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Old 09/17/06, 5:05 PM   #151
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Originally Posted by Torael_7
Originally Posted by zepi
Originally Posted by sulliwan
I suppose it works for alliance but for horde a hunter+rogue in defense are pretty much useless against a good paladin+druid attack team.
How on earth I missed that one. Rogues role as a good flag defender is in jeopardy, as both teams will have Paladins with Blessing of Protection...
You mean Blessing of Freedom? Protection would make them drop the flag. However, freedom doesn't make you immune to stuns, it makes you immune to snares.
I think he was referring to blessing of sacrifice making the paladin immune to sap and BoP being, as far as I know, the only ability that can dispell sap/gouge in the game.

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Old 09/17/06, 6:40 PM   #152
Creslin
Glass Joe
 
Murloc Rogue
 
Gorefiend
rogue is much harder to play than the other dps / cc classes and at the end of the day a rogue played to his max isnt really better than a mage, but on a mage you can relax and not play to full and still be decent, not so with rogue.

I dont see how the spot for rogue is justified when basically you have the class being as good as mages except without range... and harder to play because in pvp with the aoes and snares and fears flying around its far harder to play a rogue well than it is to play a caster sitting way in the back not being feared and not having to worry so much about snares.

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Old 09/17/06, 7:21 PM   #153
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
As a follow up, b/c I said I would, I watched some guy die this morning in a MC accident, so forgive me if I don't feel like debating why rogues are/aren't good in PvP. :(

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Old 09/17/06, 7:28 PM   #154
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
My condolences probiscus. :(

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Old 09/17/06, 11:57 PM   #155
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
I was doing AB this weekend (finally hit exalted), and I came against an alliance PUG with 4-5 rogues. In group engagements, they would wait until someone was below 50% before even coming out of stealth. In one encounter, it was 4 of us were vs 3 of them, and they survived long enough to get me (the healer) down to 60% or so. Then a rogue jumps and gets me down to execute range and I'm dead, leaving my team without a healer.


After that, I had to be alot more conservative with my PvP trinket/fear/shield cooldowns, just on the chance a rogue would be near. I don't doubt there are alot of problems with Rogue PvP, but I do think alot of people play them poorly, focusing soley on dps output. Which is what you need to do in raids and in the early days, but not now.

Anyway, I do think the increase in hitpoints will hurt solo rogue PvP a lot, since the class is designed around bursting your target down, but in a group, I think it'll be okay.


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Old 09/18/06, 3:46 AM   #156
Incoherence
Don Flamenco
 
Undead Priest
 
Mal'Ganis
Originally Posted by saramin
BoP being, as far as I know, the only ability that can dispell sap/gouge in the game.
Berserker Rage can break Sap, at the very least. Something I remember from when I used to actually PvP on my warrior.

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Old 09/18/06, 6:13 AM   #157
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Originally Posted by Incoherence
Originally Posted by saramin
BoP being, as far as I know, the only ability that can dispell sap/gouge in the game.
Berserker Rage can break Sap, at the very least. Something I remember from when I used to actually PvP on my warrior.
Berserker Rage breaks both Sap and Gouge.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/18/06, 6:23 AM   #158
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Yeah. As you can tell I've never played a warrior and generally just cast nature's grasp upon meeting one, hoping he'll spin really fast around an axis and go 'poof' to the sound of breaking porcelain.

In other news, there appears to be a fresh TBC client. Tomorrow should be entertaining as all the usual culprits kick into high gear.

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Old 09/18/06, 6:24 AM   #159
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
Yeah. Mutilate apparently got some interesting changes, that I haven't had a chance to think about yet, and Surprise Attacks is no longer horrible.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 09/18/06, 6:31 AM   #160
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
For something to brighten the day, take a peek at the Avenger's Shield graphic.

I won't be satisfied until there's a Captain America voiceover for the sound effect. Done by Patrick Stewart. In a girl voice.

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Old 09/18/06, 6:59 AM   #161
Emth
Piston Honda
 
Undead Mage
 
The Venture Co (EU)
Originally Posted by probiscus
Well, I never did get Bracers of the Eclipse after 50+ runs. GGRNG, right? ;)

I do think it's worth keeping in mind how long it will take one to get from 60-65 (while we dont know actual numbers, will it suffice to say "it will be longer than 30-35"?). The naxx gear will make leveling/instancing *that* much easier to obtain the upgrades to said gear, which is what MMO's are all about - the time sink, right?

