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Originally Posted by Copernicus
Sit your tanks in the middle of the platforms.
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Your tanks are too close to the edge, basically. It's stupid, but it exists and for now, just work around it by going a bit more into the center. All your mana users should be at the back wall anyway, far out of range of the stomp/manaburn.
And we've found you can practically just wipe and run back if you lose more than 5 people too early. The loss of the extra buffranks is just too destructive to your damage output combined with the natural bit of lag the encounter makes you endure, might as well get a pvp death (no durability) from the other team's Charges.
And I'll tell you right now, once everyone knows the fight (which should be after the first night of succesful phase 2 experiences), start introducing heavy DKP adjustments for people that screw up with their Charge or platform-> Thaddius jump. Trust me, it saves you a whole lot of headaches if you get it into people's heads that they really shouldn't fuck up in this fight. If you thought C'thun was a good way to test all your 40 raiders' capabilities, meet Thaddius :)
The above is, of course, only for the really stupid things where you know people just didn't pay attention. If people disconnect too much, tell them to get rid of some mods and lower their graph settings to create a bigger comfortzone for their shitty PC's. The encounter really pushes your PC (and the server itself...) to the limit, so don't do attempts at 9 o' clock when half your end-game raiding population rolls around in Naxx either.