My first random heroic matching was with a 26k hp, 2k tps tank :P That took some getting used to. Other matchups were mostly fine, and seemed more l2p issues then gearing discrepancies.
As for undocumented changes, ran the Weekly Raid quest yday with the zoning problems for ICC, and noticed that tar patches couldn't be ignited by Demolishers during the Flame Leviathan trash and encounter itself. Forgot to ask my passenger if he could light them with missiles, but I doubt it, saw no burning tar during the whole clear.
I noticed something surprising with the random heroic feature yesterday. I pretty much spammed it the better part of the afternoon with a full group of guildies. At some point we were brought back into nexus (which we already did earlier in the session through the random HC feature too), we had no sort of warning whatsoever, but realized upon entering that if some of the trash was still there, all the bosses (and their linked trash) were gone. I suppose if you run with the same group (from your realm), the random heroic feature will not ignore the lockouts.
15 minutes after this nexus thing one of our group members had to leave so we got a fifth member through the cross realm pugging feature, and we got brought to Occulus, which we had already done earlier, and bosses were there.
Also a fun thing about the new disenchant feature, if there's an enchanter in your group and you're out of "loot-sharing" range (just like when you quest somewhere and loot a green, you will get the need/greed window but get the item no matter what), you will still have the ability to select "Disenchant" in the loot box and get the mats straight away. In the observed case the looter was in Icecrown outdoors and the enchanter was inside nexus.
I'm curious as to other feedback on the teeth of the LFG matchmaking. I'm most of the way to "Looking For Many" and I have yet to be grouped with a single person whose gear looks more than a fraction away from mine. Can be Violet Hold, can be Halls of Reflection, everyone's in 226-245 stuff. with some Relentless thrown in. Statistically, I'm starting to doubt that this is just a product of a lot of people with good gear needing badges.
Well, on both my rogue (togc geared) and my alt tank druid (toc geared) I've yet to meet any dps who come even remotely close to my gear level. Tanks seem to be fairly good, and I dunno if it's luck but most of the healers I saw were pretty geared as well. But I'm at about 60/100 for the LFM achievement on my druid and I was topping the dps charts on all but one or two of the heroics I ran, with dps in everything from smattering-of-epics-and-blues to green leveling gear and heirloom items. None of the dps in my rogue's groups came even close to breaking 3k either. Overall extremely disappointing, although I do admit the teleport to and back feature is very nice, and the auto-DE and auto-emblem loot features are godsends... I have to wonder how it took them this long to implement the emblem thing, though.
It took them till 3.1 or 3.2? Auto emblem looting has been in quite some time, all it takes is someone in the group to loot it to start that.
No, I mean it's taken them since when Badges of Justice were put in the game until now to finally set up a system that will grant you a token that you're pretty much supposed to loot anyway, automatically. They did this with BG marks even before then, so I would think it would be a simple leap of logic to use the same system for heroic/raid emblems... but it took them nearly 3 years.
Trying to summon Treants (and I assume any other ground targeted guardian/pet) on a patch of ground which does not have an npc path available to you gives the "No path available" error and fails to summon the treants.
Before the change trying this would just either port them to you as soon as they summoned if they weren't aggressive/you weren't attacking something but would set them attacking something if you were attacking it and it wasn't in a path to you. Not many places that this is easy to notice but there's a few spots in VH that tripped me up (weird terrain) and I'm sure it will be an annoyance in WG and I assume you can't drop treants on the opposite flying craft during the third encounter in ICC.
I noticed something surprising with the random heroic feature yesterday. I pretty much spammed it the better part of the afternoon with a full group of guildies. At some point we were brought back into nexus (which we already did earlier in the session through the random HC feature too), we had no sort of warning whatsoever, but realized upon entering that if some of the trash was still there, all the bosses (and their linked trash) were gone. I suppose if you run with the same group (from your realm), the random heroic feature will not ignore the lockouts.
15 minutes after this nexus thing one of our group members had to leave so we got a fifth member through the cross realm pugging feature, and we got brought to Occulus, which we had already done earlier, and bosses were there.
