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-   -   The Combat mechanics revisited (http://elitistjerks.com/f15/t8221-combat_mechanics_revisited/)

Mippo 09/12/06 1:42 PM

Well I got into an argument with some guildmates last night saying that defense directly reduces crushing blows which I know not to be true, but I was outnumbered 5 to 1 :( Started looking around at past threads but didn't see any threads that explained combat mechanics the way I've assumed they worked so figured I would start a new thread.

It's one roll, that does the following:

Dodge
Parry
Miss / Critical Hit (integrated)
Block
Hit (Leftover)
Crushing Blow

The reason Defense reduces your chance to be critical hit is because it increases your miss rate which is replacing your chance to be critically hit in the equation. Once Defense surpasses a certain point, you can no longer be critically hit regardless of the rest of the roll.

In order to avoid a critical hit without having enough defense, Dodge + Parry would have to equal 100% which is not possible. Your Block does not affect this because it comes in after your chance to be critically hit.

Shield Block does affect this because it fits in differently then a normal block does. Your Shield Block starts at the beginning, and replaces Critical Hits in the equation. You can still Dodge / Parry / Miss while Shield Block is active, but if the roll lands on critical hit, it is replaced with your Shield Block.

Let's say a player has 20% dodge, 20% parry, 5% miss rate, 1% crit, 15% block and 15% Crushing Blow.

Normal hit table without Shield Block would look like this,

1 -> 200 Dodge
201-> 400 Parry
401 -> 450 Miss
451 -> 460 Critical Hit
461 -> 610 Block
611 -> 850 Hit
851 -> 1000 Crushing Blow

With Shield Block active, it would look like this:

1 -> 200 Dodge
201-> 400 Parry
401 -> 450 Miss
451 -> 900 Block
901 -> 1000 Crushing Blow

Block goes to 900 because it's 75% + 15% = 90% or 900.

I'm curious if anyone has ever seen a situation that does not follow the above formula?

Kalman 09/12/06 1:48 PM

http://forums.elitistjerks.com/viewtopic.php?id=6726

Quigon 09/12/06 1:50 PM

With shield block active crushing blow is completely removed in your last example. Most tanks have over 100% blockrate with it up. So I would just use those numbers since they're realistic, even if your example might be accurate.

It should be clear for the readers - this is a mob hitting you, not you hitting the mob. So glancing isn't necessarily in the discussion.

Mippo 09/12/06 2:11 PM

Yes, but the reason I posted it like that is to show that with less then 25% block, using Shield Block will replace the Critical Hit, but not the Crushing Blow due to where they are on the roll.

The thread the above poster linked without reading my post at all is quite different. The assumption in the linked thread is that if Dodge + Parry + Block + Miss = 100%, nothing else would ever occur which is not true. Even with Block at 90% with Shield Block, you can still be hit by a Crushing Blow.

Kalman 09/12/06 2:14 PM

I did read your post. Of course, I've read EXACTLY THE SAME THING in numerous other threads here before (yes, including the "Shield block starts from 0 and underlays other things" concept you use to explain requiring block+75% > 100 to zero out crushing). Did you even consider searching to see if your topic had been discussed before? No, you didn't.

I assumed you might want to read the extensive discussion of mechanics subjects in the 9 page post entitled, appropriately enough, "Combat Mechanics 3.0". Which would also be an appropriate place to discuss your theories on combat mechanics, preferably *with proof*, rather than starting another unnecessary new thread.

Praetorian 09/12/06 2:16 PM

I don't suppose any enterprising theorycrafter used the PTR stat-duping exploit to test combat mechanics? Because being able to actually get cap parry or cap dodge and control those stats precisely would allow for some conclusive testing in this area rather than a lot of speculation.

probiscus 09/12/06 2:17 PM

Thread over.

Kalman 09/12/06 2:22 PM

Quote:

Originally Posted by Praetorian
I don't suppose any enterprising theorycrafter used the PTR stat-duping exploit to test combat mechanics? Because being able to actually get cap parry or cap dodge and control those stats precisely would allow for some conclusive testing in this area rather than a lot of speculation.

On the 1.11 PTR, someone did test with boosted stats and posted their data here; I may even still have their combat log kicking around. However, different bug, not controllable to cap out specific stats, I don't think. That log was the one that pretty conclusively proved mitigation had to be on the same table as crit/hit/miss.

Mippo 09/12/06 2:23 PM

I read that thread, and everyone assumes that critical hits are calculated after Blocks. I did not see a single post in all 9 pages that integrated critical hits with misses in the equation which is a very key distinction, and from my experience, the way it actually works.

Kalman 09/12/06 2:25 PM

Quote:

Originally Posted by Mippo
I read that thread, and everyone assumes that critical hits are calculated after Blocks. I did not see a single post in all 9 pages that integrated critical hits with misses in the equation which is a very key distinction, and from my experience, the way it actually works.

Your theory on "the way it actually works" is wrong, is the problem.

+crit does NOT equal -miss. They are not a conserved quantity - in fact, they're proven independent, and this is both well known and confirmed by Blizzard developers.

Mippo 09/12/06 2:30 PM

Why the hell would +crit = -miss? That's not what I posted.

I'm saying that increasing your miss rate through defense is what reduces your chance to be critically hit.

That's quite different then what you are posting, unless of course you think mobs can increase their chance to critically hit you?

Hamlet 09/12/06 2:34 PM

I've said a bunch of times in my thread and other places, there's still a hole in the theory I posted--nobody has explained why you ned 100% block to push crit/crush off. But as far as I know, it explains everything else.

Crit is not before Block, because there are situations where you can block and not be critted, and not the other way around.

Kalman 09/12/06 2:36 PM

Quote:

Originally Posted by Mippo
Why the hell would +crit = -miss? That's not what I posted.

I'm saying that increasing your miss rate through defense is what reduces your chance to be critically hit.

That's quite different then what you are posting, unless of course you think mobs can increase their chance to critically hit you?

Ah. You're still wrong, of course, but at least it's a more comprehensible error now.

The proof that you're wrong is quite simple - insect swarm an equal level mob and track its crit rate. If the crit rate remains the same 5% (as expected by 99% of the world), you're wrong, and the -crit effect from defense has nothing to do with miss. If the crit rate becomes 4%, then you were right.

Even easier, have a rogue spec into Heightened Senses and let a mob beat on them for a while. Is the crit rate 1% or 5%? For that matter, if +miss is also -crit, a rogue with Heightened Senses and Sleight of Hand should be uncrittable, right? +4 miss and -2 crit?

Now, if you want to say "only defense's +miss effect reduces crit rate", then I'll point out that it's an untestable proposition and from the perspective of the player, it doesn't matter if defense's +miss reduces crit, or whether defense is both +miss and -crit separately.

Hamlet 09/12/06 2:41 PM

Quote:

Originally Posted by Arawethion
Crit is not before Block, because there are situations where you can block and not be critted, and not the other way around.

More accurately, there's no situation in which crit pushes off other things.

Kalman 09/12/06 2:43 PM

Quote:

Originally Posted by Arawethion
Quote:

Originally Posted by Arawethion
Crit is not before Block, because there are situations where you can block and not be critted, and not the other way around.

More accurately, there's no situation in which crit pushes off other things.

Well, other than hit.

And yes, there is solid test data to show this: rogues on Loatheb have demonstrated the existence of the theorized "white damage crit cap".


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