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Old 09/11/06, 11:34 AM   #1
• Chicken
Co-starring: The Egg
 
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Ginakursia
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The effects of attack power on mobs in raid instances isn't the same as the effect it has on players; I'd give some exact numbers, but the exact effect seems to vary from mob to mob. For this same reason Demoralizing Shout is also worth using.

Nevertheless, it's a good buff, just not in circumstances where either damage gets multiplied or physical spike damage kills your MT (Broodlord, Maexxna come to mind).

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 09/11/06, 11:39 AM   #2
Rz
Piston Honda
 
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Mal'Ganis
Originally Posted by Nezralix
However, with attacks including Mortal Strike and Unbalancing Strike, it has an unusual side effect of significantly magnifying the damage done to the point where it's dumb to use it on those sorts of mobs.
Well, it's not really an "unusual" side effect. Rank 4 CoR increases attack power by 90. Broodlord's MS and Twin Emperors Unbalancing Strike are calculated based on their "weapon damage," with ridiculous multipliers like 500% and 350%.

But even on these mobs, I don't see why you couldn't knock it back down with an Imp Demo Shout (assuming you can keep it on...)

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Old 09/11/06, 11:44 AM   #3
Kruthal
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Kruthal
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Originally Posted by Nezralix
I've also heard that bosses with an enrage phase could potentially do a non-negligible amount of extra damage; does anyone know if there would be unexpected contribution to this sort of damage, i.e. not the expected added damage multiplied by a small amount and also with increased attack speed?
I'll admit I don't know how this adds up in an enrage phase, but that can be easily avoided by the lock doing CoR simply switching to another curse. If the enrage phase is a problem for you, you could always switch to CoW =P. I used to do this on Chromaggus the first couple times, since our MT tended to die at 1% each time. We usually DI him at 1% nowadays to prevent that though.

But seriously, we're nowhere near a leet guild, and we use CoR on anything in MC/ZG/AQ20, and all of BWL apart from broodlord, as well as everything up to Huhuran in AQ40. None of our tanks really notice much difference.

If your warlocks insist on being strongheaded, ask them to try it out on farm-status bosses, and talk to your tanks/healers about it, see if they notice anything.

Originally Posted by Docjowles
If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the BB-Team.

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Old 09/11/06, 11:51 AM   #4
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Kruthal
I used to do this on Chromaggus the first couple times, since our MT tended to die at 1% each time. We usually DI him at 1% nowadays to prevent that though.
So now someone else just gets to die instead? ... I'd tell your healers to learn to play.

My suggestion would be simply to do the fights without Curse of Recklessness to begin with, then when you have a good picture of the fight and the damage from the boss then talk to your healers. Ask them if they think it would be okay with CoR on the boss and then just take it from there. There's no need to go into a fight with CoR on. Of course avoid fights with spiked physical damage, generally, although there are exceptions like Patchwerk.

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Old 09/11/06, 11:57 AM   #5
 Hamlet
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Speaking of CoR, how about Maexxna? Obviously, having it up during Web Spray is unnecessary and dumb--do people find it safe to use at all? Are you confident about saving that Warlock from Web Wrap in time for him to get it off, or do you abandon it altogether?

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Old 09/11/06, 12:02 PM   #6
Whitemane
King Hippo
 
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Tarren Mill (EU)
Originally Posted by Arawethion
Speaking of CoR, how about Maexxna? Obviously, having it up during Web Spray is unnecessary and dumb--do people find it safe to use at all? Are you confident about saving that Warlock from Web Wrap in time for him to get it off, or do you abandon it altogether?
I would not use it on Maexxna, it's a nice and quiet fight really. No hurry until enrage and when enrage happens, I'd definitely not use it at all. Dps has never been an issue on Maexxna and I'd rather not add this extra, somewhat unnecessary, element to the fight.

Edit: If you constantly find your raid at 35-36% just before a web spray, you might consider using it just to shave those last percentages off.

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Old 09/11/06, 12:19 PM   #7
Stench
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Hasnt this been hashed out enough?

