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Old 09/22/06, 2:41 PM   #101
McInaction
Don Flamenco
 
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Troll Hunter
 
Korgath
When I think of kiting I do not invision my own class. I think of the frost mage. With the no cooldown short cast time rank one frostbolts and area of effect cone of colds and root-at-will frost nova. Nothing kites as well as a frost mage, with blink and even iceblock. And it's something that has alot more margine of error then hunter kiting.

For instance, if your frostbolt resist, no big deal you probably have more then enough time to fire off another one, or you can spin the camra around and blink, or nova or even iceblock if nova and blink are on CD. But as a hunter if say, they resist my concus shot. Well i'm screwed and theres nothing I can do but hope they can't catch up.

The only thing hunters really have going for them when it comes to kiting is aspect of the cheeta. But the rather hefty penalty should you be hit is so dangerous it's often not worth the risk to gain the extra 9 yards to pop off an aimshot.

Really I want my class to be built less around the frail kiting. Especially after seeing the other classes get anti-snare talents and the like. I want to be more then a scavanger picking the slow off from the back of the group in WSG, hoping I get the jump. What i really want is options. I hate the limited way hunters do damage. Multishot aimshot and autoshot is *really* all that we have. It's our opener, and barring a tripple crit of omfg-you-got-plowed there's not a whole lot of power in them.

Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.

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Old 09/22/06, 2:53 PM   #102
SonySwarm
Glass Joe
 
Night Elf Priest
 
Magtheridon
Sorry for the derail but I had an idea about a hunter talent. What do you think of a talent that reduces the cool down on multi-shot aimed shot or reduces the casting time on aimed shot by like .2/.4/.6/.8/1 second? Not too overpowered, and good enough to spec into it imo.


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Old 09/22/06, 2:55 PM   #103
Groglox
Shave and a hair cut
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by SonySwarm
Sorry for the derail but I had an idea about a hunter talent. What do you think of a talent that reduces the cool down on multi-shot aimed shot or reduces the casting time on aimed shot by like .2/.4/.6/.8/1 second? Not too overpowered, and good enough to spec into it imo.
Depending how mechanics change, it would be required.

Originally Posted by masanbol View Post
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
Originally Posted by Zyla View Post
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.

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Old 09/22/06, 3:24 PM   #104
Hypothraxer
Von Kaiser
 
Troll Hunter
 
Stormrage (EU)
Originally Posted by Eej
Originally Posted by Hypothraxer
Originally Posted by Zurai
I'm talking about PvP, not duels.
Hum. Use scatter shot, trap your target, use a trinket if you're movement speed was reduced, activate aspect of the cheetah, run 41 yards away. Then just use an aimed shot and start kiting. This doesn't work against mages and druids but against everything else it has worked pretty well in the past.
A) You can be grenaded while running away.

B) People can still shoot you while you're running away with Aspect of the Cheetah.

C) Your plan falls apart when someone uses a FAP.

Exceptional kiting my ass.
Well - if you start throwing variables at me I may as well return the favour and counter with swiftness potions, nifty stopwatch, rocketboots, net-o-matic, grenades as well and speed increase enchants on boots (which makes cheetah obsolete).

And so what if it only works once every three, four, five minutes? If we'd be allowed to kite everything at any given time it just wouldn't really be balanced because then you could kite four, five, six players.

Edit: Don't forget that kiting is already obscenely powerful in PVE.

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Old 09/22/06, 3:34 PM   #105
Pontiac
Von Kaiser
 
Murloc Hunter
 
Azjol-Nerub
Originally Posted by alienangel
Originally Posted by Pontiac
I don't know about FORMIDIBLE, but I'd like to see the BC equivalent of a 0/21/30 hunter with deterrence and counterattack be able to stand off an equally geared melee class without kiting anytime he's able to get them under 30-40% hp before they get in on him. It wouldn't take that much more than we've already got, maybe an instant melee mez or stun high in the survival tree.
Isn't this already possible :S? A rogue or DW fury warrior coming in at 30% hp to melee a hunter who has Deterrence up is in a not-so-hot position. Staying above execute threshold and not exposing your back are the biggest problems.
Well, it IS possible, yes, I do it all the time, but I've got a gear advantage and, in most cases, a skill advantage over most of the people I'm beating this way. If I'm dealing with an equally geared/equally skilled opponent, I'm usually not going to win in melee unless they're below 3 hits to kill with raptor, which is about 2khp on a rogue or 1500 on a warrior, and that's with warstomp and a 5% racial health bonus that most hunters don't benefit from.

