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Old 01/07/10, 10:38 AM   #176
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Since Festergut is a tauntable boss and doesn't seem to have a lot of ranged attacks(unlike Brutallus and his meteor slash) - he should be kitable for a bit after enrage, easing the requirements somewhat.

I can't say for sure - we killed him with 2s to spare in 25 and our wipes weren't due to enrage - but I wouldn't be surprised if you could swing another 30s of DPS with some ranged taunts from the tanks / hunter / ret pally.

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Old 01/07/10, 10:47 AM   #177
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Harwin View Post
Since Festergut is a tauntable boss and doesn't seem to have a lot of ranged attacks(unlike Brutallus and his meteor slash) - he should be kitable for a bit after enrage, easing the requirements somewhat.

I can't say for sure - we killed him with 2s to spare in 25 and our wipes weren't due to enrage - but I wouldn't be surprised if you could swing another 30s of DPS with some ranged taunts from the tanks / hunter / ret pally.
We hit enrage in a pug 10 man and the blight in the room almost instantly killed everyone. Its actually one the least forgiving berserks that I've seen.

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Old 01/07/10, 12:27 PM   #178
Wibble
Von Kaiser
 
Human Priest
 
<AHH>
Ner'zhul
Originally Posted by Elerion View Post
Putricide makes for a pretty interesting group psychology experiment. Limited attempts and rumours of his bugginess probably kept hundreds of guilds from making 10 attempts the last 1-2 nights, while many of those would probably have killed him if they had just tried.
I agree with that. My guild killed him last night armed with basic knowledge of his abilities and the mechanics of the room--and the crucial bit of information that said he wasn't bugged. We used our 10 attempts, but we had a very good grasp of the fight after about 4. To my knowledge, no one had yet run their 10mans, and we hadn't run our alt25, so we went in fresh. The small number of kills at this point is due to guilds hoarding attempts.

Which is a shame, because it's a pretty fun fight!

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Old 01/07/10, 12:27 PM   #179
brolynn
Glass Joe
 
Blood Elf Mage
 
Balnazzar
Confirming that the above happens on 25 as well. Enrage occurs with new gas on the ground, which wrecks you hilariously quickly.

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Old 01/07/10, 2:11 PM   #180
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Calgar View Post
Correct, I took that to mean that after X number of weeks there would be some manner of raid wide buff that increased DPS/healing/HP, or that the bosses' health would be reduced X% per "power boost". I wouldn't expect it to kick in until post Arthas + 1 month or even more then that.

I believe they also said you would be able to toggle the "power boost" on and off, so you could get "pre-nerf" levels of boss difficulty.
Their discussion of it has been in terms of a player buff, and the per-player ability to opt out of that buff.

MMO-Champion BlueTracker - Icecrown Citadel Raid Access Progression

Originally Posted by Daelo
To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.
Since it's a buff to players, and each player decides whether to opt out, only groups with sufficient discipline are going to be able to hit the pre-nerf difficulty level.

For groups that do wish to do this, a mod that lets the raid leader signal all the players to disable it would probably come in handy. (I don't just mean a /rw, I mean a mod each player installs that "auto-clicks-off" the buff when the raid leader hits the killswitch.)

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Old 01/07/10, 3:16 PM   #181
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
I think you're reading way too much into that quote. It seems more likely that one person talking to an NPC will disable/enable the buff for all players.

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Old 01/07/10, 3:21 PM   #182
Mr. Crow
Piston Honda
 
Human Priest
 
Medivh
Originally Posted by ildon View Post
I think you're reading way too much into that quote. It seems more likely that one person talking to an NPC will disable/enable the buff for all players.
Either implementation (zone-wide buff that players can click off, or NPC who turns the juice on/off) are possible at this point. It'll likely be at least a month until we know what that implementation will be.

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Old 01/08/10, 2:05 AM   #183
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
Originally Posted by Douglas View Post
(I don't just mean a /rw, I mean a mod each player installs that "auto-clicks-off" the buff when the raid leader hits the killswitch.)
This would be against current rules regarding mods, would it not?

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Old 01/08/10, 2:56 AM   #184
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Lets be honest though: Unless there are unique achievements and/or extra loot involved, extremely few raids will ever want to turn off the buff. Raids that routinely clear an instance don't decide after a few months of farming to suddenly equip all the gear they had when they initially did the instance again, just for added challenge.

