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10/03/06, 11:14 AM
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#1
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Glass Joe
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My guild just defeated Fankriss for the first time (yay battle shout strat!) and had our first pulls on Huhuran last night. I noticed that she paths really really really far away from the tunnel to the next bosses, so after the raid was over I just casually walked unstealthed into the next room. No aggro, easy! I stealthed past the Anubisaths and made my way to the Twin Emps room and pulled them. I immediately vanish and the bosses reset, but I quickly get demolished by the 5 Anubisaths that just ported into the room.
Now I'm wondering if Huhu got pulled too, because I died so quick she would have not had time to fly into the room. I managed to convince a fellow Rogue to start the Twin Emps fight while I stay in Huhu's room. Fight starts, Huhu doesn't budge, Anubisaths come and skidmark me out of stealth.
There is one last thing I can't test, which is why I'm posting here. Does the door in the Twin Emps room open if you haven't killed Huhu first? If it does, she's optional!
I'm not really concerned with why someone would want to skip her, just if its possible =)
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10/03/06, 11:18 AM
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#2
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Don Flamenco
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I'm pretty sure it is, a horde guild on our old server didn't have the nature res early on so they went to work on twin emps. So... if they were telling the truth, I believe it is or at least was possible a few weeks after the release of the zone.
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10/03/06, 11:18 AM
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#3
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Von Kaiser
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*Apparently* its possible to get past her. Im not sure if this could ever be done by a 40 man raid though, or even some warlocks to summon the rest, and im not sure where you would stand to kill the Defenders. I dont think its optional no.
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10/03/06, 11:19 AM
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#4
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Piston Honda
Abaxial
Gnome Rogue
No WoW Account
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no she's not, there would be no place to kill the anubisaths if you did.
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10/03/06, 11:21 AM
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#5
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Hero of the Horde
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Isn't there a door between the trash and the emps? Does it only open if Huhuran is dead, or is it just a doorway with no door?
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10/03/06, 11:21 AM
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#6
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Don Flamenco
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You could easily pet pull the first anubisath back to the tunnel before Huhuran, and the rest you can fight where it patrols.
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10/03/06, 11:22 AM
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#7
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King Hippo
Orc Warlock
Mazrigos (EU)
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I rephrased:
Why would anyone want to bother with skipping over Huhuran and going straight to Twin Emps?
If you're still learning her, you may likely not be ready for the Twins.
If you're farming her, she's nothing more than a 5 minute walkover and some free loot.
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10/03/06, 11:24 AM
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#8
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Glass Joe
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How much room do you need to kill the Anubisaths? I didn't watch their patrols carefully, but there seemed to be ample room to fight them in the first hall. That's assuming they don't all path there eventually though.
What about pulling them past Huhu into the previous rooms? When they came to kill me she didn't seem to care (I was standing in our pre-pull prep spot for Huhu). They seem to act really strange when I pulled Twin Emps, like boss aggro. I'm curious if sending in a sacrifical hunter pet would be sufficient to aggro the whole raid.
Edit: There is no door, just a doorway.
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10/03/06, 11:25 AM
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#9
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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A few patches ago at least the door to the Twin Emps room was always open. One of our Shamans used Far Sight to scout all the way down there from the entrance. I wouldn't recommend it though, it's some very precise timing to get past Huhu without stealth as her aggro radius is very large, though it could perhaps be managed with some invisibility potions.
That and it's not that hard a fight, you just need at least 15 people with good NR. Or 13 possibly, depending on whether you have your tanks wear normal tanking gear or not, that's really not that hefty a requirement.
About the Anubisaths between Huhuran and the Twins, they do indeed aggro like bosses do. Once they're pulled the entire raid is in combat with them. How they end up in the Twin Emps room is unusual though, they literally teleport inside. We figured that out after an instance reset once.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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10/03/06, 11:25 AM
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#10
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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You could also probably pull the anubisath before huhuran's room using a pet with stealth.
The question is, why would you try to do twin emps when you can't do huhuran, she's much easier than twin emps and drops shoulders/boots part.
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10/03/06, 11:28 AM
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#11
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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I imagine dealing with the Defenders would be an absolute nightmare with her still alive (i know we tend to use a large portion of her room when we pull them, especially on plague variants).
