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Old 10/01/06, 12:26 PM   #1
gooorack
Glass Joe
 
Murloc Hunter
 
Frostmourne
my guilds currently working on CThun and are getting to stage 2 with about 4-5 deaths on a good run. With the 1.2.1 patch i have heard they reinstated the out of combat stage 1-> 2 transition.

We didnt get out fo combat from stage 1 to 2. Is there anyway to get out of combat during this transition??

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Old 10/01/06, 12:30 PM   #2
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
I don't believe the ooc during transition was intended, more of a bug that presented itself after a patch once.

That being said, the most solid way to produce the ooc (previously, when it worked) was to make sure that all the tentacles were dead. If you have 0 tentacles alive, then eye dies, then the body spawns and you're still in combat, then it's probably fixed (or broken, depending on how you look at it :p).

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Old 10/01/06, 12:47 PM   #3
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
I dont think the OOC on phase2 was ever intended for as long asit was (45seconds?). Save your combat resses, or try using jumper cables within the 3second OOC perioid.

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Old 10/01/06, 12:50 PM   #4
arc
Von Kaiser
 
Human Warrior
 
Kael'thas
We did C'Thun on Thursday. There's no out of combat pulse that we saw. Not even one long enough to change gear, let alone res.

We may have just been too slow on killing tentacles to get the short out-of-combat for changing gear though.

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Old 10/01/06, 12:56 PM   #5
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
My new guild took a few tries to down C'Thun this week; we got OoC some attempts, not others.

That said, you should probably aim for 2 deaths tops. Punting in to the red beam is about our only "acceptable" death, even double eye-beam can be stopped by having NR pots handy.

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Old 10/01/06, 1:05 PM   #6
Acidile
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Maynard
My new guild took a few tries to down C'Thun this week; we got OoC some attempts, not others.

That said, you should probably aim for 2 deaths tops. Punting in to the red beam is about our only "acceptable" death, even double eye-beam can be stopped by having NR pots handy.
competent healers can also help avoid double beams.

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Old 10/01/06, 1:11 PM   #7
arc
Von Kaiser
 
Human Warrior
 
Kael'thas
Aye. Have your healers watch C'Thun's target; cast heals as soon as he targets someone in your area. Assuming you have the standard 15 healers in a raid, the target should easily have gotten 2 heals before a 2nd green beam hits.

The only legitimate deaths on C'Thun are getting ruptured in between two people as a green beam hits one of them. Chains it to you and the 3rd person.

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Old 10/01/06, 1:23 PM   #8
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by gooorack
my guilds currently working on CThun and are getting to stage 2 with about 4-5 deaths on a good run. With the 1.2.1 patch i have heard they reinstated the out of combat stage 1-> 2 transition.

We didnt get out fo combat from stage 1 to 2. Is there anyway to get out of combat during this transition??
Yeah, we got our first bunch of C'Thun kills by rezzing a good number of people in between phases. The first time we went back after 1.12, we had to re-learn phase1 to a higher degree of precision.

4-5 deaths is pushing it. If I see 5-6 deaths, I generally just wipe and reset. Once you know the fight, phase 2 is basically a guaranteed one-shot with 40 people up. It can be far messier with 35. 5 deaths is not only lower DPS, but an unhandled Small Eye, a gap in your Giant Eye coverage, a group that isn't getting healed, etc. It can be very hard to adjust on the fly.

To answer the question, as mentioned above, all you can do is make sure all Claws are down. Be careful at the end of p1. At 2-3%, have everyone near a Claw kill it, and everyone else DPS the Eye. Make sure you don't take him right as Eyes spawn, and be ready to get a jump on a Claw that spawns at 1%. People should get to drink (just start spamming a /drink macro when the Eye starts to collapse).

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 10/01/06, 1:28 PM   #9
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
There's a brief window where you are out of combat in the transition from phase 1 to phase 2, IF there were no eyes/claws up. It's only for a second or two, so if you try to cast a res, it will be interuppted. I just spam my drink and usually am able to.

Double beams aren't too much of a problem if you have healers with a macro to assist, and then immediately queue up a big heal. It'll hit well before the 2nd beam would. The only deaths should be coming from people being ground ruptured by a claw tentacle into something unfortunate -- and that's really not too often.

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Old 10/01/06, 8:03 PM   #10
blisterguy
Glass Joe
 
Gnome Mage
 
Jubei'Thos
we found last night that spamming a drink button allowed you to drink if you managed to click it at the moment OOC happened, but it was easy enough to miss as well.

also, getting ruptured into the dark glare shouldn't really happen, as you can stay at least rupture distance away from it. our guild leader once complained that he got ruptured into the eye, which then spat him out into the glare, but that didn't stop us calling him a retard for the rest of the night

http://ctprofiles.net/3132664

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Old 10/01/06, 8:29 PM   #11
Poke
Von Kaiser
 
Orc Rogue
 
Mal'Ganis
Originally Posted by blisterguy
also, getting ruptured into the dark glare shouldn't really happen, as you can stay at least rupture distance away from it. our guild leader once complained that he got ruptured into the eye, which then spat him out into the glare, but that didn't stop us calling him a retard for the rest of the night
Getting ruptured into the Eye during Glare often results in instant death no matter where you were standing because of how Glare's geometry works.