Sure, its easy for me to say b/c I don't have the gear, but this whole line of questioning re: "My gear won't last till 70, wtf?" sounds a lot like "I want my cake and eat it too". My caster chars get hit for 2K white crits from DEOI warriors. Enhancement shaman can 1 shot me if they get a lucky windfury triple crit. Maybe this is getting into the stam debate, but if that gear lasts you till 63/4/5 that's a pretty good investment IMO, for no other reason than you don't have to re-invest in enchants every few levels.
But then again when you go and win a roll to get the best level 50 weapon in Sunken Temple you get back what you invested, something that won't last very long. Most guilds will raid 6-8 months at least before they get to C'thun, that's a lot of investment going in to DEoI. You can't really compare 60 to lower levels, it needs to be handled much more delicately. And MMOs are all about progression not time sinks, it's just that progression is often found in time sink form.

http://ctprofiles.net/404078

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Old 09/18/06, 7:14 AM   #162
Khalam
Glass Joe
 
Murloc Rogue
 
Shadowsong
Originally Posted by Kalman
Yeah. Mutilate apparently got some interesting changes, that I haven't had a chance to think about yet, and Surprise Attacks is no longer horrible.
What exactly have they changed? I can't seem to find any info nor get into the official forums.

http://ctprofiles.net/625917

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Old 09/18/06, 7:37 AM   #163
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Will be officially datamined shortly, I'd imagine. All that pent-up geek energy finds its way to mpq files like... something fast. I have the best analogies.

I will say there's one fun little change to deep elemental that will have Gurg in here raving about "retarded BoK mechanics" in three hours or so come morning.

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Old 09/18/06, 6:46 PM   #164
Kalman
Super Macho Man
 
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Orc Shaman
 
No WoW Account
Originally Posted by saramin
Will be officially datamined shortly, I'd imagine. All that pent-up geek energy finds its way to mpq files like... something fast. I have the best analogies.

I will say there's one fun little change to deep elemental that will have Gurg in here raving about "retarded BoK mechanics" in three hours or so come morning.
I didn't say it was datamined info. It isn't.

Basically, it's two seperate attacks (MH and OH, OH at 100%). Positional, requires daggers, rewards 2 CP for 60 energy. Affected by Opportunity and Lethality. If target is poisoned, delivers an extra 348 (that's including Opportunity) damage. They're treated as seperate attacks, so either/both can crit seperately. No crit bonus, though.

BS's new rank is 150% + 255, also.

Damage-wise, assuming target is poisoned, Mut vs. BS now becomes (assuming equal damage range weapons MH/OH, which isn't actually a safe assumption):

(240% + 348 + 348 + 2.4*AP/14*1.7)*(1 + 1.3c) vs (150% + AP/14*1.7*1.5 + 255)*1.2*(1+1.3(c+.3))

Assuming a Kingsfall/Death's Sting combo at 1800 AP and 30% crit, we get:

(1.2*(131.5) + 1.2*(119.5) + 580 + 1800/14*1.7*2.4)*(1+1.3*.3) = 1954.02 average damage per Mutilate on poisoned target
(1.2*(131.5) + 1.2*(119.5) + 1800/14*1.7*2.4)*(1+1.3*.3) = 1147.82 average damage per Mutilate on unpoisoned target

Backstab yields:

1.2*(131.5*1.5 + 1800/14*1.7*1.5 + 255)*(1+1.3*.6) = 1666.30 average damage per Backstab

*Bit* of an upgrade, that Mutilate. Probably even worth it for PvE DPS as daggers.

(Oh, and Surprise Attacks now is supposedly no dodging BS/Gouge/SS, but also 5% bonus damage to those abilities.)

edit: Oh, and lower AP numbers, to reflect non-raid buffed situations (assume 1000 AP).

Assuming a Kingsfall/Death's Sting combo at 1000 AP and 30% crit, we get:

(1.2*(131.5) + 1.2*(119.5) + 696 + 1000/14*1.7*2.4)*(1+1.3*.3) = 1791.19 average damage per Mutilate on poisoned target
(1.2*(131.5) + 1.2*(119.5) + 1000/14*1.7*2.4)*(1+1.3*.3) = 823.75 average damage per Mutilate on unpoisoned target

Backstab yields:

1.2*(131.5*1.5 + 1000/14*1.7*1.5 + 255)*(1+1.3*.6) = 1355.06 average damage per Backstab

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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