Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/21/06, 8:19 PM   #101
Oaken
Don Flamenco
 
Oaken's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Kaubel
Originally Posted by Daboran
I have to wonder at the way Blizz can just throw away this mass of content. Who in hell is going to bother completing Naxx after BC?
That's a good point that I hadn't considered.

I do think that it's near impossible to determine what quality of BC loot we'll see right out of the gate, or how useful our T3 will be, but I suppose we have reason to question the legitimacy of current raid instances if they turn out to be less accessible than expansion content. Like you suggested, that'd just be a stupid waste of content.
I'm not sure I understand the concern. I'm pretty sure when Blizzard said "No more 40-man instances" they did not mean they were going back to pre-BC instances and lowering the raid cap on them to 25. Just that they were not making any more 40-mans. You will still be able to do Naxxramas with 40 level 70's. Will you want to? Blizzard doesn't seem to care a lot either way:

http://blue.cardplace.com/newcache/us/30053963.htm

Originally Posted by Drysc
We don’t feel sorry for the instances, you shouldn’t either. The amount of people that have passed through them, the fun that’s been had; it’s all validation for the time and effort that went in to creating them.

You have to move on some time.

Naxxramas will still offer fun and some great items as people progress through the expansion. It’s going to become more accessible as everyone levels up and gets equipped a bit better than they may be now, and I imagine it will still see some use. We could always add or change something down the line that would bring people back to some of the current instances and make them more appealing to a level 70 player, but right now we’re focusing on making new content for the expansion.

Offline
Reply With Quote
Old 09/21/06, 9:12 PM   #102
borat
Von Kaiser
 
Murloc Warlock
 
<Sin>
Burning Legion
they'll do the same thing they did with tier0 -> tier0.5 ... 4-5 months after expansion release, when people are bored and next major instance still a ways away, they'll put out a quick patch that "revamps" naxx and will keep people busy for a few months with new loot until instance99183 is out.

Makes tons of sense, why bother retrofitting naxx now when they can get much more juice out of it later down the road, especially if it turns out 60-70% of the level 70s never got past 2-3 bosses in naxx while at 60.

Offline
Reply With Quote
Old 09/21/06, 10:23 PM   #103
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by tabako
Well, coming from Myths Fury, I have a pretty good idea on how a split-raid team guild works. I was a member of the B Team for about a year or so, and as the Goon Squad leader posted before we had the "lets show them who Team B really is" mentality. Our guild's teams never took any members from any other teams, despite the fact that progression obviously went A -> B -> C Team in order. Even when the guild broke up it was NOT because of any drama between the teams, it was solely A Team drama, B or C team had nothing to do with it. I say this because it CAN work. If Myths Fury had 3 raid teams for 8-10 months, then other guilds can certainly house 2 teams and still be successful. Although be prepared for one team to be superior than the other.
GS also had the problem that we don't recruit the way that guilds like Myth's Fury do. Our membership is composed basically of anyone from SomethingAwful who joins the server. This means that we don't get a whole lot of choice in the quality or class distribution of our new members, and so when people quit (and a lot of people do) we were more or less forced to shift players upward, which caused drama. Essentially, the "fixed A/B/C" setup that Thorvoquien tells is the story of our most recent setup. There seemed to be a widespread feeling among the B team that they were somehow better than the A team, since they were progressing through BWL faster than we had when we learned it several months before (exercise for the reader: what's wrong with this argument?), their overall attitude was better than ours, they didn't have attrition problems, and so on. I think the only reason they DIDN'T split off is because they remembered the last group to split off from us (a year or so ago) died a fairly drawn-out and painful death.

This is, of course, only the latest iteration. Basically, with a large guild, you're going to have differences of philosophy, differences in activity level, and differences of attitude unless you very specifically recruit to avoid these problems. I suspect that a lot of the people here are in guilds built to avoid this problem, but with smaller raid sizes in TBC we may see this problem in a lot of the guilds who can now venture into endgame with 25 man raids.

The real key here is that you have to realize that unless people have something unifying them as a guild, they will start to consider themselves separate, independent guilds that share a guild chat. And, of course, the next logical step is to make separate guilds, and get rid of the pretense. Now, maybe the people talking about running two separate 25 man raids would be fine with splitting their guild in half, but from what I'm seeing that doesn't seem like the outcome people want.

