I took this from my guild's board which took it from DnT's boards. I didn't see any posts about it, and I figured it would be worth posting here since it's some BC info.
http://66.250.45.101/~dtguild/forums...ead.php?t=4433
Copied From DnT Boards.
Not sure what the source of this is. Sent by a friend though with a bunch of other xpac info and it all looked pretty legit.
"So i'm tryin to heal some fools in the citadel and i notice my Heal Rank 2 is only hitting for 700 or so.
I have around +600 healing. On my regular server Heal Rank 2 hits for 1100 or so and crits for 1500+
I end up using max rank heals to keep the party going, and drinking after every 2 pulls. after some testing i find that +healing gear now acts much like +damage gear. AKA it scales down % wise to the spell.
Heal Rank 1 =10% of +to healing
Heal Rank 2 =25% of +to healing
Heal Rank 3 =50% of +to healing
Etc.
Normal behavior is: 100% of the generated total is applied accross the board.
You seem to get the most out of Max ranks. In my opinion that is counter productive to the rank down method of healing most of us raiders use. Perhaps that explains the wealth of +damage and healing gear i see in the Boss drops and Quest rewards."