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Old 09/22/06, 1:52 PM   #51
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
The only other long ranged/no-cooldown/damage/instantcast spell in the game currently to my knowlege is moonfire. Ice lance spamming on a non-rooted target especially as a fire mage would be viewed pretty much in the same light as moonfire spamming. "Ooh that tickles."

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Old 09/22/06, 1:59 PM   #52
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by duostrike
The only other long ranged/no-cooldown/damage/instantcast spell in the game currently to my knowlege is moonfire. Ice lance spamming on a non-rooted target especially as a fire mage would be viewed pretty much in the same light as moonfire spamming. "Ooh that tickles."
Talking with my friends about ice lance being instant cast, they all (none of them play mages) immediately said "OMG so overpowered" "it needs a cooldown" etc.

:(

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Old 09/22/06, 2:02 PM   #53
Avair
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Avair
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It would probably be wiser of him to spend all his rage generating threat in the most efficient manner.
Except that Shield bash is more rage efficient than sunder, unless a warrior has improved sunder armor.

Shield Bash has a 12 second cooldown and costs 10 rage. It generates 180 threat/10 rage (18 Threat/rage) vs. 260 threat/15 rage (17.3 T/R) for unimproved Sunder Armor.

Anway, I highly doubt expending 10 rage and 1 global cooldown every 12 seconds is going to make or break the tanking cycle anyway.

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Old 09/22/06, 2:03 PM   #54
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Avair
Except almost no tanks use shield bash for aggro
Right now? Of course not. But if it increased their heroic strike damage as a side effect by some reasonable amount, I'm pretty sure they might.

And if its not worth a tank spending 10 rage every 12s to keep daze on a mob, it's certainly not worth a rogue spending 40 talent points.
It also costs a global cooldown (1.5 seconds) where that warrior coulda have done a much higher threat Devastate. Costing "40 talent points" a stretch. Most raid dps would throw in 31 points regardless into combat. I'm quite confidant that a sword/mace/fist rogue going 41 points into combat would gain quite a bit and be able to keep daze up on that mob indefinately. It requires no extra cooldowns, and attaches itself to a skill used almost everytime its available.

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Old 09/22/06, 2:09 PM   #55
Avair
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Avair
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Since we don't know the upside of dazing a mob (It's good, trust us!), it's hard to quantify whether its worth the downside (5 talent points at a minimum). Not all warriors will have devastate, not all rogues will have blade twisting, but all warriors will have shield bash.

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Old 09/22/06, 2:12 PM   #56
maxpowers
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Dwarf Rogue
 
Mal'Ganis
Originally Posted by Lumi
It also costs a global cooldown (1.5 seconds) where that warrior coulda have done a much higher threat Devastate. Costing "40 talent points" a stretch. Most raid dps would throw in 31 points regardless into combat. I'm quite confidant that a sword/mace/fist rogue going 41 points into combat would gain quite a bit and be able to keep daze up on that mob indefinately. It requires no extra cooldowns, and attaches itself to a skill used almost everytime its available.
You're confidence appears to be misplaced, a sword/mace/fist rogue would be far better off going 30/31/0 in terms of damage, and not to be a dick or anything, but you try telling a someone to put an extra 10 points into a tree which would be better spent elsewhere so that he/she let all of two (I think just mage & warrior gain from dazed targets, though I could be mistaken here) other classes do more damage.

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Old 09/22/06, 2:15 PM   #57
Fres
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
Originally Posted by maxpowers
so that he/she let all of two (I think just mage & warrior gain from dazed targets, though I could be mistaken here) other classes do more damage.
And that, my friends, is called "utility." See also: warlocks.


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Old 09/22/06, 2:20 PM   #58
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
The mage talent reads as "Increases the damage and mana cost of all spells by 6% for 8 seconds after you hit a dazed opponent with a fire spell". Would that be a 6% spell damage increase for the entire raid if the target is dazed?

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Old 09/22/06, 2:31 PM   #59
maxpowers
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Dwarf Rogue
 
Mal'Ganis
Originally Posted by Fres
Originally Posted by maxpowers
so that he/she let all of two (I think just mage & warrior gain from dazed targets, though I could be mistaken here) other classes do more damage.
And that, my friends, is called "utility." See also: warlocks.
Apples and oranges IMO, lots of other classes can daze opponents, even then, presuming that a rogue was the only one dazing a mob, it would probably add about the same utility as hemo rogues currently do. There's technically some utility there, but overall the raid would be better suited had they spec'd combat instead. But that's purely speculation on my part.

