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10/06/06, 3:00 PM
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#176
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Glass Joe
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Originally Posted by Nurru
This week our highest dps healer was a Paladin who broke 100k. As for the encounter itself, I'm starting to feel like we're one of the few guilds who never changes raid composition on a per-encounter basis. On Gluth we've changed the strat depending on the raid and for Loatheb we've killed him with 4 Mages, 5 Warlocks and 5 Hunters (Which many people would claim crazytalk). What are peoples' thoughts on switching your raid around because of this sort of encounter? Personally, I feel better knowing we can make do with whatever we have that day rather than saying "We don't have X of class Y, call it".
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i feel its better to change the raid a little in order to ensure 1shotting the encounter if needed...
i wouldnt be too comfortable doing gothik with 4 mages and 4 priests
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10/06/06, 3:07 PM
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#177
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The beatings will stop once morale improves
Nurru
Undead Priest
No WoW Account
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Originally Posted by kuta
i feel its better to change the raid a little in order to ensure 1shotting the encounter if needed...
i wouldnt be too comfortable doing gothik with 4 mages and 4 priests
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Something like that I can understand. I was more leaning towards the guilds who boot Hunters/Warlocks and bring in mages on Loatheb, things like that to min/max.
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10/06/06, 3:44 PM
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#178
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Banned
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Originally Posted by Masq
Wouldnt most warriors/rogues in that tier of end game (Naxx) have at least +10skill by now?
Fire Mages -> Rogues -> DPS Warriors -> Frost Mages -> Hunters -> Warlocks
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How does a UD or tauren warrior get more than +7 skill offered by edgemaster's handguards?
(Using non-sword)
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10/06/06, 3:56 PM
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#179
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Von Kaiser
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Our approach has been to take whatever measures are necessary to 1-shot the encounter every time. If that means bringing 2 hunters and 2 warlocks, then so be it. People can rotate in and out based on dkp, so whomever is up for loot will be present. In many cases if we don't have an ideal group, we simply won't attempt an encounter until more people log on and our group comp improves.
There is certainly something to be said for beating every encounter with a 5/5/5/5/5/5/5/5 raidgroup, and it used to annoy me to no end to have to wait for our sixth priest to get home from work and log on for vael. However, the logistics involved in a loatheb kill really just make it silly not to bring a stacked raid. If you wipe, you lose several hundred gold worth of consumables, not to mention time spent porting around for world buffs. The fact that there are so many potion-dump fights in naxx really takes a toll on peoples' willingness to spend a bunch of money on loatheb just to learn the fight with a disadvantaged group. Give me 8 mages and 6 fury warriors and I'll happily collect some epics and then go crush gothik and thaddius thank you very much. :highfive:
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10/06/06, 4:30 PM
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#180
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<Druid Trainer> Emeritus
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Originally Posted by hubar
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Originally Posted by Masq
Wouldnt most warriors/rogues in that tier of end game (Naxx) have at least +10skill by now?
Fire Mages -> Rogues -> DPS Warriors -> Frost Mages -> Hunters -> Warlocks
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How does a UD or tauren warrior get more than +7 skill offered by edgemaster's handguards?
(Using non-sword)
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Also, Masq, I'm not sure whether anyone pointed out--you're misunderstanding what +10 skill does. It eliminates the white DPS loss from glances, yes, but not the effective crit cap. There's no way for the Rogues and Warriors to pick up that last 40% against a 63 mob.
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10/06/06, 7:15 PM
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#181
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Meh I dont think you can compare patchwerk to loatheb - we could drop him in 5 minutes if necessary but we go for as clean as possible with healing so we don't ever lose a tank, and haven't in probalby the last 2 months... so we push dps right to the 7 min barrier. However, loatheb we've done faster than 4:30, and always before 5:00.
Loatheb is a different beast... the fight screams DPS budget. Do the math on what each element gives you in overall improvement... flasks for mages, removing a lock, removing a hunter... Rolling a proper ignite is big - but that almost requires an ignite nazi to get rolling properly. Not a bad thing to have lying around tbh. You'll find as horde the rend buff is big (I don't believe theres an alliance equivelant)... and obviously: hakkar, onyxia... and hey, I think the faire is coming up soon! That buff is obviously huge.
