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Old 09/15/06, 7:40 AM   #1
CrazyCarl
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Undead Priest
 
Mannoroth
How have boss nerfs affected your level of enjoyment in encounters? I'm sure there are some (Faerlina, C'thun) that had to be done (?) to make them doable. The only two I can think of that I've personally done pre and post nerf are Chrommagus and Twin Emperors. BWL is just boring, but three fights (Razorgore, Nefarian, and Time Lapse Chrommag which we always seem to get) were the fun ones, at least for me. Nerfing Chrommagus just made it like all of the other fights, predictable and repetative.

Yeah, I know they're all that way, but at least it had some random elements. Emps kept us healers on our toes. We had little to no wiggle room in healing those MT's because you could hit an uppercut+unbalancing strike (I think that's what they're called) and BOOM, headshot. Now you've easily got time to heal him/her back to full w/o worrying about them dying. Takes most of the excitement away :( Huhu on the other hand must've been much harder for Horde after the totem nerf.

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Old 09/15/06, 8:30 AM   #2
TheRealJon
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Dunemaul
Didn't "nerfing" Chromaggus make it doable without using that weird LOS exploit?

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Old 09/15/06, 9:18 AM   #3
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
How often have bosses really been flat-out "nerfed" after having been killed at least once?

Usually it's an honest design correction, at worst. Even that, though, not very often.

C'Thun has only been made harder since he was killed (removing inter-phase rezzing raised the bar for Phase 1 from about 30 people alive to about 40 people alive, a large change).
Faerlina had an ability fixed than was working differently from what was obviously intended (assuming it was intended that Rain of Fire would hit people who were in the Rain of Fire).
What changed about Emps after the first week of AQ (aside from the fact that Warlock could occasionally get instagibbed by UBS for no earthly reason while waiting for a port)?


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Old 09/15/06, 9:35 AM   #4
Niallest
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Alexstrasza
I believe the blizzard damage on the emps was nerfed in about half?

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Old 09/15/06, 9:37 AM   #5
 Hamlet
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Mal'Ganis
Originally Posted by Niallest
I believe the blizzard damage on the emps was nerfed in about half?
More accurately, I think Vek'lor's Blizzard was changed in a manner similar to Faerlina's RoF--you only take damage if actually inside the radius of the spell.


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Old 09/15/06, 9:38 AM   #6
♦ Praetorian
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Mal'Ganis
No it wasn't, they just fixed a dumb bug that made it keep ticking on you for 4-5 seconds after you were far away from it. You practically took the same damage just standing in it as you did trying to run, which was silly.

(Edit: beaten)

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Old 09/15/06, 9:40 AM   #7
darthgrimm
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Ragnaros (EU)
Sometimes people swear that ragnaros was nerfed since they started it...( even tho no real change happned )

Is mor the cumulation of class reviews / your raid learning / better gear / skill etc that makes bosses seem trivial.

Let's take Lucifron. This boss hasent been nerfed tho there are some people who could swear that he was. Why ... simply because of class reviews or better gear from AV / AB / WSG that people come to MC with wehn they start it .

Nerfing should not be so overused when a boss becomes trivial for your guild.

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Old 09/15/06, 9:45 AM   #8
♦ Praetorian
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Mal'Ganis
Yes, people love to claim that they nerfed MC, when they did no such thing.

Lucifron: Buffed -- you used to be able to LoS his curse and doom.
Magmadar: Unchanged
Gehennas: Buffed -- you used to be able to LoS his curse
Garr: Unchanged (bug fix that made him reset properly after a wipe)
Geddon: Unchanged
Shazzrah: Buffed, completely changed because he was easier than trash
Sulfuron: Unchanged
Golemagg: Nerfed in that they made him no longer Earthquake until 10%. You used to not be able to melee him, which made for a very, very long fight at the gear levels of those times.
Majordomo: Unchanged (bug fix that made him reset properly after a wipe)
Ragnaros: "Nerfed," and then buffed, if anything. They nerfed his insane magma splashes but then fixed him so that you could no longer outrange WoR and made the splashes always work from the moment you engaged him onwards. Rag v1.5 was just about zerging him down with melee DPS who took zero damage for the first 3 minutes of the fight, and required no FR gear except for the tank. Rag v2.0 requires actual positioning, dodging WoR, and FR gear.

