For fun, with my (current) 16/0/35 build I soloed EmberStrife and Incendius last night.
Incendius is only hard if he gets that debuff on you, at which poitn you're mostly toast. Continiously drop Grounding, wear 300 FR, and just burn him down gradually. He does not hit hard.
Emberstrife was because a hunter guildie didn't think he was possible to kite around, and thought we'd need a group. He managed to evade bug emberstrife, so I just frost kited him around and wore him down (some great places for Searing, Tide and Enamored to drop for regen/dps purposes). Went back after and just soloed him easily, nothing special there. He hits hard enough that you should avoid getting hit.
Looking around for other ones to try for...any suggestions?
Gonna give Borelgore a try I think.
Edit
Got him, much easier than expected.
Trying to figure out any real bosses I can solo tho...
Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
When I was 14 into Enhancement, I could easily solo to Roccor and Incendius, with some skilled dodging and high FR gear. Since Incendius got changed to have a buff that stacks FR reduction, I'm not sure it's possible to solo him as a shaman. It took about 1 hour to do it all, and you have to port/die your way out from Incendius.
You can get out from incendius...have someone group with you, make a raid...lava jump down to MC, zone in, turn around, zone out and you're at the MC entrance.
I dont know what I was thinking when I said heigan trash.. The trashmobs in naxx the shaman&hunter duoed were shades of naxxramas, ghouls, deathknights.
On the topic of Naxx trash mobs most of the easily kitable ones don't drop loot. The infectious ghouls infront of Noth have a 0.12% chance of dropping an epic, however they always drop scraps. The Abom wing trash is what I do now since it has around a 0.4% on most items. Those packs are exceptionally difficult though because they cannot be stacked ontop of each other like the other pulls without practice (it also takes about ten minutes to stack them). Spent 70g learning the packs on random potions and a lot of repairs.
I'd suggest the Unholy Axes and Swords in the trash before Gothik. Both have very high chances of dropping an item (axe is 1.75% on fire damage ring and 0.7% on stygian buckler, sword is 1.32% on Harbinger and 0.44% on servo). If your guild clears the trash to Maexxna but can't kill her then make sure to get the demon dog packs and the ghoul ones because they also have very high drop rates.
After watching a vid of a hunter soloing Incendius -> Emp in BRD, I had a go at it on my pally. Incendious wasn't too difficult, just divine shield half way and you lose the debuff stack and start over again. The lyceum was probably the easiest part, retribution aura and 2 consecrates is enough to kill each group, and there are plenty of spots you can stop to drink along the way. Magmus was pretty easy too, although it took ages for him to die.
The emperor however was too hard. I tried the same basic strat that the rogue used, but eventually I'd get stunned and die. I did get the FR plate bracers and the libram off Magmus, so it wasn't a complete waste of time.
The best money-farming available for me atm atleast, is farming DM with my warlock, you can solo Lethendris/Hydrospawn/Zevrim realy easily, takes about ~25min per reset, can be done faster i'm sure, but im slow. Only annoying part is if enslave demon breaks realy early, thats most likely a wipe if you already pulled the boss.
Lethendris always drops a blue or a green ( disenchant into shard or essence) and her imp also drops a blue or green quite often sometimes.
Hydrospawn is a green/blue + sometimes a ace of elementals(~50g).
Zevrim always drops a blue it seems, or im just being lucky, 90% of the kills he drops a blue+green.
Added to this they all drop the class-quest books as well, some of them selling pretty nicely, like sell the hunterbook to chinese farmers in ungoro/BS :D
Last time I farmed i kept going for about 4hours, earned ~17 Greater Eternal Essence, ~9-10 Large Brilliant Shard, ~15 Illusion Dust from various BoE greens,3 class books, Ace of Elementals, ~15 felcloth and quite afew stacks of runecloth, quite a nice profit, imo :)
There's also a thread on Blizzard's official Warlock forum with links to movies of solofarming bosses, recommended to those of you out there that's a lock, or just got a lock alt-char.
After watching a vid of a hunter soloing Incendius -> Emp in BRD, I had a go at it on my pally. Incendious wasn't too difficult, just divine shield half way and you lose the debuff stack and start over again. The lyceum was probably the easiest part, retribution aura and 2 consecrates is enough to kill each group, and there are plenty of spots you can stop to drink along the way. Magmus was pretty easy too, although it took ages for him to die.
