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Originally Posted by saramin
Will be officially datamined shortly, I'd imagine. All that pent-up geek energy finds its way to mpq files like... something fast. I have the best analogies.
I will say there's one fun little change to deep elemental that will have Gurg in here raving about "retarded BoK mechanics" in three hours or so come morning.
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I didn't say it was datamined info. It isn't.
Basically, it's two seperate attacks (MH and OH, OH at 100%). Positional, requires daggers, rewards 2 CP for 60 energy. Affected by Opportunity and Lethality. If target is poisoned, delivers an extra 348 (that's including Opportunity) damage. They're treated as seperate attacks, so either/both can crit seperately. No crit bonus, though.
BS's new rank is 150% + 255, also.
Damage-wise, assuming target is poisoned, Mut vs. BS now becomes (assuming equal damage range weapons MH/OH, which isn't actually a safe assumption):
(240% + 348 + 348 + 2.4*AP/14*1.7)*(1 + 1.3c) vs (150% + AP/14*1.7*1.5 + 255)*1.2*(1+1.3(c+.3))
Assuming a Kingsfall/Death's Sting combo at 1800 AP and 30% crit, we get:
(1.2*(131.5) + 1.2*(119.5) + 580 + 1800/14*1.7*2.4)*(1+1.3*.3) = 1954.02 average damage per Mutilate on poisoned target
(1.2*(131.5) + 1.2*(119.5) + 1800/14*1.7*2.4)*(1+1.3*.3) = 1147.82 average damage per Mutilate on unpoisoned target
Backstab yields:
1.2*(131.5*1.5 + 1800/14*1.7*1.5 + 255)*(1+1.3*.6) = 1666.30 average damage per Backstab
*Bit* of an upgrade, that Mutilate. Probably even worth it for PvE DPS as daggers.
(Oh, and Surprise Attacks now is supposedly no dodging BS/Gouge/SS, but also 5% bonus damage to those abilities.)
edit: Oh, and lower AP numbers, to reflect non-raid buffed situations (assume 1000 AP).
Assuming a Kingsfall/Death's Sting combo at 1000 AP and 30% crit, we get:
(1.2*(131.5) + 1.2*(119.5) + 696 + 1000/14*1.7*2.4)*(1+1.3*.3) = 1791.19 average damage per Mutilate on poisoned target
(1.2*(131.5) + 1.2*(119.5) + 1000/14*1.7*2.4)*(1+1.3*.3) = 823.75 average damage per Mutilate on unpoisoned target
Backstab yields:
1.2*(131.5*1.5 + 1000/14*1.7*1.5 + 255)*(1+1.3*.6) = 1355.06 average damage per Backstab