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09/18/06, 11:46 PM
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#1
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Piston Honda
Draenei Death Knight
Ysera
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I've seen a variety of different ways to do this, paladin kiting, hunters kiting etc I've even seen it suggested that mages kite pick up the mobs as they spawn. The problem we're facing is our paladin kiter is constantly being overwhelm by the debuff - getting dazed as he turns the corner since the mobs always cut the inside edge. Any suggestions?
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Haste is the devil...
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09/18/06, 11:48 PM
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#2
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Great Tiger
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Not sure as I've never seen the fight (outside of videos) but wouldn't +defense plate be kinda nice for reducing/eliminating dazes at the least?
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09/18/06, 11:53 PM
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#3
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Soda Popinski
Gwaiihir
Orc Shaman
No WoW Account
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uh.. As far as I know daze from mobs is impossible to avoid, outside of keeping the mob in your forward arc. We use paladins for uor kiting- Healers all in one group, and the paladin makes laps dropping consecrates on top of the healers to pick up the spawns. The important thing is to have about 3 warriors with piercing howl running in front of, behind, and sorta in the middle of the paladin's circuit ensureing no mobs are un-snared. We also swap the paladins out at each decimate so they can start the next phase with a clean slate of debuffs.
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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09/19/06, 12:49 AM
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#5
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Glass Joe
Human Warrior
Silvermoon (EU)
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Any warrior with a highend tank set and dps set can tell you +def has an absolutely huge impact on how easy you get dazed. If it actually makes you immune, just reduces it to < 1% and follows same table as crit% is another matter but for all practical purposes you can consider a proper tank in naxx pretty much undazeable :)
Pretty sure it can still happend tho, particulary boss mobs seem to be able to land it once in a blue moon if they get a hit on your back on say pull/turning it but suppose it could've been happening at <440 def lvls.
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09/19/06, 1:00 AM
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#6
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Piston Honda
Human Death Knight
Khadgar
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Having the entire raid group up and the Paladin just drop a consecrate on the raid (with Piercing Howl support for kiting) is definitely the best method.
As a Mage I can tell you this sort of kiting is not ideal for Mages by any stretch of the imagination.
Btw, does Earthbind Totem make this trivial for Horde?
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09/19/06, 1:03 AM
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#7
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Piston Honda
Night Elf Warrior
Khaz'goroth
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Havn't done Gluth, but commenting on the daze mechanic:
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Originally Posted by Gwaihir
uh.. As far as I know daze from mobs is impossible to avoid, outside of keeping the mob in your forward arc.
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When we were learning razorgore, 400 def made me immune to daze from all the adds there. At 390 i would get dazed all the time. They go up to what, 61?
It definitely scales with the level of the mob relative to your defense rating though. 440 def and even lvl 63 mobs can't daze, but they will daze me with only 400 def. This is from the 1.2.0 patch notes (2004-12-21):
Daze chance has been reduced in degrees depending on the level of the
monster versus the level of the player. Thus, a monster will have a
better chance to Daze a player equal in level than it would Dazing a
player five levels higher.
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09/19/06, 1:55 AM
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#8
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Use aspect of the pack, and keep the paladin shielded.
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09/19/06, 2:02 AM
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#9
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Lanlaorn
Btw, does Earthbind Totem make this trivial for Horde?
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Definately not. It's rediculously easy for the MT healers to draw aggro.
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09/19/06, 2:03 AM
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#10
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Consecration makes this trivial for alliance.
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09/19/06, 2:04 AM
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#11
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King Hippo
Orc Warlock
Mazrigos (EU)
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Originally Posted by Lanlaorn
Having the entire raid group up and the Paladin just drop a consecrate on the raid (with Piercing Howl support for kiting) is definitely the best method.
As a Mage I can tell you this sort of kiting is not ideal for Mages by any stretch of the imagination.
Btw, does Earthbind Totem make this trivial for Horde?
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We use Mages. And Earthbinds at the three spawnspots. Mages do just fine with their kiting around, and we have 2 warriors running in opposite circles spamming Piercing Howl and picking up loose spawns. Shamans also help with that, Frostshocking the adds in the healers.
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09/19/06, 3:10 AM
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#12
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Don Flamenco
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http://video.google.com/videoplay?do...17517796&q=ktf
Assuming alliance, its a much different encounter (EB Totem). That's our first kill, mage's kited (poor quality, google, filefront hosed my files for some reason). It takes a ton of resources however using mages kiting, and very dangerous. We swapped to paladins because they just aren't paper like mages are, kiting like in that video is very stressful and a bad string of luck can wipe the raid. Paladins removes a healer from the raid but allows mages to bring dps to the table, Gluth has low HP.
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09/19/06, 3:22 AM
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#13
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Glass Joe
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As suggested earlier in this thread, having the raid clumped and using one smart Paladin with points in Improved Fury will make this trivial. They just need to be smart and know how to run in tight circles, and be on their toes to use exorcisim to pull mobs off healers. I"ve had close to 40 of them chasing me before once.
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09/19/06, 3:26 AM
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#14
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Consecration and EB come out to both be useful on this fight, but by no means is EB kiting trivial.