Offline
Reply With Quote
Old 09/21/06, 10:32 PM   #104
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
I guess I'd say the concern comes from a narrowly-focused desire to see post-60 content as a logical progression to what we're doing now. I realize though that that's not realistic. The Average Joe isn't someone who's farming Naxx in Nov/Dec, but rather a guy who's just filled half his gear slots with epics from AQ20 and ZG, and is looking to try something similar yet slightly more difficult, making instances like BWL, AQ40 and Naxx completely unnecessary.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

United States Offline
Reply With Quote
Old 09/21/06, 10:54 PM   #105
Hexel
Von Kaiser
 
Murloc Mage
 
Stormrage (EU)
Of course you could argue that severing the need for progressing through today's raid content is screwing the hardcore raider who's spent 20+ hours / week in these zones for 1.5 years. But at the end of the day it's the only viable thing to do if you want to keep the customers. There's a whole lot of different groups going into that portal in a few months, and basically you'd want to avoid forcing a large portion of the players to "finish up" existing content before they can conquer the new content. Even if it is a breeze hacking through Naxx using regular 70 gear. Though I expect them to add some incentive to reclear old content every once in a while - they always do (hi ZG enchants!).

I've had my fun. What I'm looking forward to is being able to dominate the content on my way up to 70, through very good gear and an established guild. I can't know exactly how big the difference will be level to level, but I fully expect at least T3 gear to be completely viable even at level 70. (Take a look at the few plausible gear leaks out there; like the Arena sets. If that's how the Arena sets are going to come out I'll be more happy in the gear I have now).

And if we've been in BWL for a year, in AQ since February, cleared Naxx by the time TBC hits ... it just seems like crying over spilt milk having concerns about "losing" these instances when there's a host of new ones to look forward to.

Offline
Reply With Quote
Old 09/21/06, 11:01 PM   #106
tabako
Glass Joe
 
Murloc Warlock
 
Mal'Ganis
In MF it honeslty wasn't us just sharing guildchat. We shared pots, strategy, when somebody had the 2 thunderfury pieces elementium was loaned to them from A Team. When Eye of Sulfuras dropped the number of ingots needed were loaned, and we could count on eachother to repay those loans back. Team B and C were so successful because A Team walk us through the encounters hand in hand. We were a unified guild, while being seperate at the same time. It worked while it lasted until outdoor raid boss drama. Another biggie were battlegrounds, you could always count on a couple MF BG groups forming up on nonraid nights, regardless of team.

Offline
Reply With Quote
Old 09/22/06, 12:56 AM   #107
RK
Such a Cassandra
 
RK's Avatar
 
Tauren Shaman
 
Shu'halo
Originally Posted by Kaubel
I guess I'd say the concern comes from a narrowly-focused desire to see post-60 content as a logical progression to what we're doing now. I realize though that that's not realistic. The Average Joe isn't someone who's farming Naxx in Nov/Dec, but rather a guy who's just filled half his gear slots with epics from AQ20 and ZG, and is looking to try something similar yet slightly more difficult, making instances like BWL, AQ40 and Naxx completely unnecessary.
Yes. My guild is "months behind", and yet when I do cross-server battlegrounds I'm often the best equipped guy there or close to it, often seeing people in greens (let alone their tier 0 sets). It was a bit of a system shock realising how many people out there (even if they're alts) aren't even in tier 0/0.5/ZG gear, let alone MC and BWL gear. The hunter in a mix of greens, crafted gear (including blue dragonscale shoulders!) and giantstalker BOEs that I saw the other day gave me a good laugh though :)

It's kinda like "you die and we ALL move up in rank" for content. Raiders get to see new content first, then it gets obsoleted and made accessible to sightseeing by all and there's new raid content that raiders see now and non-raiders won't until that gets obsoleted too.

They need to have a big "reset button" occasionally or people fall further and further behind and there's a big barrier to entry for new people (and it would be damn hard for non-raiders to win many pvp arena points to begin to catch up if the level 70 blues they could get were still well inferior to AQ40 and Naxx epics, let alone to the early level 70 raid zone stuff!). Low barrier to entry is a tenet of the faith for why WoW has been so successful.

