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Old 10/01/06, 1:48 PM   #1
Eej
Soda Popinski
 
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Eej
Troll Hunter
 
No WoW Account
Looked around for a few pages and couldn't really find any BC crafted items threads proper, so I thought I'd post this up 'cause I just got this info. Check out these crafted items that make your precious Naxx epics look like garbage.

Weaponsmithing (365):

Felsteel Reaper
Binds when Equipped
Two-Hand Axe
287 - 431 Damage Speed 3.40
(105.6 damage per second)
Requires Level 70
Equip: Improves critical strike rating by 30.
Equip: +108 Attack Power

Requires: Felsteel Bar x10, Primal Might x5, Primal Draenite x1

Hand of Eternity
Binds when equipped
Main Hand Mace
32 - 126 Damage Speed 1.90
(41.5 damage per second)
+20 Intellect
Requires Level 70
Equip: Restores 7 mana per 5 sec.
Equip: Increases healing done by spell and effects by up to 300.

Requires: Hardened Adamantite Bar x4, Eternium Bar x10, Primal Might x5, Primal Draenite x1

Eternium Runed Blade
Binds when equipped
One-Hand Dagger
88 - 165 Damage Speed 1.70
(74.4 damage per second)
Requires Level 70
Equip: Improves spell critical strike rating by 15.
Equip: Increases damage and healing done by magical spells and effects by up to 23.

Requires: Felsteel Bar x4, Eternium Bar x10, Primal Might x5, Primal Draenite x1

Primal Draenite is some sort of BoP material.

Also, the only Meta Gem known so far (so I have been told anyways).

Brutal Earthstorm Diamond
+3 Melee Damage & Chance to Stun Target
Requires at least 5 Red gems and at least 5 Yellow gems and at least 5 Blue gems
"Only fits in a meta gem slot."

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Old 10/01/06, 1:52 PM   #2
panos
Von Kaiser
 
Human Death Knight
 
Twilight's Hammer (EU)
i guess the dps on the caster dagger is gonna be nerfed else it makes a nice melee dagger too!

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Old 10/01/06, 1:56 PM   #3
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
Um, this caster dagger doesn't even outclass Azuresong. Is this meant for shamans or something?

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Old 10/01/06, 1:58 PM   #4
GamingManiac
Piston Honda
 
Tauren Shaman
 
Burning Blade
I hope they don't nerf the DPS on that. When I had the old version of Fang of the Mystics, I enjoyed using it for PvP healing. However, the newer version sucks quite a bit for that style of play, so I switched to a deathbringer. :(

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Old 10/01/06, 2:01 PM   #5
Eej
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Eej
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Originally Posted by silya
Um, this caster dagger doesn't even outclass Azuresong. Is this meant for shamans or something?
It's got 8 more DPS and almost 20 more top end than Death's Sting, and it has +damage and healing and it is one handed. I think the target audience is pretty obvious (DW Enh Shamans and Rogues who have too much money and can't get into raids).

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Old 10/01/06, 2:11 PM   #6
Hexel
Von Kaiser
 
Murloc Mage
 
Stormrage (EU)
Originally Posted by Eej
Hand of Eternity
Binds when equipped
Main Hand Mace
32 - 126 Damage Speed 1.90
(41.5 damage per second)
+20 Intellect
Requires Level 70
Equip: Restores 7 mana per 5 sec.
Equip: Increases healing done by spell and effects by up to 300.
Requires: Hardened Adamantite Bar x4, Eternium Bar x10, Primal Might x5, Primal Draenite x1
Anybody else getting striken by ... fake? +300?

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Old 10/01/06, 2:14 PM   #7
silya
Piston Honda
 
Murloc Warlock
 
Proudmoore
Originally Posted by Eej
Originally Posted by silya
Um, this caster dagger doesn't even outclass Azuresong. Is this meant for shamans or something?
It's got 8 more DPS and almost 20 more top end than Death's Sting, and it has +damage and healing and it is one handed. I think the target audience is pretty obvious (DW Enh Shamans and Rogues who have too much money and can't get into raids).
Rogues have better quest rewards. I think if this is the Blizzard itemization team's idea of DW enh/ele shaman itemization, I feel sorry for said shamans. Considering how expensive spelldamage/spellcrit is, and how poorly shocks scale, and considering the relatively low dps % that shocks are responsible for, items like this dagger would be just about the least itempoint-efficient way to boost shaman dps.

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Old 10/01/06, 2:24 PM   #8
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
I am surprised that Blizzard would create a DW Shaman dagger, just change the spell damage to AP and the word spell to crit and then it is would useful to them.

