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Originally Posted by blindworld
The point was we were led to believe he was dead, when in fact he wasn't. For all we know, blizzard assumed the same, then decided his death wasn't large enough to be warrented permanent.
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They did the same for Sylvanus (sp) in War3, they obviously were thinking of a playable undead faction for WoW and had to backtrack and add in a forsaken storyline for future use. Her coming back was convenient, but I think it's fair to assume when they finished RoC (or at least the storyline), they never imagined her being a recurring character. Arthas' resurrected her, yes but she didn't even get a ranger reskin, hero states, was an optional quest, and would probably die before the end of the mission anyway.
I imagine Maiev will make a reappearance during the Illidan fight, or at least be hanging around and stopping you killing him entirely. I've heard that in one of the books she dies, but I think Hakkar the Houndflayer proves that the books don't really mean anything. Her death is not mentioned in WoW as far as I know, and you'd think the main character for half of chapter 1 in TFT would get something, even if it's a grave or gossip text.
How many people would rather kill nameless new characters every week, and let a possible War4 sequel decide the fate of the lore characters? On one-hand it sucks that having 40,000 different sets of people kill them weekly means their stories end in obscurity, but on the other it also sucks if every instance ended with a nobody.
I guess they could compromise, but I thought the Kel'Thuzard turn in was a terrible way to handle it and they should have left it alone with his death speech (which was all it needed). I'd rather he drop nothing then have a quest that has your character thinking "lolz, I'd rather take the moneys and watch him come back and kill tens of thousands of people again." It's supposed to be read tongue-in-cheek, but it didn't sit well with me.
Edit: Disagree that having 99%-100% of the games instances in CoT is a good idea.