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Old 10/05/06, 12:54 AM   #1
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
http://wowexposed.de/?p=10 Was looking @ Wowexposed (hunter talents) and stumbled across the ring enchants.. which say they're self only now. I wonder if any other professions are getting stuff like self only crafted items (Like the 3 epic robe patterns) and as time goes on how those 2 extra enchants will end up adding. Right now it's only +8 to all stats, +4 weapon dmg, +24 Spelldmg, or +40 Healing power if you double up on the same enchant.

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Old 10/05/06, 2:10 AM   #2
psychaotic
Von Kaiser
 
Murloc Warrior
 
Kilrogg
I really hope it's a mistake - the odd BoP item that you can make from a trade? Slightly annoying, but ok, i can buy having an extra perk to actually having the trade, and there's probably another (probably more difficult to aquire) option for that slot that's just as good or better, or it's very, very gimicky (the smithing fear-breaker), or it's the entire point of the tradeskill (see: engineering, parts of jewelcrafting) but an entire class of item that you can only enhance if you have enchanting? That's.... kinda jacked.

The other option I suppose is the ring enchants are some sort of lvl 70 libram-esque thing, which I'd be ok with, but making it so the only way to enchant rings is being an enchanter is just going to make everyone become an enchanter, which is bad design, and very annoying for those of us with two non-enchanting production skills and rare forms for both.

http://ctprofiles.net/229060

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Old 10/05/06, 2:17 AM   #3
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by psychaotic
I really hope it's a mistake - the odd BoP item that you can make from a trade? Slightly annoying, but ok, i can buy having an extra perk to actually having the trade, and there's probably another (probably more difficult to aquire) option for that slot that's just as good or better, or it's very, very gimicky (the smithing fear-breaker), or it's the entire point of the tradeskill (see: engineering, parts of jewelcrafting) but an entire class of item that you can only enhance if you have enchanting? That's.... kinda jacked.

The other option I suppose is the ring enchants are some sort of lvl 70 libram-esque thing, which I'd be ok with, but making it so the only way to enchant rings is being an enchanter is just going to make everyone become an enchanter, which is bad design, and very annoying for those of us with two non-enchanting production skills and rare forms for both.
The enchants are nice... but hardly enough to force every1 to be an enchanter... are you gonna lvl enchanting to 375 and find those enchants for a mere 8 stats?

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Old 10/05/06, 2:21 AM   #4
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
You're talking on a forum board full of min-maxer's?

http://ctprofiles.net/13134

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Old 10/05/06, 2:21 AM   #5
psychaotic
Von Kaiser
 
Murloc Warrior
 
Kilrogg
If that's the only way to get an enchant for that item slot? Yea, probably, and I don't think I'm the only one that obsessive-compulsive about min/maxing, especially on these boards.

Enchanting is also pretty easy to level up at max lvl (solo low lvl instance, burn everything, repeat until you run out of stuff you can solo) compared to say smithing or engy that requires an acompanying gathering skill, more time, and you have to compete for the resources.

http://ctprofiles.net/229060

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Old 10/05/06, 2:42 AM   #6
 Groglox
Shave and a hair cut
 
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Goblin Warrior
 
Mal'Ganis
I say its enough of a benifit to get enchanting on your main.

You can always use an alt for the other junk.

Originally Posted by masanbol View Post
It probably shouldn't surprise me that the first applications of one of the coolest creature designers ever made is going to be cockmonsters and titwalkers.
Originally Posted by Zyla View Post
I mean christ, cunnilingus is much like being a resto shaman, you spam the button and let it do the work. So long as you change targets as appropriate you don't need to put any thought into it.

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Old 10/05/06, 2:53 AM   #7
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
The general idea is to have all professions with a self only booster. They haven't accomplished that but it's the idea.

Also UGH at the "arcane dust" being made from arcane crystals. I am very tired of arcane crystals.

Check out my friend's bitchin' Lord of the Rings Art

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Old 10/05/06, 2:56 AM   #8
GIJebus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
The only thing Alchemy buffs is my wallet, maybe :(

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Old 10/05/06, 2:56 AM   #9
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Lord BEEF
The general idea is to have all professions with a self only booster. They haven't accomplished that but it's the idea.

Also UGH at the "arcane dust" being made from arcane crystals. I am very tired of arcane crystals.
No kidding. :( Guess it's to be expected though with the name. But... wasn't that suggested as an alternative to having to compete with farmers a while back for raiders? :P

Edit: And yes, if these turn out to be self-only(it's very possible since enchanters already have the resist trinket) then I'll skill up enchanting for it once I'm 70 and have rings worth putting the enchants on at that level. I won't do it to enchant Naxx or Pre-Naxx rings though.

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Old 10/05/06, 3:19 AM   #10
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
If its the only way, then yeah I'll probably drop herbalism and get enchanting along with my alchemy, and pick up herbs on my alt... If they give something special to alchemy ? great then ill be getting both...

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Old 10/05/06, 3:24 AM   #11
VIB
Von Kaiser
 
Tauren Druid
 
Warsong
Looks like to me that they want to give actual gameplay PvE/PvP advantages to all professions, not only engineers. If they never did this all hardcore arena teams would be engineers.

Apparently blacksmiths also have a damage shield only they can use. I really hope that's their intention.

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Old 10/05/06, 3:29 AM   #12
Kinv
Piston Honda
 
Human Warrior
 
Dethecus
Originally Posted by VIB
Looks like to me that they want to give actual gameplay PvE/PvP advantages to all professions, not only engineers. If they never did this all hardcore arena teams would be engineers.

