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Originally Posted by Thorb
Maybe someone like Kalman can answer but last I checked, WF was doing about equal for rogues assuming rogues using goa would also poisons.
For warriors it depend but it's in the order of 20-25% more dps. So if I'm doing 400 dps before WF, I may do up to 475-500 dps after WF meaning that it's possible for even 3 rogues to counterbalance this (I also think the 18 dps number is dubious). It might be different for the rogue built that get more combo from crits but not sure.
Try to make warrior groups for using WF, screwing rogues out of battle shout maybe. Or try to convince the raid leader to make the shaman and rogues less retarded.
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At the risk of calling people retards, claiming that GoA is better for rogues because they're SF spec (combo points from crits) is a lot like claiming +22 Int is better for Druids on healing weapons because they're Feral Spec (+20% Int), or Hunters claiming Barb of the Sand Reaver is better than Silithid Claw + FoTF because they're LR Spec (+15% Agi). Using a crappy spec to begin with doesn't make using a crappy buff better.
With the discussion of various gear levels:
Taking a warrior with just about the best of BWL and Breastplate of Annihilation + crafted gear (not an unreasonable combination) against 10% damage reduction (a high number assuming 5 sunders, FF, CoR) GoA + Crit Stones: 782 DPS. Windfury: 873 DPS. 90 DPS Difference.
Rank10 Set, rest from 20 Mans or lower: GoA+Stones: 670 DPS. Windfury: 735 DPS. 65 Difference.
Even at pathetically low gear levels, GoA will never outperform Windfury on rogues by the 22 DPS needed to make GoA better.
Maybe if it's a group with a Feral Druid in it. :lol: