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Old 09/14/06, 4:20 AM   #101
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
People live and die by that 5.6% miss crap. I could strangle the next person who tells me the miss rate for 63 mobs with a 2-hander is 5.6% because they read it off WoWWiki without doing a lick of research themselves.

"Well a 63 mob has 315 def, so 15 additional def x.04 = .6% + 5% miss base! LAWL! I am an expert on combat mechanics!"

If you take a level 1 toon 5/5 weapons and have it attack a level 30 monster, you miss about 30-40% of the time, that's not JUST the def difference between you and the mob making you miss that much.

I WISH the miss penalty was only .2% for player & mob difference, that means when I took a swing at a level 70 mob I'd only miss 7% of the time!

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Old 09/14/06, 4:33 PM   #102
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
If I recall correctly, Fordring and other old world 63 mobs like Teremus the Devourer in Blasted Lands have strange combat mechanics and crush a lot more frequently than raid mobs.

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Old 09/14/06, 5:53 PM   #103
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
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Speaking of Wowwiki...it is a wiki, and that page is in dire need of attention /nudge

I'd do it, but TBH you don't want that. ;)

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Old 09/14/06, 6:19 PM   #104
Excession
Von Kaiser
 
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Dragonblight
Originally Posted by Zagzil
If I recall correctly, Fordring and other old world 63 mobs like Teremus the Devourer in Blasted Lands have strange combat mechanics and crush a lot more frequently than raid mobs.
I'm pretty sure I remember skinning Teremus with only 300 skinning, which would imply that his real level is 60 or less. Other level 63 mobs require 315 skinning.

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Old 09/14/06, 7:23 PM   #105
Emeraude
Bald Bull
 
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Sargeras
Originally Posted by Excession
Originally Posted by Zagzil
If I recall correctly, Fordring and other old world 63 mobs like Teremus the Devourer in Blasted Lands have strange combat mechanics and crush a lot more frequently than raid mobs.
I'm pretty sure I remember skinning Teremus with only 300 skinning, which would imply that his real level is 60 or less. Other level 63 mobs require 315 skinning.
BWL drakes too?

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Old 09/14/06, 7:40 PM   #106
 frmorrison
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BWL drakes require 315 skinning. I am not sure about Teremus, but he should require 315 skinning, since he is a level ?? Boss (which is 63 everywhere else, why would it be different for him?)

No counting the Uldaman bosses, they are strange.

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Old 09/14/06, 8:02 PM   #107
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Kenco
result   count    percent
-------------------------
dodge      27     8.2%
parry      41    12.5%
miss       29     8.8%
block       9     2.7%
crit        7     2.1%
hit        74    22.5%
glance    142    43.0%
-------------------------
TOTAL     329
The dodge, miss and expecially parry numbers seem higher than I would expect, while the crit and block numbers are lower than expected. The net hit + crit cap of 24.6 is substancially lower than the 37.6 I would have expected for a 1h weapon. Dual wield with its 18% higher miss rate would have a hit+crit cap of only 5.6% which is substancially below the 18.6% of the time Id expect.

Something funny is going on here.

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Old 09/14/06, 10:21 PM   #108
Emeraude
Bald Bull
 
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Sargeras
http://ctprofiles.net/3702467

Breaking the 85% Avoidance barrier O_O

This is about 92%

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Old 09/15/06, 4:58 AM   #109
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Celandro
Originally Posted by Kenco
result   count    percent
-------------------------
dodge      27     8.2%
parry      41    12.5%
miss       29     8.8%
block       9     2.7%
crit        7     2.1%
hit        74    22.5%
glance    142    43.0%
-------------------------
TOTAL     329
The dodge, miss and expecially parry numbers seem higher than I would expect, while the crit and block numbers are lower than expected. The net hit + crit cap of 24.6 is substancially lower than the 37.6 I would have expected for a 1h weapon. Dual wield with its 18% higher miss rate would have a hit+crit cap of only 5.6% which is substancially below the 18.6% of the time Id expect.

Something funny is going on here.
Ain't 329 swings a bit too less for definitve conclusions?


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Old 09/15/06, 4:33 PM   #110
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
No, 329 is plenty to get fairly accurate numbers. I wouldnt say dodge, miss, block, glance or crit are outside the error ranges but combined, they put the hit number far out of the expected error ranges

Using the confidence interval calculator here: http://www.geocities.com/profemery/samplesize.htm put in 329 for sample size and 24.6 for the percentage. You get 4.65 for 95% and 6.13 for 99%. This means you can be 95% certain that the crit cap against this particular mob is between 19.95 and 29.25, and 99% certain that the crit cap against this particular mob is between 18.47 and 30.73. I dont remember enough statistics to tell you how likely the 37.6% crit cap is, but its far under 1% probably closer to 0.1% or less.