This particular aspect seems to be buggy. I randomed into AN twice yesterday a couple hours apart with complete PUG groups. The second one was empty. People have been reporting variations of this on the WoW forums as well.
In addition to the patch note about [Solace of the Fallen], they also changed it so that Wild Growth will proc 5 instances of the stacking buff (6 with glyph), which is a nice little perk.
In addition to the patch note about [Solace of the Fallen], they also changed it so that Wild Growth will proc 5 instances of the stacking buff (6 with glyph), which is a nice little perk.
The same change affected circle of healing the same way. Penance went from granting 4 stacks (1 for the cast and 1 for each tick) down to 1.
In addition to the patch note about [Solace of the Fallen], they also changed it so that Wild Growth will proc 5 instances of the stacking buff (6 with glyph), which is a nice little perk.
They changed it so that it doesn't proc from dropping totems anymore =(
I noticed you can no longer shift out of the roots on Freya hard mode in Ulduar. Also the sentries on Auriya do not apply the stacking bleed anymore making Crazy Cat Lady much simpler.
WoW now appears to not run any frames when minimized, causing many addon quirks, including the chatframe oddity I posted earlier in the thread and AH addons not batchposting anything when minimized.
As for undocumented changes, ran the Weekly Raid quest yday with the zoning problems for ICC, and noticed that tar patches couldn't be ignited by Demolishers during the Flame Leviathan trash and encounter itself. Forgot to ask my passenger if he could light them with missiles, but I doubt it, saw no burning tar during the whole clear.
I had that same issue with tar patches not being set on fire in FL. I opted out of that group for the raidquest though as the majority of the raidgroup had no clue what was going on and had no set foot in Ulduar before.
-The graphic for Dispersion has been changed, the priest no longer fully turns into a cloud.
-A party leader's chat color is now different (lighter blue) from the rest of the party in the default chat UI.
-Not a change, but certainly worth mentioning, the raid meeting stone at ICC is in a quest phased area. We've identified at least three seperate phases. "Will someone come to the stone with me" is now "Will three people come to the stone with me, so we make sure to have two people in the same phase."
Still needs testing, but the phasing is probably caused by one of the elite 5 man quests. I can't remember there names but there are 3 in the immediate area. I remember asking someone to help me with them and they could not see the mob since they were not on the quest (or didn't complete them yet). Best way to check this could be, to check between phased people if they got the quest achievement: Icecrown - The final Goal. (complete 140 quests in icecrown)
I'm convinced that Battle Before The Citadel is a pseudo-phase too, my group (them not on the quest, but me on it) could still see me but I could see Horde at the zone in that they could not. It was pretty funny having one ret paladin alt receiving mysterious heals and cleanses from invisible people against 3 Horde. I've never experienced phasing that is overlapping in a manner that I'm able to be seen by my party and also able to see stuff my party can't see prior to this occasion.
Still needs testing, but the phasing is probably caused by one of the elite 5 man quests. I can't remember there names but there are 3 in the immediate area. I remember asking someone to help me with them and they could not see the mob since they were not on the quest (or didn't complete them yet). Best way to check this could be, to check between phased people if they got the quest achievement: Icecrown - The final Goal. (complete 140 quests in icecrown)
Just a warning that this is not foolproof, as I have the achievement but haven't finished the chain (there's actually a decent amount of give with that one - there's at least 7 group quests I never got around to completing).
The camera movement settings under Menu -->Interface -> Game --> Camera have either been set back to default, or perhaps the default is different now. I confirmed this with a couple other people who had their camera previously on "Never adjust", and were set to "Only when moving" after the patch.
It's also possible that there are new camera settings here, or maybe just my faulty memory, as this isn't a section of the configuration I visit frequently. "Only horizontal when moving" seems like it might be a new one (Thus the reset to default).
I'm not 100% sure that this is a new issue, but on FL as a tank gunner, every time I right clicked to try to move my aimer when I wasn't aiming at the ground, it immediately reset to this point pretty high in the air and the camera reset to pointing below the point where the aimer intersected with anything. This basically meant that to shoot down Pyrite, I had to aim blindly because I couldn't move my camera to a place where I could actually see where my target was hitting.