Offline
Reply With Quote
Old 09/22/06, 12:58 AM   #108
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Talking to someone who works at a bookstore who is reading some magazine early because well he's a manager and he can. The interesting thing is that the guy says the magazine stated that TBC will have a couple 40 man raids, Black Temple being one of them. Apparently from what he said the reasoning is is because too many people complained about the 40 mans being gone, and to provide more of a transition. I wonder if this is true. I figure some info would have popped out here if it was. But if there is even one 40 man in TBC, that will be a huge deal to current raid guilds.

Offline
Reply With Quote
Old 09/22/06, 1:41 AM   #109
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by RK
The hunter in a mix of greens, crafted gear (including blue dragonscale shoulders!) and giantstalker BOEs that I saw the other day gave me a good laugh though :)
Ravenholt slicer Main hand, Thunderfury offhand , Some greens... Pug BG's can be amusing. The need for a big Reset button is definitily their, recruiting without feeling you are the same time poaching is increasingly difficult. We started looking for a new warrior,preferably protection recently and the number of otherwise ok applicants who didnt have wrath pants would make your cry.

Kasi I would be wary of anything read in a magazine without other confirmation.

Offline
Reply With Quote
Old 09/22/06, 3:45 AM   #110
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by Daboran
Originally Posted by Kaubel
I'd imagine that there'd be no need to re-tune all the older dungeons to accommodate a maximum of 25 people, though it'd be dependant on how things scale. 18 months ago, I would never have guessed that we would one day kill Onyxia with only 10 people.
Yes true, but I have to wonder at the way Blizz can just throw away this mass of content. Who in hell is going to bother completing Naxx after BC? 10man instances of lvl62+ will probably give equivalent/superior loot and no-one wants to carry enough members to finish 40man content when everything above 60 is 5/10/25man. Seeing someone in full T3 would be akin to spotting Lord Lucan (forgive the obvious Brit reference).

Yes, their strategy encourages newcomers to the game but at the same point dumps whole swathes of content down the pan.

I suppose they could introduce level-based loot instancing retrospectively.....
Apoligies to quoting this a page back but I've wondered the same thing and came up with a few conclusions as to what Blizzard has in mind for Naxx post 60.

1 : Atiesh farming. Level 70 or not a portal to a dungeon is gonna be a handy thing to have.
2 : Ashbringer farming. If this quest sends you to Outlands after one step we can only imagine how it ends.
3 : (Comedy option) Level 60 twink battlegrounds. Actually on second though that would be kinda cool, leave the 60 bracket by itself and let people get whatever loot they can find that requires 60.

I'm fairly certain level based resitances to most mob abilites would lead to the encounters being easily farmable by teams of 25 or less. Watching a level 70 accidentally eat it on the shout in Instructor Raz will be funny though. :V:

As for the raidgroup thing I just want to see how many raidgroups Goon Squad will be fielding once level 70 hits. 4-5 would be my guess.

Offline
Reply With Quote
Old 09/22/06, 7:21 AM   #111
Bekah
Soda Popinski
 
Bekah's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by RK
Originally Posted by Kaubel
I guess I'd say the concern comes from a narrowly-focused desire to see post-60 content as a logical progression to what we're doing now. I realize though that that's not realistic. The Average Joe isn't someone who's farming Naxx in Nov/Dec, but rather a guy who's just filled half his gear slots with epics from AQ20 and ZG, and is looking to try something similar yet slightly more difficult, making instances like BWL, AQ40 and Naxx completely unnecessary.
Yes. My guild is "months behind", and yet when I do cross-server battlegrounds I'm often the best equipped guy there or close to it, often seeing people in greens (let alone their tier 0 sets). It was a bit of a system shock realising how many people out there (even if they're alts) aren't even in tier 0/0.5/ZG gear, let alone MC and BWL gear. The hunter in a mix of greens, crafted gear (including blue dragonscale shoulders!) and giantstalker BOEs that I saw the other day gave me a good laugh though :)

It's kinda like "you die and we ALL move up in rank" for content. Raiders get to see new content first, then it gets obsoleted and made accessible to sightseeing by all and there's new raid content that raiders see now and non-raiders won't until that gets obsoleted too.

