Perhaps you meant that as tounge in cheek, but Shadow Priests receive a less efficient Flash Heal as their 41 point talent. They still have no Greater Heal and no Renew. They do have a tremendous ability to heal through Vampiric Embrace, but they put that in with the Priest revamp when they put in Improved Vampiric Embrace.
It's a combat heal, that's all.
Ignie Ferroque translates from latin to "with fire & with sword." It is a stock phrase used to describe the results of a destructive raid into an enemy's territory, whose sole purpose is to generate fear, terror, and destruction.
Circle of renewal is not the amazing talent that everyone makes it seem. Even though its a cast HOT, I still don't see each member getting full +heal simply because of its AOE nature.
AOE damage spells get appropriate-to-casting-time +damage, why wouldn't AOE heals get appropriate-to-casting-time +heal?
I'm pretty unimpressed with the Shadow healing. I'm not a number cruncher, but .5 mana for every point of healing does not strike me as the most efficient way to get people some health.
It's not at all efficient, but its an option open to a playstyle that previously didn't exist, which is always a momentous thing.
Of course both of these assume you have someone in the raid with 25+ Discipline.
You don't have to spec like you're Horde anymore . . . after the expansion, Horde priests will have as much reason to take threat-reducing talents as Alliance priests (that is: none).
I don't think you'll ever see raids consisting of one class of each spec. Unless you had a static group of 25 all with 100% attendance, it poses all sorts of problems.
I think the greatest problem with one class of each spec in a 25-man raid is that there are 9 classes.
Having a stable of 27 players to pick from for a team of 25 isn't an unrealistic thing, especially given that people have real lives and off nights. I think the bigger issue will be after we actually get to play with these specs, some of them will have vastly differing "fun factors."
I can't even put into words how completely and utterly disappointed I am by the new talents in every tree. Suffice it to say I don't think I'll be playing my priest for the expansion unless things change drastically....
Other than that, I'm pretty excited. Lots of posibilities.
Provides an instant finisher for any talent spec so you don't have to risk either waiting for your last tick of SW:P or a Smite/Mind Blast cast time/cooldown to finish.
Does anyone else see Mass Dispel as an attempt at killing Decursive and other similar mods? I don't think there's any way to auto-target area effect markers.
Pretty much exactly what I thought when I saw it. The radius is so huge you'd have to work hard to not dispel everyone in most fights.
I think Shadow Word: Death is intended to be a sort of execute-style ability, but it seems terribly inefficient. I think deep Holy builds are still pretty weak compared to deep Disc or Shadow unless the 41 point talent is outstanding.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
I love prayer of mending, even though it has horrible mana efficiency (especially when you consider it to the likes of something like swiftmend which is more scalable and almost as fast)
Circle of renewal is not the amazing talent that everyone makes it seem. Even though its a cast HOT, I still don't see each member getting full +heal simply because of its AOE nature. Plus, the 15 yard range is very constricting. It's useful for melee groups in aoe heavy fights, and that's about it. And even then, its very slow HPS (note it takes 15 seconds versus 12 for renew). 500 hp/3 seconds isn't too overwhelming especially if you consider the decreased ivalue of stam in TBC.
Personally, I would've like to see more self/group buffs that focused on healing in the holy tree.
Although I must say that shadow priests got some major loving with these skills and talents.
Prayer of Mending will depend on how it gets it's bonus from +heal gear, if any, or if it's a piece of crap like lightwell and gets 0 bonus. If it gets a decent bonus however, it's basically an instant-cast, instant-recast PW:S that can bounce to other people. Priests will be immensly difficult to kill in 1 on 1 between this, renew ticking away and PW:S up every 15 seconds. It also gets a bonus from Mental Agility so it's really only 580 mana. Which isn't too bad. And then there's the possibility if it can crit or not since it's a heal. I mean, it could end up being a 3-5k hp heal with almost no overheal.
It's definately a spell I'd try to make sure is always up on someone.
Circle of Renewal I agree is a bit lackluster and depends entirely on if you can target other parties or not. From the wording it just sounds like it's a 15 yrd radius around a targeted party member. It should read something like that "Heals the target and the targets party members within 15 yards for 1445."
Circle of renewal is not the amazing talent that everyone makes it seem. Even though its a cast HOT, I still don't see each member getting full +heal simply because of its AOE nature.
AOE damage spells get appropriate-to-casting-time +damage, why wouldn't AOE heals get appropriate-to-casting-time +heal?