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Old 10/01/06, 8:46 PM   #12
blisterguy
Glass Joe
 
Gnome Mage
 
Jubei'Thos
Originally Posted by Poke
Getting ruptured into the Eye during Glare often results in instant death no matter where you were standing because of how Glare's geometry works.
exactly. you'd think staying away from the glare and the eye would be pretty easy, but oh well!

http://ctprofiles.net/3132664

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Old 10/01/06, 9:09 PM   #13
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
I would absolutely love to see fraps'd videos of the people dying to dark glare from their PoV. I honestly don't understand how you can miss the giant eye turning red and looking your way.

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Old 10/01/06, 9:10 PM   #14
• Fogbug
๏̯͡๏)
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Poke
Originally Posted by blisterguy
also, getting ruptured into the dark glare shouldn't really happen, as you can stay at least rupture distance away from it. our guild leader once complained that he got ruptured into the eye, which then spat him out into the glare, but that didn't stop us calling him a retard for the rest of the night
Getting ruptured into the Eye during Glare often results in instant death no matter where you were standing because of how Glare's geometry works.
I've never gotten ruptured into the eye and killed by glare. I guess if the knockback doesn't "tick" before you pass through the eye it's possible to die, but I've been rocketed out immediately every time I got knocked in during a glare phase


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Old 10/01/06, 9:13 PM   #15
gooorack
Glass Joe
 
Murloc Hunter
 
Frostmourne
yeah i wasnt sure if any form of OOC was possible. Guess ill try and get al small claws down as we finish stage 1

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Old 10/01/06, 10:04 PM   #16
blisterguy
Glass Joe
 
Gnome Mage
 
Jubei'Thos
Originally Posted by Fogbug
I've never gotten ruptured into the eye and killed by glare. I guess if the knockback doesn't "tick" before you pass through the eye it's possible to die, but I've been rocketed out immediately every time I got knocked in during a glare phase
you can occasionally run through the glare too, if it's coming towards you instead of heading away. between lag and whatever else, several people in my guild have found that they have run through it unscathed. it's obviously not something that happens often, because you only ever run at the glare if the raid leader has called "okay, too many retards are not paying attention. wipe it, we're starting again".

it's kinda funny to find that when you want to kill yourself on c'thun, you suddenly can't. doubling back for another go usually works obviously. what sucks is when there is a wipe and somebody weakens him. leveling up your unarmed skill on a giant eye to try and get it's attention ftw

http://ctprofiles.net/3132664

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Old 10/01/06, 10:09 PM   #17
 pewsey
hey there good lookin'
 
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Dwarf Shaman
 
Dragonblight
Originally Posted by Fogbug
Originally Posted by Poke
Originally Posted by blisterguy
also, getting ruptured into the dark glare shouldn't really happen, as you can stay at least rupture distance away from it. our guild leader once complained that he got ruptured into the eye, which then spat him out into the glare, but that didn't stop us calling him a retard for the rest of the night
Getting ruptured into the Eye during Glare often results in instant death no matter where you were standing because of how Glare's geometry works.
I've never gotten ruptured into the eye and killed by glare. I guess if the knockback doesn't "tick" before you pass through the eye it's possible to die, but I've been rocketed out immediately every time I got knocked in during a glare phase
I have. I was 180 degrees from the dark glare, got small claw tenty bounced into the middle of C'thun. Dead rogue.

There was much swearing that followed.

Yes, this is avoidable if rogues do no DPS on C'thun during a dark glare, but IMHO that's when I do most of my damage in P1 (JG + BF + AR + BS spam), but I'd be happy to hear how other guilds deal with this.

We've had about 30 attempts at C'thun (killed him 3 or 4 times) and this has only happened to me once, and I think I'm the only rogue that it's happened to, so I kinda consider this an "acceptable risk".

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 10/01/06, 10:12 PM   #18
 pewsey
hey there good lookin'
 
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Dwarf Shaman
 
Dragonblight
Originally Posted by Mosh
I would absolutely love to see fraps'd videos of the people dying to dark glare from their PoV. I honestly don't understand how you can miss the giant eye turning red and looking your way.
I'm normally DPSing down C'thun, but during some of our early learning encounters I wondered why so many of our mages/priests were dying to dark glare. I mean, it's this big red beam thingy.

