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Originally Posted by Melthar
As for PVE stats.. Depends on what level of progression you're at..
blues, UBRS sorta level. 20% crit, 900+AP for cat, 9-10k AC for bear with ~5.5-6k HP.
ZG+AQ20. 23 crit, 1100 AP for cat, 11k AC for bear with 6.3k
Very little of note in MC.
BWL+AQ. 1400+AP, 25+crit (with a few % of +anhit here d there) for cat, 14k+AC, 7k+HP
All rough figures.. take off 3% if you don't have LoTP.
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Yeah, those are decent enough guidelines but they're more what you should have by the time you finish that instance.
I'm currently at Twin Emps and, aside from a few odds and ends (pants, trinkets, a better belt, a new necklace, etc.), I think I'm doing pretty well on gear (my CTProfile should be up to date). General rules of thumb that I've seen for PvE utility for a Feral druid are as follows:
For Bears:
-You need 10k armor to be worth considering to tank something in BWL (probably nothing other than Vael, Broodlord, Spellbinders in Tech Packs, and Nef P1 mobs; maybe offtank a drake for wing buffets).
-6k Unbuffed bear HP is a nice number for mid & post BWL bears, 5.5k is doable early on in BWL though (I think; I don't recall exactly what gear I was running around with back then though). I'm at ~7550 with Mark/Fort/Kings right now in my, admittedly, light on Stam Tanking gear.
-Thick Hide is NOT required, believe it or not, nor is Feral Instinct. If you have anywhere near 700 AP in bear you will generate incredible amounts of hate. I have pulled aggro on Broodlord every time I've been in the tank group without any issues and have been able to keep it through a blastwave's de-aggro multiple times.
-650 AP is about where you want to start at when you hit Blackwing, 600 minimum; remember that your threat generation depends entirely damage, which depends on Str & Crit.
-Use pots and food! Smoked Desert Dumplings, Mongoose pots, Firewater, Elixirs of Giants, etc. Buffing Str & Dodge is what I've found to be most useful, although Stam food could be nice early on.
-Completely buffed (Mark/Fort/Kings/Mongoose/Giants/Firewater/StrFood) I'm hitting ~7550 HP with ~13750 armor, 16.25% Dodge, 847AP, and 26.5% crit. Mauls averaged 584.8 damage (~1330.4 threat) on tonights AQ40 run and Swipes averaged 93.7 (213.2 threat).
-Since I offtanked pretty much every boss, I've got some decent numbers that only include a little bit from random Ysondre trash afterwards (during which I was afk writing this, so I dropped a spot in total damage output):
Cat
-Now that cat has a passive threat reduction 'aura', it's actually moderately useful in a raid other than for theorycrafting about what it could do.
-Starting in MC, you should have 900 or more AP and can easily pass 30% crit buffed; upon hitting BWL, you need 1000AP and roughly the same crit.
-Upon exiting BWL, you should have ~1100, maybe a little less,
unbuffed AP, we were talking about buffed earlier, and progress at double this rate in AQ40.
-Don't worry about picking up trinkets, necklaces, and rings; just about everyone else will get them before you, so go for some old, but awesome, combos (I still use ZG DPS rings, for example).
-The nice thing about cat is that you can mostly use the potions & food I used above for Bear!
-With Pots, Mark/Fort (didn't get a +Kings number) I hit 1392 AP & 32.5% Crit. With Kings, Might, Imp & AQ20 Battleshout I break 2k (finally).
-I cracked 2600 damage today with Ferocious Bite without might and with pre-AQ20, but still improved, BS (average Shred was 666.8, average FB was 1216; I don't have good rip data unfortunately).
-You want 4-5% +Hit; beyond that helps very little.
-Make friends with your rogues and Fury/MS warriors; your crit aura should be viewed as beneficial, not 'oh, great, another 3% crit'. It may be lackluster compared to, say, 3% hit, but it's ~free~ for them. Above all, don't be a loot whore; use common sense when bidding on gear and let rogues have the first few *insert awesome rogue trinket/ring/neck here* before bidding.
-I didn't get to DPS on a single boss tonight--we needed an additional offtank more than anything else; heck, I sat out most of Skeram ontop of the stairs with the casters because of some issues we have with caster/ranged aggro on teleports--but the 'Full Run' Damage Meters looked like this:
Healer
-It cannot be overemphasized how important it is that you be able to heal with the best of the druids in your guild, even with a feral spec.
-Some good numbers to shoot for are 7000mp with mark, more than 300 +Heal, and enough total mana regen to almost be able to sustain HT4 spam.
-Don't eat healer gear like crazy; get 3/8 SR and enough quality gear to make the previous requirements and sit on it until
every other druid in your guild has better than 3/8 T2. I'm only starting to go after Stormrage again after more than 3 months, maybe more than 4.
-The one fight I healed in tonight was Huhuran and our SWS looked like this immediately afterwards: .
Talents
-If your guild will let you--you'll often need to convince people that it's beneficial and prove that you can heal well, even with your poor talent build--spec either 14/32/5 or 12/34/5 (pull points from Nat. Shapeshifter) and try and spread them between Bear & Cat talents, taking the PvE-applicable ones over purely PvP skills.
-Improved Shred is a must-have for cat in PvE and I actually prefer Feral Aggression over Thick Hide as a place to put floating talent points as it benefits both bear and cat.
-Omen of Clarity and Natural Weapons are a huge boost to damage and threat generation and any serious Feral Druid should have both.
-My current talent build is in my sig, along with what I intend to go to in BC.
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Hopefully this remained a constructive post and didn't degrade into 'feralol' territory (which I am guilty of in the past but trying to avoid); if it did, just lemme know and I'll restrain myself more next time.