The buff opt-out may be used by a few guilds wanting to prove to themselves that they can do it, since no one outside the guild will care. Everyone else will ignore it unless it offers special rewards.

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Old 01/08/10, 9:09 AM   #185
Mendoza
Piston Honda
 
Blood Elf Death Knight
 
<XW>
Neptulon (EU)
It seems to me that the buff will be there purely to allow increasingly bad raids to beat the content so that everyone can eventually see it. With that in mind, I imagine that the penalty for non disabling the debuff would be one or both of

- not being able to activate heroic modes.
- not being able to complete other achievements e.g. A Bloody Mess

thus ensuring that the best loot and meta mounts aren't accessible but everyone gets to see the fights.

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Old 01/08/10, 9:42 AM   #186
Tinwhisker
Bald Bull
 
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Dwarf Rogue
 
Scarlet Crusade
Originally Posted by Mendoza View Post
It seems to me that the buff will be there purely to allow increasingly bad raids to beat the content so that everyone can eventually see it. With that in mind, I imagine that the penalty for non disabling the debuff would be one or both of

- not being able to activate heroic modes.
- not being able to complete other achievements e.g. A Bloody Mess

thus ensuring that the best loot and meta mounts aren't accessible but everyone gets to see the fights.
The thought that you may not be able to activate heroic modes with the buff active has some merit. I wouldn't bet on the achievements being dependent on the buff though. Blizzard seems to have some sort of threshold for what number of raiders they want to have things like mounts/etc. They've not removed the Ulduar drakes yet even though we're now collecting gear that's two tiers above that instance. Having the new drakes tied to a buff that isn't anywhere near as strong as two tiers of gear upgrades doesn't make sense in that vein.


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Old 01/08/10, 3:36 PM   #187
Cranberry
Banned
 
Blood Elf Paladin
 
Tanaris
I just assumed a buffless Heroic Arthas kill would be ICC's Yogg0.

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Old 01/10/10, 6:45 PM   #188
Aliocha
Glass Joe
 
Blood Elf Priest
 
Ysondre (EU)
Hey everyone

I have a question : we decided in my guild that the first Shadowmourne would be given to a Death Knight. He crafted his Shadow's Edge friday evening after we killed Rotface. And he only "really" began his "A feast of souls" quest today when we went back in to take a shot at Prof. Putricide.

Anyhoo, he noticed something strange : whenever there would be a pack of mobs, he would'nt get credit for each mob in the pack. For example, the flying Vaelky give 1/1000 each, same for the big abominations or the plague scientists, but with the packs of 6-8 geists, he only got 3-4 each time on his quest tracker. Leading to the question : what makes a mob kill count for the quest? He suggested he might have to deal a "real" attack with the axe to the mob before it died, which he didn't do on the geists since they all pretty much die together. He would hit them all only with spells (diseases, death and decay, pestilence, blood boil), and only a few of these with "real" axe attacks.

If some more people can give feedback on this (maybe a warrior whirlwinding the entire packs did in fact get credit for every mob, for instance, or a paladin using divine storm), that'd be highly appreciated.

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Old 01/10/10, 7:28 PM   #189
Arthek
Von Kaiser
 
Orc Death Knight
 
Warsong
Our Ret Paladin is on Feast of Souls too and he just confirmed me that his Holy Wrath was sucessfully tagging all the mobs for the quest. So you don't need a real melee attack to debuff them.

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Old 01/10/10, 8:04 PM   #190
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Arthek View Post
Our Ret Paladin is on Feast of Souls too and he just confirmed me that his Holy Wrath was sucessfully tagging all the mobs for the quest. So you don't need a real melee attack to debuff them.
Every non-periodic ability tags a mob with the debuff. Chains of Ice work, Pestilence works, Death and Decay doesn't.


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Old 01/10/10, 8:16 PM   #191
Aliocha
Glass Joe
 
Blood Elf Priest
 
Ysondre (EU)
Originally Posted by dr_AllCOM3 View Post
Every non-periodic ability tags a mob with the debuff. Chains of Ice work, Pestilence works, Death and Decay doesn't.
Are we really sure about this? He did around 19k DPS on the 2 horrors + 2 scientists + all the geists (I guess there's about 6 of them, at least), so I find it a little hard to believe that his pestilence/blood boils did not hit all of them. Still, he got credit for only 4 mobs with this whole pack.

