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09/18/06, 6:57 AM
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#1
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Glass Joe
Human Death Knight
Kazzak (EU)
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Our guild has recently stepped into Gothik's room and after devising a plan we got the encounter down pretty well.
I am however curious how other guilds manage the control of the Trainees on the Living side. We assigned three people (warlocks) to the Trainees, they seem to manage fine until the last wave. Perhaps they can't kill them fast enough, although the AoE does hamper them during those waves.
I was just curious if you all zerged down the trainees as they spawn or had an element of CC when it comes to trainees, besides the fear which we currently employ (shackles on deathnights). Mages rarely have time to attack anything but Deathnights and Riders.
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09/18/06, 11:16 AM
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#2
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Piston Honda
Blood Elf Paladin
Mug'thol
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I am interested in other's responses to this question as well.
Currently, our living side wipes b/n 3rd and 4th horseman...and its usually because those damn little guys are running around killing our priests.
We currently kill every deathknight on left side, first 2 on right side, then shackle rest.
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09/18/06, 11:23 AM
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#3
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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If dps is an issue, the priests on the side can always assist a warlock and throw up a shadow word pain. Our mages usually have time for a quick scorch to help out the warlocks though.
Mages can also sheep the mobs.
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09/18/06, 11:25 AM
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#4
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Mike Tyson
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Uh yes, you sheep trainees. Even if you can kill all 3 every time on the live side, you're telling me your dead side can handle three trainees every 20 seconds on top of all the other spawns, for the entire last two minutes of Phase 1? Ours certainly couldn't.
I give all the mages (A) and they each make a macro to assign a unique raid target to their sheep to allow them to keep track of which mob is theirs as they wander. I don't think you ever want to sheep all 3 trainees in a given wave, but rather 1-2 from a few of the later waves, both to throttle the rate at which they spawn on the other side, and to maintain control on your side.
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09/18/06, 11:27 AM
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#5
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Glass Joe
Murloc Warlock
Talnivarr (EU)
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Becomes alot easier with more priests and mages. We had 7 priests on my guild's only kill so far. Mages cc trainees, and they get feared when possible too. Mages have their own symbol to show their sheep
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09/18/06, 11:28 AM
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#6
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Von Kaiser
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We pretty much wing it, usually with 6-10 trainees alive by the time gothik comes down - we kill every DK from the left barring the last one, and the first two from the right - shackle the rest (6 in total). When Gothik enters the room we burn down a couple of trainees to smooth things out, and when he's on the undead side, we kill a deathknight and some trainees to allow for shit to happen :)
Our living side is usually terribly unlucky though - how does your guild cope with the random charges of the Deathknights? I'm sure everyone has experienced deathknights being locked in place, but still landing and intercept stun, a hit and a mark on a caster 20 yards away, effectively killing him when the next rider spawns.
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09/18/06, 11:53 AM
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#7
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Don Flamenco
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Originally Posted by Praetorian
I give all the mages (A) and they each make a macro to assign a unique raid target to their sheep to allow them to keep track of which mob is theirs as they wander.
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I actually have a question about that. We basically do the same thing but there aren't enough marks to go around to our mages since we have the 5 shackling priests using them to target their mobs.
For the right platform we have a mage frost nova as every DK spawns and priests just shackle/reshackle theirs on the spot. If all goes well, we have one tight group of 5 DKs shackled on the right platform. I've played a priest in that fight and it would be nearly impossible to know which one of the bunch is yours to shackle without having a mark on it. I usually have to tab through a few of them to get to mine.
Basically, my question is if you use all your marks on mages, how do your priests distinguish their target?
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09/18/06, 11:57 AM
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#8
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Glass Joe
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Originally Posted by Ghostz
Basically, my question is if you use all your marks on mages, how do your priests distinguish their target?
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shackled ones dont move
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09/18/06, 11:58 AM
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#9
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Piston Honda
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Originally Posted by Quant
We pretty much wing it, usually with 6-10 trainees alive by the time gothik comes down - we kill every DK from the left barring the last one, and the first two from the right - shackle the rest (6 in total). When Gothik enters the room we burn down a couple of trainees to smooth things out, and when he's on the undead side, we kill a deathknight and some trainees to allow for shit to happen :)
Our living side is usually terribly unlucky though - how does your guild cope with the random charges of the Deathknights? I'm sure everyone has experienced deathknights being locked in place, but still landing and intercept stun, a hit and a mark on a caster 20 yards away, effectively killing him when the next rider spawns.
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I have never seen a person charged get hit by the DK or marked if it was shackled during the charge only the stun.
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Originally Posted by Ghostz
Basically, my question is if you use all your marks on mages, how do your priests distinguish their target?
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I don't think you would have all 8 symbols used by mages or that would be rather mage heavy of a raid. I for one give 4 to priests for use on 5-6 DKs and the rest go to mages who can also distinguish their polys through use of turtle/pig/sheep differences.
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09/18/06, 12:01 PM
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#10
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Von Kaiser
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Originally Posted by Kalince
I have never seen a person charged get hit by the DK or marked if it was shackled during the charge only the stun.
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We had a night recently where everything went wrong, and Gothik just felt harder than ever... We saw this happen to one of our mages. The server was lagging terribly that night (also that night...), so I guess the state of Magtheridon EU might have something to do with it happening. The mob is in the nova on the platform, but the mage 20 yards away gets a hit from it, and then dies to a trainee... good times :)
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09/18/06, 12:12 PM
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#11
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Don Flamenco
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Originally Posted by Choe
shackled ones dont move
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Thanks genius. If you have 5 DKs standing in the exact same spot, its kinda hard to know which one you're assigned to.