All aoe's only recieve 1/3 of spell damage due to it being an aoe. Since it's a HOT, i would imagine that it would get no cast time penalty, but the effect of +heal on the circle's HPS is very low. Basically, if you're looking at 1500 + Heal, you'd get +500 of that per person affected, which equals over each tick to be 100 HP/tick or 33 HPS. Sure, its good if it affects all 5 party members, and its great that it can be targeted, but I really don't think people understand how small 15 yards is. In any type of dynamic encounter, this is going to affect 1, 2, maybe 3 people max.
I am personally thinking of speccing heavy disc now that I've seen the talents, but playing around with the calculator makes me realize that disc is insanely bottom heavy, requiring practically 45+ points just to get all the bottom tiers. I had thought blizzard had learned how to make talent trees with all their revamps. Nobody should have to spend 45+ points just to get the 5 point skills at the bottom of the tree. This is just disappointing overall.
I'm rather dissappointed by the new holy spells. Prayer of Mending in particular.
It seems to me like it'll be a hellish spell that you cast on a tank, then wonder whether or not it's time to cast again because you have no idea of where it went or if it'll be useful where it went at all. It's like instead of coming up with something useful, they decided to instead try to come up with something "interesting." And "interesting" gives us lightwell. :(
But at least the 41pt holy talent looks good, that's a first! :D
I'm pretty excited about the talents and expansion in general.
I've worked out a build that is pretty solid in terms of solo levelling, pvp, and raids. 41 Disc so I can spam a ton of heals and lol shield wall, 11 Shadow for mind flay, and 14 holy so I can get the shorter heal rank 2 / gheal for raiding. http://www.wow-europe.com/en/info/un...10000000000000
Reflective shield seems a bit imbalanced in a pvp sense. I mean, it's hard enough to break thru the shield, but trying to break thru while you dmg yourself is overkill. Imagine a mage nuking a priest for 1k. You just dmged him for around 50 while you hit yourself for 500. That just sucks :\.
That mage would steal the shield. Which brings up another issue. Will the spells we steal use the talents/gear from the person we steal it from?
Which isn't too bad. And then there's the possibility if it can crit or not since it's a heal. I mean, it could end up being a 3-5k hp heal with almost no overheal.
Throw the 10s duration Surge of Light into the mix and I can't imagine a holy priest not having instant smites on demand in a raid environment given all the aoe that will ping Prayer of Mending back and forth.
Still annoyed mental strength is a prerequisite for.. well, anything.
Circle of renewal is not the amazing talent that everyone makes it seem. Even though its a cast HOT, I still don't see each member getting full +heal simply because of its AOE nature.
AOE damage spells get appropriate-to-casting-time +damage, why wouldn't AOE heals get appropriate-to-casting-time +heal?
What he means is you can't control who it heals. It'll target the nearest party members, whether they're at full health or not. Think Prayer of Healing as it is now. It's great mana efficiency when all my party members need the full 1200~1700 hp. However, if only two people need it, it's absolute ass.
Anyways...
The problem with mass dispell is it affects a maximum of 5 people. I don't think decusrive will be going anywhere since people are often very spread out during raids. If you have healers clustered or dps clustered it'll be nice. Plus it only dispells 1 effect whereas dispell can purge 2 magic effects which is nice in many cases.
It'll be nice, don't get me wrong, but at a limit of 5 targets...meh.
All aoe's only recieve 1/3 of spell damage due to it being an aoe.
All? I could have sworn my Volley was getting full +damage over the duration of the AOE. Guess that just goes to show how little I use volley (and how even more infrequently I have +spelldamage gear on).
All aoe's only recieve 1/3 of spell damage due to it being an aoe.
All? I could have sworn my Volley was getting full +damage over the duration of the AOE. Guess that just goes to show how little I use volley (and how even more infrequently I have +spelldamage gear on).
Hmmm I have no clue about hunters and spell damage, I was getting my info from mage and priest skills.
I have to say I'm just disappointed because I rolled my priest to be mainhealbotguy, and aside from prayer of mending and empowered healing, I see nothing that reinforces that. If I wanted to dps, or pvp, I'd play my warlock as I do now.
Dispels magic in a 15 yard radius, removing 1 harmful spell from each friendly target and 1 beneficial spell from each enemy target. Effects a maximum of 5 friendly targets and 5 enemy targets.
It could be read as being able to dispel buffs and debuffs of any type.
I wonder if Misery's bonus will apply separately for each DoT that the priest has on the target, or if it's capped at +5% (the former would make Inner Focus + Devouring Plague particularily nasty).