zzbzq (and others) - The biggest issue with Feral Druid tanking is itimization. People joke about AQ being "filled with feral items" And it kinda is (6 items for bear, 7 for cat) but every other instance is really lacking aside from the 'accesories' (cloak, neck, ring, trinket) Especially the <20 man instances. Unless they're Rank 10 in PvP, non-raiding druids really can't get the gear to compete with the Dungeon 2 sets for Warriors/Rogues. Not counting accesories, the entirty of Naxx has 3 items for Feral (Ghoul Skin, Leggings of Apocalypse, End of Dreams) BWL has 3 (Malfurions, Taut Belt, Taut Shoulders, the latter 2 aren't better than PvP rewards), MC has 1? (ACLGs) and any druid that takes those over a rogue that needs them needs to be shot.
Tanking Wish List - I believe this to be the best Tanking gear in the game for druids, only arguable items would be Boots, Pants, or Weapon (BQW would dramatically increase DPS with a moderate drop in protection)
http://ctprofiles.net/2438606
Regular SoE, Battle Shout, MoTW, Giants bring the damage range up to 351-409 (2.5 speed, 380 average damage)
Regular GoA, MoTW, Mongoose brings the crit up to 32.9% Crit. And 26.19% Dodge.
Crits double damage, and thus double threat, and an additional 25 threat from power gain.
Autoattack: 380 average damage, 12.67 rage generated, 568 threat = 227.2 TPS
Swipe: 100 damage, 17 rage cost, 261 threat = 174 TPS, 15.35 TPR
Maul: 534 average damage, 7 rage cost, 1397 threat = 558.8 TPS, 199.57 TPR
Feral Faerie Fire: 161 threat, 6 second Cooldown = 26.8 TPS
Demo Roar: 10 rage cost, 63 threat = 42 TPS, 6.3 TPR
Given Unlimited Rage, Swipe is used every global coodlown, Maul is queued every attack like Heroic Strike, FFF is only used to keep it active. 732.8 TPS * 1.329% Crit + (25*.329/1.5) + (25*.329/2.5)= 982.66 TPS.
Obviously, not every fight gives you unlimited rage.
Rage Generation:
Auto-attack: (380/30*1.329) + (5*.329) = 18.479 per attack = 7.39 RPS
Special attacks: 5*.329 = 1.645 per attack giving Maul an 'actual' cost of 5.355 and swipe 15.355
Against a boss outputting 900 DPS on you (lets just say this is after avoidance, I don't feel like going into the math here): 10 RPS
This gives you more than enough rage to Maul every attack, so in a 1 minute timeframe:
you generate 60*10 rage = 600 Rage
using Maul every time costs: (60/2.5*5.355) = 128.52 Rage leaving 471.48 rage for swipe
471.48/15.355 = 30.7 (or 30) Swipes 30 * 1.5 = 45 seconds leaving 15 seconds for FFF, which gets you 10 of them
10 FFF = 1610 threat
24 Mauls = 44558.712 threat
30 swipes = 10406.07 threat
54 attacks = 444.15 threat from power gain
57018.932 threat/60 seconds = 950.315 TPS
That's just throwing out some easy numbers. Yes, I'm aware I should calculate chance to not crit instead of chance to crit for the +Power Gain, and Yes, I know I didn't include Miss chance.
Edit: forgot to add FFF in. I also left out Omen of Clarity, which is a 1 PPM, so the above scenario would likely see 2.25 procs, resulting in 2.25 more swipes and 2.25 fewer FFF