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Old 11/05/06, 8:39 PM   #126
tritium4ever
Von Kaiser
 
Murloc Priest
 
Lightning's Blade
Originally Posted by Althor
I've never even seen Gluth but if you want lot of people to cast Renew on (and have it doing effective healing) couldn't you just have your Warlocks use their Imp, and have them turn on and off Blood Pact?

i.e. Turn Blood Pact on, Renew the people in that lock's group to full, once full, turn it off and then on again.
Why bother? Turning Blood Pact off and back on gives less than 3000 HP worth of healing room (under 600 per person in the party), which is barely two Renews worth. You only "need" one imp for the fight, the rest will be using a different pet to do better pet DPS or, if the lock has Demonic Sacrifice, to sac the pet to increase his own DPS. If a priest/druid kiter is running low on people to heal, warlocks can just Lifetap themselves down several thousand HP in a few seconds.

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Old 11/07/06, 5:05 PM   #127
Apparation
Piston Honda
 
Troll Priest
 
Elune
I wrote up a fairly detailed guide on what all is required for priest renew kiting for Gluth. Here it is if it assists anyone. Things can be changed around such as totem locations and such, but this works best for us.





Image Explanations

Binding Totems: A, B, C, D are primary totem locations. These totems assist in slowing any loose or freshly spawned zombies as well as the outter zombies of the zombie swirl zone.
E is for when we have a 5th shaman to slow the main pack of zombies.

Primary Frost Trap: Primary locations for hunters to drop their frost traps.
Secondary Frost Trap: Locations for hutners to drop their frost traps if a frost trap has been dropped recently in the primary locations.

Priest Kite path: The priest will run this path assisted with Aspect of the Pack.

Zombie Swirl: As the priest is running around in a circle and every zombie is slowed, they will inevitably begin to form a giant pack in the middle of the kite path. Zombies in this area are primarily slowed by piercing howl, improved blizzard, frost traps, and a 5th totem if it is available.


Slowing/Kiting Strategy

Kiting Priest:
When the fight starts heal yourself and begin renewing melee (they're the most difficult to reach on your kite path so renew them now while you can) and as the 1st chow spawn, get moving. Keep shield on yourself at all times. When you run nearest Gluth, renew the melee. When you are running on the sides, renew ranged dps/healers. If you're on the backwall, renew your kite assisters if possible.

~10 seconds before decimate book it to the back of the room in a corner(be careful not to get caught on a "late" decimate, be ready to fade if decimate takes forever to cast once its timer is up as it sometimes does. Fade and run to the other corner if this is the case. Click off the fade buff once you're safe). When decimate is cast, start renewing again within ~3 seconds. Run to the opposite corner of the room and keep your renews up. When fresh zombies spawn they will run twoard you and not get caught in the AoE and kill your very low health casters (optional here to switch kiting priest and use 2 to allow the debuff to reset and mana to regen on the 1st priest). Repeat each decimate

Piercing Howl Warriors:
1-2 warriors will be running with the kiting priest howling anything near him. Stay pretty much ontop of the priest, you will be assisted with Aspect of the Pack to keep up with the priest.
1-2 warriors will also be sitting the zombie swirl zone. Your job is to keep those zombies in that zone as best you can by keeping them howled.
To gain rage to howl, when you drop into the zone melee gluth for ~5-6 seconds then head to the priest. Once spawns have been up for 10-15+ seconds you can take a swing or 2 at the zombies, switch targets and repeat. Don't beat on the same zombie for long or you'll pull it off the priest, possibly get dazed, and die if you're to far ahead in threat on the priest on the zombie. Be sure to bloodrage every time its up. Rage pots can assist if you're having trouble.

Shaman
Be sure your binding totem is down as best you can. If it gets destroyed/expired, get it back down ASAP. You're going to be out of range of healing the tank, but the 3-5 priests and 3-5 druids can handle that fine. If you're looking for something else to do beside keeping your totem down watch the kiting priest. Its ok for you to heal him (only him) if he takes a couple of wacks.

