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09/27/06, 2:45 AM
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#1
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Piston Honda
Human Paladin
Outland (EU)
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I was just wondering, mostly in regards to TBC builds, if there's a list somewhere of which talents apply post gear, and which apply before gear.
For mages for example i think Firepower is applied after +dmg gear, while i think arcane instability is applied to base spell dmg, before the gear is added.
But really not sure, seeing i am a mage i was ofc mostly wondering about the mage ones as i see all 3 41pointer as .. not so good.. builds which can get firepower and arcane instability would be possible.
So is anyone aware of a list? Or happens to know this for all mage talents?
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09/27/06, 3:35 AM
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#2
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Von Kaiser
Orc Death Knight
Gorefiend
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All talents that increase damage by x% are applied after dmg gear. The new empowered talents are applied to your current dmg gear then added to the base damage. So (base dmg + dmggear * empowered talent) * mods = final dmg
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09/27/06, 3:39 AM
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#3
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King Hippo
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Moonfury is currently applied before gear. You also have oddball exceptions, like darkness applying before gear for mindblast (and mindblast only). Check your local friendly wowwiki.
As always, anything that can change, will.
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09/27/06, 3:52 AM
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#4
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Don Flamenco
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^ is alot more accurate.
Wowwiki though? :S
Less than what actual spells are affected in certain ways, I'd like to know the reason for the oddball exceptions. Are they for balancing reasons, or code malfunctions?
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http://ctprofiles.net/13134
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09/27/06, 3:52 AM
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#5
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Piston Honda
Human Warrior
Chromaggus (EU)
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Originally Posted by Joink
All talents that increase damage by x% are applied after dmg gear.
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All talents that increase damage by x% should be applied after damage gear, but I'm quite certain not all of them do. Improved Drain Life and Improved Curse of Agony are two talents that spring to mind that only apply to base (and being terrible as a result), though this may be because Drain Life also heals and they only managed to get Curse of Agony to work correctly 2 patches ago.
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09/27/06, 3:54 AM
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#6
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King Hippo
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They are for balance reasons until no longer convenient, at which point they retroactively become code malfunctions.
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09/27/06, 3:57 AM
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#7
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Von Kaiser
Gnome Warlock
Alexstrasza
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I haven't tested this yet, but my understanding is that talents that increase damage of all spells by a % are applied after gear, but those talents which only improve the damage of a single spell are applied before spell damage gear, generally.
At least, I've seen other folks claim as much. As always, for claims of this nature, you are better off seeing for yourself. When I can log in I'll check cone of cold and report back here with what I've found. Not that that would be particularly illuminating.
Edit: Just read the description of moonfury. I suppose the distinction would have to be between all damage spells (or all from a single school) vs. a list of named spells only. Obviously I don't offer this as a justification for how things are, just as a general rule of thumb if you have to make assumptions about how something will work without being able to first test it out.
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09/27/06, 4:09 AM
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#8
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Don Flamenco
Draenei Mage
Lightbringer
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Moonfury is a commonly touted +% talent that only affects base, and I know because our balance druids always whine about it (ugh).
For mage talents specifically, it's pretty easy - all empowered spells affect +dmg base before +% modifiers, which affect both base and modified +dmg. Pretty sure Joink has it right.
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09/27/06, 7:32 AM
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#9
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Piston Honda
Human Paladin
Outland (EU)
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the empowered ones are clear.
But for example Arcane Instability, Playing with Fire arent.
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09/27/06, 10:15 AM
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#10
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Von Kaiser
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In general, healing bonuses don't scale with gear. I can't think of any exceptions at the moment.
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09/27/06, 12:13 PM
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#11
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Disharmonious
Dwarf Paladin
Lightbringer
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I'm fairly sure that the 6% in Frost tree specificly affects before gear. I'malso not aware of any talent on self which increases healing after gear, with the exception of Healing Way (which affects on target).
If you can find some logic for the structure I'd love to know it.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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09/27/06, 12:17 PM
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#12
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Piston Honda
Human Paladin
Lightbringer
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I'm pretty sure the Paladin healing talent does *not* stack with gear. Makes it a rather lame talent on anything but r9 HL.
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09/27/06, 12:23 PM
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#13
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Von Kaiser
Murloc Mage
Trollbane (EU)
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I'm not familiar with Arcane Instability, but I'm fairly sure that both Firepower and Piercing Ice are after gear. If it were just base, I'd have, with + 545 Frost, a 545 - 589 + (545 * .814) = 988 - 1032 Frostbolts, provided max rank and a build with just Piercing Ice. Yet, if it were the total, it would be (515 to 555 + 545*.814)*1.06, which comes out to 1016 - 1058, which coincides with my observations. (And ofc, no screenshots to prove it.). Firepower is probably done along the same lines and the calculations aren't that hard to pull off.
And I think that Spiritual Healing and the likes are before gear, but I don't have the link handy at the moment.
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09/27/06, 12:37 PM
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#14
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Quis custodiet ipsos custodes?
Orc Death Knight
Mal'Ganis
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Originally Posted by Tempestra
Moonfury is a commonly touted +% talent that only affects base, and I know because our balance druids always whine about it (ugh).
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If that's not a sign to not spec Balance, I don't know what is.
Yet, people still do it.
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09/27/06, 12:42 PM
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#15
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I prefer the term treasure hunting
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Originally Posted by Oggie
I'm fairly sure that the 6% in Frost tree specificly affects before gear. I'malso not aware of any talent on self which increases healing after gear, with the exception of Healing Way (which affects on target).
If you can find some logic for the structure I'd love to know it.
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I had a pretty good dispute going with someone at the time about whether or not it did so I checked this on the test realm when the mage patch went in and it actually does affect the +dmg you get from gear. However it's one of the rare exceptions.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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09/27/06, 12:57 PM
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#16
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Solution complicated; Dispense enlightening graph.
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Originally Posted by thejdawg
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Originally Posted by Tempestra
Moonfury is a commonly touted +% talent that only affects base, and I know because our balance druids always whine about it (ugh).
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If that's not a sign to not spec Balance, I don't know what is.
Yet, people still do it.
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You have to admit blizzard's done such a backwards job with druid talents that the signs, such as they are, might as well say "Play Chess".
On topic - it's certainly a code malfunction, but it's the same code malfunction as the +healing spells talents. When they modify a list of spells instead of a category, they get in trouble.
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First star to the right, and straight on till morning.
 in BSG 15
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09/27/06, 12:58 PM
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#17
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Aramul
I'm pretty sure the Paladin healing talent does *not* stack with gear.
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That same issue (talents only affected the base heal) is the same for all healing classes currently (except Healing Way). The empowered healing talents somewhat deals with that fact.
Another damage talent that only works on base is Convection (Elemental Shaman talent), but since it is only 5% and Tier 1, it isn't as bad as Moonfury.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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09/28/06, 5:00 AM
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#18
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King Hippo
Night Elf Druid
Dragonblight
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Originally Posted by Oggie
I'm fairly sure that the 6% in Frost tree specificly affects before gear. I'malso not aware of any talent on self which increases healing after gear, with the exception of Healing Way (which affects on target).
If you can find some logic for the structure I'd love to know it.
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Improved Regrowth works after +healing making it the only druid healing talent which increases the amount done and scales with your gear.
The talents which reduce spell cost scale much better with +healing gear and ironically the best of those talents is found in the Balance tree.
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