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Originally Posted by Breaksmith
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Originally Posted by Kalman
Except that it was done because balancing complex content for faction-specific classes prevented Blizzard from differentiating the classes, not because of their utility making them particularly good (or bad) classes.
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There is no doubt that balanced encounter design is a big reason. And the reason that both sides need both classes is because of the "utility" they bring. It's clearly not for dps, healing or tanking, both sides have that coverd. So it is for "utility."
The point remains that "utility" is a huge part of the game.
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So let's take away warrior DPS and give them a ton of "utility" to make up for it. An AoE snare. An AoE fear. Debuffs and buffs. Perhaps a stun or two? An attack speed debuff would be nice, for that matter.
Oh, wait. So, let's just take away their DPS instead.
"Utility", by it's very nature, isn't something you can balance for, and it'll never match up to the trinity. Nice to have? Sure. But never as essential, never as useful, never as needed, and never as valued as the trinity.