Mage with blizzard slowing talents:
If there is a mage with slowing talents for blizzard, you can drop rank1 blizzard in the center of the zombie swirl zone to assist in slowing the main pack. This isn't really neccessary but can help if you're short shaman/PH warriors.

Mage assistant
1 mage will follow around the kiting priest and rank1 CoC zombies that are close and BE READY to frost nova zombies if the priest gets dazed or otherwise in trouble. Once we perfect our kite, this shouldn't be necessary but is for safety for now.

Hunter assistant:
1 hunter will be designated to follow the kiting priest around and provide aspect of the pack to him and 1-2 PH warriors. Be sure to be on the ball to click off AotP if the priest gets dazed. Feign Death whenever it is up and drop a frost trap to assist with slowing. Be on the lookout to scatter shot single unslowed zombies that are nearing the kiting priest (likely loose fresh spawns)

Tranqing/DPS hunters:
As soon as you've shot your tranq in your rotation, move to a primary/secondary frost trap point and drop a frost trap to assist with slowing.


Raid reponsibility

Healers - DO NOT HEAL THE RAID. Once again, DO NOT HEAL THE RAID. Keep the MT/OT up. For this strategy to work we NEED the raid to be low-mid health. The tunnel damage and fall damage is enough for the start. Decimate will bring everyone to low HP after that. Once decimate happens healers can bandage themselves but ONLY to half health. This is simply to enable you to withstand 1-2 wacks from a loose zombie. DPS should not ever get touched by anything.

DPS - zerg gluth, stay behind the OT in threat (KTM ftw).
Ranged DPS - try to stay max range and on the sides so the kiting priest can reach you easily.
Melee DPS - When decimate hits, DPS down any zombies loose from the main pack that are being AoE'd. Close zombies first.
AoE'rs - Frost nova close zombies and zerg AoE the main pack.

Amplify Magic the raid to assist in threat generated from the kiting priests renews. Noone takes magical damage this fight with the exception of the tunnel nature damage so its ok. We've never had anyone die from the tunnel nature damage and fall damage with amp magic on.


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Old 11/08/06, 4:33 AM   #128
tritium4ever
Von Kaiser
 
Murloc Priest
 
Lightning's Blade
You know, tonight was the first night where I did Gluth as a healer instead of as a kiter, and it was unbelievable how much easier and calmer it was. When I'm kiting I'm frantically searching for people in range for heals, while simultaneously watching my own health bar, the position of the zombies, and the time until Decimate.

Totally different experience.

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Old 11/08/06, 5:02 AM   #129
Sess
Von Kaiser
 
Murloc Warrior
 
Vashj (EU)
How many hunters do you guys stock up on? We useually go with 4 hunters and I prefer having all 4 tranqing duty incase some one misses. We kite with priests and the priest doesn't have aspect.

http://ctprofiles.net/89907

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Old 11/08/06, 8:34 AM   #130
 Hamlet
<Druid Trainer> Emeritus
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Nice post above. The details are a matter of personal style though. We don't use Frost Trap, Earthbind (obviously), Imp. Blizzard, Cone of Cold, or Aspect of the Pack. Just a Priest and 3 Piercing Howl Warriors.

It's a bit of an odd spec requirement I guess, but when you're ramping up a 4H group, Warriors of various specs aren't tough to come by in your raids.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 11/08/06, 9:42 AM   #131
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
We just had our first Gluth kill last week using the Priest kiting strat. I have to say it works wonders if you have the right support team.

I took a very wide path going around the back walls then making a turn and running through the raid stacked behind Gluth. The main thing is that healers cant be healing anyone except for the three tanks or you wont have enough people to renew to keep up with the spawns. Also, along the back wall you can go up to 20 seconds with having no one to renew. To solve this if I didnt have a renew going and I was on the back wall I'de say in vent " need a lock " then a warlock(s) would tap up and run to me at the back wall. It worked like a charm.

My support team was (5) earthbind totems. 2 PH warriors. 1 Mage for emergency CoC.

Very easy mode strat like this. Run speed enchant on boots is a must, 5 piece trans saved my life. Also if it gets very hairy you can simple hit fade then click it off after a second or two that will give you plenty of breathing room.