They need to have a big "reset button" occasionally or people fall further and further behind and there's a big barrier to entry for new people (and it would be damn hard for non-raiders to win many pvp arena points to begin to catch up if the level 70 blues they could get were still well inferior to AQ40 and Naxx epics, let alone to the early level 70 raid zone stuff!). Low barrier to entry is a tenet of the faith for why WoW has been so successful.
I think there's some realism in the giant reset button, speaking from a third gen server.

We started Molten Core in June/July '05, made it to BWL a week or two after it was released, had 3 guilds walk into AQ40 the day the gate opened- although only one making major progress in Naxx. It was something of a race to catch up to release servers. Top end release server guilds were killing Ragnaros before we walked into the zone and had the clear gear advantage all the way through BWL, and because of the gear advantage in BWL- there was a gear advantage in AQ40, and it cascades down until the effect dies out. I think it's fair to say that we were with the majority of the world, gear wise, going into Naxx- although we were still a month or two behind the top guilds.

Now, our server was released in May 05 and we're still playing catch up in some ways (although not much to be honest, or progress just isn't cutting edge.) Imagine the fustration of someoen picking up the game in January 06, getting onto one of the servers released the month that AQ40 was released. Well right there you're starting three entire instances behind the curve. Unless you pick up a guild of transfers- you're probably going to be screwed to catch up any time in the next year. The people just now starting BWL? They're not going to see C'Thun before the expansion- much less KT.

I doubt Blizz can afford to have the new servers more than a year behind the old servers in content... so I doubt that any of the current raid instances will be more than fun jaunts at 70 while everyone focuses on the new raid game conveniently reset.

It's good bussiness to even out the haves and the have nots ocassionally.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

BSG Quick Reference

United States Online
Reply With Quote
Old 09/22/06, 10:53 AM   #112
Sorrowheart
War of Attrition 101
 
Sorrowheart's Avatar
 
Night Elf Death Knight
 
Greymane
Originally Posted by Bekah
Now, our server was released in May 05 and we're still playing catch up in some ways (although not much to be honest, or progress just isn't cutting edge.) Imagine the fustration of someoen picking up the game in January 06, getting onto one of the servers released the month that AQ40 was released. Well right there you're starting three entire instances behind the curve. Unless you pick up a guild of transfers- you're probably going to be screwed to catch up any time in the next year. The people just now starting BWL? They're not going to see C'Thun before the expansion- much less KT.
I agree completely. My server was brought online back in September '05 and I started playing right around the first of January this year, about the time my guild entered ZG - we started MC around March, BWL around May, and have been farming Nef for 2 months now. That being said, we're well behind the curve in terms of progress - there are two guilds ahead of us on the server though, one killed C'thun for the first time about 3 weeks ago, the other is on the Four Horsemen in Naxx - so a pretty clear difference, as we're just on Razuvious now (got him to 28% last night on our second set of attempts - we're trying Naxx this week due to the fact we had consistently massive turnout problems in AQ40).

What we've been hoping (although I think it's more just daydreams) is that in the race to level to 70, the gear level will mostly get balanced out and we can start progressing around the same pace as the other two guilds. Ideally, the fact that the first guild on the server will have people in full Tier 3, or that the second guild will probably have people in close to that, by the time the expansion hits will be somewhat mitigated by the level of blues that can be picked up en route, or else we're going to have even more catchup to play.

Originally Posted by Vontre View Post
What the fuck is asparagus?

United States Offline
Reply With Quote
Old 09/22/06, 11:07 AM   #113
Bubba
Don Flamenco
 
Bubba's Avatar
 
Undead Rogue
 
Al'Akir (EU)
I think realistically, the gear advantage of the top guilds will still mean that they probably acquire those expansion blues/purples before most players as they'll be clearing a lot of these instances the fastest. A ZG guild and a Naxx guild can both hit Hellfire Citadel at exactly the same time, but it's fairly likely the latter will have an easier time farming it.

The gap in gear may well tighten between 60 and 70, but I think its safe to say that the top dogs will still maintain a lead because they will always have that little bit better gear to actually kill stuff with.

