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Old 09/27/06, 2:45 AM   #1
Ivriniel
Piston Honda
 
Human Paladin
 
Outland (EU)
I was just wondering, mostly in regards to TBC builds, if there's a list somewhere of which talents apply post gear, and which apply before gear.
For mages for example i think Firepower is applied after +dmg gear, while i think arcane instability is applied to base spell dmg, before the gear is added.
But really not sure, seeing i am a mage i was ofc mostly wondering about the mage ones as i see all 3 41pointer as .. not so good.. builds which can get firepower and arcane instability would be possible.


So is anyone aware of a list? Or happens to know this for all mage talents?

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Old 09/27/06, 3:35 AM   #2
Joink
Von Kaiser
 
Orc Death Knight
 
Gorefiend
All talents that increase damage by x% are applied after dmg gear. The new empowered talents are applied to your current dmg gear then added to the base damage. So (base dmg + dmggear * empowered talent) * mods = final dmg

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Old 09/27/06, 3:39 AM   #3
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Moonfury is currently applied before gear. You also have oddball exceptions, like darkness applying before gear for mindblast (and mindblast only). Check your local friendly wowwiki.

As always, anything that can change, will.

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Old 09/27/06, 3:52 AM   #4
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
^ is alot more accurate.
Wowwiki though? :S

Less than what actual spells are affected in certain ways, I'd like to know the reason for the oddball exceptions. Are they for balancing reasons, or code malfunctions?

http://ctprofiles.net/13134

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Old 09/27/06, 3:52 AM   #5
Hematite
Piston Honda
 
Hematite's Avatar
 
Human Warrior
 
Chromaggus (EU)
Originally Posted by Joink
All talents that increase damage by x% are applied after dmg gear.
All talents that increase damage by x% should be applied after damage gear, but I'm quite certain not all of them do. Improved Drain Life and Improved Curse of Agony are two talents that spring to mind that only apply to base (and being terrible as a result), though this may be because Drain Life also heals and they only managed to get Curse of Agony to work correctly 2 patches ago.

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Old 09/27/06, 3:54 AM   #6
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
They are for balance reasons until no longer convenient, at which point they retroactively become code malfunctions.

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Old 09/27/06, 3:57 AM   #7
Nal
Von Kaiser
 
Gnome Warlock
 
Alexstrasza
I haven't tested this yet, but my understanding is that talents that increase damage of all spells by a % are applied after gear, but those talents which only improve the damage of a single spell are applied before spell damage gear, generally.

At least, I've seen other folks claim as much. As always, for claims of this nature, you are better off seeing for yourself. When I can log in I'll check cone of cold and report back here with what I've found. Not that that would be particularly illuminating.

Edit: Just read the description of moonfury. I suppose the distinction would have to be between all damage spells (or all from a single school) vs. a list of named spells only. Obviously I don't offer this as a justification for how things are, just as a general rule of thumb if you have to make assumptions about how something will work without being able to first test it out.

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Old 09/27/06, 4:09 AM   #8
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Moonfury is a commonly touted +% talent that only affects base, and I know because our balance druids always whine about it (ugh).

For mage talents specifically, it's pretty easy - all empowered spells affect +dmg base before +% modifiers, which affect both base and modified +dmg. Pretty sure Joink has it right.

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Old 09/27/06, 7:32 AM   #9
Ivriniel
Piston Honda
 
Human Paladin
 
Outland (EU)
the empowered ones are clear.
But for example Arcane Instability, Playing with Fire arent.

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Old 09/27/06, 10:15 AM   #10
Pantone
Von Kaiser
 
Murloc Druid
 
Mal'Ganis
In general, healing bonuses don't scale with gear. I can't think of any exceptions at the moment.

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Old 09/27/06, 12:13 PM   #11
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
I'm fairly sure that the 6% in Frost tree specificly affects before gear. I'malso not aware of any talent on self which increases healing after gear, with the exception of Healing Way (which affects on target).

If you can find some logic for the structure I'd love to know it.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 09/27/06, 12:17 PM   #12
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
I'm pretty sure the Paladin healing talent does *not* stack with gear. Makes it a rather lame talent on anything but r9 HL.

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Old 09/27/06, 12:23 PM   #13
Omentuva
Von Kaiser
 
Murloc Mage
 
Trollbane (EU)
I'm not familiar with Arcane Instability, but I'm fairly sure that both Firepower and Piercing Ice are after gear. If it were just base, I'd have, with + 545 Frost, a 545 - 589 + (545 * .814) = 988 - 1032 Frostbolts, provided max rank and a build with just Piercing Ice. Yet, if it were the total, it would be (515 to 555 + 545*.814)*1.06, which comes out to 1016 - 1058, which coincides with my observations. (And ofc, no screenshots to prove it.). Firepower is probably done along the same lines and the calculations aren't that hard to pull off.

And I think that Spiritual Healing and the likes are before gear, but I don't have the link handy at the moment.

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Old 09/27/06, 12:37 PM   #14
thejdawg
Soda Popinski
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Tempestra
Moonfury is a commonly touted +% talent that only affects base, and I know because our balance druids always whine about it (ugh).
If that's not a sign to not spec Balance, I don't know what is.

Yet, people still do it.

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Old 09/27/06, 12:42 PM   #15
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Oggie
I'm fairly sure that the 6% in Frost tree specificly affects before gear. I'malso not aware of any talent on self which increases healing after gear, with the exception of Healing Way (which affects on target).

If you can find some logic for the structure I'd love to know it.
I had a pretty good dispute going with someone at the time about whether or not it did so I checked this on the test realm when the mage patch went in and it actually does affect the +dmg you get from gear. However it's one of the rare exceptions.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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