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09/19/06, 3:36 AM
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#15
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Piston Honda
Night Elf Druid
Hellscream
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09/19/06, 3:54 AM
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#16
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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We have an odd strategy I suspect. Our guild has always run with few hunters so we didn't want to take any from tranqing. So our strat:
Two frost mages blizzard the middle grate. Now and then they CoC/Nova.
Two warlocks stand on the sides and pull the opposite grate's mobs through the blizzards.
Warriors shout if needed and pull mobs to the blizzard if they get loose
Hunters put a frost trap down when they can
That's the entire strategy. Doesn't work with one mage, works fine with two or more.
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09/19/06, 4:08 AM
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#17
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Don Flamenco
Blood Elf Priest
Stormscale (EU)
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Paladins running and using consecration on healer spot, dps warriors using piercing howl between spots. Best for alliance imo, paladins can take a bit more beating than a mage :)
If you would use hunters as kiters you would need to bring at least 6-7 hunters to the raid. Not that good imo. 4-5 hunters is enought to keep him tranqed all the time. I noticed that its pretty hard to land a tranq on him, on 3 tries we had a total of 9 failed tranqs and 2 missed. If your tranqs doesnt work use a 2-2-2 rotation :)
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09/19/06, 4:13 AM
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#18
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Piston Honda
Undead Priest
Al'Akir (EU)
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We use 3 mages as main kiters, with 2-3 warriors to support with PH and 2-3 shamans to help with earthbinds and shocks. 1 extra mage designated to pick up zombies who reach the camp. 3 priests to support.
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09/19/06, 4:17 AM
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#19
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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It's 1 paladin, 2-3 warriors, 1/2 of a priest; rest of the raid is on gluth; you dont lose half of your raid on the ads. With some practice, it can be killed a lot before the 3rd decimate.
If you dont screw badly no healing needed at all. The zombies also, will be running together slowly, giving a good angle for your artillery.
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09/19/06, 4:34 AM
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#20
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Piston Honda
Draenei Death Knight
Ysera
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Thanks - good fresher/good tips - and I've learned to click on page 2 when using the search function (heh - i really did search for posts before doing this up)
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Haste is the devil...
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09/19/06, 4:58 AM
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#21
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Piston Honda
Murloc Priest
Neptulon (EU)
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pierching how is so much better then earthbind in that fight, its beyond words.
i actually kite them as a priest. i keep spamming renews and shields over people and usually have 5+ renews ticking. that means that any fresh spawns usually gets immedaitly aggroed and with a constant flurry of renews + shields, mobs taht get initial aggro by MT healers are really fast on me as well. also 5 T2 and fade in general helps with the kiting a lot. there just are spawns that will come up to you from up front and hitting fade and then right clicking the debuff shortly after means you don't get fucked. tranquil air/bos on mt healers makes this a pretty solid way to draw aggro, the only problem is while you run the circle around the spawn points, you are low on targets to heal while you're running past the back wall, so you have to rely on your warriors to take some dmg here and there, otherwise you only have shield left. also for the priest kiting you need to get innervated after 20s or something, cause you go oom really fast. :)
after the deci, another priest takes over, due to mana issues and possibly too many stacks and i go back after the 2nd deci until hes dead. i believe this is the easiest kiting for horde. there are no mobs that can slip through as healing aggro will affect all of them. plus if one has aggro on the MT healers, you just shackle it and until the shackle breaks, the kiting priest has taken aggro, guaranteed. the consecration stuff might be better ofc, dunno.
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09/19/06, 5:38 AM
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#22
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Glass Joe
Gnome Warrior
Outland (EU)
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Originally Posted by kelben
I've seen a variety of different ways to do this, paladin kiting, hunters kiting etc I've even seen it suggested that mages kite pick up the mobs as they spawn. The problem we're facing is our paladin kiter is constantly being overwhelm by the debuff - getting dazed as he turns the corner since the mobs always cut the inside edge. Any suggestions?
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If it's just short periods of daze which are causing you problems (especially if it's as you're turning the corner) then have a paladin (or the paladin kiter himself) with a really itchy finger on BoP ready to use it the moment your kiter gets dazed. We've found this gives enough time for the kiter to get safe (and undazed) before clicking off the BoP (need to be fast though or people tend to die pretty quickly).
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09/19/06, 5:49 AM
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#23
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Don Flamenco
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Originally Posted by Plea
Consecration makes this trivial for alliance.
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Spare me, it's trivial without a paladin kiting too.
There was a thread about this very recently, just as I stated there, we use a priest to kite by keeping aggro with renew spam(decimate makes this extremely easy to do). Last kill we even switched it up a bit and used a druid spamming rejuv since our priest that has all the experience kiting wasn't on.
Paladin kiting works very well too though.
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09/19/06, 7:35 AM
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#24
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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Earthbind is by no means a major factor, as the pulses are often too slow to catch the chow streaking straight towards the main camp.
We just have 3 mages kite, with their own Personalised Mobile Earthbinds (tm) aka PH warriors.
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09/19/06, 8:31 AM
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#25
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Glass Joe
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We have a priest, warrior, and shaman trio kite everything. The priest renews the entire raid after falling out of the pipe and post decimate to get insane healing aggro. Nobody other than the MT gets healed, unless said priest is healing them. Warrior and shaman piercing howl and earthbind, priest never gets hit.
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