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Old 09/27/06, 7:03 PM   #1
Blackpatch
Great Tiger
 
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Altpatch
Tauren Druid
 
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I've always been focused on the healing side of druid. It's what I do well. I heal in PvE, I heal in PvP. Now that I'm getting back into the game, I'd like to do Feral well too. I'm okay as a tank, but nothing spectacular, and I'm terrible at cat DPS and offensive feral PvP in general. I feel like I'm flailing away with a wet noodle whenever I attack people, and I'm scared of dueling or taking offensive action in PvP because I fear I'm about to get embarrassingly rocked. I'm wondering if this is because I'm genuinely bad at the Feral side of druid, or if it's because I'm just not wearing the right gear, or enough of the right gear.

So I'd like to know about minimal stat requirements for Feral PvP, cat DPS, and bear tanking. And I'd like to hear some general hints to get things organized for feral PvP. I'm not talking about slaying people in Naxx gear, topping raid damage meters, or tanking Nefarian in bearform. I just want some help getting started on doing a reliable job and maybe killing unfriendly people now and again in Battlegrounds.

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Old 09/27/06, 7:19 PM   #2
Lord BEEF
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Tauren Druid
 
Mal'Ganis
Originally Posted by Blackpatch
I feel like I'm flailing away with a wet noodle whenever I attack people, and I'm scared of dueling or taking offensive action in PvP because I fear I'm about to get embarrassingly rocked.
That's pretty much just how it goes in my experience, at least in group pvp with cat form.

But to answer your question for stats, assuming you have heart of the wild you want around 1200 attack power in cat form, 800 attack power and at least 9k armor in bear form, and at least 6k health in bear form with mark. I also highly recommend having at least 4k mana in your mixed gear.

I wouldn't really expect spectacular results unless you're flagrunning though.


What I highly recommend is to get a stack or two of mage water, and above all else have itemrack installed. When I did pvp heavily, I would change between 4 gearsets when flagrunning and usually 3 when playing AB.

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Old 09/27/06, 7:37 PM   #3
saramin
King Hippo
 
Human Druid
 
Kel'Thuzad
Originally Posted by Lord BEEF
What I highly recommend is to get a stack or two of mage water, and above all else have itemrack installed. When I did pvp heavily, I would change between 4 gearsets when flagrunning and usually 3 when playing AB.
This should probably be emphasized. If you're going into a BG as a feral druid at least two of your bags should be filled with gear sets bound to itemrack hotkeys. It's comparatively easy to achieve brief spasms of OOC between roots/cheetah (and soon cyclone/maim :toot:) and switching to a resist/sta set when you see the incoming group trying to intercept your flagrunning is composed of three mages and a rogue will do more than any amount of subtlety, talent setup or craft.

Most of the rest is just little tricks you learn along the way. Play feral charge ping-pong to position yourself away from melee clumps. Challenging shout hunter pets away from squishies (does this still work?). Figure out that perfect placement where by clipping through a player you can shred them from any direction.

To be honest though, no matter how you're geared or specced cat form will rarely be worthwhile for anything other than utility.

Edit: In pvp, a feral druid is someone who has NS and wears feral gear. The name reserved for 14/32/5 druids is less... tactful.

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Old 09/27/06, 8:09 PM   #4
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Originally Posted by saramin
This should probably be emphasized. If you're going into a BG as a feral druid at least two of your bags should be filled with gear sets bound to itemrack hotkeys.
I don't think it's possible to overemphasize this. To PvP as a feral druid, you need _lots_ of gear:
-Weird Hybrid set (R10 or R13 gear) :: Middle of the road for everything; you never use this. Well, unless it's the R13 set. Maybe.
-Flag Runner (4/6 PvP set + Sta/Armor/FR) :: PvP gear for the runspeed bonus, Armor for anti-melee, Sta/FR for anti PoM + Pyro. This leads into the next gearset...
-FR 'Tank' (>150 FR, >6k HP, >8k Armor) :: Anti-PoM + Pyro setup for when you have the flag.
-Cat (~1200 AP, >25% Crit) :: Basically, enough to twoshot an ~ok~ geared non-warlock clothy with a Ravage/Bite combo. If at all possible, this should give you ~8k Armor in bear with a weapon swap.
-Bear (~800 AP, >8k armor, >6k HP) :: 900-1400 Maul crits (minimum 700 on plate; 1400+ zerking on cloth) with enough armor to give a rogue a bad day.
-'Tank' (PvE-Class tank gear with >700 AP) :: Rogues and warriors don't like this set all that much; I can't imagine why...
-Healer (um.. your PvE healer gear!) :: Step 1) Heal the badass warrior with the *insert badass 2H here*; Step 2) ??? (you can steal underpants here if you must); Step 3) Profit!

