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I've heard so much talk about druid threat and how they eventually can dish out more TPS (Threat-per-second) than warriors. Personally I'm at about 700-750 unbuffed TPS (since I'm still using a 2.9s weapon), but I really can't find any specific numbers for what TPS AQ40ish equipped druids are at. Could anyone enlighten me?
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I don't know the number offhand, but if you want a good estimate of the TPS of a Druid using Maul and Swipe: --Get a good measure of the average DPS he does using his tanking abilities. --Multiply by 1.30*1.75. --If Feral Instinct, multiply by 1.15. If, for some reason, he's doing a lot of white (non-Maul damage), that doesn't get the 1.75. |
There will be a point where druid TPS will be greater than warrior TPS, just because they work differently.
Warrior aggro are fixed threat values for each skill, and Druid aggro is 99% depending on there attackpower as maul's aggro, as Hamlet pointed out, depends on how much damage your maul and white hits do. I have no data on the exact amount of AP that is needed for a druid to outclass the warrior though. |
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Well, going from memory of when I used to tank as a feral bear, I remember 1200 maul crits, so 600 regular mauls. Average crit rate was about 25%. So the average maul damage would have been 750. The threat multiplier for maul is 1.75, and you get an extra 1.45 from being in bear form and having the "defiance" talent. So that's 1903 threat per maul. Swing speed is 2.5 seconds. Not counting misses, dodges, and parries, the TPS from maul should be about 761.
On top of that, you have plenty of rage to swipe every global cooldown while waiting for mauls. You can also faerie fire every 6 seconds. Too lazy to look up how much aggro those caused, but I bet that in total, you can generate 800 threat per second. The very nice thing about druid tanking, is how rage is hardly ever a problem at all. 5 rage every time you crit was amazing. Omen of Clarity procs were amazing. With talents and an idol of brutality, a maul cost only 7 rage. On a crit it only cost 2 rage. 2 rage for your best aggro move! |
Another key real-world difference is rage efficiency. With a tier1 talent and the idol of brutality (blue from strat), a druid can reach 80% of his maximum threat on a mere 7 rage every 2.5 seconds. A more heavy druid spec also gives 5 rage on every crit and the chance for a free special every attack/ability. It is largely accurate to say that druids operate on a infinate-rage basis on most bosses (and some trash).
If you assume a 20% crit rate: Druids do 80% max threat at 2.4 rage a second. Druids do 100% max threat at 6.8 rage per second. For a warrior to sunder and heroic strike every cooldown with both imp sunder and imp HS talents: 2.9 speed weapon: 8.27 rage per second 2.0 speed weapon: 12 rage per second 1.3 speed weapon: 16.9 rage per second. As a practical datapoint, my white DPS in bear gear is 105. 23% critrate. Maul does (2.5*dmg + 128) * 1.2 * 1.1 damage with talents [top] 515.46 damage normal |
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They suck for instances though. Played a 10k armor druid in stratholme, and aggro was a problem because of the classic rage problem. Druids don't have the option to put on a kickass 2h and let their white dmg give them rage. They just have to settle for what the rage they get from being hit for minimum dmg by hall trash. And since maul is the only decent aggro, that's an even more delicate balance between getting your white, rage hits and yellow, threat hits. It's doable and everything, just kinda sad that sometimes rage will create a system where suddenly a player wishes they weren't so uber.
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Hmm... let's make a formula here. Without considering crit, miss, parry, etc you can consider a bear's threat to be..
Naked threat + AP threat + swipe threat 356 + .62(AP) + 115 = TPS A more complete formula would be: ([356 + .62(AP) + 115]*crit)/armorReduction = TPS I'm assuming a naked bear weapon to do 52DPS, but I'm unsure of that number. Also rounding numbers to the nearest whole to make it simpler. 750TPS on a unarmor, stunned target when you have 0% crit = 450AP I think that's right. |
What I did for 5-10 mans with my bear if my armor was too high that I wasn't generating enough rage I switched to a lean and mean tanking gear. Which was basically my cat gear. So instead of 11k armor and lower AP I had much higher AP and about 8500 armor. Still was quite strong on defence, but I was able to generate a lot more agro.
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For really big AoE packs, I hotkey my armor back on and do a regrowth + rejuv + barkskin -> Hurricane on the big group. Then I go bear after the hurricane ends and start swiping. That holds aggro very well, in my experience. (of course, need to innervate or drink after the pull). |
For zerg packs in noob instances, that's where you learn the value of thorns, demo roar, enrage, and spamming tab and swipe while slowly turning in a full circle (if you're surrounded)
Assuming a decent crit rate, the actual rage cost of swipe is quite reasonable if it lands on 3 targets. |
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That 240,000 AC does a whole lot of good when you can't get a mob to hit you. ;) |
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