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Old 09/15/06, 9:55 AM   #9
theemus
Glass Joe
 
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Smolderthorn
The big "nerfs" to MC were the change of how the 5 second rule worked and the release of Dire Maul and the loot within.

Before the change the channeling of a spell would put you within the 5 second rule and no normal mana regeneration would happen. Most guilds at the time (mine included) used some sort of mana conserve mod and a lot of the healers would just mindlessly chain cast flash heal until their mana pool was empty.

Dire Maul has a lot of gear that is far better then MC gear. Padres trousers for example are pretty insane healing pants for a blue item as are mind surge robes the mp5 ring whose name escapes me.

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Old 09/15/06, 9:57 AM   #10
darthgrimm
Von Kaiser
 
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<MoX>
Ragnaros (EU)
I am amaized how people claim that class reviews had no impact on instances.

Every class review was a great PVE buff to all raids and a indirect "nerf" to the instance.


And people claming MC is boring. The first time i set foot in MC 1 year ago wearing blues and Barman Shnaker.. Man whole raid ran away from the first dog because we were afraied of it .

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Old 09/15/06, 9:58 AM   #11
♦ Praetorian
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Mal'Ganis
Originally Posted by theemus
The big "nerfs" to MC were the change of how the 5 second rule worked and the release of Dire Maul and the loot within.

Before the change the channeling of a spell would put you within the 5 second rule and no normal mana regeneration would happen. Most guilds at the time (mine included) used some sort of mana conserve mod and a lot of the healers would just mindlessly chain cast flash heal until their mana pool was empty.

Dire Maul has a lot of gear that is far better then MC gear. Padres trousers for example are pretty insane healing pants for a blue item as are mind surge robes the mp5 ring whose name escapes me.
That was a big deal, but also don't forget the change to caster resist rates across the board. If people think 17% base against 63s is high today, they should've seen the resist rates when people were first doing MC.

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Old 09/15/06, 10:01 AM   #12
Stalkman
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Undead Mage
 
Mal'Ganis
They took the handcuffs off when they made it 17%.

Noooooooooooo springs... he hehe

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Old 09/15/06, 10:02 AM   #13
Copernicus
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Tichondrius
Technically, Magmadar got buffed (as did all the other AE from boss effects) when they fixed Ragnaros to be able to AE the melee. His fear used to go 35 yards from his center, so it was possible to max-range Frostbolt without Arctic Reach on him without ever getting feared.


For MC nerfs, some of it was the trash. The second pull was usually a double annhilator/fireguy group. I think that they're far enough apart now that there's no need to do tricky feign death pulls. There was also linking Lava Surgers respawning to Garr.

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Old 09/15/06, 10:06 AM   #14
blindworld
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Blindworld
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Taunt Bugged BWL drakes gave us such a hard time... I think we managed to kill ebonroc once after about two weeks of trying (when we finally gave in and pulled him to the green room and had everyone stand behind that book thing...), and then the next reset they fixed him. The clear after the fix was so easy in comparison, and we just did it right at the bottom of the ramp with no issues at all.

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Old 09/15/06, 10:09 AM   #15
theemus
Glass Joe
 
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Smolderthorn
Originally Posted by blindworld
Taunt Bugged BWL drakes gave us such a hard time... I think we managed to kill ebonroc once after about two weeks of trying (when we finally gave in and pulled him to the green room and had everyone stand behind that book thing...), and then the next reset they fixed him. The clear after the fix was so easy in comparison, and we just did it right at the bottom of the ramp with no issues at all.
Did that book actually work? I thought we just made that up. The reason we fought him in that room was to have an OOC rezer hiding behind the wall and rezing healers that were getting high on the aggro list.

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