I was very curious to see how other guilds hunters performed on Thaddius, strangely our hunters are about 1/8 of the damage a Rogue/Mage does. Are our hunters doing something wrong? Perhaps a tanking positioning error? This is proving to be a problem because we've wiped at 1% twice already. We should finish him off today, but I just don't see why we would bring hunters to this fight unless we had no other choice.
A little info, we tank him to the left, and form a diamond around him, most of the time the north position on this diamond makes hunters unable to shoot (due to min. range, being against the wall).
Well, if they can't shoot, or alternately can shoot but lose the 290% damage buff by being too far away from the pack, their damage is kinda going to suck, don't you think?
It's partially your positioning, partially the fight. You'll notice the order your rogues show up in will change a bit too, as dagger rogues get screwed by positioning while sword rogues just keep at it.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
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Although Thaddius is annoying for hunter damage - partly due to the minimum range and running, partly due to pets really not helping all that much in terms of damage...
most of the time the north position on this diamond makes hunters unable to shoot
I think that doesn't help much either.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Although Thaddius is annoying for hunter damage - partly due to the minimum range and running, partly due to pets really not helping all that much in terms of damage...
most of the time the north position on this diamond makes hunters unable to shoot
I think that doesn't help much either.
Yeah... but I tear shit up with windfury and wingclip spam!
Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
Yes, your hunters are doing something wrong. If the difference is that drastic they must somehow not be getting the buff at all, for most of the fight, or they're meleeing the whole time or something.
Typical Thaddius DMs for us have mages and fury warriors in the 275k-325k range, and hunters at around 225k.
Just looking through some screenshots... I'm not sure, but I think I got one with a Thaddius damage meter - 265k damage dealt for me. Top rogue and warrior 407k, top mage 354k (ignite I guess).
Always reset at start of phase 2.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Although Thaddius is annoying for hunter damage - partly due to the minimum range and running, partly due to pets really not helping all that much in terms of damage...
most of the time the north position on this diamond makes hunters unable to shoot
I think that doesn't help much either.
Yeah... but I tear shit up with windfury and wingclip spam!
This is only 1/4 of the position, and its only sometimes, not always. I understand how this would effect hunter damage, but not to the degree that it currently is, 1/8 damage is a HUGE difference. If I recall, the average for hunters were about 120k (low end) with around 165k being the high end.
Originally Posted by Praetorian
Yes, your hunters are doing something wrong. If the difference is that drastic they must somehow not be getting the buff at all, for most of the fight, or they're meleeing the whole time or something.
Typical Thaddius DMs for us have mages and fury warriors in the 275k-325k range, and hunters at around 225k.
I'm assuming most hunters position with the raid, then take a few steps back and fire away after they've received the buff, correct?
Originally Posted by Lactose
Just looking through some screenshots... I'm not sure, but I think I got one with a Thaddius damage meter - 265k damage dealt for me. Top rogue and warrior 407k, top mage 354k (ignite I guess).
Always reset at start of phase 2.
That was more just saying what I do :P I always reset at phase 2 (just to have some sort of reference).
Whenever Polarity Shift is casting, I run to ~3-4 yards. After checking debuff, I run to minimum range for ranged (8 yards) and just start blasting away when the bonus is stacked up. Rinse and repeat.
I noticed you're a Horde guild. This tip (thanks Praetorian) might help, especially for any Tauren hunters you might have: Savory Deviate Delight
Without using it, I get about ~10-12 stacked, with it I get 17-19 stacked, due to my hitbox being smaller. This fish is my single best consumable for this fight (not that we have many to choose from though).
That adds up fast.
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
Because you have to stand further away from Thaddius if you're a full-sized Tauren, thus preventing you from being in range of everyone else.
I don't have any problems with doing damage on Thaddius, but that's mainly because we use the ghetto two-spot rotation as opposed to the fancy four spots that most other people use. Pets are awesome at eating chain lightnings that would gib other people, by the way.
Hunters are just bad for this fight. Really, they're just bad in general if you're trying max out your dps. I would suggest taking the minimum number of hunters possible to this fight. in a two spot rotation like my guild uses, I spend twice the time other classes do during polarity shift transitions due to my minimum range limit (yes i get the full buff) and my pet does almost nothing for my dps. Add to this that hunters don't really come close to rogues and mages to begin with, and you can sort of see where the problem starts. IMO, just tag out one or two of your hunters for mages and you'll be able to hammer out that 1%.
If the diamond positioning is not working for you try a 'square'. That way they can back up in all of the 4 camps and the podium behind thaddius is never in the way.
Anyone who uses the left-right strategy tends to leave Hunters behind, they do better on the back-forth strategy, but in all honesty this fight is just simply not a Hunter fight. It hurts I know, but that is just the nature of the beast
Have your hunters box a mage, or any other dps class if you can't meet the budget with them around.
hm we use the tank spot on the left as well. with 4 camps, using 2 of them each time. depending how thaddius moves when the MT has to move according to his debuff, it can be impossible to get into range. at least for us, hunters are fairly poor dps. but thats a general hunter problem. it seems in NN you want to bring only mages, rogues + fury warriors to fights. especially loatheb gets a LOT easier the more of those classes and the less warlcoks + hunters you have imo.
This is what happens on Thaddius when a dagger rogue has the opposite polarity from the MT for all but 1-2 shifts:
Meters were reset at the start of p2.
507395/5min total fight time = 1691dps :dong: as combat daggers with Harbinger/Pugio/3pc DD/1pc BS/KoTS
1% wipe on enrage :(
Our next attempt (and first kill) in 4:45 had our token fury warrior and the (flasked) ignite-stealing mage on top at ~500k, me and another rogue at ~450k, and the other 2 rogues at ~400k, which seems alot more top-heavy than most of the other kills in this thread.