Anyhow my point is that Kenco's parse conflicts greatly with how I've always believed the dodge/parry/miss/block/crit/hit/glance table to work.
I would have expected 5.6% dodge, parry, miss, block, 4.4% crit, 40% glance and 33.2% hit.

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Old 09/16/06, 3:02 AM   #111
Emeraude
Bald Bull
 
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I just noticed this was the same Kenco I ran into on the Warrior boards. Heeeeeey =D

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Old 09/18/06, 3:59 AM   #112
Kenco
Von Kaiser
 
Human Warrior
 
Aman'Thul
I just made the fattest data set ever! I have a level 25 warrior vs a level 28 elite mob. Warrior has 125/125 sword skill, using sword + shield. His stated crit rate is 6.44% (he has 2 points in cruelty and 40 agility). All attacks are made in front of the mob. The mob is Death's Head Acolyte in Razorfen Kraul (he casts renew at 50% so we can get plenty of attacks). He is classed as a Paladin.
We have 1496 attacks in total. The Min and Max columns refer to the 95% confidence interval from the page Celandro linked.

|-------------------------------------|
|Effect   Count Fraction   Min     Max|
|-------------------------------------|
|dodge  |   87    5.8%    5.2%    6.4%|
|parry  |  192   12.8%   12.0%   13.7%|
|miss   |  114    7.6%    6.9%    8.3%|
|block  |   58    3.9%    3.4%    4.4%|
|crit   |   25    1.7%    1.3%    2.0%|
|hit    |  410   27.4%   26.2%   28.5%|
|glance |  610   40.8%   39.5%   42.0%|
|-------------------------------------|
|total  | 1496 100.0%                 |
|-------------------------------------|
A few points of interest. Firstly the parry rate is nowhere near 5%, and this is replicated by my other data above. I can only suggest that Warrior or Paladin type mobs get an additional 5% parry or something similar.
Secondly, the crit rate is way down. The warrior is quoted at 6.4%, but the actual rate is probably below 2.0%. There seems to be at least -1% per level difference happening.
The block value could be 0% +1% per level + defense bonus.
Lot's of weird stuff though.

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Old 09/18/06, 7:13 AM   #113
Kalman
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As odd as it is, some mobs use shield block. It's a thought, at any rate.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
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Old 09/18/06, 8:55 AM   #114
Apate
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ChickenArise
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Originally Posted by Kalman
As odd as it is, some mobs use shield block. It's a thought, at any rate.
I've even noticed it on mobs that don't visibly have a shield (can't recall specifically which). As a side note, I've also been surprised by the number of mobs with 1x or 2x thrash attacks, as noted by the most recent version of spellalert that I had (before it started spitting out lots of errors).

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Old 09/18/06, 9:48 AM   #115
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by Kenco
I just made the fattest data set ever! I have a level 25 warrior vs a level 28 elite mob. Warrior has 125/125 sword skill, using sword + shield. His stated crit rate is 6.44% (he has 2 points in cruelty and 40 agility). All attacks are made in front of the mob. The mob is Death's Head Acolyte in Razorfen Kraul (he casts renew at 50% so we can get plenty of attacks). He is classed as a Paladin.
We have 1496 attacks in total. The Min and Max columns refer to the 95% confidence interval from the page Celandro linked.

|-------------------------------------|
|Effect   Count Fraction   Min     Max|
|-------------------------------------|
|dodge  |   87    5.8%    5.2%    6.4%|
|parry  |  192   12.8%   12.0%   13.7%|
|miss   |  114    7.6%    6.9%    8.3%|
|block  |   58    3.9%    3.4%    4.4%|
|crit   |   25    1.7%    1.3%    2.0%|
|hit    |  410   27.4%   26.2%   28.5%|
|glance |  610   40.8%   39.5%   42.0%|
|-------------------------------------|
|total  | 1496 100.0%                 |
|-------------------------------------|
A few points of interest. Firstly the parry rate is nowhere near 5%, and this is replicated by my other data above. I can only suggest that Warrior or Paladin type mobs get an additional 5% parry or something similar.
Secondly, the crit rate is way down. The warrior is quoted at 6.4%, but the actual rate is probably below 2.0%. There seems to be at least -1% per level difference happening.
The block value could be 0% +1% per level + defense bonus.
Lot's of weird stuff though.
I found something similar if you take a lever 25 toon and take it up against a level 35 character, the rates at which the mob parries/dodges can become quite insane.

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Old 09/18/06, 11:13 AM   #116
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
Originally Posted by Kenco
A few points of interest. Firstly the parry rate is nowhere near 5%, and this is replicated by my other data above. I can only suggest that Warrior or Paladin type mobs get an additional 5% parry or something similar.
This definitely seems to be true. The Four Horsemen, for example, seem to parry at ~10% +/- 1. They happen to be the first mobs I specifically noticed it against, but it's certainly the case. (5/5 deflection? lol)

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