Any guilds with an overly complicated strat using all the mages/warriors/shaman that isnt working out should try this. I it takes only 4 people to do the kite instead of 1/4th your raid using the mage kite strat.

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Old 11/08/06, 10:20 AM   #132
Apparation
Piston Honda
 
Troll Priest
 
Elune
Originally Posted by Sess
How many hunters do you guys stock up on? We useually go with 4 hunters and I prefer having all 4 tranqing duty incase some one misses. We kite with priests and the priest doesn't have aspect.
It varies, we have atleast 3 and as many as 5 in the raid. Normally 4 :) With 1 hunter assisting with the kite, the other 3 hunters seem to be able to tranq just fine. They all wear their %hit gear and have 2 in the main rotation with the 3rd as a backup if one just happens to miss. I believe thats what they do, but I'm a priest and kiting and can't pay to aweful much attention to anything other than my kite..

Before we switched to a wide kite path and AoTP, zombies would always catch up to me at one point and I'd have to rely on 5/8 pc trans fade bonus to save me. It worked most of the time, but depending on where I am like if I was just passing the main tank healer camp and fade proc'd, they risk getting owned. Once I switched to AoTP and the wide kite path, I only get hit maybe twice. I don't wear my 5/8pc trans now and go for faith, 3pc trans, and other superious offset pieces for max renew tick (497/tick iirc on an amped raid)

Regarding the restrictive specs, we run fairly warrior heavy. 6-7 usually. 2 full prot tanks, 1 fury/prot tank, 1 MS tank, the rest are fury. We have 4 piercing howl warriors with us. Regarding blizzard, we have 1 mage with improved slowing talents for blizzard. We've made the kill fine without that mage(absent) the other day.

With the frost traps: Why not use them? After a hunter is tranq'd and he's waiting on his cooldown, he can easily run over FD and trap. With the rest of the slowing abilities being used, a resisted FD and no frost trap down for awhile isn't a big deal. Its just another safety net.


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Old 11/08/06, 10:34 AM   #133
Parappa
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
make sure to heal up your healers after the first decimate. nothing worse than getting one-shot by a single rogue zombie cause you had 200 hp.

i have a question about fade. when discussing the priest kiting strat people in my guild, people said if you faded you would need to generate 110% threat afterwards to regain aggro, while from reading those discussions here i had the impression aggro would switch back to you when you clicked off the buff. can anyone enlighten me ?

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Old 11/08/06, 10:38 AM   #134
Apparation
Piston Honda
 
Troll Priest
 
Elune
Fade works like this:

your threat 1000
next highest threat person is 900
Arbitrary value for fade, but say it reduces threat by 200
You cast fade, zombies go to the next highest threat person (MT healer most likely).
You click off the fade buff or it expires
If NO COMBAT action is taken, they will stay on the next highest threat person. But as soon as you do anything your full threat is returned. Innerfire, renew, shield, anything of that sort will re-establish yourself to your previous threat level.


For another example, say your threat is 1200 and next highest threat person is 900. You cast fade and it reduces your threat by 200. In this case, nothing happens and the zombies stay on you. This is obvious in this encounter as if you fade, the zombies that have been up for longer periods of time (the ones that spawned earlier) have more threat built on them as they've seen renew ticking for like 40seconds + (this is like 26k healing threat for a renew ticking at near 500). But the fresh zombies that have just spawned will get off you as they've only seen 10-20 seconds of renew ticks and the MT healers threat isn't to far behind you. This is fine because its normally freshly spawned zombies that aren't in the "main pack" that get near you and daze you. The older zombies end up in the swirl and don't present a problem.


Regarding healers healing themselves, its mentioned and covered in my guide above. I just tell my healers to bandage once they can (once the tank is safe), not all at once obviously. It restores ~1/2 hp and can allow them to withstand 1-3 wacks from a zombie. Using this strategy the only time zombies are loose is if I had a hard time finding people to renew while passing gluth at the low point and my kite assiters are full hp (can't renew) but that doesn't happen to much.


