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Originally Posted by theemus
The big "nerfs" to MC were the change of how the 5 second rule worked and the release of Dire Maul and the loot within.
Before the change the channeling of a spell would put you within the 5 second rule and no normal mana regeneration would happen. Most guilds at the time (mine included) used some sort of mana conserve mod and a lot of the healers would just mindlessly chain cast flash heal until their mana pool was empty.
Dire Maul has a lot of gear that is far better then MC gear. Padres trousers for example are pretty insane healing pants for a blue item as are mind surge robes the mp5 ring whose name escapes me.
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That was a big deal, but also don't forget the change to caster resist rates across the board. If people think 17% base against 63s is high today, they should've seen the resist rates when people were first doing MC.