Apparently blacksmiths also have a damage shield only they can use. I really hope that's their intention.
Except that enginers lose alot of their advantages in the arena...

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Old 10/05/06, 3:33 AM   #13
• Fogbug
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Orc Warrior
 
Mal'Ganis
Originally Posted by Kinv
Originally Posted by VIB
Looks like to me that they want to give actual gameplay PvE/PvP advantages to all professions, not only engineers. If they never did this all hardcore arena teams would be engineers.

Apparently blacksmiths also have a damage shield only they can use. I really hope that's their intention.
Except that enginers lose alot of their advantages in the arena...
actually yeah, if they're going to be adding worthwhile self-only profession buffs like this I'm not sure why they wouldn't let explosives work in the arenas


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Old 10/05/06, 3:34 AM   #14
Grayson Carlyle
Take what ye can
 
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Worgen Warrior
 
Turalyon
Can we OCD miners get something to self-buff ourselves? I can't possibly think of what that would be... maybe something to do with smelting? :(

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Old 10/05/06, 3:43 AM   #15
psychaotic
Von Kaiser
 
Murloc Warrior
 
Kilrogg
Is it confirmed that the smithing shield buff was self only? I had assumed it was like sharpening stones.

Regardless, there's a big difference between a self-use reagent (shield buff, engy bombs), short-term gimick items (engy trinkets), BoP items (3 cloth robes, corruption), and permanent buffs that you can apply to ANY item - the first two have a cost/use attatched as well as cooldowns, the 3rd is nice, but will be replaced eventually through some other source (however long that takes, the priest tailored robe has one helluva long lifespawn), while the final one has no downside and no replacement, suddenly adding that level of power to tradeskills is a very large departure from how trades have worked in the past, and seems like it would be almost impossible to ballance between trades (skinning is silly-easy to level up, should it's trade-special thing suck then?, seems a bit unfair either way), as well as leading to massive forum whining ala the old "i took alchemy and my leveling buddy took herbalism, and as a result I can't EVER make a flask?" (back when black lotus was BoP), it just generally seems a step backward, unless they're lifting the 2-trade limit, which while I'd be happy with (yay, more things to master!), I don't see as likely.

I'm hoping it's either a bug, or they're some sort of libram-type thing that anyone can get.

http://ctprofiles.net/229060

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Old 10/05/06, 3:56 AM   #16
VIB
Von Kaiser
 
Tauren Druid
 
Warsong
Originally Posted by Kinv
Except that enginers lose alot of their advantages in the arena...
You can't use consumables but you can still use eng trinkets in the arenas. Can you imagine the havoc that shadow reflectors can cause in the arenas? Enchanters must get some really nasty ring enchants to make up for those :p

Oh and according to wowexposed.de tailors can throw nets similar to sticky glues or eng nets. Maybe that's tailor only too.

I would love to see something more solid on that.

60s: Vakuia(Druid) Lokuia(Lock) Kuia(Priest) Kukuia(Hunter) Shakuia(Shaman)
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Old 10/05/06, 4:30 AM   #17
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
In the past it wasnt that uncommon for min /maxers to take up tailoring for their high 50's tailoring epics and I believe the ZG Blue crafted items have set bonuses for certain professions?

This is just more of the same.

As for enchanting a while back I looked at the value of my outdated epics was likely to be worth as Nexus crystals vs the occasional Arcane crystal I found and dropped mining on my main forever. I have perfectly good alts for that.

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Old 10/05/06, 4:41 AM   #18
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Yeah, I'm seriously tempted to go on a huge leather stockpiling spree on my path to level 70 (getting several hundred of every non-raid type of leather and scale - bank alts ftw) then drop skinning for enchanting. I doubt the pure gathering professions will get any cool trinket type things, and skinning is so rediculously easy to level up, that it shouldn't be an issue to drop it.

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Old 10/05/06, 10:01 AM   #19
Baros_Medivh
Glass Joe
 
Draenei Shaman
 
Medivh
This is going to suck for us that like to min-max but have had the stupidity of two manufacturing professions. I love engineering and tailoring but if I had to drop one for a self-enchant I'd be hard pressed to decide on which after spending so much gold on both.

Sadly, I do see those enchants, if staying as enchanter only, having a requirement of Enchanting(375) or something simliar to the majority of engineering items.

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Old 10/05/06, 10:17 AM   #20
thejdawg
Quis custodiet ipsos custodes?
 
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Darkchani
If its the only way, then yeah I'll probably drop herbalism and get enchanting along with my alchemy, and pick up herbs on my alt... If they give something special to alchemy ? great then ill be getting both...
I'm going to be stuck doing the same thing. But, since I'll only be able to gather herbs on my alt now, and not my main, this will be two toons I'll have to try to rush to 70.

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Old 10/05/06, 11:23 AM   #21
Rogar
Piston Honda
 
Dwarf Priest
 
Argent Dawn
Originally Posted by Ngita
In the past it wasnt that uncommon for min /maxers to take up tailoring for their high 50's tailoring epics and I believe the ZG Blue crafted items have set bonuses for certain professions?

This is just more of the same.
I'm a big fan of profession bonuses instead of profession requirements, so the crafted ZG item set bonuses were a step in the right direction IMO. Minimum profession level requirements restrict the market of crafted items too much.

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Old 10/05/06, 11:50 AM   #22
Fendryl
Don Flamenco
 
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Orc Hunter
 
Malfurion
Engineers are pretty much limited to only reflectors due to cooldown restrictions for the arena. Just about everything else is consumable, or has a 15+ min cooldown which will make them disallowed.

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