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Old 09/19/06, 4:49 PM   #61
Bekah
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Mal'Ganis
Originally Posted by Brick
Originally Posted by Quigon
Brick: Merging players like that is going to cause problems regardless of your skill level.
I won't disagree with you. It's bound to result in all sorts of issues.

Part of the issue, notably with a new server, is the recruitment pool is relatively shallow -- being Horde on a PvE server somewhat compounding the problem. We didn't have the luxury of having a dearth of folks that had well-aligned mentalities to pre-form with a reasonably sized roster.

Additionally, we weren't hesitant on following up on policies. The first 3 weeks would appear as if I was cutting bloody swathes through the roster -- axing literally dozens of people who weren't online for over a week, or were too busy in Level 19 WSG instead of meeting our level requirements. I'm aware that several of our members found it a bit unsettling, but the vast majority know why it had to occur. Things are stabilizing now, but we're still expecting attrition of 1-2 folks a week for the next month.

-----

How do you handle the wee ones amongst the titans? Yeah, not simple. We're hitting ZG this upcoming weekend, and MC/Onyxia in two weeks (with the intention of full clears that week and getting FR prepped for Vael). Currently I've been taking advantage of 5-man instances and UBRS to gauge player skill and to at the very least make notes. Folks however have been approached with constructive suggestions, and many seem to ask on their own -- whether officers or their peers.

Again, there's that shallow recruitment pool, which is quickly absorbed by several other guilds with similar intentions sponging up talent. Momentum is everthing we've learned -- and we're hoping that quick success in the MC will again result in talent from other guilds looking to come on board. Realistically, I'll have some dead-weight and folks who can't do par for the course for some time -- I'm just looking to address those issues as quickly as I can (which will include removal from the guild) until I can get more quality folks on baord. Until then, yes, I do anticipate the skilled folks calling out the greenies at times. They just need to be constructive about it, and we need to be on the ball in swapping more skilled players into the raid, and at least giving an attempt to get the novices up to speed.

-----

Is my plan guaranteed? Hell no. If anything, I'm still more likely to fail than not. However it won't stop me from trying my damnedest.
I posted a lot in a thread on RnD a long while back (How to fix a Mediocre Guild thread) about the problem of limited populations. It's not just a horde problem- although Horde tend to have it worse overall.

How do you balance a desire to raid and progress against the server populations- especially when you may not have the "appropriate" population to cull from. At the moment my guilds ideal candidates would come from a guild farming C'Thun and just learning Nax. On my server there are 3 questionably "tops" guilds. Us with 7 bosses in Naxx. One with Twin Emps and one boss in Naxx. One at Huhuran and with 2 bosses in Naxx. Horde side only one guild has killed the Twin emps- and they only got that kill this month. To make things worse (recruitment wise) those two guilds are pretty much rock stable at the moment. We've already cannibalized one "top" guild and have been recently picking through the remains of one of the runner-ups that imploded. We only take 56 active raiders total (7 for each class) and we're currently recruiting 7ths in almost every class. (Priests should be closed but we can't find solid druids for love or money so we're recruiting an 8th priest and a 6th druid)

We get a lot of apps. We have to cull out the folks who we simply cannot gear- We're not running MC and even BWL gearing is tight because once we get a little further in Naxx we may have to drop BWL for more progress. Healers especially (since we can't use 2.5 as a healing set) have to come in with a good chunk of T2 or equiviliant. We cull out the folks with terrible reputations- we have a very solid reputation on server for not engaging in asshattery and we try to maintain that. We cull further for people who can/cannot play nice with the guild members we've already got. There has to be a working enviroment that's not tained by people trying to suck eachothers blood and maim eachother. We don't vote on players, but we do take the guilds general impressions in hand and if a guildmember simply doesn't see a way to play with a player- the feelings are that strong- we let them go. (This happens surprisingly rarely)

After that point the 6 people interested in your one spot have been whittled down to 1, maybe 2. If you're really amazingly lucky you've got 3 solid apps. Then we have to cull the people who can't make that learning leap- We don't have the time anymore to teach our new players to keep up in BWL- they have to immediatly be able to jump into farming C'Thun and preform in Naxx. We can't spend more than the 5 hours we have allocated to AQ40 in there- or we fall behind in Naxx.

You can afford to be generous or evil if you're on a server with 4+ guilds at your level in progression. You can afford to offend skilled players by just kicking them for stupid attitudes- You can afford to take a chance on someone who might not be all that great, but comes with excellent attitutde and gear. The level of your applicants is likely to be higher in terms of skill and gearing. At that point it's not elitiest to pick and choose the nice folks... but they're all on a similar level of gear or skill.