The idea of farming 120 extra gspps just because we wiped is so ridiculous, we'll probably be going for world buffs and flasks at least until KT dies for us.
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10/06/06, 7:41 PM
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#182
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Mr. Sandman
Night Elf Hunter
Ner'zhul
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i was too busy yelling at dps whores for dying and losing the zg buff because they didn't bandage themselves last night to screenshot our damage meters :(
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10/25/06, 7:26 PM
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#183
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Mike Tyson
Malan
Tauren Shaman
No WoW Account
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I have a rogue asking a question about builds as we prepare to down Loatheb - he wants to know if people find a Seal Fate build more beneficial than Combat Daggers on this? He's trying to find the best crit/dmg ratio.
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10/25/06, 7:42 PM
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#184
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Malan
I have a rogue asking a question about builds as we prepare to down Loatheb - he wants to know if people find a Seal Fate build more beneficial than Combat Daggers on this? He's trying to find the best crit/dmg ratio.
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Only if he's willing to pay the 100g a week to spec over and then spec back, and even then, it really isn't going to be that big a deal.
Ironically, on both Loatheb and Thaddius, he'd be better off respeccing combat swords for the fight and then speccing back (Thaddius because of arc issues, Loatheb because combat swords gets more out of the crit buff than combat daggers, to the point where it generally way outdoes CD).
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/25/06, 9:37 PM
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#185
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Piston Honda
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Originally Posted by Arawethion
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Originally Posted by hubar
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Originally Posted by Masq
Wouldnt most warriors/rogues in that tier of end game (Naxx) have at least +10skill by now?
Fire Mages -> Rogues -> DPS Warriors -> Frost Mages -> Hunters -> Warlocks
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How does a UD or tauren warrior get more than +7 skill offered by edgemaster's handguards?
(Using non-sword)
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Also, Masq, I'm not sure whether anyone pointed out--you're misunderstanding what +10 skill does. It eliminates the white DPS loss from glances, yes, but not the effective crit cap. There's no way for the Rogues and Warriors to pick up that last 40% against a 63 mob.
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While said classes can't beat the 60% crit cap on white hits, DW Warriors can beat the system by keeping HS up for most of a fight. Only OH swings are going to be penalized by glancing. This is especially true for Loatheb, considering buffs affecting rage upkeep from the OH and no threat.
On the topic of DPS (min/max), DW Warriors should consider Expert Goldminer's Helmet with Gauntlets of Annihilation, if using axes.
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10/25/06, 9:50 PM
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#186
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Glass Joe
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Originally Posted by Thezilch
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Originally Posted by Arawethion
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Originally Posted by hubar
How does a UD or tauren warrior get more than +7 skill offered by edgemaster's handguards?
(Using non-sword)
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Also, Masq, I'm not sure whether anyone pointed out--you're misunderstanding what +10 skill does. It eliminates the white DPS loss from glances, yes, but not the effective crit cap. There's no way for the Rogues and Warriors to pick up that last 40% against a 63 mob.
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While said classes can't beat the 60% crit cap on white hits, DW Warriors can beat the system by keeping HS up for most of a fight. Only OH swings are going to be penalized by glancing. This is especially true for Loatheb, considering buffs affecting rage upkeep from the OH and no threat.
On the topic of DPS (min/max), DW Warriors should consider Expert Goldminer's Helmet with Gauntlets of Annihilation, if using axes.
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Would swapping lionheart for goa be worth it?
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10/25/06, 10:06 PM
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#187
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Piston Honda
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Originally Posted by nurf
Would swapping lionheart for goa be worth it?
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The difference..
GoA Combo
========
34 AP
Lionheart Combo
===========
.83 crit
1 hit
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10/26/06, 12:06 AM
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#188
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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1 hit on lionheart translates into 1 crit for loatheb.
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10/26/06, 12:48 AM
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#189
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Piston Honda
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Originally Posted by Plea
1 hit on lionheart translates into 1 crit for loatheb.
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1 hit always translates to 1 hit (-1 miss). Hit(s) and Crit(s) are on the same die roll, and they don't share sides. All of which is beside the point, as the AP has, against even 1.75 crit, better returns on DPS. This is going beyond this thread though, and I only brought it up here, because Edgemaster's were mentioned.
