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Old 09/14/06, 4:59 PM   #76
Nite_Moogle
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Originally Posted by Rz
Except the heroes keep failing to destroy the phylactary of KT, so KT is never destroyed!!

Wait... what happens if I pick up the phylactary and then actually destroy it?
Ever tried to delete your totems as a Shaman? :ninja:

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/14/06, 5:04 PM   #77
henaki
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Originally Posted by snape
I think the similarity for the most part is unintentional.
They bear good resemblance to eachother, both have quite a bit of power, one rules an empire of Silithid, and the other resides in the abandoned caverns previously inhabited by their cousins (the Silithid empire was split in two a looooooooong ass time ago, and C'Thun is pretty fucking old). They may not be of equal power or anything, but it's a pretty big coincidence, also note that the "three" remaining Old Gods reside deep under the surface of Azeroth (which could potentially be where Arthas was!).

Edit:

Also, on explaining bosses coming back to life: It just takes them a week to run back to their corpse.

Gur - Level 64 Undead Warlock on Hellfire

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Old 09/14/06, 5:07 PM   #78
Bhran
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Originally Posted by Mendoza
Is C'thun properly never coming back dead? I'd assume he'd be just be slumbering / regenerating for milennia until his strength returned. I prefer to think of old gods as essentially unkillable, after all the titans couldn't manage to kill most of them.
No, they can definetly die. There's one dead in Master's Glaive in Darkshore with a gigantic sword sticking from it's skull.

So, I'd assume that C'thun is more than likely dead. I also wouldn't be suprised if we fight the other Three at some point.

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Old 09/14/06, 5:08 PM   #79
Bibdy
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Originally Posted by henaki
Originally Posted by snape
I think the similarity for the most part is unintentional.
They bear good resemblance to eachother, both have quite a bit of power, one rules an empire of Silithid, and the other resides in the abandoned caverns previously inhabited by their cousins (the Silithid empire was split in two a looooooooong ass time ago, and C'Thun is pretty fucking old). They may not be of equal power or anything, but it's a pretty big coincidence, also note that the "three" remaining Old Gods reside deep under the surface of Azeroth (which could potentially be where Arthas was!).
I played through TFT on hard mode a little while back (and holy shit were some of the missions hard) and that 'boss' felt so much like C'thun: Holding back a zerg of tentacles and beating the hell out of a giant, disembodied, voracious nipple. It can't be a coincidence in which that 'kind' of creature would appear at both locations of the insectoid family (Nerubians in Northrend and Qiraji in Silithus).

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/14/06, 5:47 PM   #80
Kasonic
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Although a weakened Arthas and Anub'arak duoed that one no problem, the not-totally-ready C'thun took 40 people.

Scourge ftw.

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Old 09/14/06, 5:49 PM   #81
Rz
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Originally Posted by Kasonic
Although a weakened Arthas and Anub'arak duoed that one no problem, the not-totally-ready C'thun took 40 people.

Scourge ftw.
But also keep in mind that they had a veritable raid along with them... it's a little speculative but you could probably make the case that one unit in WC3 = 1 player in WoW, and 1 hero in WC3 = 1 raid-boss strength figure in WoW (just look at the all city bosses).

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Old 09/14/06, 6:09 PM   #82
• Vykromond
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Originally Posted by Rz
But also keep in mind that they had a veritable raid along with them... it's a little speculative but you could probably make the case that one unit in WC3 = 1 player in WoW, and 1 hero in WC3 = 1 raid-boss strength figure in WoW (just look at the all city bosses).
I agree, this is how I think of it as well. It is worth noting, though, that blue are very resistant to any sort of equation on these lines, so I don't think these comparisons are 'intended.'

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Old 09/14/06, 6:16 PM   #83
henaki
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Originally Posted by Kasonic
Although a weakened Arthas and Anub'arak duoed that one no problem, the not-totally-ready C'thun took 40 people.

Scourge ftw.
I dunno I had about 10 Crypt Fiends and 5 Summoned Spiders and it was still ridiculously hard.

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Old 09/14/06, 6:18 PM   #84
blindworld
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Don't forget they've already brought people back for wow as it stands...

Frozen Throne has Varimathras killing Balnazzar, and then he shows up again as the leader of the scarlet crusade? There's an entire mission devoted to killing Magtheridon, and guess what, he's not dead either.

What I think would be really cool would to have the game world evolve with what we do. Gnomeragan back to the gnomes, blackrock mountain empty or dwarf mines, etc... but then place all the old "replaced" instances in the Caverns of Time so anyone who wants to can go back and experience it "when it really happened." The game can evolve with the lore that way, and content doesn't have to be removed.

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Old 09/14/06, 6:20 PM   #85
Nurru
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Originally Posted by blindworld
Don't forget they've already brought people back for wow as it stands...

Frozen Throne has Varimathras killing Balnazzar, and then he shows up again as the leader of the scarlet crusade? There's an entire mission devoted to killing Magtheridon, and guess what, he's not dead either.