Horde side or in general on servers with skewed progression- being anything less than elitiest can push your raiding to a grinding halt. Technically we could zerg recruit- but the moment we opened zerg recruits and just took folks who could learn and could gear and who have nice attitudes- we'd lose entire portions of Naxx that we barely have on farm status anyways. We'd have those heart attacks on C'Thun when we realized that there were too many unskilled players and the encounter was backsliding off farm status (there's nothing more terrifying to me to be truthful). We watched the guild that had been ahead of us prior to AQ40 recruit nice folks in bulk and dissolve in a horrible screaming agony infested drama mess after downing Huhuran. We learned from thier mistakes (and took several of thier best players).

-------------

Is it possible? Perhaps. Our guild has a pretty good reputation on server and one of the goals we hang on to for dear life is to keep that reputation while still managing to recruit the kind of players we need to progress... keeping that balance ocassionally makes raiding hard. We had 2 weeks where we came to patchwerk with 14 healers and realized we simply couldn't do him with the 16 healers (total guilded) we had on our roster. We had to kick healer recruitment into overdrive.

I wouldn't call us super duper nice guys who love everyone- although our players know to keep thier grievances and attitudes private. As a general rule we've gone from a mess of in-guild drama "I hate him he hates me!" to only a few drama llamas- and those are being smoothed out as the months fly by.... it's taken a lot of work, a shared vision among the longest-term officers, and very very careful recruiting.

Is it something possible for a guild starting 40 man raiding now.... months behind the top guilds? I'm not really sure it is. I know we get a chunk of our applicants because we're the top guild on server. We have a large amount of choice. A guild just starting molten core just doesn't have applicant pools deep enough to organize a "perfect" raid.

I think it's too early to start trying to form up a "perfect" TBC guild. There's still several months of thumb twiddling to go before it launches and the best of the best folks won't be satisified with farming ZG/AQ20 until december. The best bet would probably be to start a massive recruitment campaign when TBC drops and hope to cannibilize the castoffs and discontents from the top guilds that decide that cutting to 25 is the way to go... and to be relitivly picky about who you pick up.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

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Old 09/19/06, 4:53 PM   #62
murns
Piston Honda
 
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Mal'Ganis
Originally Posted by Taikero
Credo of an Elitist Jerk

I am a min/maxer. I crunch numbers to make my character better, and expect others to have at least a minimal understanding of basic game mechanics. I am a loot whore. I will take every item I can that is a significantly substantial upgrade from a current one, and I will feel very good about it. I am an asshole. I don't accommodate stupidity. I am a good guild member. I show up, I do my job, and I go the extra mile where possible. I am humble. I learn from my mistakes, and improve myself from them. I have a sense of humor. I will not take offense if my guildmate calls me a spinach squeezing mushroom stuffer, or some other vicious name. I am myself. I do not change who I am for others, be they my guild leader, an officer, or someone I like or despise. I am honest and straightforward. I do not beat around the bush or coddle an issue looking for the best white lie to get myself out of dealing with it, instead bringing such an issue to the table and resolving it. I am responsible. If I am unprepared or I make a mistake, I own up to it and make amends if necessary. I am loyal and determined. I am not a fair weather guild member, and will not duck out of a guild event if the going is tough.

Most of all, I am an elitist jerk. I'm better than you, and I know it.
:911:

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Old 09/19/06, 4:53 PM   #63
Apate
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ChickenArise
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Originally Posted by Mishabelle
Until I started reading these forums, I had no idea that guilds who were elitist but not jerks existed. Alot of people in the thread have described my dream guild. I unfortunately am on a server where all the raiding guilds are both elitist and jerks. And this attitude hasn't gotten them very far. There's not a single guild on Horde side that has gotten C'thun, and this is an original release server. The top Horde guild on the server constantly loses members, who turns around and recruits members from guilds below them, and those guilds have to recruit from lower guilds, etc. My own guild has this elitist attitude towards our own members, and we're not very good at all progression wise. I am just about ready to spend my $25 and get out of dodge.
I feel for you. It's better on alliance side, where the glut of players means that there are multiple guilds comprised of decent people and decent players. Thanks to the nature of the game, I can join chat channels or use guild chat, turn off general, and enjoy it without being hindered by the 'jerks.' (Then again, when word gets out, there's a massive influx of applications...)

:911:

See you, auntie.

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Old 09/19/06, 4:55 PM   #64
• Fogbug
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oh ho ho, that's so cute! they think they're Elitist Jerks too *smirks*


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Old 09/19/06, 4:57 PM   #65
murns
Piston Honda
 
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Mal'Ganis
thank you for following the last line of the "credo of an elitist jerk" when making that post chocula

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Old 09/19/06, 6:01 PM   #66
Kalman
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Originally Posted by Fres
I've played with a fair share of completely reprehensible older players, in previous guilds and games. It's not limited to youth, not by a mile.