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10/03/06, 11:32 AM
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#12
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dirka dirka jihad
Blood Elf Paladin
Mal'Ganis
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You could probably sneak by, but the time wasted sneaking around and wiping and summoning people back, etc, would really be better spent on Huhu. The Huhu fight is really not that hard now that all the craftable NR came out in 1.11. Just get 16 or 17 people geared up to 315 NR and go over positioning in advance and you should be good to go. I wouldn't expect to get very far on the emps if you can't master a much simpler fight like Princess Huhuran. Honestly, I would say the post-Huhu trash is probably harder than Huhu, now that decent NR is available.
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Originally Posted by Abraham Lincoln
There are two types of people in this world without facial hair, women and children; and I am neither.
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10/03/06, 11:38 AM
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#13
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Glass Joe
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You should try working on Huhuran when you're only source of NR gear is Maraudon, Green Dragons, and the odd drops from early AQ40 bosses. The introduction of craftable NR gear for nearly every slot has practically trivialized the encounter. Grab the bull by the horns and take her down.
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10/03/06, 11:41 AM
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#14
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Glass Joe
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Originally Posted by Rane
I rephrased:
Why would anyone want to bother with skipping over Huhuran and going straight to Twin Emps?
If you're still learning her, you may likely not be ready for the Twins.
If you're farming her, she's nothing more than a 5 minute walkover and some free loot.
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Personally I'm not concerned with why anyone would want to skip her, just the possibility of it. Its still a good question though, and the only answers I can think of are:
1) Your raid is well geared but lazy and hasn't farmed enough NR gear, so instead of cancelling the raid or raiding something else you decide to kill the next trash mobs for rep/fun/experience and eventually get screenshots of the whole raid in front of a giant ethereal eye.
2) Your raid doesn't need anything from Huhu anymore and wants to trim off as much time as possible from the overall run.
Option 2 is questionable, it may be quicker to kill Huhu than go through the hassle of pulling the Anubs into a safe place to fight them. However, if your raid is killing C'thun regularly, it might be possible to defeat the first Anub in that hall after HuHu. Either way its a stretch, which is why I'm not really concerned with why anyone would want to do this.
Also, I'm pretty sure getting past HuHu is trivial. After watching how close our MT had to get to her to start the fight I'm confident even the most spastic retards could safely avoid her.
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10/03/06, 11:56 AM
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#15
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Bald Bull
Tauren Druid
Lightbringer
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I suppose the reason to do it would be the same reason someone 5 manned Onyxia, because they could.
While I have no clue if the door past the emps would open with her still alive (I doubt anyone knows, or has even tried yet) It would certainly be possible to get 3 people into the Emps room and summon everyone, and then pull the Defenders into their room, it's plenty large enough to handle Thunderclap/Plague (though the bugs would make it risky to use AoE's when dealing with the summoned adds. It would be a bit more tricky to handle the pulls from the tunnel before Huhuran, you'd have to sneak a hunters pet through without aggroing her. I wouldn't suggest trying to fight the Defenders in their hallway without precise knowledge of their roaming pattern though.
In theory, the majority of bosses in MC, ZG, AQ20, and even BWL and AQ40 are optional. You can probably get a summoning group past the 3 drakes to Chromaggus and tank him inside his starting area, same with Sartura, Fankriss, and Huhuran. They're nothing some extensive kiting a SS'd Warlock and 2 hunters/rogues can't get past ... Though, Boss order exists for a reason, if you can't kill 1-4, you aren't going to handle 5 all that well.
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10/03/06, 1:03 PM
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#16
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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In theory, the majority of bosses in MC, ZG, AQ20, and even BWL and AQ40 are optional.
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What theory is this? To finish MC you need to kill every boss. In ZG you at least need 6/10.
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10/03/06, 1:10 PM
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#17
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Has Opinions.
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Originally Posted by porktoss
How much room do you need to kill the Anubisaths? I didn't watch their patrols carefully, but there seemed to be ample room to fight them in the first hall. That's assuming they don't all path there eventually though.
What about pulling them past Huhu into the previous rooms? When they came to kill me she didn't seem to care (I was standing in our pre-pull prep spot for Huhu). They seem to act really strange when I pulled Twin Emps, like boss aggro. I'm curious if sending in a sacrifical hunter pet would be sufficient to aggro the whole raid.