Or change it to weapon type mace, so that Pallys can use it too.

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Old 10/01/06, 2:32 PM   #9
Krill
Piston Honda
 
Murloc Warlock
 
Earthen Ring (EU)
It doesn't matter if they are better compared to current epics really. Real question is their relation to new dungeon rares/epics and cost vs. risk ratio.

If it turns out that collecting Felsteel Bar x10, Primal Might x5, Primal Draenite x1 or whatever takes significantly more time and effort then going to Kharazan and killing boss X for "Axe of Overpowerness" then nothing changed.

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Old 10/01/06, 2:54 PM   #10
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
Currently the craftable items available fill 3 niches in the market:

1) People who love to solo and rarely group up, aren't in a serious guild that often runs instances or raids together, and therefore looks to get good gear outside of the "normal" channels. These people might spend more time getting those mats, but that is, in economic theory anyway, "making up" for the fact that anyone can attempt to gather the mats and get blues made that aren't awful, but are going to be replaced right away once they start raiding or get a good drop from an end-level instance.

2) Resist gear of both the blue and epic varieties, although the epic Frost Resist gear from Naxx is basically raid gear anyway; the market for Frozen Runes is not exactly elastic on the vast majority of servers.

3) Items like Titanic Leggings, Lionheart Helm, or Hide of the Wild, that are excellent options for raiders even for a significant part of progression content. There are still only 3-4 upgrades from Hide of the Wild in the game, and so most healers end up having one as they start the raid game, just because they can put in the farming time and get the mats and have it, without having to mess around with instance drop rates, DKP, etc. etc.

It will be most interesting to see if they expand the third "type" of craftable items to provide viable alternatives to raid gear for many or all slots, as opposed to the current occasional difficult-to-match item. If so, how rare will those recipes be? Will they be obtainable as random world drops, as farmable "world drops" from specific mobs? Only from raid instances or outdoor world bosses? Will most of them be recipes obtained by either short or long faction grinds? This obviously influences the availability of crafters for those items, which in turn influences the market and so forth.

Also, is it just me or does seeing words like "felsteel", "eternium", and "adamantite" cause my inner nerd to drool with anticipation? :dance:

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 10/01/06, 3:02 PM   #11
• malthrin
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Hexel
Originally Posted by Eej
Equip: Increases healing done by spell and effects by up to 300.
Anybody else getting striken by ... fake? +300?
I don't think so. The trend I'm seeing with the change to rating and the change in downranked heals is that it keeps us using the same abilities for the same output despite our gear being 20 ILvLs higher.


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Old 10/01/06, 3:09 PM   #12
Azera
Von Kaiser
 
Murloc Paladin
 
Skullcrusher
Originally Posted by Hexel
Originally Posted by Eej
Hand of Eternity
Binds when equipped
Main Hand Mace
32 - 126 Damage Speed 1.90
(41.5 damage per second)
+20 Intellect
Requires Level 70
Equip: Restores 7 mana per 5 sec.
Equip: Increases healing done by spell and effects by up to 300.
Requires: Hardened Adamantite Bar x4, Eternium Bar x10, Primal Might x5, Primal Draenite x1
Anybody else getting striken by ... fake? +300?
I dunno, I find that to be fairly acceptable for a level 70 item that's craftable. It's got no stam, less mp5 then the KT mace, requires crafting mats, and level 70. And it's only 62 +healing more then the KT mace, which comes from a t3 level 60 instance.

We also don't know what kind of healing mace of pure ownage is going to come from Karazhan or BT or any of the other raid instance. Note that also, thus far, I don't see any healing mace/sword from the arena either, but we've only seen a small taste. So this is a nice fitter piece of equipment for paladins who need a healer weapon.

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Old 10/01/06, 3:10 PM   #13
taylor
Great Tiger
 
Murloc Shaman
 
Mal'Ganis
Originally Posted by malthrin
Originally Posted by Hexel
Originally Posted by Eej
Equip: Increases healing done by spell and effects by up to 300.
Anybody else getting striken by ... fake? +300?
I don't think so. The trend I'm seeing with the change to rating and the change in downranked heals is that it keeps us using the same abilities for the same output despite our gear being 20 ILvLs higher.
Correct me if I'm wrong, but didn't they just make it so downranking heals got limited bonus under level 40 only?