If anything, it's worse- age provides time and experience at camouflaging personality!
It's absolutely worse with age. Younger players tend to still be developing their personality, and if given advice/gentle nudges will often listen and try it out - if it works well, they might even adopt the advice. Older players tend towards calcified personalities, just as people tend to stop changing as rapidly as they age. While younger players might be more likely to be annoying, they're also more likely to grow out of it, which is why I've always disliked blanket "No one under X age" policies - I've run into some very good players in the 12-18 bracket, whose weakness tended to be a lack of understanding when to shut up.

As to PUGs - a PUG is going with people I don't know. If a group of end-game players is going to run a quick UBRS to BWL attune an alt/get an Evisc book for someone/whatever, I don't mind going, because that isn't a PUG.

I am an elitist, and sometimes I'm a jerk. It's the way I am. Sorry?

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 09/19/06, 6:10 PM   #67
Kalman
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Originally Posted by Zagzil
Originally Posted by Ghostz
Originally Posted by Zagzil
Just on PUGs- how is it elitist to want to run a small group instance with people you know and trust over people you don't know and don't trust? Seems like common sense to me.

Like Gurgthock has posted before - raid guilds are like sports teams, and every league has their own Yankees.
Does every league have its own Rangers?
I don't know, but Horde is definitely the National League.
I don't know about a Rangers, but I guarantee you most servers have a Neifi Perez.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 09/19/06, 6:35 PM   #68
borat
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<Sin>
Burning Legion
Its common for many people to develop a hardened attitude towards those not in their "clique" as time progresses. Family, work, team sports, friendships, guilds, etc its more or less the same.

For anyone who has rolled on a new server, you see this behaviour frequently. A guild starts out with nice people, a few jerks, as people tend to raid more with the same people week after week they view people outside the guild as clueless noobs.

Application forums are always a strong tracking system, you'll see after a few months whenever someone with underpar gear applies a few people will chime in with "gtfo noob your gear sucks" or similar comments, all of whom were previously very nice and were in fact in that same noob gear condition themselves.

Its just a (sad?) fact of human psychology, we have strong imperatives to form mental groupings of people and rate ourselves as better or worse. Works great in politics and religion too.

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Old 09/19/06, 6:51 PM   #69
Pheidippides
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Originally Posted by Fogbug
oh ho ho, that's so cute! they think they're Elitist Jerks too *smirks*
Heh... typical newbie attitude I guess huh Chocula?

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Old 09/19/06, 7:11 PM   #70
Kaubel
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Mal'Ganis
At heart, aren't we all?


Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 09/19/06, 7:14 PM   #71
Bubba
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The best thing to do is look for people with guild dedication (people who've been in one guild for a long time). Thats one thing thats universal and that will bring people together. You can have abrasive dramatic personalities, you can have people who are subpar skill-wise, or who are raging elitist jerkoffs but if at the end of the day you know (or just think, whether its true or not is immaterial, its the perception that matters) that they care about the guild thats something you can respect. If you trust that the guy who just blew you up on Thaddius is as livid about it as you are because he honestly gives a shit, its a lot easier to not be mad at him. Similarly, when someone tells you to L2P faggot, its a lot easier to take coming from someone whose been there for the wipes with 100% attendance, who stuck around during attrition periods, whose farmed consumables, than from someone who left another top guild on the server due to drama and has just recently joined, even though the message is exactly the same.
Bingo. Couldn't have put it better myself.

In the context of the guild that I run (the result of a twin raid guild merge), this is the single most critical thing I have used to mould the new guild into shape.

Taking two groups of players, who are both interested in raiding and progress, but in very different styles, can be an absolute nightmare to manage, both ego and logistic wise. So far, the people that have quit or that we have cut have been the ones who's attitude quite simply didn't fit the character of the guild or the people in it. Whether it was kicking up a fuss about RPP or loot, or someone saying something out of line, we have unconditionally been better off without the people that quit the guild over something that petty. When your guildmembers are fiercely loyal and dedicated to the collective soul of a guild, that is something you cannot buy, and you fuck with it at your peril.

When it comes to players, in my mind nothing is more important than attitude. He can be the second coming of Sun Tzu, be part of the Blizzard design team, and wear shit that doesn't even exist yet, but if the guy is a cock and everyone in your guild hates him, cut the fucker quickly because he will kill your guild.

