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Old 09/29/06, 5:34 AM   #16
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by Oaklin
Does anyone know if extending the range of your combat logging from 40->100+ yards increases the bandwidth utilisation of WOW? (in other words, does it lag you more?)
I had some...issues...when I did this and did Razorgore, so I'd reccomend not doing it for the zerg style encounters. Then again I was also getting SpellAlert messages from not only all four corners but also from the orcs in the Supression Room casting Healing Circle on each other

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Old 09/29/06, 8:37 AM   #17
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Twin Emperors and Bug Explode warning is also funny with extended log range. ^^

Stopped Playing

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Old 09/29/06, 8:47 AM   #18
Mulcahy
Glass Joe
 
Murloc Priest
 
Uther
Originally Posted by MIzpah
Does anyone know of any good mods to deal with (or even replace) the default combat log in game ? I would love to see how much meaningfull information I could actualy gain without leaving my UI!
Simple Combat Log

http://www.curse-gaming.com/en/wow/a...ombat-log.html

I dropped Hitsmode after using SCL. The fact that it "removes all unnecessary words" is really helpful when you have a number of combat log windows open.

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Old 09/29/06, 9:47 AM   #19
 frmorrison
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Shavnir
Originally Posted by Oaklin
Does anyone know if extending the range of your combat logging from 40->100+ yards increases the bandwidth utilisation of WOW? (in other words, does it lag you more?)
I had some...issues...when I did this and did Razorgore, so I'd reccomend not doing it for the zerg style encounters. Then again I was also getting SpellAlert messages from not only all four corners but also from the orcs in the Supression Room casting Healing Circle on each other
If you get the SCT Spell Alert addon, you can set it so you only get spell casting messages from your target. After those two rooms, you could turn it back to how you already had it.

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Old 09/29/06, 11:59 AM   #20
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
The client recieves all that information regardless of log range so there is no additional bandwidth concerns. The log range is a filter. You do have additional overhead related to having post-filter analysis occur (if you run addons that care about combat events, such as spell alert, or combat logs, they have to process more when it's not filtered before the lua stage.)

First star to the right, and straight on till morning.

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Old 09/29/06, 12:06 PM   #21
Nurru
The beatings will stop once morale improves
 
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Nurru
Undead Priest
 
No WoW Account
I used Nurfed Combatlog until playing with SimpleCombatLog, I prefer the control you have outside of the watches NCL had. I generally keep 3 windows of combat data: Target of Target effects/hits (ie: shows just the MT), a log for my personal damage received/taken and then a global raid window that shows everything.

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Old 09/29/06, 4:27 PM   #22
chibihost
Glass Joe
 
Gnome Warlock
 
Area 52
Originally Posted by sp00n
Is there some documention for Transcriptor?
Couldn't find it on curse/wowinterface/ui.worldofwar.
And Google showed only "use transcriptor!" sort of messages. :/
Here is the wowace page for it
http://www.wowace.com/forums/index.php?topic=1631.0


Basicly, hit the red button on your minimap when you start your event, and it records simmilar to the combat log(althoug saved in the savedvariables file), all broken down by what event fired it.

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Old 10/02/06, 2:02 AM   #23
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Is there any way w/out a UI Mod to increase how much info your combat log has (how far u can scroll up) w/out a UI mod?

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Old 10/02/06, 2:41 AM   #24
Oaklin
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by MIzpah
I can only provide non-empirical evidence, however from a personal perspective I see no difference in performance from increasing combat log range. If you try it and it does not suit you you can always reset it!
I tried it this weekend, and so far it has caused no problems in AQ40 (up to TE) and Naxx (Raz/Anub/Faerlina). I'll find out if it goes nuts on Razor/BL next week.

I also made the switch from DamageMeters to SwStats 2 Beta 3 (beta 4 now out but zip file seems corrupted) and found it much more powerful and informative. The new Timeline analysis feature is especially useful, allowing me to separate trash/boss data with 1 click for later analysis. It also has much more detail than DamageMeters, listing player abilities used, damage types sustained, targets healed etc.

Its still lacking a few things that would help with analysis though. It doesnt record every ability : the ones I noticed were power word shields and totem usage. It also doesnt say which players hit which mobs.

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Old 10/02/06, 4:10 AM   #25
haruhi
Glass Joe
 
Murloc 
 
a bit off topic, got a quick question about damage meter/recap. My recap/damage meter no longer take friendly target special ability into account. I am wondering if anyone have the same problem before.

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Old 10/02/06, 4:15 AM   #26
Oaklin
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
At the top right corner of the Main Window, there is a button 'S'. Click that and a dialog will open up allowing you to choose what type of information you wish to see. One of the choices is 'Skills Used' (can't remember exact syntax). You will also need to type in the name of the player who's skill choices you wish to see.

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