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Old 10/01/06, 3:18 PM   #14
borat
Von Kaiser
 
Murloc Warlock
 
<Sin>
Burning Legion
Here are the socket gems I have heard about:

+14 Spell Crit Rating and 1% Spell Reflect
2% on spellcast - next spell instant cast.
+24 Attack Power and Minor Run Speed Increase
+12 Critical Strike Rating & 5% Snare and Root Resist
+18 Stamina & 5% Stun Resist
+26 Healing Spells & 2% Reduced Threat
+12 Defense Rating & Chance to Restore Health on hit
+3 Melee Damage & Chance to Stun Target (for 2 secs)
+12 Intellect & Chance to restore mana on spellcast (100 mana)

+4 Defense Rating
+4 Spell Critical Rating
+4 Hit Rating
+4 Critical Strike Rating
+4 Intellect
+1 Mana every 5 seconds
+4 Spirit
+6 Stamina
+8 Attack Power
+5 Spell Damage
+9 Healing
+4 Agility
+4 Strength
+10 Critical Strike Rating
+20 Attack Power
+10 Attack Power, +5 Critical Strike Rating
+14 Attack Power
+6 Critical Strike Rating
+6 Spell Damage, +5 Spell Crit Rating
+5 Strength, +5 Crit Rating
+10 Spell Critical Strike Rating
+10 Critical Strike Rating
+12 Spell Damage
+10 Strength
+3 Stamina, +4 Spell Critical Strike Rating
+8 Spell Damage
+7 Strength
+3 Stamina, +4 Critical Strike Rating
+3 Stamina, +4 Spell Critical Strike Rating
+8 Spell Damage
+7 Strength
+10 Resilience
+3 Melee Damage & Chance to Stun Target
+12 Defense Rating & Chance to Restore Health on hit
+26 Healing Spells & 2% Reduced Threat
+18 Stamina & 5% Stun Resist
+12 Critical Strike Rating & 5% Snare and Root Resist
+14 Spell Crit Rating and 1% Spell Reflect
+4 Critical Strike Rating and +6 Stamina
+4 Spell Critical Rating and +5 Spell Penetration
+4 Intellect and +2 Mana every 5 seconds
+3 Defense and +6 Stamina
+4 Hit Rating and +4 Agility
+9 Healing Spells and +4 Intellect
+4 Spell Critical Rating and +5 Spell Damage
+4 Critical Strike Rating and +4 Strength
+9 Healing Spells and +2 Mana every 5 seconds
+5 Spell Damage and +6 Stamina
+4 Agility and +6 Stamina
+4 Strength and +6 Stamina
+10 Resilience
+8 Defense Rating
+8 Hit Rating
+8 Spell Critical Rating
+8 Critical Hit Rating
+8 Intellect
+10 Spell Penetration
+3 Mana every 5 seconds
+8 Parry Rating
+8 Spirit
+12 Stamina
+8 Dodge Rating
+16 Attack Power
+9 Spell Damage
+18 Healing
+8 Agility
+8 Strength
+12 Strength if 4 blue gems equipped
+4 Agility per different colored gem
+8 mana every 5 sec.
+8 Stamina
+8 Agility
+8 Strength
+2 Mana every 5 seconds
+8 Spell Penetration
+6 Spirit
+9 Stamina
+6 Hit Rating
+6 Defense Rating
+6 Spell Critical Rating
+6 Intellect
+3 Strength and +4 Stamina
+3 Agility and +4 Stamina
+7 Healing Spells & +1 Mana per 5 Seconds
+4 Spell Damage and +4 Stamina
+1 Mana every 5 Sec and 3 Intellect
+2 Defense and +4 Stamina
+3 Critical Strike Rating and +4 Stamina
+3 Spell Critical Rating and +4 Spell Penetration
+3 Spell Critical Rating and +4 Spell Damage
+3 Hit Rating and +3 Agility
+7 Healing Spells and +3 Intellect
+3 Critical Strike Rating and +3 Strength
+6 Agility
+7 Spell Damage
+6 Strength
+13 Healing
+3 Resist All
+4 Resist All

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Old 10/01/06, 3:28 PM   #15
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Eej
Brutal Earthstorm Diamond
+3 Melee Damage & Chance to Stun Target
Requires at least 5 Red gems and at least 5 Yellow gems and at least 5 Blue gems
"Only fits in a meta gem slot."
The only socketed items I've seen have 3 sockets.

This one requires an item with 15? Makes my fake meter go off but hey, who knows what the future holds. I look at the list of gems in Yabba's post and this implies I could get +130 healing from gems alone, not to mention 100 AP, 40 stamina and/or some other unbelievable high stats.

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