The emperor however was too hard. I tried the same basic strat that the rogue used, but eventually I'd get stunned and die. I did get the FR plate bracers and the libram off Magmus, so it wasn't a complete waste of time.
Hmm, I'll have to try that. The best solo boss I've done is the Mindtap tailsman guy... but I used a invisibility pot to get to him(and a mana pot during the fight). Helps to have some shadow resist gear.
I go lbrs now and then, can solo mother smolderweb rather easy but it's kinda hard to get there @ times. The trashmobs drop pattern:rota and recipe:gfpp and they both go for 200+g on my server. But I prefer to do it with another mage, it makes it pisseasy and a lot faster.
I was making some runs on the Firebrand Pyromancers in LBRS (this is their actual name).
Turned out, they are doable, but again, as a dagger rogue without a good sinister strike weapon... ("§$&%
Died more than I looted.
How do you go around doing this? I tried it and there are the groups of 3 where one is the pyromancer, everything is fine here.
What I guessed was sap one (the other caster), kill pyromancer and the melee dude then either vanish or kill the last one aswell...
Problem was that I managed to pull the other group of 3 in the process of sapping, couldn't get around it (though admittedly I didn't try that many times).
If you got imp sap you can sap one, but otherwise you have to fight 3 at the time. Blind can buy you some time but usally if you blow your cooldowns 3 aint that hard. Just pull them by shooting the ones next to either left tor right wall, you will only get 2 adds.
I know the highest instances in the expansion haven't been released yet, but do the instances people have seen thus far in beta seem like they will allow this kind of thing to continue? Solo/duoing group mobs is my favorite part of these games, and I was thinking about putting together a rogue/druid stealth team for the expansion with an eye toward soloing bosses.
But if they add stealth detectors everywhere (like they did to nerf farming Hearthsinger) or other anti-solo mechanics, it may not be worth it.
Not technically a solo, but two druids or a rogue and druid can quickly farm Warmaster Voone in LBRS for Beaststalker Gloves. Depending on the AH on your server these can raise a reasonable amount of gold.
Another fast and very easy druid solo is Galgann Firehammer in Uldaman. If you're an enchanter you can break his Fireblaster into a Large Radiant Shard. These sell fairly well and the risk to you is minimal.
Yeah, shammies can not do much alone...but you can farm the Stone Guardians in Un'goro for some easy money.
We can do stuff alone. I used to solo ghosts in DM West for Librams before the nerf. Soloed Noxxion for my NR trinkets. Soloed Incendius also. The little gnome guy in Maraudon got soloed also when I need that shield, can't recall its name.
BTW my spec when soloing was always enhance/resto. 0-31-20 or 0-33-18.
If it's interruptable he should be cake. Spell Alert + Kick should be gg. I'm going to be an a iron man mood after tonight (completing my Thunderfury) so I will be giving some of this a try.
Gz!
Is it me btw or are the very little 'gold boss farm' things (if any?) a shaman can do? Iron man scenarios should be possible since hugging mana pots/NDB increases our longlivity by a hughe amount.
I used to solo the 3 dwarfs in Uldaman for cash as a shaman to pay for my epic mount. It wasn't crazy money, but it was reliable. They always drop either a white or a blue, some speed pots, and some other misc. items that sell ok. I think every run made about 4-5 gold and it didn't take too long. You can generally dodge every trogg on the way there if you're patient/lucky but I generally aggroed 1-2 every run because I got tired of waiting around. Just kill the dwarf with a shield last as he has massive armour (and hits for 1 if you drop stoneskin).
Used to do it as resto in partial tier 1 so it's pretty easy.
I was making some runs on the Firebrand Pyromancers in LBRS (this is their actual name).
Turned out, they are doable, but again, as a dagger rogue without a good sinister strike weapon... ("§$&%
Died more than I looted.
How do you go around doing this? I tried it and there are the groups of 3 where one is the pyromancer, everything is fine here.
What I guessed was sap one (the other caster), kill pyromancer and the melee dude then either vanish or kill the last one aswell...
Problem was that I managed to pull the other group of 3 in the process of sapping, couldn't get around it (though admittedly I didn't try that many times).
So, anyone wanna give me a hint of how to do it?