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Old 09/22/06, 2:33 PM   #60
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by maxpowers
Originally Posted by pf
Once you take into account that taking surprise attacks means you have 4/5 lethality, you gain about 1.5% backstab damage by taking the talent now. No, thats not overall damage, thats just backstab damage. With current gear, backstab damage is about 35% of our overall damage. This number will not get larger without a reworking of backstab. So 1.5% of 35% is about .5% dps gain by choosing this talent over 5/5 lethality. Considering this is the only extra dps gain for 10 talent points, its completely worthless for a combat dagger rogue. (Surprise attacks itself is about a 1.3% increase in dps)
I'm just saying it's [Surprise Attacks] the "best" per point, it's still utter garbage considering it's *really* a 10 point talent, as there's literally nothing else in the combat tree you can get that you wouldn't have already that adds to damage output, vs. various points you could spend in the ass tree (imp poisons, seal fate, cold blood, etc.).
But see, it's not the "best" per point. Relentless strikes is about 8% more backstab damage. Adrenaline rush is 5% more backstab damage. Oppurtunity is 4% more backstab damage. Improved Backstab is about 15% more (~10% without lethality) backstab damage. Surprise attacks is about 3.7% backstab damage increase. Its a decent talent now as long as we only spend 1 point on it, but its far from being the "best" per point.

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Old 09/22/06, 2:38 PM   #61
Bibdy
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Orc Warlock
 
Bonechewer
And once more I find myself referring to regarding 31-40 point talents as minor DPS boosts, 41 point talents as toys and the best DPS builds being 31 in one tree and 30 in another.

Funny that.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/22/06, 2:53 PM   #62
Trelus
Glass Joe
 
Undead Mage
 
Kil'Jaeden
Originally Posted by duostrike
The only other long ranged/no-cooldown/damage/instantcast spell in the game currently to my knowlege is moonfire. Ice lance spamming on a non-rooted target especially as a fire mage would be viewed pretty much in the same light as moonfire spamming. "Ooh that tickles."
It might be viewed as that, but when your kiting any class and dont have time to cast and used all your regular instants (fireblast, CoC, blastwave, etc.) would you rather be spamming arcane explosion for low dmg at high mana cost or ice lance for low dmg and relatively low mana cost(Longer range and scales better with gear too). Not to mention the effect instant ice lance will have for fire mages on frozen mobs( I already planned on using this even if its not instant).

I personally rather have instant cast Ice Lance be a talent (like arcane explosion used to be) deep in the frost tree lets say replacing the 6% less dmg taken from frost/fire. Then all they have to do is make empowered frostbolt a bit better (maybe crit instead of hit) and replace artic winds with a pve dps talent and frost starts looking pretty solid.

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Old 09/22/06, 3:03 PM   #63
Ashen
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Tauren Druid
 
Firetree
Shield Bash will still be useful. It will generate threat, daze the target, but the warrior also has self synergy.

Heroic Strike now deals more damage to dazed targets. Last time I checked, warriors use Heroic Strike to generate threat.

Voila!

Originally Posted by Caniki View Post
Hey guys, I heard that Blizzard puts out these things called "patches" that contain "content"
Originally Posted by Darkside View Post
Yeah but it hasn't happened since Ulduar.

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Old 09/22/06, 3:22 PM   #64
Onion
Glass Joe
 
Human Paladin
 
Lightbringer
Originally Posted by enshula
Flash of Light
Rank 7
Requires Level 66
40 yd range180 Mana
1.500 sec cast

Heals a friendly target for 448-503.

Holy Light
Rank 11
Requires Level 70
40 yd range840 Mana
2.500 sec cast

Heals a friendly target for 2196-2447.
Where are you getting this information, I'm curious as to if there is a new rank of Blessing of Light in TBC. I'd also like to know what else is getting upgraded and to what. Thanks.

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Old 09/22/06, 3:30 PM   #65
 frmorrison
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Ashstorm
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The alpha spells were featured in a curse-gaming.com database. I know the curse guys are working on getting it updated with the newest build, so maybe the old database is not available atm.

However, those spells were what were in the alpha client at one time. I recall seeing new ranks of BoM/BoW, but I don't recall seeing a newer BoL (that doesn't mean there isn't one, just I don't recall seeing it).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 09/22/06, 3:31 PM   #66
 Slake
of chili e-fame
 
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Lain
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Originally Posted by Bibdy
0.5s Howl of Terror?!

Holy crap.
Actually they changed Howl of Terror to have a 1.5s base casting time, not 2s.

So basically with 2/2 Imp. HoT it's instant cast.


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Old 09/22/06, 3:32 PM   #67
Onion
Glass Joe
 
Human Paladin
 
Lightbringer
Originally Posted by frmorrison
The alpha spells were featured in a curse-gaming.com database. I know the curse guys are working on getting it updated with the newest build, so maybe the old database is not available atm.

However, those spells were what were in the alpha client at one time. I recall seeing new ranks of BoM/BoW, but I don't recall seeing a newer BoL (that doesn't mean there isn't one, just I don't recall seeing it).
Weak sauce =/ I suppose with 25 man raids we wont get to use BoL much anyways though.

