96 3% is better by 0.40 DPS
8 525.77 521.96 +7 is better by 3.81 DPS
9 528.29 521.96 +7 is better by 6.33 DPS

So, what it looks like is that 3% hit is superior to +7 hit until you have 8 hit (before scope). Hunters shouldn’t really need +hit since it’s so easy to get through gear and +7 damage is the only possible enchant that effects our hit damage.
I don't fully agree with this. It neglects that, if you choose to use the scope, you can put on different gear in other slots. I am not trying to say you should get the scope, but you need to at least imagine what other gear you'd use. For me, getting a scope on Ash would mean getting rid of Cloak of the Unseen Path and replacing with shrouded mists, and changing rings.

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Old 09/08/06, 2:03 PM   #16
Starks
Piston Honda
 
Murloc Hunter
 
Perenolde
Originally Posted by Azulor
I don't fully agree with this. It neglects that, if you choose to use the scope, you can put on different gear in other slots. I am not trying to say you should get the scope, but you need to at least imagine what other gear you'd use. For me, getting a scope on Ash would mean getting rid of Cloak of the Unseen Path and replacing with shrouded mists, and changing rings.
Yes, and this was mentioned earlier by Relwin, then replyed to by Elendril. I agree with you (And will probably switch to 3% hit scope when I get CoS in order to negate the effects of losing +5 to bows), but the OP was asking about damage values in raids, not how it will affect item choices. I am not sure what you disagree with since never in my post did I say that you should or shouldn't go with either scope - I was only listing the mathematical data in order to provide the OP with some idea of how +hit vs. +7 damage affects raid DPS.

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Old 09/08/06, 2:29 PM   #17
Azulor
Von Kaiser
 
Draenei Hunter
 
Medivh
Originally Posted by Starks
Originally Posted by Azulor
I don't fully agree with this. It neglects that, if you choose to use the scope, you can put on different gear in other slots. I am not trying to say you should get the scope, but you need to at least imagine what other gear you'd use. For me, getting a scope on Ash would mean getting rid of Cloak of the Unseen Path and replacing with shrouded mists, and changing rings.
Yes, and this was mentioned earlier by Relwin, then replyed to by Elendril. I agree with you (And will probably switch to 3% hit scope when I get CoS in order to negate the effects of losing +5 to bows), but the OP was asking about damage values in raids, not how it will affect item choices. I am not sure what you disagree with since never in my post did I say that you should or shouldn't go with either scope - I was only listing the mathematical data in order to provide the OP with some idea of how +hit vs. +7 damage affects raid DPS.
You're right other people mentioned it, my bad. Btw, I wasn't disagreeing with anything you said, simply pointing out (I guess again) that the post you quoted didn't make it clear that gear could depend on scope choice.

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Old 09/08/06, 3:02 PM   #18
Bver
Glass Joe
 
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Undead Warlock
 
Illidan
I have a troll hunter alt, how much does +5 to bows add in terms of +hit%??

oops

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Old 09/08/06, 3:05 PM   #19
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
About 1.2%, I'd say. You wouldn't have to worry about your hit% if you have +7% hit.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
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Old 09/08/06, 3:12 PM   #20
Bver
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Undead Warlock
 
Illidan
Hmm thanks, apparently my hunter has 7% hit atm with his gear.

oops

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Old 09/08/06, 4:45 PM   #21
DeeNogger
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Mal'Ganis
maybe bust it out only for a tranq shot cirtical fight? although the functionality of tranq shot (is it a spell?) is quite weird. i know a hunter that once every 3 months or something gets a "tranq shot failed" message. wtf is that? i've never seen that type of miss message before.

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Old 09/08/06, 5:51 PM   #22
 Shalas
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Tauren Druid
 
Mal'Ganis
All buffs/debuffs have a chance to resist dispell. It's a very low chance (unless it's something along the lines of a poison from a rogue with vile poisons), so it doesn't happen very often, though.

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Old 09/08/06, 6:28 PM   #23
Blaise
Von Kaiser
 
Draenei Shaman
 
Icecrown
The +3% scope is largely worthless once you've begun to hit modern end-game. Assuming a non-LR spec, in full CS you'll have +4% hit. Then, with the other ring slot you'll pick up an additional +1% hit, and at least another +1% hit from melee weapon choices. Add on ZG enchants for another 2% hit. This means, using the optimal gear for each slot, you will easily hit 7%-8% hit, without counting trinket choices. And several of the first CS pieces you will get have +hit on them that other sets don't have Equip bonuses on, so you get even more overlap.

Before Naxx, you'll have +2% hit from DS, +2% from ZG enchants, and likely have +1% from neck, +1% - 2% from rings, and possibly +2% from trinket.

The only real time you may need the +3% hit scope is if you went full Striker's, I believe.

As other's have said before me, a lot of the +hit Hunters get from gear comes in the optimal pieces for that slot irregardless of the +hit itself, making the +7 damage scope the only real tangible alternative in most cases.


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Old 09/08/06, 8:11 PM   #24
Renato
Von Kaiser
 
Worgen Hunter
 
<NDC>
Tichondrius
Assuming you aren't downing four horsemen on a regular basis the kind of gear some people throw in is somewhat rediculous.

Current optimal melee combo is Silithid Claw and Hatchet of Sundered Bone..
No hit.

DFT as a trinket as a normal thing? Not in most hunter's cases.. Though I would love the trinket, I see myself using Kiss of the Spider and a +AP trinket as my optimal combo..
1 hit.

Cryptstalker is 3 hit(belt/bracer/boots) if you don't count the chest, which I believe most people aren't picking up at a regular basis.
3 hit.

Ring combo... Safe to say 1 hit from the rings... crit/ap ring on one and say AQ40 ring on other
1 hit.

Prestors Talisman or Barbed Choker... I would rather Barbed but for the sake of arguement lets say Prestors.
1 hit.

Now the question is where do you plan on making up the 3 hit lost... +3hit scope I think is a good choice. :)

This is of course assuming you are TSA and not LR, which has surefooted for the 3 hit as it stands. TT

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Old 09/08/06, 8:22 PM   #25
Largo
Von Kaiser
 
Murloc Hunter
 
Ner'zhul
Renato: You forgot ZG Enchants for +2 Hit. I don't know anyone willing to give up the ZG enchants for any of the other librams as a hunter.

Prestor/BC is a very close comparison, damage wise. In that one A/B spreadsheet, with my gear, it came out to under 1 DPS difference on the cycles.

Otherwise, its all situational on your gear. I have DFT so that helps with +hit.

It is also just as unlikely for me (Horde side/Orc Warriors) to get a Hatchet, compared to the rarity of my DFT (Only hunter in guild, out of a surprisingly high 8 or so drops).

We largely skipped AQ40 to start Naxx (now doing both) so I'm passing any Strikers pieces down. With a mix of 5DS/3CS, I have an absurd +11 hit, so the +3 Hit scope is largely worthless.

You gear yourself accordingly based on: What you perceive your guild acquiring in the immediate or near future, and what you actually do acquire based off of drops.

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