Both the Bear and Cat idols aren't required but will make your life a lot easier. Put the Bear one in your caster gearset if you don't have a healer idol.

Originally Posted by saramin
To be honest though, no matter how you're geared or specced cat form will rarely be worthwhile for anything other than utility.
Eh, I find it very useful on clothies and when opening on anything heavier. The only prerequisite is that it needs to be a somewhat viable bear gearset as well and you must be able to burst very hard and shift a LOT. You should be able to give a well geared mage, who doesn't have PoM up, a good fight if not be able to win outright; the only catch is that it takes pretty much an entire mana pool of shifting (which is where that water comes in!).

Originally Posted by saramin
Edit: In pvp, a feral druid is someone who has NS and wears feral gear. The name reserved for 14/32/5 druids is less... tactful.
Ah, good thing I'm 12/34/5--yeah, I can't run flags nearly half as well as a 30/21 build but it works out quite well in PvE when we need +1 warrior than is available (or +1 rogue, which we've needed lately, as strange as it sounds <_<).

I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.

My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.

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Old 09/27/06, 8:53 PM   #5
Melthar
Piston Honda
 
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Night Elf Druid
 
Frostmourne
For PVP...
Stam, Stam, Stam..

Resists can be nice for specific circumstances. Particular fire & shadow. Fireguard shoulders, interlaced shadow jerkin, etc are nice for this.. I tend to wear such things when holding their flag, and waiting for my team to get it back.

Tiger's fury before ravage.. it makes an appreciable difference on the damage.. and IF you're a 11+/3x/y build, it makes for some nice fun when you get those ravage + ooc proc + free shred combos.

Against a heavily armour target, can sometimes be better to open with pounce, ff, shred, then roots, backoff, and get in a spell or two to weaken them before going back into melee as either cat or bear.

Nature's grasp.. it's at the bottom of the tree, it's still effective with only 1 point. Find room for it somewhere in your build, particularly if you're planning on doing some flag running.

Barkskin, if you're grabbing the flag, or just need to survive for a bit against physical damage (guarding a flag in AB whilst waiting for support, etc) pop this before shifting.


As for PVE stats.. Depends on what level of progression you're at..
blues, UBRS sorta level. 20% crit, 900+AP for cat, 9-10k AC for bear with ~5.5-6k HP.
ZG+AQ20. 23 crit, 1100 AP for cat, 11k AC for bear with 6.3k
Very little of note in MC.
BWL+AQ. 1400+AP, 25+crit (with a few % of +anhit here d there) for cat, 14k+AC, 7k+HP
All rough figures.. take off 3% if you don't have LoTP.

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Old 09/28/06, 2:05 AM   #6
Feorthas
King Hippo
 
Blood Elf Death Knight
 
Blackrock
Originally Posted by Melthar
As for PVE stats.. Depends on what level of progression you're at..
blues, UBRS sorta level. 20% crit, 900+AP for cat, 9-10k AC for bear with ~5.5-6k HP.
ZG+AQ20. 23 crit, 1100 AP for cat, 11k AC for bear with 6.3k
Very little of note in MC.
BWL+AQ. 1400+AP, 25+crit (with a few % of +anhit here d there) for cat, 14k+AC, 7k+HP
All rough figures.. take off 3% if you don't have LoTP.
Yeah, those are decent enough guidelines but they're more what you should have by the time you finish that instance.

I'm currently at Twin Emps and, aside from a few odds and ends (pants, trinkets, a better belt, a new necklace, etc.), I think I'm doing pretty well on gear (my CTProfile should be up to date). General rules of thumb that I've seen for PvE utility for a Feral druid are as follows:

