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hello,
having just read through the hunter damage cycle posts i just wanted to get some confirmation on the best damage dealing one handers out there for us hunters. my belief is (excluding pvp weapons): 1 kingsfall 2 hatchet of sundered bone 3 silithid claw 4 fang of the faceless (all pvp items also) 5 brutality blade 6 doom's edge, and sycthe of the unseen path is this correct? please bear in mind i got my sycthe 3 nights ago and am really hoping someone is going to tell me that it is better than my brutality blade :( wispy shadowsong (EU) |
you missed maexna's fang (poor rogues)
same as the hatchet i believe. |
Maexxna's fang is 1% hit instead of 1% crit. A good bit worse than the Hatchet.. Probably falls between Brutality Blade and the Fang of the Faceless. Not sure without running it through a spreadsheet though.
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Maexxna's Fang only gives %hit, which hunters typically have plenty of...
I'd put Pugio on there above Brutality Blade, though. And for a noncapped hit hunter it's probably better than most 1-handers. I don't think a hunter should even really think about using a one-hander without 1% crit. |
One of the Hakkari Swords is 28AP 1% Crit
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HUNT00R WEAPON !!!!!!!
Sorry... Just had to do that.. Get a nice 2H weapon and enchant with 25 agility. THis way you piss off just one guy ( warrior probably or some paladin if you alliance ). Two 1 hand weapons you piss off 2 rogues at least. Srsly. The Frankis spear is awsome for hunters. |
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I don't think hunters are saying they should be grabbing Kingsfalls or Blessed Qiraji Pugios over the rogues/warriors, but I don't think we're going to upset anyone with a Silithid Claw and a Fang of the Faceless :P |
Interesting note: Aside from Kingsfall, Brutality Blade is the highest %crit one handed weapon in the game.
DPS wise it doesn't match up as well, but if all you care about is crit, snag one. Only it and Kingsfall have agility AND %crit. |
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What would be the perfect hunter weapon? Take Severance, make it a polearm(to keep warriors away), and change the strength to agility. Maybe lower the DPS a little to give it a small amount of intellect, or a bit more stamina. Now THAT'S what a hunter weapon should look like. |
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Actually now that i look at it quickly, it MIGHT be becuase he only looks at autoattack dmg, and doesn't go via cycles. This will severely underestimate crit since it won't count the bonus dmg from either aimed (+600) or multi (+171) in it's crit calculations. Anyhow it said wierd things like doom's edge was actually good, when the spreadsheets (and my anecdotal experience) beg to differ. Edit: I want to emphasize that I don't mean there were minor discrepencies, I mean they were totally off the charts incomparably different. |
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http://www.thottbot.com/?i=53656 For the people with blocked web access, I'm talking about Harbinger of Doom, a dagger drop from Naxx thrash, +8 agi/sta, +1% crit/hit. Unique, but very sexy. Un^H^HFortunately, it's a very nice dagger upgrade for rogues, so I don't see myself sporting one any time soon. |
I would think core hound tooth would score more highly than the scythe/doom's edge. Isn't the tradeoff at likely gear levels +1crit = 32 RAP = 12 AGi, approximately.
Other than that, your list for pre-naxx weapons is what I have using the above relation (which is based on optimal cycles), except you forgot the Hakkari MH, as someone pointed out. |
I would much rather have a Core Hound Tooth than a Doom's Edge, even as a survival hunter. That crit chance is just too good.
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you're pretty much right.
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With BoK, the Brutality Blade works out to about the same as the Silithid Claw in my theorycrafting, but is experimentally superior due to pure crittage.
Crit scales better than other stats. For example, in Theorycraft (try one of the various hunter spreadsheets) during one of my Survival phases, I found that the 16 Agi axes appeared to give only slightly less DPS than the 1 crit/28 AP weapons. Since those Axes also gave other nice bonuses (Stamina, mana regen), I tried it out for real. Over the course of a couple weeks raiding, I noticed my DPS standing had slipped noticeably, more than I had expected from Theory. Sadly I've retired the axes, and expect they'll be part of my huge "drop mining - huge DE fest - relearn mining" festival once I stabilize my gear on lvl 70 blue replacements. Keep in mind these caveats: A) If you aren't at tohit cap already, that changes the dynamic considerably. B) Melee classes get first dibs - Kingsfall will have to drop a dozen times before a hunter sees it. The Hatchet on the other hand isn't usable by rogues, is too slow to make furious warriors happy, and spends lots of its item points in AP making the stats much less attractive to folks who CAN use the +tohit. In other words, it's the only Naxx weapon a hunter is likely to be allowed to bid on w/o lots of other drops filling up folks slots. C) The BC Agi stat change pretty much destroys any Agi based weapon on that list (except Kingsfall, but it won't be godly awesome like it is now), while the conversion to "tohit ratings" will nerf our overal tohit as we level, and thus improve the standing of the +crit/+tohit weapons considerably. |
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