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Old 09/11/06, 12:25 PM   #8
• Double-Neg
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EJ Forums secret: Nothing can be hashed out enough, until at least 5 spreadsheats have been created.

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Old 09/11/06, 12:32 PM   #9
Whitemane
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Tarren Mill (EU)
Originally Posted by Stench
Hasnt this been hashed out enough?
http://forums.elitistjerks.com/viewtopic.php?id=7028

Yes, this subject was discussed some time ago. This is only the second dedicated thread on the subject though as far as I know.

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Old 09/11/06, 1:45 PM   #10
Bibdy
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Originally Posted by Arawethion
Speaking of CoR, how about Maexxna? Obviously, having it up during Web Spray is unnecessary and dumb--do people find it safe to use at all? Are you confident about saving that Warlock from Web Wrap in time for him to get it off, or do you abandon it altogether?
Well, lets say that you've got COR up there and only 1 second left before the Web Spray.

And your new Curse resists...

RUT ROH RAGGY

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/11/06, 2:01 PM   #11
Copernicus
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Me to warlocks about two months before Naxx - Throw CoR on everything please. Ignore everyone who says it's doing too much damage.
Me to warlocks about 3 weeks after Naxx - Wait, you're throwing CoR on Maex?

Our first 2-3 kills on her were done with CoR up almost the entire fight. It's doable, but not exactly optimal. We've stopped doing CoR btw.

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Old 09/11/06, 3:12 PM   #12
Bibdy
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Originally Posted by Nezralix
Very good links, thanks.

I was under the misconception that it was a small fixed amount of damage added, no matter what the mob was.
It adds attack power, which equates to DPS and hence gives a different bonus on a per swing basis (something that hits every 0.5 seconds gets less of a bonus per attack than something that hits every 4 seconds), but over time it'll give the same damage bonus.

The difference is 90 attack power for a player gives a certain DPS, whereas 90 attack power for a mob gives a completely different DPS bonus. The DPS bonus may even be different between mobs.

And then there's the damage bonus multiplier abilities like Broodlord Lashlayer's mortal strike. COR will result in a MUCH more visible effect on that attack than his normal melee attack.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/11/06, 3:42 PM   #13
Fermion
Von Kaiser
 
Murloc Warlock
 
Mal'Ganis
Even presumably patchwerk wouldn't fall under this category, since hateful strike is fixed damage and not based on wpn/atk.
is this true? So CoR doesn't add to HS at all?


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Old 09/11/06, 3:45 PM   #14
 frmorrison
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Yes, HS is a spell, so CoR will not do anything to it.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 09/11/06, 5:06 PM   #15
Brodda Thep
Von Kaiser
 
Murloc Paladin
 
Kilrogg
Well, I believe it only really affects abilities that use the regular hit damage to figure out the damage the ability will do. Hateful strike does not have a 1400% damage multiplier. It is just straight damage. So no affect.

Other abilities that are tied in with regular damage hits will see an increase in damage with CoR.

I believe there was a thread seeing the affect of attack power reduction on mobs. It seems taht you can only reduce damage from regular hits by 30% or so with attack power debuffs. And one imporved demo shout gets you to about 25%. I imagine you could probably extrapolate backwards without too much error. It was an interesting thread and I wish it had been taken further.

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Old 09/11/06, 5:51 PM   #16
dojke
Piston Honda
 
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Aszune (EU)
One interesting note from the 30% cap is that with screech + imp demo you can use cor rank 3 with no dps increase on patchwerk.

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Old 09/11/06, 8:13 PM   #17
Eej
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If only Screech actually worked on Patchwerk.

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Old 09/11/06, 8:23 PM   #18
Anias
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Originally Posted by Eej
If only Screech actually worked on Patchwerk.
I'm fairly sure it works on his standard attack.

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Old 09/11/06, 8:38 PM   #19
Eej
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Eej
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I use my pet all the time on PW and I don't think I've ever seen his Screech debuff on him. I could be mistaken, however, a possibility being that the bajillion deep wounds and whatnot just keep bumping it off.

