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Why is zero-sum DKP system such a big deal?
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The underlying principle is that pointsEarned - pointsSpent = 0
A system that is not zero-sum is almost always an inflationary system. New members that are added into the system are immediately at a disadvantage against the rest of the guild for a long time. These players may surrender to the hopelessness of competing with the top for the 'best' loot and only attend farm nights to scoop up their scraps of defaulted loot. If inflation is too extreme much loot can be lost to minor upgrades or sidegrades by the top end of your raiding force thinning the spread of power. In most cases this does not best prepare your raid force for tackling the next upcoming instance when it is released.
There are many different implementations and of zero-sum systems. Some even carry the flaws of an inflationary systems under the guise of being zero-sum. If you are going to make adjustments and recalculations to your system between top end dungeons is probably the best time to do it. If you are looking to retool your guild's loot system now is the time to start some serious discussions and decide your guild's priorities.