For Bears:
-You need 10k armor to be worth considering to tank something in BWL (probably nothing other than Vael, Broodlord, Spellbinders in Tech Packs, and Nef P1 mobs; maybe offtank a drake for wing buffets).
-6k Unbuffed bear HP is a nice number for mid & post BWL bears, 5.5k is doable early on in BWL though (I think; I don't recall exactly what gear I was running around with back then though). I'm at ~7550 with Mark/Fort/Kings right now in my, admittedly, light on Stam Tanking gear.
-Thick Hide is NOT required, believe it or not, nor is Feral Instinct. If you have anywhere near 700 AP in bear you will generate incredible amounts of hate. I have pulled aggro on Broodlord every time I've been in the tank group without any issues and have been able to keep it through a blastwave's de-aggro multiple times.
-650 AP is about where you want to start at when you hit Blackwing, 600 minimum; remember that your threat generation depends entirely damage, which depends on Str & Crit.
-Use pots and food! Smoked Desert Dumplings, Mongoose pots, Firewater, Elixirs of Giants, etc. Buffing Str & Dodge is what I've found to be most useful, although Stam food could be nice early on.
-Completely buffed (Mark/Fort/Kings/Mongoose/Giants/Firewater/StrFood) I'm hitting ~7550 HP with ~13750 armor, 16.25% Dodge, 847AP, and 26.5% crit. Mauls averaged 584.8 damage (~1330.4 threat) on tonights AQ40 run and Swipes averaged 93.7 (213.2 threat).
-Since I offtanked pretty much every boss, I've got some decent numbers that only include a little bit from random Ysondre trash afterwards (during which I was afk writing this, so I dropped a spot in total damage output):

Cat
-Now that cat has a passive threat reduction 'aura', it's actually moderately useful in a raid other than for theorycrafting about what it could do.
-Starting in MC, you should have 900 or more AP and can easily pass 30% crit buffed; upon hitting BWL, you need 1000AP and roughly the same crit.
-Upon exiting BWL, you should have ~1100, maybe a little less, unbuffed AP, we were talking about buffed earlier, and progress at double this rate in AQ40.
-Don't worry about picking up trinkets, necklaces, and rings; just about everyone else will get them before you, so go for some old, but awesome, combos (I still use ZG DPS rings, for example).
-The nice thing about cat is that you can mostly use the potions & food I used above for Bear!
-With Pots, Mark/Fort (didn't get a +Kings number) I hit 1392 AP & 32.5% Crit. With Kings, Might, Imp & AQ20 Battleshout I break 2k (finally).
-I cracked 2600 damage today with Ferocious Bite without might and with pre-AQ20, but still improved, BS (average Shred was 666.8, average FB was 1216; I don't have good rip data unfortunately).
-You want 4-5% +Hit; beyond that helps very little.
-Make friends with your rogues and Fury/MS warriors; your crit aura should be viewed as beneficial, not 'oh, great, another 3% crit'. It may be lackluster compared to, say, 3% hit, but it's ~free~ for them. Above all, don't be a loot whore; use common sense when bidding on gear and let rogues have the first few *insert awesome rogue trinket/ring/neck here* before bidding.
-I didn't get to DPS on a single boss tonight--we needed an additional offtank more than anything else; heck, I sat out most of Skeram ontop of the stairs with the casters because of some issues we have with caster/ranged aggro on teleports--but the 'Full Run' Damage Meters looked like this:

Healer
-It cannot be overemphasized how important it is that you be able to heal with the best of the druids in your guild, even with a feral spec.
-Some good numbers to shoot for are 7000mp with mark, more than 300 +Heal, and enough total mana regen to almost be able to sustain HT4 spam.
-Don't eat healer gear like crazy; get 3/8 SR and enough quality gear to make the previous requirements and sit on it until every other druid in your guild has better than 3/8 T2. I'm only starting to go after Stormrage again after more than 3 months, maybe more than 4.
-The one fight I healed in tonight was Huhuran and our SWS looked like this immediately afterwards: .

Talents
-If your guild will let you--you'll often need to convince people that it's beneficial and prove that you can heal well, even with your poor talent build--spec either 14/32/5 or 12/34/5 (pull points from Nat. Shapeshifter) and try and spread them between Bear & Cat talents, taking the PvE-applicable ones over purely PvP skills.
-Improved Shred is a must-have for cat in PvE and I actually prefer Feral Aggression over Thick Hide as a place to put floating talent points as it benefits both bear and cat.
-Omen of Clarity and Natural Weapons are a huge boost to damage and threat generation and any serious Feral Druid should have both.
-My current talent build is in my sig, along with what I intend to go to in BC.

---

Hopefully this remained a constructive post and didn't degrade into 'feralol' territory (which I am guilty of in the past but trying to avoid); if it did, just lemme know and I'll restrain myself more next time.

I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.

My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.

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