hm we use the tank spot on the left as well. with 4 camps, using 2 of them each time. depending how thaddius moves when the MT has to move according to his debuff, it can be impossible to get into range. at least for us, hunters are fairly poor dps. but thats a general hunter problem. it seems in NN you want to bring only mages, rogues + fury warriors to fights. especially loatheb gets a LOT easier the more of those classes and the less warlcoks + hunters you have imo.
This is what happens on Thaddius when a dagger rogue has the opposite polarity from the MT for all but 1-2 shifts:
Meters were reset at the start of p2.
507395/5min total fight time = 1691dps :dong: as combat daggers with Harbinger/Pugio/3pc DD/1pc BS/KoTS
1% wipe on enrage :(
Our next attempt (and first kill) in 4:45 had our token fury warrior and the (flasked) ignite-stealing mage on top at ~500k, me and another rogue at ~450k, and the other 2 rogues at ~400k, which seems alot more top-heavy than most of the other kills in this thread.