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Old 11/08/06, 10:51 AM   #135
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
I have no clue how your hunters can drop freezing traps unless they're all specced to improve feign death. 15+ enemies nearby means feign has a massive chance to resist.

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Old 11/08/06, 10:59 AM   #136
Apparation
Piston Honda
 
Troll Priest
 
Elune
Half our hunters are noob LR spec :). We have 3 marksman (TSA: 1 for the primo melee group, 1 for the hunter group, 1 for if 1 of those are missing) and 3 LR spec'd. They all do damage very near each other so we haven't bitched at them about it. I guess they got their shot cycles and such down good or something. Hunters aren't my area of well known knowledge, just stating what I've observed.


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Old 11/08/06, 11:43 AM   #137
Phantim
Von Kaiser
 
Murloc Rogue
 
Lightbringer
Here is a newer gluth kitting video from the POV of a hunter supporting the kitting priest. I think the video helps illustrate the strategy pretty well.


http://files.filefront.com/gluth2wmv.../fileinfo.html

http://i5.photobucket.com/albums/y18...de/phantim.gif
Richard Needham:
Strong people make as many mistakes as weak people. Difference is that strong people admit their mistakes, laugh at them, learn from them. That is how they become strong.

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Old 11/14/06, 4:22 AM   #138
Judia
Banned
 
Murloc Paladin
 
Grim Batol(EU)
Bump for question.
This may have been answered but here goes,

Last night while learning Gluth we had a solid 2 hours of runs. Initially we had issues with kiting (we are using 2 paladins to kite with 2/3 PH warriors) but after 3/4 runs we had it to the point where the paladins could keep kiting for the full 3 decimates fairly reliably. The problem we had was that every so often Gluth would wonder off to the main raid with no apparent target and eat a zombie. This was accompanied by an emote that said "Gluth spots a zombie". Depending on when this happened we then had no TS because of him being in the hunters deadzone, or fearing and destroying the whole raid shape and kiting, and it generally resulted in a wipe.

We have Gluth in his doorway facing East, with the melee in one group to his south, and the rest of the raid south, between the 3 grids and at Max range for healing the MT. The Kiters would consecrate on the healer/ranged camp to pick up addds and this group was at least 25yards away from Gluth, and yet he kept walking away from the MT to eat a zombie.

Any clues ?

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Old 11/14/06, 5:29 AM   #139
Warpony
Piston Honda
 
Tauren Death Knight
 
Tarren Mill (EU)
The only time he EVER wanders off to a zombie is when both MT's botched the fearbreaking. And he isn't really going for the zombie, he's going for a DPS to munch... The "Gluth spots a zombie" is the emote when a zombie gets to close to him.

This is from my observations atleast. We've downed him like 5 times tho, so might be stuff that i'm not aware off.

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Old 11/14/06, 5:40 AM   #140
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Warpony
The only time he EVER wanders off to a zombie is when both MT's botched the fearbreaking. And he isn't really going for the zombie, he's going for a DPS to munch... The "Gluth spots a zombie" is the emote when a zombie gets to close to him.

This is from my observations atleast. We've downed him like 5 times tho, so might be stuff that i'm not aware off.
It could be just that. We had a lot of times where one of the tanks died and I had to jump in and take over. This resulted in a few botched fears and less tank aggro, which could cause him to go for DPS even on a perfect zerk rage turn.

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Old 11/14/06, 5:41 AM   #141
Judia
Banned
 
Murloc Paladin
 
Grim Batol(EU)
Originally Posted by Warpony
The only time he EVER wanders off to a zombie is when both MT's botched the fearbreaking. And he isn't really going for the zombie, he's going for a DPS to munch... The "Gluth spots a zombie" is the emote when a zombie gets to close to him.

This is from my observations atleast. We've downed him like 5 times tho, so might be stuff that i'm not aware off.
This is what I thought,
But unless my tanks are lying to me (and I dont see any reason to believe they are) Gluth was definately wondering into camp, and it seemed to be accompanied by the emote. Further, sometimes he would fear after moving into camp, which means the tanks couldnt ahve been feared. When he did this he wouldnt be targetting anyone according to CTRaid target windows, and it seemed to happen when we were swapping tanks.