What I think would be really cool would to have the game world evolve with what we do. Gnomeragan back to the gnomes, blackrock mountain empty or dwarf mines, etc... but then place all the old "replaced" instances in the Caverns of Time so anyone who wants to can go back and experience it "when it really happened." The game can evolve with the lore that way, and content doesn't have to be removed.
"Lets go do Van'Cleef"
"He's in the Caverns of Time now"
"Is that near Westfall?"
"No"
"bugger...."

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Old 09/14/06, 6:20 PM   #86
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Originally Posted by henaki
Originally Posted by Kasonic
Although a weakened Arthas and Anub'arak duoed that one no problem, the not-totally-ready C'thun took 40 people.

Scourge ftw.
I dunno I had about 10 Crypt Fiends and 5 Summoned Spiders and it was still ridiculously hard.
To be honest they're nothing. If players really are units, then it takes 40 units to kill an old god versus 2 raid bosses and about 10 players.

Though I suppose the concept of Ghoul rushing really can't be portrayed properly in WoW.

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Old 09/14/06, 6:25 PM   #87
henaki
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Yeah, it's hard to draw comparisons, but to put it in perspective, Anub'Rehkan is probably ridiculously powerful (likely the 2nd to last boss in whatever expansion Northerend is in) and he was fearing for his life!

Gur - Level 64 Undead Warlock on Hellfire

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Old 09/14/06, 6:27 PM   #88
Bibdy
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Originally Posted by Vykromond
Originally Posted by Rz
But also keep in mind that they had a veritable raid along with them... it's a little speculative but you could probably make the case that one unit in WC3 = 1 player in WoW, and 1 hero in WC3 = 1 raid-boss strength figure in WoW (just look at the all city bosses).
I agree, this is how I think of it as well. It is worth noting, though, that blue are very resistant to any sort of equation on these lines, so I don't think these comparisons are 'intended.'
Its a completely different game, really. No point trying to compare the two directly. Suffice to say if you met a level 10 Arthas on the road to Stormwind today, his Rank 3 Deathcoil will probably just delete your character on the spot.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/14/06, 6:27 PM   #89
Nurru
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Originally Posted by henaki
Yeah, it's hard to draw comparisons, but to put it in perspective, Anub'Rehkan is probably ridiculously powerful (likely the 2nd to last boss in whatever expansion Northerend is in) and he was fearing for his life!
Or he's the first boss in Naxx's spider wing.

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Old 09/14/06, 6:29 PM   #90
Senex
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Originally Posted by blindworld
Frozen Throne has Varimathras killing Balnazzar, and then he shows up again as the leader of the scarlet crusade?
In WC3, we've seen Varimathras striking Balnazzar, and Balnazzar dissolving into a cloud of bats, but not Balnazzar's actual corpse. For we know, he could have just used some Dreadlord equivalent of Feign Death.
Originally Posted by henaki
Yeah, it's hard to draw comparisons, but to put it in perspective, Anub'Rehkan is probably ridiculously powerful (likely the 2nd to last boss in whatever expansion Northerend is in) and he was fearing for his life!
Anub'renkan and Anub'arak are two different beings.

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Old 09/14/06, 6:31 PM   #91
Bibdy
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Originally Posted by Nurru
Originally Posted by henaki
Yeah, it's hard to draw comparisons, but to put it in perspective, Anub'Rehkan is probably ridiculously powerful (likely the 2nd to last boss in whatever expansion Northerend is in) and he was fearing for his life!
Or he's the first boss in Naxx's spider wing.
He meant Anub'arak.

Although Anub'Rekhan mimics all of the abilities (minus 1 that increases armour and reflects melee damage) that the Crypt Lord hero has in TFT.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/14/06, 6:54 PM   #92
henaki
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Originally Posted by Nurru
Originally Posted by henaki
Yeah, it's hard to draw comparisons, but to put it in perspective, Anub'Rehkan is probably ridiculously powerful (likely the 2nd to last boss in whatever expansion Northerend is in) and he was fearing for his life!
Or he's the first boss in Naxx's spider wing.
Sorry meant Arak, those damn spiders all look alike I tells yah.

Gur - Level 64 Undead Warlock on Hellfire

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Old 09/14/06, 7:11 PM   #93
Mendoza
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Originally Posted by Bhran
Originally Posted by Mendoza
Is C'thun properly never coming back dead? I'd assume he'd be just be slumbering / regenerating for milennia until his strength returned. I prefer to think of old gods as essentially unkillable, after all the titans couldn't manage to kill most of them.
No, they can definetly die. There's one dead in Master's Glaive in Darkshore with a gigantic sword sticking from it's skull.

