A host for the pictures:
http://wow.rpgbeacon.com/news.php?ID=90
Another host:
http://aycu32.webshots.com/image/415...7626234_rs.jpg
Resilience rating is anti-crit for melee/spells.
Resilience by itself is all schools of spells resist (not confirmed)
Weapons:
http://wow.rpgbeacon.com/news.php?ID=91
Has most of the major types and even has throwing weapons and some relics.
2H Sword 114 dps
348-523 damage, 3.8 speed
32 Strength
48 Stam
32 Crit Rating
33 resilience rating
Crossbow 79 dps, 3.4 speed
11 resilence
11 to hit
24 RAP
2H Staff 67.8 dps
48 Stam
32 to spell hit rating
32 to spell crit rating
33 to resilience rating
187 damage/healing
Class Armor Sets
Some comparisons for the melee classes for the stats just from items, every melee has base AP/crit:
Warriors have 92 crit rating, Enchance Shaman has 114 crit rating, Rogue has 79 crit rating, Ret Pally has 116 crit rating, the feral has 68 agility to get some crit. At level 70, it is thought that you need 20 rating for 1 to melee crit (it is 14 rating for 1 to crit at 60).
Warriors have 210 AP, Enhance Shaman has 170 AP, Rogue has 220 AP, Ret Pally has 250 AP, bear has 220 AP/Cat has 288 AP.
Warrior/Enchance Shaman/Rogue all have 117 resilience rating, Feral has 114, ret pally none (Priest has the most at 127)
All have tons of stam, with the warrior having the most of all classes and druids have the least.
Unique stuff:
Ret pally has 114 damage/healing, Enchance Shaman has 12 mp5, Rogue has 22 to hit rating, Feral has 248 healing, Mookin has around 60 mp5, all have special bonuses on their gloves, people with a mana bar have around 60 int.
Priest
2/5 35 to all resists (All classes get this bonus at 2/5)
4/5 Reduce the weaken soul effect on PW: Shield by 2 seconds
Leggings
Armor 63, 54 stam, 26 int
26 to defense rating
42 to damage/healing
Gloves increases duration of Fear by 1 second
If you add all 5 armor pieces plus set bonus, you get 127 resilience rating and 39 resilience
Mage
4/5 Reduce the cooldown on blink by 2 seconds
Gloves increases range fireblast by 5 yards.
122 resilience rating and 39 resilience
Warlock
4/5 Reduce castime on immolation by 0.2 sec
Gloves give 50% to not lose casting time when casting Fear
More stam than Mage set, less int. About the same spell damage
Rogue
4/5 Reduce the cooldown on Gouge by 1 second
The gloves were very interesting, it says it allows Deadly Throw to stop spell casting and silence that school for 3 seconds, so it is a ranged counterspell for Rogues.
One piece of armor had hit on it (it has 22 to hit rating).
Druid
On the melee set, normal melee stats, but had +200ish healing as well
4/5 15% increased movement speed while in travel form, cat or beat. Only works outside
On the Moonkin set, normal caster casts
4/5 Reduce the mana cost of Moonfire by 10% (it was in English for some reason)
Both gloves decrease the casting time of Cylone by .1 seconds
Shaman There were 2 sets for the Shaman (as well as the druid/pally)
Melee set The Earthshaker
Has str/stam/int/crit rating/defense rating and mana regen, fair melee set
The gloves: 486 armor
22 str/36 stam
24 to crit rating
18 to resilence
8% more damage on lighting shield
4/5 Reduce the cooldown on Stormstrike by 6 seconds
Caster set
Gloves 486 armor 36 stam/12 int
18 spell crit rating
18 resilence
Increase range of shock spells by 5 yards
28 damage/healing
4/5 Increases your chance by 2% to obtain a spell crit with your shock spells
Warrior set had lots of armor and stam, same old stuff like gloves giving reduce hamstring cost by 3, set bonus of reduce intercept cooldown by 5 seconds.
Pally
There were two pally sets, one for group healing, the other for playing warrior. Both pally gloves say increase the bonus damage of Judgment of Crusader by 20.
4/5 Reduce Hammer of Justice cooldown by 10 seconds.
Anyway, I like that the sets have lots of stamina, armor and defense rating, resits, interesting set bonuses and great damage stats, along with 7 sockets per set to customize to your whims.