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-   -   Druid threat generation (http://elitistjerks.com/f15/t8347-druid_threat_generation/)

snurre 09/19/06 3:57 PM

I've heard so much talk about druid threat and how they eventually can dish out more TPS (Threat-per-second) than warriors. Personally I'm at about 700-750 unbuffed TPS (since I'm still using a 2.9s weapon), but I really can't find any specific numbers for what TPS AQ40ish equipped druids are at. Could anyone enlighten me?

Hamlet 09/19/06 4:10 PM

Quote:

Originally Posted by snurre
I've heard so much talk about druid threat and how they eventually can dish out more TPS (Threat-per-second) than warriors. Personally I'm at about 700-750 unbuffed TPS (since I'm still using a 2.9s weapon), but I really can't find any specific numbers for what TPS AQ40ish equipped druids are at. Could anyone enlighten me?

Hmm, maybe it's been long enough since this was discussed that it won't immediately be shunted into the "repeat--lock" category.

I don't know the number offhand, but if you want a good estimate of the TPS of a Druid using Maul and Swipe:
--Get a good measure of the average DPS he does using his tanking abilities.
--Multiply by 1.30*1.75.
--If Feral Instinct, multiply by 1.15.

If, for some reason, he's doing a lot of white (non-Maul damage), that doesn't get the 1.75.

Exewut 09/19/06 4:28 PM

There will be a point where druid TPS will be greater than warrior TPS, just because they work differently.

Warrior aggro are fixed threat values for each skill, and Druid aggro is 99% depending on there attackpower as maul's aggro, as Hamlet pointed out, depends on how much damage your maul and white hits do. I have no data on the exact amount of AP that is needed for a druid to outclass the warrior though.

Apate 09/19/06 5:06 PM

Quote:

Originally Posted by Exewut
There will be a point where druid TPS will be greater than warrior TPS, just because they work differently.

Warrior aggro are fixed threat values for each skill, and Druid aggro is 99% depending on there attackpower as maul's aggro, as Hamlet pointed out, depends on how much damage your maul and white hits do. I have no data on the exact amount of AP that is needed for a druid to outclass the warrior though.

Anecdotally, I doubt it's very much. From my experiences sharing both tauntable and non-tauntable (not that it matters, really, but I've experienced both) mobs with tanky druids, I can tell you that they output a LOT of threat.

Monsanto 09/19/06 5:21 PM

Well, going from memory of when I used to tank as a feral bear, I remember 1200 maul crits, so 600 regular mauls. Average crit rate was about 25%. So the average maul damage would have been 750. The threat multiplier for maul is 1.75, and you get an extra 1.45 from being in bear form and having the "defiance" talent. So that's 1903 threat per maul. Swing speed is 2.5 seconds. Not counting misses, dodges, and parries, the TPS from maul should be about 761.

On top of that, you have plenty of rage to swipe every global cooldown while waiting for mauls. You can also faerie fire every 6 seconds. Too lazy to look up how much aggro those caused, but I bet that in total, you can generate 800 threat per second.

The very nice thing about druid tanking, is how rage is hardly ever a problem at all. 5 rage every time you crit was amazing. Omen of Clarity procs were amazing. With talents and an idol of brutality, a maul cost only 7 rage. On a crit it only cost 2 rage. 2 rage for your best aggro move!

Pantone 09/19/06 5:23 PM

Another key real-world difference is rage efficiency. With a tier1 talent and the idol of brutality (blue from strat), a druid can reach 80% of his maximum threat on a mere 7 rage every 2.5 seconds. A more heavy druid spec also gives 5 rage on every crit and the chance for a free special every attack/ability. It is largely accurate to say that druids operate on a infinate-rage basis on most bosses (and some trash).

If you assume a 20% crit rate:
Druids do 80% max threat at 2.4 rage a second.
Druids do 100% max threat at 6.8 rage per second.

For a warrior to sunder and heroic strike every cooldown with both imp sunder and imp HS talents:
2.9 speed weapon: 8.27 rage per second
2.0 speed weapon: 12 rage per second
1.3 speed weapon: 16.9 rage per second.

As a practical datapoint, my white DPS in bear gear is 105. 23% critrate.
Maul does (2.5*dmg + 128) * 1.2 * 1.1 damage with talents

[top] 515.46 damage normal


1030.92 crit
= 634 average maul

If I maul every cooldown and don't swipe, faire fire or demo roar at all, I should do:
1658.74 Threat per maul
656 TPS on a 0 armor target.
Adding swipe will put another 141 TPS

However, adding buffs will add more threat.
In fact, every 1 AP added through buffs adds .62 TPS. So true shot aura will add 62 TPS and jujupower adds 37 TPS.
If I switched from my warden staff to a warhammer, it would add about 192 TPS
Additionally, every crit % adds threat too. LoTP, which I didn't consider, adds (roughly) 3% TPS.

All for 6 to 17 rage every 2.5 seconds.

Monsanto 09/19/06 5:27 PM

Quote:

Originally Posted by Pantone
If I maul every cooldown and don't swipe, faire fire or demo roar at all

One very important thing for all bear tanks to know is that since maul is an "on next attack" move, it does not trigger the global cooldown when you activate it. This lets you queue up a maul, but then spam swipe or faerie fire. This is important for all tanking druids to know, because it increases your threat-per-second by a lot. Most novice bear tanks don't know that they can spam swipe in between mauls to generate even more threat.

