Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 09/15/06, 1:55 PM   #26
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
Originally Posted by Arawethion
Originally Posted by snape
Race? It is to laugh. Just look at your character screen, and put your Int in. No modifications have to be made based on race.
Well, excapt that it takes in your total Int bonus from gear, rather than your actual Int from the character screen. Kind of annoying, but it was the easiest way to handle Kings.
Of course it takes your Int bonus from gear. Your raw int (with gear) +5%, is shown on your character screen. o.O

I don't get your statement.

I have, like, 180 spirit or something, and that is shown on the character screen, and includes the 5%.
 
User is offline.
Reply With Quote
Old 09/15/06, 2:50 PM   #27
Maklar
Von Kaiser
 
Murloc Mage
 
Uldum
Originally Posted by Arawethion
Mana Gems don't take any time
Sure, in a lag free world they do not. However, if you are going to calculate lag into spellcasting you should look into using it for pots/gems as well. Much like Presence of Mind/Arcane Power/Combustion/ToEP/etc do not take any casting time, they are still affected by your ping/reaction time. Does it make a huge effect? No, but to be realistic it is something that should be considered. You would want to make sure you add the lag time onto Evocation as well of course.
 
User is offline.
Reply With Quote
Old 09/15/06, 3:43 PM   #28
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
Originally Posted by Maklar
Originally Posted by Arawethion
Mana Gems don't take any time
Sure, in a lag free world they do not. However, if you are going to calculate lag into spellcasting you should look into using it for pots/gems as well. Much like Presence of Mind/Arcane Power/Combustion/ToEP/etc do not take any casting time, they are still affected by your ping/reaction time. Does it make a huge effect? No, but to be realistic it is something that should be considered. You would want to make sure you add the lag time onto Evocation as well of course.
mmkay, so if you Evocate once and Mana Gem twice in a 6 minute fight, for me that 0.1 seconds (normal ping) x 3 = 0.3 seconds, so just add that onto the end and divide. Your result will be so close to the one listed that it's practically negligible.
 
User is offline.
Reply With Quote
Old 09/15/06, 4:27 PM   #29
Maklar
Von Kaiser
 
Murloc Mage
 
Uldum
Yes, I mentioned that fact but a simulation should be as close to reality as possible. Also, not everyone has 100 ms ping times. Due to connection/hardware issues it is not unreasonable for someone to have 1000 ms ping times.

Based off his spreadsheet it calculates you using Evocation once, Mana Gems twice, and Potions twice.

Based off the given data average DPS = 642 for a 300 second fight so that figures out to 192,600 damage.

Sure if your ping is 100 ms that is a minor change 192,600 / 300.5 = 641 or so. A drop of 1 DPS which is minor. But if your ping is 1000 ms you change to 192,600 / 305 = 631.5 or so. A 10.5 drop in DPS is not negligible in my opinion.

*Edit: Fixed case inconsistency in DPS/dps
 
User is offline.
Reply With Quote
Old 09/15/06, 5:06 PM   #30
snape
Great Tiger
 
snape's Avatar
 
Human Mage
 
Destromath
Originally Posted by Maklar
Yes, I mentioned that fact but a simulation should be as close to reality as possible. Also, not everyone has 100 ms ping times. Due to connection/hardware issues it is not unreasonable for someone to have 1000 ms ping times.

Based off his spreadsheet it calculates you using Evocation once, Mana Gems twice, and Potions twice.

Based off the given data average DPS = 642 for a 300 second fight so that figures out to 192,600 damage.

Sure if your ping is 100 ms that is a minor change 192,600 / 300.5 = 641 or so. A drop of 1 DPS which is minor. But if your ping is 1000 ms you change to 192,600 / 305 = 631.5 or so. A 10.5 drop in DPS is not negligible in my opinion.

*Edit: Fixed case inconsistency in DPS/dps
If you have 1k ping on even a semi-regular basis, something is wrong.

Not even our Australian guild members get over 500 ms on their worst days.
 
User is offline.
Reply With Quote
Old 09/15/06, 5:30 PM   #31
Maklar
Von Kaiser
 
Murloc Mage
 
Uldum
Sattelite connection gives around 900 - 1000 ms ping. Server issues can also cause ping to reach that in prime playing times for other broadband type users.
 
User is offline.
Reply With Quote
Old 09/15/06, 5:37 PM   #32
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
my additional casting time delay with an 89ms ping is .34s average.
Tested over 600+ spells.

I cringe every time my ruby timer coincides with my pi/trinket timer since it usually means I miss getting off the extra pom frostbolt if I attempt to use the ruby inside the 15s window.

I'd say it's slightly more then neglidgable.
 
User is offline.
Reply With Quote
Old 09/15/06, 7:20 PM   #33
 Arawethion
Sentient Hyper-Optimized Data Access Network
 
Arawethion's Avatar
 
Tauren Druid
 
Mal'Ganis
Ok, I'm home now. Time for my own sanity check of the math:

Marginally, 1 Spi = 1/8 MPS. Since I'm always inside the 5SR, with my 2/3 Med, 1 Spi = 1/8*0.4 = 0.05 MPS. However, since I'm a Human with Kings, it's really 0.05 * 1.15 = 0.0575.
1 MP5 = 0.2 MPS.

So, 11 MP5 will equal 20 Spi on a fight of length T seconds, where 0.2*T*11 = (16 + 0.0575*T)*20 => T = 305 seconds.

Okay, close, but not quite. The difference is that I tried to account for the full Spi tick that sometimes sneaks in when you Clearcast a Fireball. Given that with some casting lag, each Clearcast can lead to over 1.5s out of the 5SR, it's noticable.

Anyway, being more exact:

On a 420 second fight with 1 Evocation, 10MP5 is as valuable to me as between 19 and 20 Spi.
On a 300 second fight with 1 Evocation, 10MP5 is as valuable to me as between 16 and 17 Spi.

Yup, nothing to re-enchant your bracers over, but unless someone points out a gaping hole, that's the equivalence.

Answers to Moonkin questions:
0) Read the TTT/use the spreadsheet: http://elitistjerks.com/f47/t66856-moonkin_pve_dps/
1) Maintain high DoT uptime. Use WiseEclipse.
2) Nothing beats 2T8.
3) Yes, sometimes you cast many Wraths and no Eclipse procs. Deal with it.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Vontre's Mage DPS Spreadsheet Vontre Class Mechanics 550 05/25/08 9:33 PM
Mage DPS Spreadsheet by Yes Yes Class Mechanics 11 07/12/07 11:35 AM
Mage spreadsheet updated for 2.0 Arawethion Public Discussion 14 12/20/06 10:59 AM
Mage Spreadsheet, updated Arawethion Public Discussion 52 09/06/06 10:49 PM
Frost Mage Spreadsheet Arawethion Public Discussion 37 08/06/06 8:43 PM