Edit: Found it: Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 580 and the effect Flash of Light spells used on the target by up to 185. Lasts 5 min. Players may only have one Blessing on them per Paladin at any one time.

185 is pretty sick.

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Old 09/22/06, 3:50 PM   #68
Mindfang
Von Kaiser
 
Murloc Rogue
 
Frostmane
Onion, there is a new rank of BoL:

Blessing of Light
Rank 4
Requires Level 70
30 yd range180 Mana
Instant cast
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 580 and the effect Flash of Light spells used on the target by up to 185. Lasts 5 min. Players may only have one Blessing on them per Paladin at any one time.

Edit: Opps missed your edit somehow..

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Old 09/22/06, 3:51 PM   #69
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Originally Posted by Slake
Originally Posted by Bibdy
0.5s Howl of Terror?!

Holy crap.
Actually they changed Howl of Terror to have a 1.5s base casting time, not 2s.

So basically with 2/2 Imp. HoT it's instant cast.
Permission to have a stroke, sir!

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 09/22/06, 3:54 PM   #70
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Affliction locks are going to be crazy-powerful. They might pass by SL as the PvP lock of choice.

I'm not a mage, but that water elemental sounds damn cool now. 700 DD and Ranged frost nova?! Jeez.

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Old 09/22/06, 3:59 PM   #71
duostrike
Don Flamenco
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Trelus
It might be viewed as that, but when your kiting any class and dont have time to cast and used all your regular instants (fireblast, CoC, blastwave, etc.) would you rather be spamming arcane explosion for low dmg at high mana cost or ice lance for low dmg and relatively low mana cost(Longer range and scales better with gear too). Not to mention the effect instant ice lance will have for fire mages on frozen mobs( I already planned on using this even if its not instant).
I'm not saying that it is useless, just as moonfire spamming in certain situations can be useful (however rare these situations are). I was just relating it to spells currently in the game and how it would stack up against them. Relating it to current spells helps people understand how it would be used and how useful it would be. It also has the triple damage against frozen targets as an added dimension just as the dot is the extra dimension on moonfire.

Think of it as a dot that triggers the global cooldown and costs mana each time it 'ticks' and you'll see that in most situations it falls within the balancing scheme. However, I could be completly wrong and it is just a mistake that this is instant cast and we are left with a fairly one dimensional spell. (still cool just not nearly as versatile)

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Old 09/22/06, 4:03 PM   #72
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
Meh, targetted frost nova is pretty sexy for PvP I guess or for obligatory AE work on occasion but it certainly won't sell me on a 41 point talent in frost just by itself. If the elemental is good for 250ish dps 45 seconds out of 180 and costs essentially just a GCD, it might well be enough to cover the dps loss from speccing so deep into frost but I have my doubts. I certainly plan on levelling as frost once again though so I should have ample time to play around with him.

I really am holding out for a water fountain though.

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Old 09/22/06, 4:06 PM   #73
Stanos
Von Kaiser
 
Human Rogue
 
Illidan
Originally Posted by Slake
Originally Posted by Bibdy
0.5s Howl of Terror?!

Holy crap.
Actually they changed Howl of Terror to have a 1.5s base casting time, not 2s.

So basically with 2/2 Imp. HoT it's instant cast.
Hey that's cool, it's not like Death Coil was enough, HOW ABOUT INSTANT AE FEAR TOO?

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Old 09/22/06, 4:07 PM   #74
Lycur
Von Kaiser
 
Gnome Warlock
 
Shattered Hand
Originally Posted by Bibdy
Originally Posted by Slake
Originally Posted by Bibdy
0.5s Howl of Terror?!

Holy crap.
Actually they changed Howl of Terror to have a 1.5s base casting time, not 2s.

So basically with 2/2 Imp. HoT it's instant cast.
Permission to have a stroke, sir!
Permission granted.

Damn, now I'm gonna have to find some points for imp HoT. Thank goodness Shadow Embrace is absolutely worthless.

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Old 09/22/06, 4:11 PM   #75
 frmorrison
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Ashstorm
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Originally Posted by Crossbones
Affliction locks are going to be crazy-powerful. They might pass by SL as the PvP lock of choice.

I'm not a mage, but that water elemental sounds damn cool now. 700 DD and Ranged frost nova?! Jeez.
What is great about the new Lock trees, is all of them are seem really good for PvP (Afflicition for crazy DoTs, Demo for SL and the Felguard, and Desto for the crazy fire damage and spellcasted stun). I lean towards Afflicition personally, killing people for dispelling buffs seems like a lot of fun.

Is SL the PvP spec most popular? I thought Conflag would be more popular with 2 instant damage spells.

While 700 waterbolting pet is overpowered in today's 60 world, in tomorrow's 70 world with cheaper stamina and resilience preventing crits, 700 doesn't seem that much. Still, it is a burst damage, a surprise, and another source of freezing.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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