My guild does not raid seriously on the weekends which allows me to respec shadow and pvp. Currently my guild is on nefarian, however, I will not have access to Lok'amir il Romathis for some time (newer priest in the guild). I normally spec 26/25/0 when raiding. With that in mind, what weapon/enchant would your recommend for PvE and PvP?
Jin’do’s Judgement - http://www.thottbot.com/?i=51669
+10 Stamina/Intellect
+2% Hit with spells
14 mana/5
+27 healing/damage
Depends on your gear and healing style, but for pure healing points it goes Spirit>Healing power>Int>Spell power for most people. It's pretty hard to put Spirit on a weapon, though. It just feels weird.
I have no idea for pvp. Do you mean you run around shadowing at people?
My other question: what on earth are you farming (as a priest) that allows you to respec every weekend, assuming you keep up on raid consumables, and farm during the week)?
My other question: what on earth are you farming (as a priest) that allows you to respec every weekend, assuming you keep up on raid consumables, and farm during the week)?
Unfortunately I can not afford to change enchants.
With my work schedule I have to get up early in the morning. Instead of 6:30, I get up at 6 and farm herbs 5 times a week. I am able to keep my bank full of pots and make some extra money.
Well, if you are melting faces on the weekend, 30 Spellpower or 22 int is good to use.
The plus about spellpower is in the last patch it affects healing spells too.
I would put spellpower on Anathema/Benie.
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I would say for pvp anathema is the better weapon for you. It has higher stamina/int and higher add-damage (if you're shadowspeeced then of course shadowdamage is the only relevant damage-type).
The high manareg which jindo's judgement offers is better for long pve-encounters and not so important in pvp, with the typically short battles. The 2% to Hit also aren't so important, you only need 4% to Hit in pvp and you can compensate that by putting points into shadow focus.
I think the best enchant would be the 30 spelldamage, since it now acts like +dam and +heal, which can be important in pvp. there can be always situations where you have to heal yourself and somebody else.
Depends on your gear and healing style, but for pure healing points it goes Spirit>Healing power>Int>Spell power for most people. It's pretty hard to put Spirit on a weapon, though. It just feels weird.
I have no idea for pvp. Do you mean you run around shadowing at people?
I feel kind of silly not being able to answer my healing style. I played a end game lock on another server for a long time. I switched to a PvP server to play with my brother and joined my current guild the week they got to chromaggus. I am quickly gearing up and trying to determine how I play. I was always very competitive with my warlock, understood the mechanics, and found the charts as a reasonable way to compare/analyze my abilities. With the priest, in the 3 weeks I have been with this guild, I am always first in effective healing, however, I am questioning whether or not that is really an effective measurement of my ability (seems like you can agrue that overhealing does not matter if you are keeping people vertical and not running out of mana). I also use major mana pots like candy when I need them, so I am finding that negates the gear defficiency I initially faced when helping the guild with chromag in blues.
I apologize if my initial question really does not have an answer b/c I do not have a solid play style.
I would say for pvp anathema is the better weapon for you. It has higher stamina/int and higher add-damage (if you're shadowspeeced then of course shadowdamage is the only relevant damage-type).
The high manareg which jindo's judgement offers is better for long pve-encounters and not so important in pvp, with the typically short battles and the 2% to Hit also aren't so important, you only need 4% to Hit in pvp and you can compensate that by putting points into
shadow focus.
I think the best enchant would be the 30 spelldamage, since it now acts like +dam and +heal, which can be important in pvp. there can be always situations where you have to heal yourself and somebody else.
That makes sense, and is kind of the direction I was thinking. I really was not sure how good the +hit% was for pvp.
Well if you want to choose between 22 int and 20 spirit, then I would say take the 20 spirit. 22 int is 330 mana = 1 greater heal rank 1 or 1 flashheal rank 6 and 0,37% crit but that is negligible and after that one heal the advantage of 22 int has gone. I think it would make more sense to take a weapon with a lot of int, like the shadowwing focusstaff and put 22 int on it.
You would have a large manapool for the beginning of the fight and could later switch to jindo's judgement with a spiritenchant. Spirit has really a great value for priests. WIth meditation and the 3piece tier2-setbonus, 5 1/3 spirit = 1 mana per 5 sec inside the 5 second-rule and 1.6 spirit equals 1 mana per 5 sec outside the 5 second-rule plus you get more mana back when you are innervated.