So, I'd assume that C'thun is more than likely dead. I also wouldn't be suprised if we fight the other Three at some point.
Yeah, I know about the master's glaive and the actually dead old god there (old gods are probably my favorite lore topic :)). But my point was that the most powerful titans (so basically about the most powerful beings in the WoW universe) tried to destroy the old gods, and the best they could manage was killing 1 and imprisoning the other 4. It just seems wrong that 40 lvl 60 players could permanently destroy an old god, even a heavily weakened one. C'thun being reduced to an slumbering / incorporeal / imprisoned etc state just seems more plausible than it being gone forever. Some things should just beyond permanent destruction by anything but the most powerful forces in the WoWverse

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Old 09/14/06, 7:17 PM   #94
Falcon24
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http://wow.allakhazam.com/db/quest.html?wquest=8801

Flavor text from the quest seems to suggest otherwise! He's dead.

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Old 09/14/06, 7:42 PM   #95
blindworld
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Originally Posted by Senex
In WC3, we've seen Varimathras striking Balnazzar, and Balnazzar dissolving into a cloud of bats, but not Balnazzar's actual corpse. For we know, he could have just used some Dreadlord equivalent of Feign Death.
The point was we were led to believe he was dead, when in fact he wasn't. For all we know, blizzard assumed the same, then decided his death wasn't large enough to be warrented permanent. Blizzard has shown in the past they have no problems with letting people assume beings have been destroyed just to bring them back in the future, and there's really know way of knowing whether or not they planned to bring that character back when they originally killed it.

I wouldn't be surpised if that "A priest, a paladin, and Varimathras walk into a bar" was alluding at bringing detheroc back as a priest at some point in time.

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Old 09/14/06, 7:44 PM   #96
Bibdy
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*cough* Fenix *cough*

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/14/06, 7:47 PM   #97
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No, that was Xorn's twin brother, pretending to be Xorn, pretending to be Magneto. I mean, C'Thun.

Comic-book dead.

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Old 09/15/06, 2:37 AM   #98
BByte
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Originally Posted by blindworld
What I think would be really cool would to have the game world evolve with what we do. Gnomeragan back to the gnomes, blackrock mountain empty or dwarf mines, etc... but then place all the old "replaced" instances in the Caverns of Time so anyone who wants to can go back and experience it "when it really happened." The game can evolve with the lore that way, and content doesn't have to be removed.
This is one of the best ideas I've read in a while. CoT would fit in perfectly. Unfortunately I think it would still be too much trouble that Blizzard would do it. For example, what about the quests in the instance? Also it could quickly create a situation where half the time when playing is spent in the past. :)

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Old 09/15/06, 5:19 AM   #99
Eishara
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Originally Posted by BByte
Originally Posted by blindworld
What I think would be really cool would to have the game world evolve with what we do. Gnomeragan back to the gnomes, blackrock mountain empty or dwarf mines, etc... but then place all the old "replaced" instances in the Caverns of Time so anyone who wants to can go back and experience it "when it really happened." The game can evolve with the lore that way, and content doesn't have to be removed.
This is one of the best ideas I've read in a while. CoT would fit in perfectly. Unfortunately I think it would still be too much trouble that Blizzard would do it. For example, what about the quests in the instance? Also it could quickly create a situation where half the time when playing is spent in the past. :)
Or you could have a system like Guild Wars: Prophecies has. From 1-70 you play in the WoW world as it is now, slaying Nef and Ragnaros and all that. Then at 70 you get access to the Caverns of Time and after completing an instanced quest in it you pop out in the future with Onyxia slain, BRM purged of all the evil dragons and orcs, Van Cleef defeated and Gnomeregan cleansed etc.

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Old 09/15/06, 5:35 AM   #100
Hematite
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Originally Posted by blindworld
The point was we were led to believe he was dead, when in fact he wasn't. For all we know, blizzard assumed the same, then decided his death wasn't large enough to be warrented permanent.
They did the same for Sylvanus (sp) in War3, they obviously were thinking of a playable undead faction for WoW and had to backtrack and add in a forsaken storyline for future use. Her coming back was convenient, but I think it's fair to assume when they finished RoC (or at least the storyline), they never imagined her being a recurring character. Arthas' resurrected her, yes but she didn't even get a ranger reskin, hero states, was an optional quest, and would probably die before the end of the mission anyway.

I imagine Maiev will make a reappearance during the Illidan fight, or at least be hanging around and stopping you killing him entirely. I've heard that in one of the books she dies, but I think Hakkar the Houndflayer proves that the books don't really mean anything. Her death is not mentioned in WoW as far as I know, and you'd think the main character for half of chapter 1 in TFT would get something, even if it's a grave or gossip text.

How many people would rather kill nameless new characters every week, and let a possible War4 sequel decide the fate of the lore characters? On one-hand it sucks that having 40,000 different sets of people kill them weekly means their stories end in obscurity, but on the other it also sucks if every instance ended with a nobody.

I guess they could compromise, but I thought the Kel'Thuzard turn in was a terrible way to handle it and they should have left it alone with his death speech (which was all it needed). I'd rather he drop nothing then have a quest that has your character thinking "lolz, I'd rather take the moneys and watch him come back and kill tens of thousands of people again." It's supposed to be read tongue-in-cheek, but it didn't sit well with me.

Edit: Disagree that having 99%-100% of the games instances in CoT is a good idea.

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