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Old 09/11/06, 11:39 PM   #20
bloodurst
Glass Joe
 
Human Warlock
 
Crushridge
This is one of the first things I ever read about CoR. A guildie of mine shared it with me:

http://www.saichotictech.net/Others/...klessness.html

"Success is the ability to go from one failure to another without a loss of enthusiasm."
-Sir Winston Churchill

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Old 09/12/06, 12:23 AM   #21
dojke
Piston Honda
 
Night Elf Druid
 
Aszune (EU)
Originally Posted by Eej
I use my pet all the time on PW and I don't think I've ever seen his Screech debuff on him. I could be mistaken, however, a possibility being that the bajillion deep wounds and whatnot just keep bumping it off.
You need to place the pet DIRECTLY on top of where patchwerk is going to be tanked. If you keep your pet back with you then /pet attack with it, then the ranges will be wrong.

It has to do with the hitbox, and that his hitbox range is larger than 5 yards, so the -atk debuff won't hit him but the dmg will. It's basically the same problem on why Fennin Ro isn't really AE tauntable, if you have experience with that.

It is also a problem on both maexxna and emps. Rather dumb since this means it's unpossible to use on emps for obvious reasons (you can't plant the pet closer than the tank or bad things happen). Maexxna is annoying because it's fairly difficult to find a spot to place the pet where he won't get eaten by poison shocks.

The obvious solution would be for blizzard to fix screech's range to be 10 like demo shout, then it would actually land on most raidbosses. It also doesn't land on anub regularly (though if cared enough to plant one owl at each tankspot it would). It does land on faerlina, probably because it's a thin tall human model. Having screech being model dependent does seem like a bug.

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Old 09/12/06, 12:25 AM   #22
dojke
Piston Honda
 
Night Elf Druid
 
Aszune (EU)
Originally Posted by bloodurst
This is one of the first things I ever read about CoR. A guildie of mine shared it with me:

http://www.saichotictech.net/Others/...klessness.html
And it would be wrong. That's the entire point of the two threads linked above.

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Old 09/12/06, 1:26 AM   #23
Eej
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Eej
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Originally Posted by dojke
Originally Posted by Eej
I use my pet all the time on PW and I don't think I've ever seen his Screech debuff on him. I could be mistaken, however, a possibility being that the bajillion deep wounds and whatnot just keep bumping it off.
You need to place the pet DIRECTLY on top of where patchwerk is going to be tanked. If you keep your pet back with you then /pet attack with it, then the ranges will be wrong.

It has to do with the hitbox, and that his hitbox range is larger than 5 yards, so the -atk debuff won't hit him but the dmg will. It's basically the same problem on why Fennin Ro isn't really AE tauntable, if you have experience with that.

It is also a problem on both maexxna and emps. Rather dumb since this means it's unpossible to use on emps for obvious reasons (you can't plant the pet closer than the tank or bad things happen). Maexxna is annoying because it's fairly difficult to find a spot to place the pet where he won't get eaten by poison shocks.

The obvious solution would be for blizzard to fix screech's range to be 10 like demo shout, then it would actually land on most raidbosses. It also doesn't land on anub regularly (though if cared enough to plant one owl at each tankspot it would). It does land on faerlina, probably because it's a thin tall human model. Having screech being model dependent does seem like a bug.
Damn, that seems way too much of a hassle to be worthwhile. I tried using my pet before to help out on Maexxna during Enrage, and I guess this is what happened. What a pain in the ass.

(Yet another reason to reroll come expansion!)

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Old 09/12/06, 1:35 AM   #24
bloodurst
Glass Joe
 
Human Warlock
 
Crushridge
Originally Posted by dojke
Originally Posted by bloodurst
This is one of the first things I ever read about CoR. A guildie of mine shared it with me:

http://www.saichotictech.net/Others/...klessness.html
And it would be wrong. That's the entire point of the two threads linked above.
That's what I gathered as well. I wasn't sure if I was correct in my thought pattern.

"Success is the ability to go from one failure to another without a loss of enthusiasm."
-Sir Winston Churchill

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