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Old 09/19/06, 7:28 PM   #72
Dakous
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Drenden
Originally Posted by Praetorian
If figuring out what went wrong after a wipe degenerates into bickering and a blame game (because, of course, Elitist Jerks never do anything wrong and it's always someone else's fault) things will get derailed in a hurry.
True story, in my previous guild when I caused wipes, there was one time I didn't immediately own up to it - because I had taken off my headset and was cursing myself out (You know that habit a lot of people have of jumping around like idiots? Yeah, I'm sure you know how this one ends, but the punchline is C'thun). Funny that most people seem to remember my calling them out on their wipes/deaths (after a moment of silence for them to have the opportunity to own up - in hindsight, I was unique in the owning up). Weird how the guild has subsequently exploded.

Gurgthock's Law, imo.

Everybody is your brother until the rent comes due.

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Old 09/19/06, 10:37 PM   #73
Oaklin
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Aman'Thul
Obviously, there are guilds out there that do well in raid progression while being nice people, but it is the harder route. If you have split priorities (progression and ethics), you're not going to do as well as someone with only 1 all-consuming goal. Since it is a self-selecting process, you will find that most of the 'top' guilds on your server/faction have progression as their over-riding goal.

Most replies on this thread talk about how you should never allow drama queens, assholes, jerks etc into your guild - that's a no brainer, any smart guild focusing on progression will do that. However, if these same individuals are only assholes to people outside the guild, thats normally tolerated, if not exactly encouraged (though some guilds actually do seem to encourage it). Towards their own guild members, these 'jerks' are sincere, helpful, committed, skilful players - and in most cases, they aren't acting.

What about the elitist aspect? Any successful raiding guild will have tons of applications to go through. Reading/trialing/accepting only the best is simple common sense - I wouldn't call that elitist. The real test is whether the guild culls players who no longer make the cut. I'm not talking about players with poor attendance or poor attitudes. I'm talking about faithful players who are trying, but simply don't have the reflexes or intelligence to learn the late AQ40/Naxx encounters in a timely manner. You know they're trying because they farm pots, and do well on Damage/Healing on trash pulls, but somehow they're also the ones who die more than others on fights like Sartura, Twin Emps, Anub'Rekhan. And they do get better on these fights over time, it just takes longer. An 'elitist' guild would gkick these people no matter how long they've raided with the guild, as soon as a trialee proved himself over them.

So how would you go about building a successful guild that wasn't comprised of elitist jerks?:) Its a chicken and egg problem. You don't get enough good applicants to choose from until you have progression, and you won't have progression until you mass recruit and cull. To get to the point where you can start being more choosy about your applicants, it is necessary to take in some people who are jerks but controllable enough to still be an asset and others who are too casual and uncommitted to go far but better than nothing for now. Basically, you need enough bodies to start up. Once you start doing better, you can slowly weed these people out. Of course, to choose this path, you yourself have to be a 'jerk'.

That said, my current guild is pretty close to the ideal of success without compromising principles (I'm pretty sure we have a very good server rep), but it took a long time, a ton of effort, and quite some luck to get there. It would have been much easier to follow the cut-throat method.

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Old 09/20/06, 12:04 AM   #74
tenarius
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That's awesome Kaubel.

Hearkening back to earlier posts in the thread: I think 'skill' beyond a basic level of human intelligence is, for better or worse, relatively unimportant. WoW is not a very challenging game, more or less anyone with a modicum of competency can pick things up. On the other hand, if you are an irrevocable curmudgeon, you're pretty much boned - you can't be taught not to be a self-centered prick. A good example of the former is a rogue in my guild, a woman IRL, who was initially putting out very poor numbers - but she had a great personality and a strong will to improve, so I worked with her, helped her change specs, understand the basics of rogue mechanics, and now she is one of our top DPSers and having a lot of fun raiding. It's a fun success story.

I guess it's just as well I groomed her as a raiding rogue since I'm taking 24 units and working this semester, and have no time to play myself :(

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Old 09/20/06, 2:11 AM   #75
Thelyna
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Dragonblight
Ignorance is curable, stupidity is terminal.

Harsh as it sounds, it's dead accurate. The good thing is, as said, WoW is not challenging, so the bar for stupidity is set pretty low.

As far as good players who loathe each other - they will work for a while, but inevitably they will explode. I was a sort-of casualty of this, I joined a guild that appeared to be strong and going places, but decided to merge 'our best' with 'their best' (where 'their best' was talking of another guild on the server who were almost universally disliked, to the point other raiding guilds nominally in competition with each other would work together on world spawns against this loathed guild). Needless to say, this new guild lasted about six weeks and exploded.

Originally Posted by DeeNogger View Post
The other day I accidentally a fire ball 10 feet high.

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