Offline
Reply With Quote
Old 09/22/06, 11:22 AM   #114
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Bekah
It's good bussiness to even out the haves and the have nots ocassionally.
You're talking as if there isn't going to be an early instance that's in the same league of difficulty as Naxx. Has there been any indication of this being the case? If not, why shouldn't we be able to go straight into a "dungeon" that contains loot equal to or better than Naxx? Are guilds who can easily field a 40-person Naxx raid now expected to trudge through lesser instances, and loot lesser items, all for the sake of the average guy who wants a level of equality that wasn't rightfully earned? Sorry, but that's like giving us ZG and AQ20 without the BWL and AQ40 to go with it. And for myself and many other frequent raiders, the idea of sharding most of the equipment we loot early on isn't exactly an incentive to buy into the expansion.

I guess we could settle for a less troublesome progression from 60 to 70 due to our current (superior) gear, but I'd much rather come out of the gate and have something that challenges the post-Naxx crowd.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

United States Offline
Reply With Quote
Old 09/22/06, 11:32 AM   #115
Tel
Don Flamenco
 
Draenei Shaman
 
Kazzak (EU)
It does seem people have already forgotten the difficulty settings on the instances...

Lets take this example,

Your 5 man group are in ZG/AQ20 gear, you enter the first 5 man dungeon set it to normal difficulty and find it a challenge, but good fun and beatable with a bit of effort. You work through it, and get upgrades, you level and progress to the next.

Your 5 man group are in 7 or 8/9 t3 with naxx loot, you enter the first 5 man on normal, and find it a walk in the park, you get no upgrades from it and complete it with no effort, you are unable to progress to the next 5 man due to the level diff. So you change your difficulty setting, increasing the loot rewards and XP from the instance then come out having found it challenging and rewarding (in loot terms too), you level faster than the AQ20/ZG equipped people due to the faster xp gain, and move on to get the next upgrades that much faster from the next dungeon.

Seems like theres a reasonable level of challenge and reward for everyone there to me...

Offline
Reply With Quote
Old 09/22/06, 11:37 AM   #116
Kaubel
Sledgehammer Emeritus
 
Kaubel's Avatar
 
Tauren Druid
 
Mal'Ganis
I guess I need to come out from under my rock. So there's going to be difficulty settings for each instance? And higher difficulty equates to better rewards? If so, that changes a whole lot of what I've said up until now.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

United States Offline
Reply With Quote
Old 09/22/06, 11:41 AM   #117
Avair
The Howard Roark of Shipwrights
 
Avair's Avatar
 
Avair
Human Rogue
 
No WoW Account
I think difficulty settings are greatly misunderstood. My take is that all they are is mechanism to keep lower level content viable longer. Think of it this way, you run Maraudon at 50. Then you have the option of dialing it up to a lvl 60 version, which will give appropriate level rewards/challenges.

United States Offline
Reply With Quote
Old 09/22/06, 11:44 AM   #118
Oaken
Don Flamenco
 
Oaken's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Kaubel
I guess I need to come out from under my rock. So there's going to be difficulty settings for each instance? And higher difficulty equates to better rewards? If so, that changes a whole lot of what I've said up until now.
Yes. I don't know if this will apply to all instances but it is a major feature of the release.

I suspect the way it will work - based on the what Blizzard has been saying about loot levels - is that people in Naxx gear are going to get to Kharazan (which Blizzard considers to be the next "prize" for the raiding crowd even though it is only 10-man) fairly quickly. Blizzard has said they may get "some" upgrades and sidegrades along the way but the real prize is in Kharazan. So in your T3 + some upgrades/sidegrades you'll be well prepared for Kharazan.

Joe Blues who is just wrapping up ZG and AQ20 is going to get a lot of upgrades on his way to 70. It looks like he'll be able to get Naxx-level loot and better without going to Naxx. But I suspect that in order to do it he's going to be farming the pre-Kharazan instances for a while before he's really as well prepared for Kharazan as you are. He'll be like a level 60 hitting Strat/Scholo/BRS/DM was in preparation for Molten Core - he's going to have to run the pre-Kharazan instances a lot more than you do to be ready for the big challenge.