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Old 09/22/06, 10:33 PM   #106
niaina
Glass Joe
 
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Night Elf Hunter
 
Zul'Jin
I don't get a whole lot of time to surf the net anymore, so can some one link me the leaked talents being discussed? It would help to know that before talking about itemization.

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Old 09/22/06, 10:47 PM   #107
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
Originally Posted by niaina
I don't get a whole lot of time to surf the net anymore, so can some one link me the leaked talents being discussed? It would help to know that before talking about itemization.
There are no (good) leaked hunter talents yet, this thread is about itemisation.

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Old 09/23/06, 2:20 AM   #108
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by alienangel
The thing about long "optimal" kites is that they feel more like CC than a fight. If I spend 3 minutes running away from someone while slowly killing him, we're both effectively taken out of doing anything useful for 3 minutes - and while the loser will have a corpse run/GY res at the end, the winner likely ends up far from where he wants to be, presuming the fight started where he wants to be.
Bingo. This is what I meant about PvP, not duels. In a duel, you do whatever it takes to win. As long as you kill the one single other person, the methods and circumstances don't matter. In PvP, circumstances are much less controlled and the methods have a big impact on victory. You can cheetah kite from one end of AV to the other to kill one person, but in doing so HE actually probably achieved victory by distracting you and forcing you to run so far off of your position/away from your original goal.

Not to mention it's impossible to reliably cheetah kite when there are 2 or more opponents as long as they have a pair of brain cells between them.

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Old 09/23/06, 7:36 AM   #109
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Well as I said, PvP and BGs are 2 different things to me. PvP is the whole thing of fighting against someone. PvP happens more often outside of BGs then inside when you're like me and don't bother doing BGs because they're boring and old. In BGs I won't bother kiting. I'll just hide behind a tree and 3shot devout priests. That's far from being fun PvP, I call this honor grinding. When I'm outside farming random stuff and get jumped by someone with less than full hps and/or cooldowns down, that's when I PvP. And I always liked it on my hunter because you could pretty much kite anyone. If you get interuppted by a bow or a grenade when taking distance with cheetah, sorry to say it, but you suck. It's really easy to turn off cheetah just before getting hit by a throwing weap, an arrow or a grenade, if you turn your camera and watch what the guy behind you is doing.

As for kiting 2people, no it's probably not possible. What's possible tho is burst dpsing one down while trapping/scattering the other, then starting the kite because you can't fight headon anymore(low hps/mana due to having to kill someone asap).

I don't think kiting has any point unless you're fighting people you know are good tho, people with good gear and stuff. Most of the time you can just trap aimedshot multi and kill them. However against certain warriors/paladin/locks/priests/rogues, kiting is definitely a better idea than standing there and getting destroyed. Or you can bet on your dodge/parry rate and hope for good counterattack procs, or good multishot crits.

And the frost mage kiting is way different imo. Frost mages kiting involve "short range" kiting, you never get a lot of distance on your opponent, so you're in range for all the "counter". Sadly frost mages are so overpowered they have counters themselves to every anti kiting measures. So they don't need range. I like hunter's kiting more because it's much harder to achieve.


That's how I feel anyway, but that has little to do with itemization. The hunter is a pretty hard class to master in PvP like I said before, compared to say a warrior. There's many more tricks to it, and the one advantage you have over everyone else minus druids has such a huge drawback it almost feels like playing a lock and running oom during a pvp fight. Life tapping when you have a warrior hitting you ^^

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Old 10/07/06, 1:23 PM   #110
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
Sorry for the bump, but figured this didn't quite merit it's own thread:

Does anyone know if Striker's Garb has been reitemised in BC? Given that the arcane shot changes and the general sting weakening have made +spell-dmg even more useless for us, and the other sets have been changed, I was kinda hoping they may have added some agi/crit on there to make it less worthless.

Anyone?

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Old 10/07/06, 3:48 PM   #111
Rabid Rob
Piston Honda
 
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Dwarf Hunter
 
Dragonblight
I have not seen Striker's specifically mentioned, but a blue did say they were updating the hunter tiered sets with respect to their Agi being converted to an equivalent amount of Agi/AP in tBC, so I think the Spell damage will stay.

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