Well, first off, some of the 3-pulls are too close to others to do any fancy maneuvering. If I go it alone, I typically kill 5 pulls plus patrols, but with a fellow rogue and some synchronized sapping, I've duo'd every firebrand pull.
If you're gonna solo, the easiest pulls are:
-The one right by where you drop down (has that path to the lava behind it)
-3-pull halfway over to troll area
-the group to the right of the smolderweb ramp (one 2-pull and two 3-pulls)
I'm guessing your sapping woes are over near the smolderweb ramp. For that area, you have to kill the 2-pull in back first. Sap the one nearest the wall, and the other will come to you. Kill it, kill sap, eat.
The next one is the 3-pull closer to the tents (the one on the smolderweb side of the cubby is last), and only the mob in the position nearest the wall/tent area can be sapped.
Sometimes when I sap, I get the pull from the other side and have to vanish. I don't know why it happens, but there might be slight variations in their positioning. All I can recommend is that you hug the wall as you approach your target and just *barely* get into sap range. Hopefully when you do it, just the other two from that pull will collapse on you. Back up slightly along the wall if you want to blade flurry.
If you try a few times and just cannot sap and get only one group, just leave them and reset. One time when duo-ing, we double sapped the melee guys in those two pulls because we just couldn't get them to split. Obvioulsy not an option when you're solo.
If it's looking bad, and you aren't going to be able to kill both, or maybe aren't going to be able to kill the sapped one, you can move away from the pull toward onto the base of the smolderweb ramp and vanish. If you aren't dotted and immediately picked back up, you can safely eat there.
When you're down to the last pull, it's easy, just sap melee guy and burn the squishies.
On a side note, we got 3 Robe of the Archmage patterns in 2 days, and they don't sell for squat on Illidan. The best I got was 80g, and the guy who bought it immediately tried to resell (unsuccessfully) for more. Unloaded my last one for a paltry 25g :(.
we got 3 Robe of the Archmage patterns in 2 days, and they don't sell for squat on Illidan
Ditto for Bloodhoof, an old launch server. I was all proud of myself that I learned to solo these packs, and I think the most I got for the 2 I gathered was 50g tops.
I don't understand the appeal of soloing bosses for farming purposes. Bragging rights, sure, but for making money? Tyr's Hand is your friend. :)
Also, Winterfall Village in Winterspring is Rogue heaven. You get firewater, strength jujus, tons of runecloth, quite a bit of gold, and even health pots if you pickpocket. All from the same mobs. And they are easy as hell to kill. Granted, farming green mobs for hours is less entertaining than soloing tricky instances, but I'm pretty sure it's more profitable if you pick the right places. And there's very little risk of something going wrong and earning you a repair bill. For my level of gear, that's over 2g a death now, and dying while farming tends to render 20 minutes of my time wasted.
If you're on a pvp server and find the other faction mucks up your farming out in the world, SM is a time-tested fallback. Vendor absolutely everything, you'll make okay gold for your time spent, and you can nab some fadeleaf/gravemoss if you're an herbalist. It's not great gold, but if you're really strapped to make repair bills or whatnot, it's easy and garaunteed income. If you're lucky you'll run across some blue boe's that people will buy at unreal prices for their bg twinks.
On a personal entertainment level, I enjoy soloing bosses a lot; it's one of my favorite things about the Rogue class, and it's a shame there's very little of it in the endgame. However, gear and spec are HUGE factors when you talk about what you "can" kill. For example, I wouldn't really recommend soloing anything after mara if you are in entry-level blue gear. I'm sure there are some bosses you can do in BRD with blue gear as a Rogue, but I doubt it'd be worth the time and effort.
Winterfall Village in Winterspring would Rogue heaven if it wasn't the most camped location in all of Azeroth. The spawn rate is slow enough that I can personally keep the entire place cleared, and when there are 3 other players there, its a waste of time.
Winterfall Village in Winterspring would Rogue heaven if it wasn't the most camped location in all of Azeroth. The spawn rate is slow enough that I can personally keep the entire place cleared, and when there are 3 other players there, its a waste of time.
I guess this varies from server to server, and depends on when you play. I don't have much problem there personally, but I imagine it can get crowded.
Still, any raiding Rogue is going to want the firewater/juju, it's worth sticking around there long enough to nab a stack of that if nothing else. Killing the Chief every 7 minutes is a garaunteed Firewater at least.