Another advantage to take, currently, is the Wickerman buff.
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10/26/06, 4:04 AM
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#190
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Thezilch
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Originally Posted by Plea
1 hit on lionheart translates into 1 crit for loatheb.
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1 hit always translates to 1 hit (-1 miss). Hit(s) and Crit(s) are on the same die roll, and they don't share sides. All of which is beside the point, as the AP has, against even 1.75 crit, better returns on DPS. This is going beyond this thread though, and I only brought it up here, because Edgemaster's were mentioned.
Another advantage to take, currently, is the Wickerman buff.
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For Loatheb, he's correct. +1 hit, until you hitcap, is equivalent to +1 crit because the miss component converts to crit component due to the buff.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/26/06, 4:32 AM
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#191
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Piston Honda
Blood Elf Paladin
Ysondre
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Originally Posted by Quigon
I outdamage warlocks as a protection warrior sometimes. This fight isn't a good fight for them, period.
Also, don't make the mistake of thinking you only need 3 fire mages on this fight cause of the crit buff. Trust me you still want quite a few.
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Your warlocks must be terrible if you can outdps them as prot. There are a few viable warlock specs that you don't need a shadow priest for (although we use me as shadow at that fight with the MT, a pally, and 2 locks in the party and I get the first crit buff to up my VE crit rate to ~75% which makes a significant difference - that said, you can get more VE's out then people think and time them appropriately as long as you know when he wipes curses, the timer on impending doom, etc). You can get one VE out at the start after Loatheb wipes curses but before he applies the debuff, making it so you have VE up at every impending doom tick - eliminating the need for your MT to use shadow pots and allowing him to instead use stoneshield pots. That said, the 2 warlocks in the party benefit greatly and end up higher then hunter dps, but lower then the mages/melee due to still having some lifetap constraints. It's also not bad with VE up as a shadow priest. You basically never want to consume more then 2 debuff slots though - so SW:P is only applied when you don't have VE up, and if you don't have VE up alternating wanding (crit rate applies to wanding) and using SW:P in conjunction with max rank MB each time it's up will allow other debuffs to sit there until it's time to due more healing.
That said, the warlocks in the MT group can go nightfall/conflag and drainlife between conflags and proc nightfall while still throwing shadowbolts in. That works out pretty well even with the possibilities of immolate being knocked off (consume the immolate right away to avoid that issue since you're likely to crit both the immolate/conflag).
The other spec that works out really well, if you aren't in the MT group is to go 9/21/21 and use demonic sacrafice on a felhunter or a voidwalker (depends on your preference, I'm not totally sure which turns out to be better overall, but probably the felhunter since you won't accidentally lifetap more then you need..but regardless), you do that and spam shadowbolts (still have ruin and imp shadowbolt).
So yeah, warlocks can do fine on loatheb - nothing exceptional since it's still rough on them, but they can contribute just fine as can a shadow priest. We take 16 total healers to loatheb and don't min-max at all and get him down just fine /shrug. Most guilds take 12 from what I understand.
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10/26/06, 4:38 AM
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#192
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Piston Honda
Blood Elf Paladin
Ysondre
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Originally Posted by Nurru
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Originally Posted by kuta
i feel its better to change the raid a little in order to ensure 1shotting the encounter if needed...
i wouldnt be too comfortable doing gothik with 4 mages and 4 priests
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Something like that I can understand. I was more leaning towards the guilds who boot Hunters/Warlocks and bring in mages on Loatheb, things like that to min/max.
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The only thing we remove from the raid is prot warriors. They have the option to respec fury for it, though. Our bank helps out on respecs for fights (Warriors respec a lot, I respec out of shadow if we need me on a MT for 4H and then back to shadow for saph/kel). Otherwise, everyone in our raids regardless of class can output enough dps to drop him, so we don't worry about that or world buffs. We do 1 test run to make sure our healing order is solid (cheaper to wipe and repair to make sure all the healers know the order properly each time then go in with shadow pots and dps consumables on).
If your raid needs 8 mages and 8 rogues to win, I'd venture to say the other classes suck...or your rogues/mages aren't outputting enough dps. Also, I find flasks on the mages/locks/Shadow priest to be more valuable then world buffs since you're crit rate is so high anyways. Those can then be taken into Saph/Kel as well if necessary. They aren't required, but they do make a big difference.
