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Old 09/11/06, 2:56 PM   #1
silversum
Von Kaiser
 
Human Mage
 
Turalyon
I took this from my guild's board which took it from DnT's boards. I didn't see any posts about it, and I figured it would be worth posting here since it's some BC info.

http://66.250.45.101/~dtguild/forums...ead.php?t=4433

Copied From DnT Boards.

Not sure what the source of this is. Sent by a friend though with a bunch of other xpac info and it all looked pretty legit.

"So i'm tryin to heal some fools in the citadel and i notice my Heal Rank 2 is only hitting for 700 or so.
I have around +600 healing. On my regular server Heal Rank 2 hits for 1100 or so and crits for 1500+
I end up using max rank heals to keep the party going, and drinking after every 2 pulls. after some testing i find that +healing gear now acts much like +damage gear. AKA it scales down % wise to the spell.

Heal Rank 1 =10% of +to healing
Heal Rank 2 =25% of +to healing
Heal Rank 3 =50% of +to healing
Etc.
Normal behavior is: 100% of the generated total is applied accross the board.

You seem to get the most out of Max ranks. In my opinion that is counter productive to the rank down method of healing most of us raiders use. Perhaps that explains the wealth of +damage and healing gear i see in the Boss drops and Quest rewards."

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Old 09/11/06, 2:58 PM   #2
GIJebus
Cauterize with Holy Fire
 
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Blood Elf Priest
 
Mal'Ganis
Time to load up on mp5 gear instead, or heal clever instead of spamming rank 2.

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Old 09/11/06, 3:03 PM   #3
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
It has already been rumored that maximum dmg/heal bonus starts at level 40 now. The two possibilities are a sliding scale or just a reworking every time the level cap rises.

It's main purpose is to prevent the infinite healing that downranking could concievable give.

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Old 09/11/06, 3:47 PM   #4
Pater
Don Flamenco
 
Tauren Druid
 
Khadgar
I've always thought heal downranking was unintended emergent behavior. This seems to confirm it.

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Old 09/11/06, 3:50 PM   #5
Nite_Moogle
I prefer the term treasure hunting
 
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Orc Death Knight
 
Mal'Ganis
Agreed, though they'd probably have to rebalance existing content if they change things now, so waiting until the expansion to make this change seems to make sense.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/11/06, 4:08 PM   #6
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I think SOME level of downranking heals makes sense, but obviously they don't want us to continue to use heals that cost less than 200 mana and heal for over 1000.

Though I think with the change to the health players will have we'll likely want to use higher rank heals anyway

Check out my friend's bitchin' Lord of the Rings Art

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Old 09/11/06, 4:17 PM   #7
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Well, if they just normalize the hp/mana for different ranks of spells, downranking will still make sense sometimes. If someone is missing 1500hp you don't need to cast GHeal5 on them regardless of what they do with +healing and midrank spells. Having +1000 healing still lets you downrank to save mana. But you don't need to also get even greater efficiency on top of that base savings, I think. Old spells shouldn't be strictly superior to new ones -- they should be situational alternatives.

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Old 09/11/06, 4:30 PM   #8
Crazypie
Piston Honda
 
Tauren Warrior
 
Blackwing Lair
Wouldn't this change hit paladins the hardest? Downranking is pretty much required, especially since higher ranks of holy light are way to expensive to use on a consistent basis. It also downplays on the benefits of blessing of light considering rank 1 FoL was pretty much a free heal that hits for 600. I guess rank 4 will suffice but still, really hurts the class as a whole from a healer perspective.

http://youtube.com/watch?v=Xi6WsB8dZcE
Raiding music that gets things done.
The best Theorycraft and Mathcraft happens after a raid and before the sun comes up.

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Old 09/11/06, 4:31 PM   #9
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Spamming the same low rank of heal endlessly is very dull gameplay. Mechanics changes that discourage it pretty much can only be an improvement.

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Old 09/11/06, 4:53 PM   #10
Myonax
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Myonax
Orc Warlock
 
No WoW Account
Woe for the druids.

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Old 09/11/06, 4:55 PM   #11
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Praetorian
Spamming the same low rank of heal endlessly is very dull gameplay. Mechanics changes that discourage it pretty much can only be an improvement.
Yes. I think most immediate complaints about this will actually be caused by people imagining the effect it would have on current content (which may be an accurate assessment, but it's also an irrelevant concern). Taken alone, it's an improvement to design, much akin to AP normalization.


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Old 09/11/06, 5:07 PM   #12
Jedah
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Praetorian
Spamming the same low rank of heal endlessly is very dull gameplay. Mechanics changes that discourage it pretty much can only be an improvement.
I wouldn't mind such a change if it was accompanied with general changes to the way fights work (which is apparently what Blizzard might be shooting for with the new stamina budget itemization). One of the most fun encounters for me is the Twin Emps where I'm doing healing on the caster emp/uppercut healing on the melee. In both situations I'm shooting for maximizing efficiency and time spent using various ranks; however, I can only do that because theres very little risk of burst killing anyone; it would be mana exhaustion that would do me in. I don't really get to do that on many other fights right now.

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Old 09/11/06, 5:41 PM   #13
DrBB
Glass Joe
 
Murloc Druid
 
Eonar
Sounds like an interesting change, hopefully it promotes more thinking and decision making within the healer classes, I fear some, priests particularly, are just becoming consumable drinking healbots ;), I still remember the old days in MC casting top ranks when needed etc :)

I would be interested to see what the mechanic will be, whether sliding scale or 'fixed' like the current level 20 cap.

As a druid, rank 4 healing touch under the current projected regen talents would become crazily efficient and possibly even start to tend towards mana positive while casting, especially with the supposed 70/5 flask.

Any changes that promote more thinking and less automaton behaviour get the thumbs up from me, the new priest talents seem to promote more awareness and supporting measures, rather than just /decursive /cast heal

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Old 09/11/06, 5:50 PM   #14
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
If you think about this, this helps Druids and Paladins more than you think, while it decreases their mana effeciency in the long run, the only things they can do to supplment their raid spots value when low on mana is tanking or just meleeing for damage while their mana regenerates in some form (Judgement of Wisdom?). If you can't heal forever, do something else! (Well, unless you are a Moonkin Druid or a Shaman).

Of course if all you want to do is heal 100% of the time this kind of sucks for you.

Gur - Level 64 Undead Warlock on Hellfire

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Old 09/11/06, 6:08 PM   #15
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Myonax
Woe for the druids.
Thinking the exact same thing, now I'll have to fit my 4k heals onto a tank ... oh, the joy. I've never really been a big fan of downranking heals either, but it's simply a necessity with how the raiding game works now. Gurg, at the moment it's quite situational as well. I find myself using rank 7 and 11 still, but of course not that often. Now it's probably just going to reverse and instead of having small heals that you can fit in everywhere and put out some good healing, you will be back at grinding your teeth over all the priests and shammies pumping out their fast heals. While you will occasionally use the small heals ... so, an exact reverse of the current situation.

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