Well if you want to choose between 22 int and 20 spirit, then I would say take the 20 spirit. 22 int is 330 mana = 1 greater heal rank 1 or 1 flashheal rank 6 and 0,37% crit but that is negligible and after that one heal the advantage of 22 int has gone. I think it would make more sense to take a weapon with a lot of int, like the shadowwing focusstaff and put 22 int on it.
You would have a large manapool for the beginning of the fight and could later switch to jindo's judgement with a spiritenchant. Spirit has really a great value for priests. WIth meditation and the 3piece tier2-setbonus, 5 1/3 spirit = 1 mana per 5 sec inside the 5 second-rule and 1.6 spirit equals 1 mana per 5 sec outside the 5 second-rule plus you get more mana back when you are innervated.
Faced with a similar choice I put 22 int on my Bene/Anath and +55 healing on Jindo's. In PvE, I begin fights with Benediction and swap after a thousand mana down to Jindo's. For PvP, be it healing or DPSing, I've always preferred the extra int over the benefits of one of the other enchants.
Also, I recently looked at my Jindo's again and discovered it has 2% hit on it. Gogogadget Mind Control!
I prefer +22 int in pvp, since my mana pool is my main weakness when it comes to 1v1 fights.
I never do damage in pvp though, and when I fight people 1v1 my only damage is SW:P and the occasional mindblast.
For pve I'm a big fan of +55 healing, since I believe that its the most efficient when it comes to long encounters (more healing done on every heal cast - some may argue that just means more overhealing, but if you overheal just go down a rank :p).
20 spirit is also extremely nice for pve, but in the end it really depends on wether you're a regen whore or a +healing whore. I never bothered to compare the two in calculations though.
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You said you were still in blues, so you're likely not getting the 3-pc Transc bonus, which means that your spirit is a little bit less effective.
You also said that you are downing Major Mana Pots. If you are doing this, then I think +Heal is a more appropriate enchant, as you get that much more healing power out of each point of mana. In addition, your blues likely have inferior +heal stats.
Then the decision boils down to +30 Healing or +55 Healing. If you take your PvP seriously, and find yourself shadow-maging, I'd probably go for the +30 enchant as a compromise. If you find yourself healing a lot in PvP (I know I do) and are concerned about min-maxing your healing experience, I'd go with the +55.
I probably wouldn't use Jindo's Judgement at all. Save it for Naxx for MC'ing, but work on getting a better regen staff such as Will of Arlokk and definitely put a +20 spr on that.
PS: You can get the same effects at a much cheaper price by simply applying regular wizard oil in BG's.
For PvE healing, you'd be best be using a benediction with spirit/+healing and downranking to your best heal (usually rank 4 heal or something). For dispel botting (Chromaggus) and Mind Control (Raz/Faerlina) use Jindo's Judgement with any enchant your heart desires (prolly +spirit here).
For PvP healing, it purely depends on your style. I spam shield/renew/flash heal abusing my small mana pool. So I'd prefer +22 int there. If you find situations where you had enough healing but not enough healing power toss on +55 healing. Save +spell damage for something nice like a mightnight haze or a nef mace.
In terms of pure pve healing, do priests actually see Lok'amir il Romathis as an upgrade to Benediction?
I view it as more of a hybrid weapon (e.g. toy) since I think Benediction's stats are a bit overpowered. If I were in charge of a loot council, I would probably give the druids/shamans/paladins Lok'amir and tell the priests to hang onto their Benediction.
Strictly speaking, though, you can get more +Heal out of Lok MH and Lei/Sart OH than Benediction, and the +Heal whores in your priest union are probably going to be pissed.
Lok'amir is a slight upgrade if you have a good OH to go with it..i.e. Sartura's Might or Noth's Frigid Heart. The nice thing about Lok is it gives you a little extra punch in situations where you can toss in a little DPS. But the upgrade is not substantial so IMHO you are doing your other healing classes a big disservice by taking it, if they have a lesser weapon. Consider how big an upgrade Lok is for a shaman or druid who was using Aurastone Hammer. (talking strictly pve, as for pvp getting that fucking bullseye off your back is worth its weight in gold -- when I got Claw of Chromaggus, I found I was targetted a lot less by pugs.)
Back to the original poster's question though... I would just use Bene/Ana and put +30 spellpower on it. It's an enchant that swings both ways equally well.
I personally consider it a bit of an upgrade over Benedition. With a Lei of the Lifegiver it's +29 healing and 3mp5 in exchange for 4 spirit and some int. It's a much bigger upgrade for pvp, though. 84 spellpower on a 1h is amazing, and you really don't want to be running around with Benediction/Anathema if your goal is to live more than a few seconds.