Offline
Reply With Quote
Old 09/22/06, 12:09 PM   #119
Lachy
Von Kaiser
 
Murloc Rogue
 
Ursin
Looking at some of the pictures on wowexposed it seems that many of the Naxx skins/textures have been reused in TBC, meaning that the time spent on those was hardly wasted as Blizz was able to double up on that.

We can also look forward to seeing a grey Ragnaros skinned mob running around, I always loved his model:)

Offline
Reply With Quote
Old 09/22/06, 12:18 PM   #120
Daboran
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Back when we first started doing Molten Core it took as all week of attempts to clear all the way through the instance, I doubt Blizzard would cut the raid timer down. Just because its 25 man doesn't neccessarily mean its going to be short and easy.
Far from it... don't forget that they made a big point of telling everyone that you would be able to save your progress in an instance and come back to that spot the next raid. This sort of implies that there's going to be sections that will take a long time to work through.

Offline
Reply With Quote
Old 09/22/06, 12:41 PM   #121
Darke
Piston Honda
 
Troll Warrior
 
Blackhand
Honestly I'm quite excited for 25 man raiding just so we can cut down the logistics and collateral issues with running 40 people at once.

Offline
Reply With Quote
Old 09/22/06, 12:59 PM   #122
Daboran
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Darke
Honestly I'm quite excited for 25 man raiding just so we can cut down the logistics and collateral issues with running 40 people at once.
I suspect many are, I would think the majority of small guilds have around ~25-30 raid members who are serious about progression and for whom loot is a necessary means to an end (and ofc means you can pimp it up in your capital city of choice :D ).

Those other members who fill the last 10 no longer have a easy spot in the raid just because you need them.

Offline
Reply With Quote
Old 09/22/06, 1:15 PM   #123
Amera
Jedi Knight
 
Amera's Avatar
 
Amera
Night Elf Priest
 
No WoW Account
I think realistically, the gear advantage of the top guilds will still mean that they probably acquire those expansion blues/purples before most players as they'll be clearing a lot of these instances the fastest. A ZG guild and a Naxx guild can both hit Hellfire Citadel at exactly the same time, but it's fairly likely the latter will have an easier time farming it.

The gap in gear may well tighten between 60 and 70, but I think its safe to say that the top dogs will still maintain a lead because they will always have that little bit better gear to actually kill stuff with.
Organization has been and will continue to be the biggest advantage for raiding guilds over the masses. Even for most raiders, they joined the game without a guild and pugged it along until joining a guild at 60. Now we have the advantage of starting with all those social connections/resources out of the gate.

Shattered Messiah Trilogy: The Last Goddess || The Last Empress
Chronicles of Eve: Eve of Destruction
Space Opera: The Spider and the Fly (Coming Soon!)
Author Site

United States Offline
Reply With Quote
Old 09/22/06, 1:48 PM   #124
Kainan
Glass Joe
 
Murloc Shaman
 
Azshara
Originally Posted by Kasi
Talking to someone who works at a bookstore who is reading some magazine early because well he's a manager and he can. The interesting thing is that the guy says the magazine stated that TBC will have a couple 40 man raids, Black Temple being one of them. Apparently from what he said the reasoning is is because too many people complained about the 40 mans being gone, and to provide more of a transition. I wonder if this is true. I figure some info would have popped out here if it was. But if there is even one 40 man in TBC, that will be a huge deal to current raid guilds.
It'd be almost pointless for Blizzard to change the raiding dynamic to primarily 25 man dungeons and then throw in a few 40 mans just to appease people. Especially since what seems to be the overwhelming majority is already biased towards running a single group for progression over fielding multiple groups, the progressive guilds that cut down from 40+ to 25 members will be tearing out their hair.

Offline
Reply With Quote
Old 09/22/06, 1:52 PM   #125
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Yeah that's what I figured. He said he would scan it later today or something and post it on his guild's website? Honestly I think the magazine is just outdated info or just plain wrong. If such a magazine had come out saying such a thing I figured the forums would be awash with some post.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thaddius running Astmathic Public Discussion 75 10/24/06 2:27 PM
Running all raid instances Aphyrax Public Discussion 12 10/04/06 3:37 AM
Guild raids vs PUG raids for ZG/AQ20/Ony Karway Public Discussion 12 09/05/06 6:23 PM