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Old 11/14/06, 6:02 AM   #142
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Warpony
The only time he EVER wanders off to a zombie is when both MT's botched the fearbreaking. And he isn't really going for the zombie, he's going for a DPS to munch... The "Gluth spots a zombie" is the emote when a zombie gets to close to him.

This is from my observations atleast. We've downed him like 5 times tho, so might be stuff that i'm not aware off.
If a zombie is in melee range with him, he will spontaneously turn around and eat it. Not instantly, but still very soon after it enters melee range. The other is if you have zombies within X yards of Gluth and he changes target, if they're within X yards he can run after them. It's somewhat close though, around 15 yards or so it seems.

That's how I understand it to work so far.

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Old 11/14/06, 6:03 AM   #143
Warpony
Piston Honda
 
Tauren Death Knight
 
Tarren Mill (EU)
If thats true thats extremely wierd and not something we've ever ran into neither when learning him or now when we like 1-2 shot him each week.

Your sure noone pulled aggro? Tanks are often struggling a tad this fight with switching tanks all the time... A mage without BoS or Tranq could without much problems pull aggro.

But if he didn't attack anyone else, and he just walked away, ate a zombie and then returned to the MT's without them beeing feared i can't really explain it.

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Old 11/14/06, 6:18 AM   #144
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
I've never seen Gluth randomly go for a Zombie. Do you guys use KTM? The fight is a bit touchy due to having to stay below the OT who generates less rage. KTM makes handling this part of it pretty trivial. It's very easy to exceed the OT's threat before the first decimate, and still possible after.

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Old 11/14/06, 6:49 AM   #145
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Our tanks are extremely solid on this fight and we have never had any threat problems after the first and second kill. Thunderfury ftw? And yes, we use KTM.

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Old 11/14/06, 7:25 AM   #146
Warpony
Piston Honda
 
Tauren Death Knight
 
Tarren Mill (EU)
We all know using TF is considered cheesing the encounter White... Beating all of Naxx without any TF ever beeing in your raid is the shitz. ;)

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Old 11/14/06, 12:03 PM   #147
FunBall
Don Flamenco
 
FunBall's Avatar
 
Night Elf Druid
 
Magtheridon
Originally Posted by Judia
Originally Posted by Warpony
The only time he EVER wanders off to a zombie is when both MT's botched the fearbreaking. And he isn't really going for the zombie, he's going for a DPS to munch... The "Gluth spots a zombie" is the emote when a zombie gets to close to him.

This is from my observations atleast. We've downed him like 5 times tho, so might be stuff that i'm not aware off.
This is what I thought,
But unless my tanks are lying to me (and I dont see any reason to believe they are) Gluth was definately wondering into camp, and it seemed to be accompanied by the emote. Further, sometimes he would fear after moving into camp, which means the tanks couldnt ahve been feared. When he did this he wouldnt be targetting anyone according to CTRaid target windows, and it seemed to happen when we were swapping tanks.
It has everything to do with Zombie Chow getting too close to Gluth. That's the whole reason you're kiting in the first place.

The most common way for Zombies to get eaten is if both warriors miss a zerker rage. Since Gluth fears everyone in melee range, and since he doesn't attack anything feared, he goes right into the ranged stack, which is where there are almost always a few Zombies standing around. However, you can create problems with a bad setup. If your healing stack sets up too close to Gluth, or if kiters run the zombies too far out towards him, you run the risk of letting Zombies get within range of Gluth triggering him to eat one.

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Old 11/14/06, 12:12 PM   #148
Apparation
Piston Honda
 
Troll Priest
 
Elune
Ya, make sure you're healers especially are at as far back max range from healing the MTs as they can. When zombies aren't aggro'd on your kiter(s) then they are most likely headed to your MT healers. If they are close to Gluth, Gluth will turn around and eat them.


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Old 11/14/06, 12:46 PM   #149
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Warpony
We all know using TF is considered cheesing the encounter White... Beating all of Naxx without any TF ever beeing in your raid is the shitz. ;)
Tough one, we got 3 :(

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