Also, I guess splitting the marks in half would work. The priests could have 4 marked, 1 unmarked and the mages could use 4 for sheeps and have a few mages sheeping unmarked ones.
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09/18/06, 12:27 PM
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#12
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Don Flamenco
Murloc Warrior
Vek'nilash (EU)
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Then press G
not like a priest is supposed to target other mobs.
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09/18/06, 12:30 PM
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#13
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Don Flamenco
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So... you don't heal when you're assigned to shackling...?
And what does G do? I have it bound to something else.
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09/18/06, 12:32 PM
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#14
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Von Kaiser
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Originally Posted by TL-Seria
Then press G
not like a priest is supposed to target other mobs.
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Target last target simply targets by name - unless something has been changed since the days of learning razorgore, it's useless for situations with multiple mobs of the same name.
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09/18/06, 12:34 PM
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#15
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Mike Tyson
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G targets your last target.
We have a warrior on the right spawn point who helps with the trainees that are being killed there, and taunts the spawned DKs and pulls them off to the side for shackling, so that they don't get shackled on top of each other, and otherwise helps control anything that might have gotten loose. At that point, it's not difficult to distinguish between shackled mobs once they have a fixed, unique position.
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09/18/06, 12:36 PM
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#16
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Von Kaiser
Murloc Warrior
Vashj (EU)
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Edit: Gurg beat me to it.
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http://ctprofiles.net/89907
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09/18/06, 12:39 PM
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#17
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Mike Tyson
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The other reason I like to mark all the trainees is that, unlike shackle which tends to get spam-refreshed, sheep breaks sometimes as mages are DPSing other things, and it's extremely helpful for the mage to quickly pick up which humanoid is his and, at the same time, for warlocks to know that they really shouldn't put corruption on the trainee running around with a diamond on his head.
Plus it lets me know at whom to yell when a trainee is beating on me. :)
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09/18/06, 1:28 PM
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#18
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Don Flamenco
Murloc Warrior
Vek'nilash (EU)
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Originally Posted by Quantuvis
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Originally Posted by TL-Seria
Then press G
not like a priest is supposed to target other mobs.
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Target last target simply targets by name - unless something has been changed since the days of learning razorgore, it's useless for situations with multiple mobs of the same name.
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I have just tested this with 4 different skeletal horrors in duskwood. it always targeted the correct one when pressing G after targeting a friendly player.
As for us, we have a warlock do the north spawn, a rogue the center one and a full dps warrior doing south. The full DPS warrior also tanks the spawn wave 20 DK, so he should have a healthy amount of Hitpoints in off equip.
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09/18/06, 4:59 PM
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#19
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Glass Joe
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We also get (A) and put a raid symbol on our sheeps. I got the Diamond!!
anyways, we sheep the last few trainees on one side. say we have six mages, that means on the last 6 waves of trainees only two are killed, and one is sheeped. definitely helps the dead side out a bit.
I have NEVER had any luck with the 'target last target' keybind, and have always used some other means to make sure I know I'm sheeping/pigging the right mob. using raid symbols is gold on this fight.
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09/18/06, 5:38 PM
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#20
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King Hippo
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weird, we use icons for shackles only. The only time you should ever not kill trainees is when they will come with a rider, so when a rider is about to die on living, it's best to fear CC those (we use 2-3 locks on 2 trainees, and have 1-2 warriors on the right spawn)
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The BB, where being accepted matters
Originally Posted by Kazanir
This thread is hurting my self-esteem because I've never been hit on (to my knowledge) by a gay man. :/
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09/18/06, 5:54 PM
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#21
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Von Kaiser
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Mages can keep track of up to 6 targets on their own. sheep, sheep/detect, pig, pig/detect, turtle, turtle/detect.
This won't help if you're not refreshing sheep and letting it break, but if you set up some type of cycle it's pretty easy to keep a sheep refreshed. ex: fireball/scorch DK, fireball/scorch/fireblast rider, refresh sheep, fireball/scorch DK....etc.
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11/06/06, 4:00 PM
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#22
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<Druid Trainer> Emeritus
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Do Deathknights stick properly after a Taunt? We've been learning live side with one Warrior and a stack of cloth wearers.
The farthest we've been getting is somewhere around the 2:40 Deathknights before things unravel. The biggest problem with the Deathknight so far isn't that they kill people, it's that they get Shackled right on top of the spawn point and cause confusion when the next one spawns. We'll probably try out the Taunt thing tonight.
Do you Frost Nova before Taunting? How do you keep them from charging away from the Warrior while he's moving? We've always feared the Intercept too much to do anything besides FN-Shackle without ever letting them move and inch.
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11/06/06, 4:04 PM
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#23
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Super Macho Man
<>
Orc Shaman
No WoW Account
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We use nova rotations on the live-side DKs to keep them from charging, with a paladin or warrior nearby to eat intercepts if they move. Raidicons are for mages.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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11/06/06, 4:18 PM
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#24
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Piston Honda
Blood Elf Paladin
Bonechewer
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Originally Posted by Ghostz
So... you don't heal when you're assigned to shackling...?
And what does G do? I have it bound to something else.
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Select your heal->click your target. Won't change your current target.
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11/06/06, 4:26 PM
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#25
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Piston Honda
Abaxial
Gnome Rogue
No WoW Account
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The need for cc appears once the riders start coming. If ya send a bunch of students at the same time as a rider you're going to screw the dead side.
As a side note, this is the one fight in the zone that I really hate.
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