Zzbzq 09/19/06 5:31 PM

They suck for instances though. Played a 10k armor druid in stratholme, and aggro was a problem because of the classic rage problem. Druids don't have the option to put on a kickass 2h and let their white dmg give them rage. They just have to settle for what the rage they get from being hit for minimum dmg by hall trash. And since maul is the only decent aggro, that's an even more delicate balance between getting your white, rage hits and yellow, threat hits. It's doable and everything, just kinda sad that sometimes rage will create a system where suddenly a player wishes they weren't so uber.

Apate 09/19/06 5:36 PM

Quote:

Originally Posted by Monsanto
an extra 1.45 from being in bear form and having the "defiance" talent

minor note, but I think it's 1.3*1.15 for 1.495 now

Pantone 09/19/06 5:38 PM

Hmm... let's make a formula here. Without considering crit, miss, parry, etc you can consider a bear's threat to be..

Naked threat + AP threat + swipe threat
356 + .62(AP) + 115 = TPS

A more complete formula would be:
([356 + .62(AP) + 115]*crit)/armorReduction = TPS

I'm assuming a naked bear weapon to do 52DPS, but I'm unsure of that number. Also rounding numbers to the nearest whole to make it simpler.
750TPS on a unarmor, stunned target when you have 0% crit = 450AP
I think that's right.

Kasi 09/19/06 5:42 PM

What I did for 5-10 mans with my bear if my armor was too high that I wasn't generating enough rage I switched to a lean and mean tanking gear. Which was basically my cat gear. So instead of 11k armor and lower AP I had much higher AP and about 8500 armor. Still was quite strong on defence, but I was able to generate a lot more agro.

Pantone 09/19/06 5:44 PM

Quote:

Originally Posted by Zzbzq
They suck for instances though. Played a 10k armor druid in stratholme, and aggro was a problem because of the classic rage problem. Druids don't have the option to put on a kickass 2h and let their white dmg give them rage. They just have to settle for what the rage they get from being hit for minimum dmg by hall trash. And since maul is the only decent aggro, that's an even more delicate balance between getting your white, rage hits and yellow, threat hits. It's doable and everything, just kinda sad that sometimes rage will create a system where suddenly a player wishes they weren't so uber.

Really? I find that I can easily hold aggro on 5-man zergs just by spamming swipe instead of maul, only using maul on the current DPS target. The rage I get back from crits on swipe + the white damage hits is very nice. I do drop to 10k armor instead of 15, and put on some of my car gear + essence of pure flame instead. And breakaways from the pack I can either taunt, stun, or feral charge. If there's a caster outside the main group I just hit them with faire fire everytime it comes up and it keeps them off the healer.

For really big AoE packs, I hotkey my armor back on and do a regrowth + rejuv + barkskin -> Hurricane on the big group. Then I go bear after the hurricane ends and start swiping. That holds aggro very well, in my experience. (of course, need to innervate or drink after the pull).

Monsanto 09/19/06 5:48 PM

For zerg packs in noob instances, that's where you learn the value of thorns, demo roar, enrage, and spamming tab and swipe while slowly turning in a full circle (if you're surrounded)

Assuming a decent crit rate, the actual rage cost of swipe is quite reasonable if it lands on 3 targets.

Antiarc 09/19/06 5:53 PM

Quote:

Originally Posted by Apate
Anecdotally, I doubt it's very much. From my experiences sharing both tauntable and non-tauntable (not that it matters, really, but I've experienced both) mobs with tanky druids, I can tell you that they output a LOT of threat.

Anecdotally, I've had the exact opposite experience - I've never met a druid tank whose mobs I could go balls-out on and not pull aggro. I invariably have to meter my DPS with our bear tanks, but that could just be that they don't know how to use their tools and/or have focused far too heavily on STA/AC at the expense of AP/Crit.

That 240,000 AC does a whole lot of good when you can't get a mob to hit you. ;)

tritium4ever 09/19/06 6:48 PM

Quote:

Originally Posted by Antiarc
Anecdotally, I've had the exact opposite experience - I've never met a druid tank whose mobs I could go balls-out on and not pull aggro. I invariably have to meter my DPS with our bear tanks, but that could just be that they don't know how to use their tools and/or have focused far too heavily on STA/AC at the expense of AP/Crit.

That 240,000 AC does a whole lot of good when you can't get a mob to hit you. ;)

The question is, are you able to do so with a warrior tank? (Say, your guild's MT, who presumably should be the best equipped and maybe the most skilled tank.) I find it's easy to pull aggro early (in the first 10 seconds) from a bear, simply because they rely on a 2.5-sec "on next attack" move as their primary threat generator, whereas a warrior has more options in the way of instant abilities (shield slam, revenge, sunder) and so a string of parries and dodges affects them a lot less. Once they get going though, druid threat generation is ridiculous because it scales almost perfectly with gear. Druids are also better in rage-starved situations (for example, OT on a mob that has no secondary target or AoE damage abilities), since their moves cost less rage to begin with and they're given 5 extra rage on any crit, even white crits.


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