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10/26/06, 4:39 AM
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#193
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Von Kaiser
Gnome Warlock
Gorgonnash (EU)
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Originally Posted by Kalman
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Originally Posted by Thezilch
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Originally Posted by Plea
1 hit on lionheart translates into 1 crit for loatheb.
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1 hit always translates to 1 hit (-1 miss). Hit(s) and Crit(s) are on the same die roll, and they don't share sides. All of which is beside the point, as the AP has, against even 1.75 crit, better returns on DPS. This is going beyond this thread though, and I only brought it up here, because Edgemaster's were mentioned.
Another advantage to take, currently, is the Wickerman buff.
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For Loatheb, he's correct. +1 hit, until you hitcap, is equivalent to +1 crit because the miss component converts to crit component due to the buff.
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This might be true for rogues, but you shouldn't forget that when fully buffed on loatheb, a well-geared warrior's offhand basically generates enough rage to allow most of his main hand swings to be heroic strikes, i.e. only ~30% of his total dmg is white dmg and therefore suffers from the increased miss chance. That's not quite enough for 1% hit to equal 1% crit, I think.
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10/30/06, 4:59 AM
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#194
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Piston Honda
Tauren Death Knight
Tarren Mill (EU)
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Bumping old threads ftw.
I was just hoping to get a clarification on the estimated DPS-req here.
We had our first night on Loatheb yesterday and we used NO dps-buffs what so ever. Only Fortitude and Mark of the wild...
Our best was 72% when the first doom HIT us (not dmg, when he casted it). This tho was with 15 healers in raid (aiming for 13 from what i've heard, but we came from our first Thadd downing) and spores going so-and-so.
What i really wanna know is: People are saying 65% before first doom for a doable kill. Is that counting stuff like Mongoose, Str pots, arcane pots, +ap buff? Or NOTHING at all?
(I'm estimating we could easily squeeze another couple % from having 2 more DPS in raid and handling spores a tad better. I just wanna get a feel for how we're doing)
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10/30/06, 5:11 AM
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#195
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Warpony
What i really wanna know is: People are saying 65% before first doom for a doable kill. Is that counting stuff like Mongoose, Str pots, arcane pots, +ap buff? Or NOTHING at all?
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No buffs at all.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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10/30/06, 5:48 AM
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#196
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Piston Honda
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16.5k Raid dps (cant remember if this is max or average but it comes out to be around 61% when the first doom is applied) with no consumables at all should net you a kill when potted up with just mongoose/str/arcane pots etc but no world buffs/flasks. Not sure about what you need if you are going to flask/world buff tho.
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10/30/06, 6:05 AM
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#197
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Piston Honda
Tauren Death Knight
Tarren Mill (EU)
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Thanks for the clarification both of you. We'll get 2 more DPS in, get the spore rotation down and dig in.
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10/30/06, 6:10 AM
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#198
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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With 14 healers, we were hitting between 64-67% at 2mins regularly last night. We then tried surviving through the Dooms with just healing pots/bandages, and wiped at Doom 4 on 38% (with a truckload of people dropping on Doom 3 for whatever reasons).
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10/30/06, 6:18 AM
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#199
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Piston Honda
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Imo its not even worth trying to do it half arsed by just using healing pots/bandages. You either have the dps to kill him or you don't. If you think you do, you are going to have to go all out with shadow pots to kill him anyway and if you know you don't have the dps, prolonging the fight for 1 or 2 minutes isn't going to do much. It is much better to just go all out on attempt and see how much you have to step it up rather than pussy footing around and not getting any extra info.
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10/30/06, 7:07 AM
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#200
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Piston Honda
Tauren Death Knight
Tarren Mill (EU)
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With the cost of GSSP's im gonna make my guild REALLY comfortable repeating the 2-min cycle before 1st doom and reliably getting him to sub 65% and making sure our MT never ever dies before we'll go balls to the wall.
As Sticky pointed out i don't think its worth semi-potting up to see what you can do. Either go all out or keep praccing.
Now i got some solid numbers for our DPS and i'll be sure to hit that before i waste hundreds of golds on pots per try.
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