I didn't even know the quest applied a debuff to the mobs "tagged" for the quest. Is this something you can see in game, on the target, like a "real" debuff? In either case, do you think it's possible that this debuff might have an internal cooldown? Or maybe the terrible lag we were having is to be blamed?

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Old 01/10/10, 8:33 PM   #192
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by Aliocha View Post
Are we really sure about this? He did around 19k DPS on the 2 horrors + 2 scientists + all the geists (I guess there's about 6 of them, at least), so I find it a little hard to believe that his pestilence/blood boils did not hit all of them. Still, he got credit for only 4 mobs with this whole pack.

I didn't even know the quest applied a debuff to the mobs "tagged" for the quest. Is this something you can see in game, on the target, like a "real" debuff? In either case, do you think it's possible that this debuff might have an internal cooldown? Or maybe the terrible lag we were having is to be blamed?
Shadow's Fate - Spell - World of Warcraft
The debuff appears 1s after you do stuff on the target. Pestilence was enough for me to tag the big aoe pulls (and I'm done with that step).
There was a fix recently, maybe certain mobs don't count anymore. I was able to farm critters, but they and the entrance event don't work anymore.


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Old 01/10/10, 9:12 PM   #193
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Confirm that you can't farm critters anymore - or anything spawned, like the geist/bug traps around Putricide.

Last edited by Charsi : 01/10/10 at 9:22 PM.

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Old 01/11/10, 11:34 AM   #194
Maulgrym
Glass Joe
 
Human Death Knight
 
Echo Isles
I noticed yesterday that a lot of mobs didn't count anymore. I wish I had written them down. I thought I remembered the Giest traps working, but the mobs that attack the NPCs at the front definitely didn't, and the portal mobs and axe throwers on the boat didn't either.

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Old 01/11/10, 11:44 AM   #195
Désespoir
Banned
 
Undead Priest
 
Cho'gall (EU)
You should consider that every mob that does not earn reputation for killing it will not count.
Moreover it seems that you need to hit the mob with the blade. Mobs only damaged by spell abilities won't count (based on the trash mobs we killed yesterday).

I don't remember if the skeletons summoned by Precious would count because they have a reputation gain value (2).

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Old 01/11/10, 12:03 PM   #196
Miloh
Von Kaiser
 
Gnome Warrior
 
Kel'Thuzad
Originally Posted by Arthek View Post
Our Ret Paladin is on Feast of Souls too and he just confirmed me that his Holy Wrath was sucessfully tagging all the mobs for the quest. So you don't need a real melee attack to debuff them.
In light of this, I assume that Thunderclap will work for us Arms Warriors. Can anyone provide confirmation Thunderclap properly tagging mobs?

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Old 01/11/10, 4:30 PM   #197
Maulgrym
Glass Joe
 
Human Death Knight
 
Echo Isles
Originally Posted by Désespoir View Post
You should consider that every mob that does not earn reputation for killing it will not count.
Moreover it seems that you need to hit the mob with the blade. Mobs only damaged by spell abilities won't count
That's definitely not true. As a DK I can put diseases up on 1 mob and spread them via pestilence and they will all have the debuff regardless of any strikes on them.

Also, the mobs at the front used to give a soul but no reputation. It may be fixed now so that's true, but it wasn't previously.

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Old 01/12/10, 7:03 AM   #198
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Well Maulgrym, the 300 bugs on the way to Putricide never gave rep but gave a "soul". No one is much concerned about what was.

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Old 01/12/10, 1:49 PM   #199
Maulgrym
Glass Joe
 
Human Death Knight
 
Echo Isles
Originally Posted by Mideci View Post
Well Maulgrym, the 300 bugs on the way to Putricide never gave rep but gave a "soul". No one is much concerned about what was.
Correct. So do you have the definitive list of what currently does and does not count to post or can confirm that it is based on rep now?

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Old 01/12/10, 9:14 PM   #200
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Désespoir View Post
You should consider that every mob that does not earn reputation for killing it will not count.
Moreover it seems that you need to hit the mob with the blade. Mobs only damaged by spell abilities won't count (based on the trash mobs we killed yesterday).

I don't remember if the skeletons summoned by Precious would count because they have a reputation gain value (2).
They don't count sadly.

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