So, I stood at the back of the room - and whatcha know - it's actually a _lot_ harder to see. I asked some of the ranged who weren't dying, and it seems that to get the best view of the dark glare, you have to fiddle your camera angle to be flatter (more horizontal if that makes sense) to get a good view of the glare.

That little bit of info to our "dying bretheren" helped go from 5-6 dead in P1 to 0-1. HTH

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 10/01/06, 10:28 PM   #19
blisterguy
Glass Joe
 
Gnome Mage
 
Jubei'Thos
ranged are often scanning the room for spawns to kill, so it's easy to turn your back on the eye. that said, you should be looking out for raid warnings, listening in vent and obviously panning your camera back to keep the eye in sight a much as possible anyway.

our server opened in february this year, and we have killed c'thun seven times now i think. our last kill was quite messy and took a couple of nights, despite the two before that being a two shot and then a one shot, because a few core members were away for whatever reason. as much fun as the fight is, everyone needs to have their wits about them, and that includes keeping an eye on the eye and your positioning in relation to it.

http://ctprofiles.net/3132664

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Old 10/03/06, 1:08 PM   #20
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
My best death on Phase 1 was when I got ruptured by a claw near the entrance, flew directly into the edge of the black morass, immediately (before I even landed) got ruptured by a spawning small eye back to my original position, and then got both melee'd by the claw tentacle and mind-flayed by an eye on the opposite side of the room.

It was the only time I have truly regretted not having Swiftmend, although I doubt it really could have saved me.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 10/03/06, 1:40 PM   #21
Masq
Piston Honda
 
Blood Elf Paladin
 
Lightning's Blade
To be perfectly honest, if you KNOW you're about to get hit by the dark glare (hamstring, mindflay, whatever). JUMP through it. On attempts where we have had 6+ dead in phase 1 we just suicided on the dark glare, and I must say, at least 20 of us have become very good at "jumping through" the dark glare repeatedly.

Meaning, you can jump through it, and live, alot.

http://www.aftermathlb.com

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Old 10/03/06, 1:59 PM   #22
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by gooorack
yeah i wasnt sure if any form of OOC was possible. Guess ill try and get al small claws down as we finish stage 1
I'm sure it's still possible, we got out of combat just yesterday.

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Old 10/03/06, 2:07 PM   #23
 Hamlet
<Druid Trainer> Emeritus
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Masq
To be perfectly honest, if you KNOW you're about to get hit by the dark glare (hamstring, mindflay, whatever). JUMP through it. On attempts where we have had 6+ dead in phase 1 we just suicided on the dark glare, and I must say, at least 20 of us have become very good at "jumping through" the dark glare repeatedly.

Meaning, you can jump through it, and live, alot.
Yeah, after reading this, I ran through it once last night when we called a wipe (we too just implemented a strict "wipe if >5 dead" policy). Was kind of fun.

The thing is, though, I'm not sure this is really worth it. My guess is that convincing people that they can occasionally survive DG will cause a net increase in the number of deaths you see.

If you instill an ethos of "move fast and immediately no matter what," people won't die. The minute you get people thinking, "well, maybe I should try to jump through it," even for a second, they're going to start dying more often.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 10/03/06, 3:17 PM   #24
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by pewsey
Originally Posted by Fogbug
Originally Posted by Poke
Getting ruptured into the Eye during Glare often results in instant death no matter where you were standing because of how Glare's geometry works.
I've never gotten ruptured into the eye and killed by glare. I guess if the knockback doesn't "tick" before you pass through the eye it's possible to die, but I've been rocketed out immediately every time I got knocked in during a glare phase
I have. I was 180 degrees from the dark glare, got small claw tenty bounced into the middle of C'thun. Dead rogue.

There was much swearing that followed.

Yes, this is avoidable if rogues do no DPS on C'thun during a dark glare, but IMHO that's when I do most of my damage in P1 (JG + BF + AR + BS spam), but I'd be happy to hear how other guilds deal with this.

We've had about 30 attempts at C'thun (killed him 3 or 4 times) and this has only happened to me once, and I think I'm the only rogue that it's happened to, so I kinda consider this an "acceptable risk".
This exact same thing happened to me on our last kill. It was the first glare, and I was behind the eye rotating to my new position and doing damage. A small claw tentacle rupture punted me directly into the eye, where I imagine I hit the "back" of the glare beam. It was weird, because I also got punted out, but I think that was some kind of lag. I wound up dead about 10 feet in the air 10 yards back from where I got punted in. I didn't realize what killed me at first, but I checked the combat log and there it was.

We've been killing him for about 3 months now, and I think that's the first time we've had that exact sequence happen to anyone.

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Old 10/03/06, 3:57 PM   #25
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
We got C'Thun to phase 2 for our first few times last night. One of those times I dropped out of combat for maybe 2-3s, so it's definitely still possible. I'm sure there were tentacles chilling out on the other attempts close to or during our window.

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