much like yesterdays fun discussion on 1 handed weapons i would like to canvas opinion on which are currently the best rings and ring combinations. (please note i say "currently" as speculation over future changes is a little unnecessary).
personally i found it easy to give an almost uncontraversial list of 1handed weapons but rings i think are much harder, mainly this is because of different peoples dependancy on +hit items, and therefore personal evaluations on this.
for example with my current gear (only pre nefarian items) i have +9hit (items alone) and can quite happily afford to completely ignore the +hit on masterdragon slayers ring, which makes it worse in my estimations than otherwise, making circle of applied force potentially a more preferable choice for me.
so, does anyone want to venture a list, or a sound basis for the RAP equivalent of +1hit?
of course the question of ring combos is then going to arise and perhaps it is safer not to open that can of worms right now :)
ps. as i re-read this i kind of think that maybe i am trying to lead us to post the "optimal hunter gear" so that one day you will only see hunters wearing exactly the same items. that would be quite sad:( and is not my intention at all, i am merely looking for other people to either shoot down my bad assumptions or confirm things i have gotten correct.
I have typically tailored my ring choice to give me hit% when I needed it. My optimal ring combo would be Band of Unnatural Forces + Ring of the Cryptstalker. I've used the following ring combos in the past:
Band of Accuria + Quick Strike Ring
Quick Strike Ring + Signet Ring of the Bronze Dragonflight
Ring of the Qiraji Fury + Signet Ring of the Bronze Dragonflight
Quick Strike Ring + Ring of the Qiraji Fury (when I no longer needed the %hit)
Ring of the Qiraji Fury + Band of Unnatural Forces
That has been my ring progression. I'd imagine Band of Reanimation fits in there somewhere--but I'm a sucker for 1% crit myself. Master Dragonslayer's Ring is a good substitute if you can't get Quick Strike or Qiraji Fury for whatever reason.
If you aren't a goblin, why not?
If you are a goblin you rule
Best endgame combo assuming hit cap in other slots is Unnatural Forces/Reanimation or T3, depends if you prefer 6mp5 or 4 agi. I'd take the 6mp5 as it has a lot more use for purposes of solo farming, lower instance running, and saving costs through reduction of mana consumables. In BC, I'd much rather have that 6mp5 to hit 70 than worry about the equivolent of a 1DPS increase. Of course, if you can get both, this is moot.
if you can't get Quick Strike or Qiraji Fury for whatever reason.
Random drops and a Viscidus loot table add, ftl.
As alliance I'm afraid I'll never see qiraji fury as most alliance guilds don't even bother with Visc except for perhaps the one time it takes just to say they've done it.
Such a shame really, that ring is soooo good. We had two drop off of Sartura before they changed the table and both went to rogues, who upgraded their quick strikes. 4 stamina and 5 AP upgrades suck. ; ;
I'd say all the ZG Ringsets beat out just about everything else from Pre-Nefarian (except maybe the caster set)
Unless they get changed to reflect the agi:ap change, I can't see a hunter (or anyone) wanting Fallen God, Unliving, or Reanimation.
That's simply not correct. Look at the spreadsheet and general tradeoffs for hit/crit/RAP/AGI. There are certainly better combos out there, and dismissing the last three you mentioned is not at all fair, especially if you are over the hit cap.
edit: oh I see, you are assuming the AP:AGI tradeoff gets changed. /shrug.