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Not being a hunter ive allways thought tranqing was fairly simple. Mob goes frenzy, you push a button and the mob goes back to normal. But aparently its not that simple. We had some proplems on Huhuran back when we did AQ, but it wasnt a big issue. Now on Gluth it causes a bit more trouble.
While learning the fight slow tranqing caused maybe half our wipes, after we killed him the first time nearly all our wipes are because of slow tranqing. Am i right to abuse our hunters when it takes more then 5 seconds for tranq to land, or is it the healers that need to step it up? I was under the impression that you could cap yourself on +hit gear and never miss, but they still blame misses when things go wrong. In adition to misses tranq can aparently fail to dispell Frenzy, any tips on how to deal with that? Its a bit annoying to wipe on Gluth because the tank goes from full HP to dead in just a couple of seconds. |
Tranq can sometimes fail. If your hunters don't have a tranq in the air within a second of a frenzy then they suck. But if it fails, sometimes it takes a couple of seconds to recognize that, another couple to communicate that fact to the next hunter in the rotation, and another to have him shoot. That's what healers are for.
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Pretty much what Gurg said, but just like Chromaggus or Flamegor you've seen what happens when a tranq shot fails. You can expect some exceedingly heavy damage to be coming in very quickly, and it's imperative that your hunters be "with-it" enough to communicate via macro or via hunter channel, whatever they use, others need to know and adjust accordingly so another tranq is in the air as soon as possible. If it's taking upwards of 5 seconds, Gluth will be a bit of a hard fight.
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Had a few failed tranqs on Chrom, (at which point it didn't matter since he'd been on farm) and I was able to cast tranq immediately after a fail. As far as hit chance, at 10%, I've never missed a tranq, but I have at 9%. (And I've been gathering fight statistics for some time.) We usually try to double up on hunters whenever possible, so it's two chances for tranq to be dispel'd (and if one hunter is slow it simply won't cast nowadays). Could be a point to try unless you are low on hunters. |
I haven't fought Gluth yet but generally it doesn't take more than three seconds to dispell a frenzy effect if the first tranquilizing shot fails. Usually the frenzy should be dispelled after one second if the shot hits.
So I'd say your hunters have to react a whole lot faster. |
You can't do pairs on Gluth unless you have 6 hunters. He frenzies too fast for that.
Also, while I have never played a hunter, I have never heard anything indicating that a tranq that "fails to dispel" Frenzy" does not put Tranq Shot into cooldown. |
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And hence why i said it was a bug. We had a few hunters who said something about this one raid and I thought it was wrong, until the next time we went to BWL and my tranq failed on Chrom, but I was able to immediately cast it again. It's been awhile since I've gotten a fail, so I can't say for sure if it's intended, but I am positive I've experienced a failed tranq that was immediately castable. Edit: Also, to help the hunters out a bit, you can get enemy casting bars which shows when the frenzy effect goes up. I myself just noticed it the other day, though obviously I'm accustomed to just watching my combat log for the tell tale (failed) or straight up miss. (The latter I haven't had any of since we started downing Ebonroc) |
Tranquilzing Shot does definately go on cooldown even if it fails to dispel the frenzy. Another hunter has to pick up the slack on a failure or miss. And yes, Tranquilizing Shot does have an "air time," as the actual dispelling doesn't happen until the projectile collides with the boss's model--though 5 seconds is a bit of an exaggeration. Keep in mind that when a hunter knows its his turn to tranq, he can spam his tranq shot button and it will generate "Nothing to dispel" until the mob frenzies, when it will fire immediately. As others have said, 9% hit means you will never MISS a tranquilizing shot, but it can still be "resisted" and fail to dispel the frenzy, though it is rare and generates a clear combat message of "You fail to dispel XXX's Frenzy."
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Edit: Nevermind, Steelfleece said it better
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most mobs can be tranqed by two hunters, so it's not that hard to have 2 groups of 2. Basically, the 2 hunters that should be tranqing just need to spam click the Tranq button till it fires.
The only failure message I've seen in ages is when it misses, and most hunters should be close enough to our tohit cap so that is quite rare. Hopefully in tBC, the tranq-gimmick will be done away with, it just doesn't feel natural at all compared to mages/warlocks AOE gimmick. |
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Edit: And no, the last time I noticed this happening was before they made it so tranq cannot be fired without a frenzy effect being present on the target. So it was most definitely a fail. Otherwise it would simply have depressed and stayed that way. |
I've had tranqs miss but I've never seen one fail personally. There's mods which give very clear messages when a tranq misses. In my guild we all use simple tranq, the newest version even has cooldown timer bars for every hunter in the raid as well as a mob frenzy bar. So far it's been great with the exception of one oddity. There's a wierd bug I've experienced with Gluth (not sure if it's caused by the mod) where on occassion he'll become untranqable imidiatly after a decimate. You'll get the "Nothing to Dispel" message even though he's frenzied. Doesn't happen often though but when it does it's usually a wipe so it sucks.
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