Edit: There is no door, just a doorway.
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Pull the emps, you pull any remaining anubisaths.
http://www.rebirthed.com/guildsnapshots/emp4.jpg
We got owned by a server restasrt in the middle of emps attempts- we all woudnup in the emps room, but the anubisaths all respawned. We tried pulling emps anyways... the picture is what resulted.
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in EJBSG 10 -My instincts tell me that we cannot sacrifice democracy just because the president makes a bad decision.
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10/03/06, 1:53 PM
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#18
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Glass Joe
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I've actually been in a group that's tried to skip Huhu to see what would happen.
What we did was have Rogues chain distract the Anubisath that would patrol over to us while killing the previous one and moved on. This was before we were very good at Anubisaths and before we could kill Huhu herself, so it was a messy afair, but it's not *that* hard to just skip her.
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10/03/06, 2:13 PM
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#19
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Great Tiger
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The Twin Emperors and Huhuran are entirely different fights. There's nothing you need or learn on Huhu which is a 'skill requirement' to beat the Twin Emperors. Its all about nature gear, burst damage, assigning healing and having the coordination to make up for the people that might get silenced at the end..
Twin Emperors on the other hand is about getting down a routine and not deviating from it for 10-15 minutes.
If you don't yet have the nature gear to beat Huhu, then I would suggest, by all means, try the Twin Emperors. I don't see how it can be even the slightest bit difficult to run past her patrol path, nor pulling the Anubisaths to the hallway before her room.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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10/03/06, 2:58 PM
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#20
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Piston Honda
Goblin Shaman
Tichondrius
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The bigger question is why. With the amount of craftable/quest reward NR gear for all classes avaliable, Huhu should be easy enough. Definately a step down in complexity and execution compared to Twin Emps.
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10/03/06, 3:17 PM
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#21
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Von Kaiser
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As the OP said, he's not concerned with why, and I don't think his guild is planning on attempting to skip it. He just wants to know if its possible. And I'd say that if you can get into the anubisath tunnel, tank and kill the first defender, and move on to the next one, then yeah, its quite possible to kill the Emps before Huhuran. Its quite unlikely that anyone has done this, so the question of whether or not the door after them opens if Huhuran is still alive isn't going to be answered.
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10/03/06, 3:31 PM
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#22
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Von Kaiser
Human Paladin
Antonidas (EU)
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i think this is possible but i just don't know because nobody will ever bother to skip huhu and do emps instead =)
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10/03/06, 3:37 PM
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#23
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Sledgehammer Emeritus
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Originally Posted by Boevis
In theory, the majority of bosses in MC...AQ20, and even BWL and AQ40 are optional.
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You do know the definition of "majority" right? Because unless you're talking about just stopping during the logical progression through an instance - "Hey, let's kill the first few bosses and then quit." - this is blatantly false.
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Originally Posted by Lyta
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10/03/06, 4:30 PM
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#24
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Vykromond
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In theory, the majority of bosses in MC, ZG, AQ20, and even BWL and AQ40 are optional.
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What theory is this? To finish MC you need to kill every boss. In ZG you at least need 6/10.
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Not to mention, I don't think it's possible to get around *any* bosses in BWL: Razor, Vael, Brood, and Chrom all have gates, making them strictly non-optional, and I'd be fairly surprised if there was any way to kill all the lab trash without pulling Firemaw at some point. I also can't really imagine how you'd get by Ebonroc and Flamegor to do Chrom, even if you were going to LOS him in the gateway to his pen.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/03/06, 5:02 PM
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#25
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Mr. Sandman
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There are a lot of Stupid Soulstone Tricks (tm) that one can do if one REALLY wanted to to skip some bosses (including probably Ebonroc and Flamegor) but those kinds of things aren't exactly worth the effort, especially since the bosses you can skip are almost ALWAYS easier than those you can't. I can just see a rogue moving up ahead to chain-distract the second Anubisath Defender while you fight in the hallway, and then getting a Meteor landed on his sorry butt. Also, MC bosses being optional? I thought the runes weren't clickable until after their respective one or two bosses had died? And I still haven't heard of a successful Hakkar kill with all the aspects alive.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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