Let's just say that our BWL warrior loot is extremely poor. During the probably 8 months of farming the instance, we have only geared up 2 full T2 warriors. So naturally in order for us to progress end game wise, we need to gear up a couple of selected tanks first.
So our guild rule is to gear up 3 protection build tanks first, then the rest of the T3 loots is open bid.
But then the 4hm issue came up recently during a conversation, and I wonder how the elite guilds deal with the warrior/rogue T3 loots? Do you guys set aside a certain amount of T3 loots for warriors to get first then the rest is open bid? (To ensure that your tanks are geared well enough to take on new challenges)
(Loyalty of our warriors is not a problem. Most of us have been with the guild since the luci days)
That's exactly what I was thinking. Due to crappy wrath availability, it should be higher priority to gear your tanks and healers rather than your dps. Deathdealer => Bonescyth is a lot less useful then Might/Wrath => Dreadnaught. Even tho my comparison is biased becuz deathdealer is quite a bit harder to get then might/wrath, you still get the point i'm trying to make. And in general, rogues don't exactly need set drops to do well. Mix and match pieces like gloves of enforcement, ghoul skin, boots of shadow flame, etc. will hold them over quite well until your tanks are geared. I realize there are independent pieces of tanking gear as well such as pauldrons of the unrelenting, but I think they're a bit more rare then dps pieces.
Most guilds I know immediately reserved DN for between 2-4 warriors when Naxx came out, as it just made complete sense - nothing will have as big an impact on your progress through the zone as your MT's getting geared up first and foremost. If you start on that basis, by the time you actually get to 4H you should be farming a considerable enough amount of set pieces each week to get 4-6 other warriors packed into 4pc fairly quickly.
For us we reserve DN for our two MT's for every slot, after which its normal priority. That said, given that we had early warning about the 4pc requirements (which the trailblazers ofc did not), the rogues have passed on many of the smaller DN pieces (bracers/belt) and focused more on getting their gloves/boots. That way, by the time we get to 4H most of the warriors will only need 1-2 pieces tops.
get your warriors broken reels from ZG and then distribute tier 3 however you see fit :-P we stacked at least 4 pieces on tanks once we had info on the 4h encounter, which caused some discontent among rogues, but overall proved to be worth it.
But for us, it was that for about a month i think, we only defaulted specific pieces to warriors and now we have reached 4H and have 5 warriors in at least 4 pieces, 1 has 3, and 3 have 2 pieces. And now that we're actually on 4H and still "needing" more warriors with 4 pieces, the rest will be defaulted until they have 4. After that it's open to everyone. With the amount of armor you get per clear once you're at the 4H (assuming everything else is killable), the rogues will gear up pretty quickly.
We have a "Loot Rotation" system, overseen by a loot council, and the rogues arent eligible for tier 3 rotations until our 4 mt's have their tier 3. At this point, only bracers have opened to rogues, but Gloves and Belt should be open this week also, and boots should be opening soon, if they ever drop anything but mage boots. =)
Our rotations are fairly unique, no DKP whatsoever, one for "Best item of its type" and one for "Sidegrades/minor upgrades" and as soon as someone becomes a main raider, they are added to the rotation, so they dont wait 6 months to loot after everyone with 4320 DKP thats in front of them.
In return for the rogues not getting BS, we give them all the DD drops. Most are now in 3, or 4 pieces of DD.
We geared out four tanks with 4/9, then opened up loot to rogues as well. In retrospect, we should have geared out 8 tanks with 4/9 first.
4/9 Bonescythe is a big DPS upgrade for your rogues, but realistically mage DPS outperforms them on most fights that matter anyways. It sucks for rogues, but hey, those are the realities of the situation.
We've been giving DD to the Rogues similarly to what everyone else is doing. Its obviously not as good as BS, but its a fair compromise if you actually give two shits about your future progression.
You have absolutely no idea how many Warrior/Rogue pieces you'll get from your start in Naxx until you reach the 4H. You would be stupid not to take advantage of the advanced warning a lot of us have had of the 4-pc DN 'requirement' so you might as well start giving DN to the Warriors early.
There's always free cheese in the mouse traps, but the mice there ain't happy.
We run DKP and our rogues all actually agreed to let 2 prot warriors grab T3 peices first for a reasonable flat price in exchange for those warriors passing on T2.5. After those two it's open to all and this makes each slot quickly open.
We started Naxx sort of slow, but I'm pretty sure boots, wrist and belt are already open, and we just downed Maex for the first time last night.
I wouldn't worry about the 4 horsemen unless you plan to reach them in less than 2 months (expansion).
Other than that... Our guild geared up 1 MT + 3 solid OTs with dreadnaught. We're passing most of the rest to rogues now. We're on pace to hit 4H in 4-6 weeks if things go well, so we're not quite certain if we want to gear up another 4-piece-dreadnaught tank or two.
Edit: Our guild is loot council with attendence/loot tracked to aid decisions, so we didn't have to "break any rules" to accomplish this.