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10/05/06, 10:10 AM
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#1
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The Howard Roark of Shipwrights
Avair
Human Rogue
No WoW Account
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Trying to plan out our raid nights, so a few quick question that I have been unable to find an answer for anywhere else. We are looking to complete the echoes of war quest (with limited raid nights avialable), and really the only thing left is learning the abom wing trash. We have a few folks with the pieces for boots, so its basically time to start cashing them in.
How many living monstrosities are there in that wing? Somebody told a guild member it was one, which means 5 weeks to complete. Alternatively, we could do it our first night, and just reset the instace. Is the 1 monstrosity/wing figure accurate? Is there other tricks to compress it one night? How long did it take other guilds to get the quest finished for your members?
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10/05/06, 10:12 AM
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#2
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Soda Popinski
Gwaiihir
Orc Shaman
No WoW Account
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No, there are 5 monstrosities in 5 pulls, you can complete the entire wing's requirements in one clear up to patchwerk.
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<Gwaihir> mage time is like booterang
<Gwaihir> AUGH BOOTERANG
<Gwaihir> AUGH MAGE TIME
<Ama> AUGH MAGE TIME
<XI|> AUGH MAGE TIME
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10/05/06, 10:12 AM
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#3
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Glass Joe
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No, there are 5 living monstrosities before patchwerk.
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10/05/06, 10:13 AM
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#4
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Von Kaiser
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There are 5 of them, so you should be able to complete it in one night without having to reset the instance.
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10/05/06, 10:13 AM
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#5
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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There's enough Living Monstrosities in there to complete the quest entirely. In other words, if you've cleared up to Patchwerk you'll have the quest completed.
Edit: I suppose it figures there would be at least 4 other people stating the same.
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10/05/06, 10:13 AM
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#6
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Von Kaiser
Human Paladin
Stormscale (EU)
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you complete the living monstrosityby cleaning up to patchwerk in one night
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10/05/06, 10:20 AM
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#7
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<Druid Trainer> Emeritus
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Good to know how many people there that compulsively refresh this forum even more often than me.
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10/05/06, 10:28 AM
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#8
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Von Kaiser
Orc Death Knight
Silver Hand
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I have heard that by clearing up to Patchwerk, you can complete this one one night....
*please don't ban me*
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10/05/06, 10:48 AM
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#9
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The Howard Roark of Shipwrights
Avair
Human Rogue
No WoW Account
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Ok, that is excellent news then. 5 answers within 2 mins!
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10/05/06, 10:53 AM
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#10
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Piston Honda
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Furthering this a bit.....If you wipe on a Monstrousity pull, all dead mobs (Including Monstrousities) will reset. If you can't kill the full group and just the Monstrousities, you can simply kill it, wipe, and return/rezz, and do it again.
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10/05/06, 10:56 AM
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#11
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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The packs of trash that you need to do to complete the quest are very close to the start distance-wise, you just have a handful of Fatboy packs and a whole load of slime to get through.
The Fatboy packs are pretty damn intimidating at first, but as long as you split them up and make sure melee don't get attracted to the shiny flashing animation, you should be fine. If you're really struggling Free Action Pots can help your tanks get the hang of it when you start. The first batch of slimes are mindless, but they respawn fairly quickly so base your pulls around that. The second room full of little slimes, shield up your mages/warlocks and send them in to aoe.
The actual Monstrosity packs look scary as well, but they're really not. Nail the Monstrosity first, kill any totems immediately, and then just aoe the rest of the suckers down.
p.s. - putting your spec into your char name is a new one. I wonder what :kau101: will say...
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10/05/06, 11:06 AM
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#12
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Don Flamenco
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Please DON'T send your mages and locks into aoe, the slimes in the econd room have a 5,000 dmg aura and its far easier to group up the raid and kite them back to the entrence of the wind while ranged aoe (blizzard/hellfire) them down.
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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10/05/06, 11:06 AM
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#13
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Sledgehammer Emeritus
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Originally Posted by Bubba
p.s. - putting your spec into your char name is a new one. I wonder what :kau101: will say...
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sowrd fag :lol:
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Originally Posted by Lyta
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.
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10/05/06, 11:09 AM
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#14
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Piston Honda
Draenei Shaman
Cenarion Circle
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the fat boys seem intimidating at first, but ever since they nerfed the agro wipe mechanic on them (on the PTRs) they are a joke. If your tanks have trouble initially, having them pop FAPs would basically make these tank and spank so long as you keep them seperated cause those cleaves chain! The slimes are the real pain in this clear really. Doing it for the first time, it took us about 2.5 hrs to do this part of the quest. You will need a full raid FYI.
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10/05/06, 11:11 AM
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#15
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The Howard Roark of Shipwrights
Avair
Human Rogue
No WoW Account
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Considering that you also can't put your ctprofile over on the left, its about an equally bad option as putting your ctprofile as your sig (which I'm doing now).
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10/05/06, 11:11 AM
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#16
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Von Kaiser
Orc Warrior
Frostmane (EU)
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Originally Posted by Bubba
The second room full of little slimes, shield up your mages/warlocks and send them in to aoe.
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haha, that's a nice one.
Clearly, you HAVE to send in your tanks aoe taunting first!
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10/05/06, 11:13 AM
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#17
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Don Flamenco
Undead Rogue
Al'Akir (EU)
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Screw you guys, they would've at least gotten some laughs out of it. I know I did just thinking about it :D
Out of curiosity, anyone ever tried sending a single mage with a Limited Invulnerability pot in to just run around and pop all the slimes? If I recall correctly they explode and die when they touch a player, so presumably you could just pot up and then run around the room detonating all of them?
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10/05/06, 11:15 AM
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#18
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by McInaction
Please DON'T send your mages and locks into aoe, the slimes in the econd room have a 5,000 dmg aura and its far easier to group up the raid and kite them back to the entrence of the wind while ranged aoe (blizzard/hellfire) them down.
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Clear the room Grobb spits slimes into, then immediately after you've killed the Grobb slimes pull the Embalming Slimes into that room and have your entire raid kite them in a circle around that room while AoE/ranged DPSing them down. Done right, you'll have more than enough time to take down the Embalmers and move through to Patchwerk's room before Grobb spits new slimes, and you *shouldn't* lose anyone.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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10/05/06, 11:21 AM
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#19
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Piston Honda
Myonax
Orc Warlock
No WoW Account
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Originally Posted by McInaction
Please DON'T send your mages and locks into aoe, the slimes in the econd room have a 5,000 dmg aura and its far easier to group up the raid and kite them back to the entrence of the wind while ranged aoe (blizzard/hellfire) them down.
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We don't even bother killing them. A hunter pulls them and kites them into the starting area, the raid runs by, the hunter feigns/dies.
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10/05/06, 4:27 PM
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#20
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Glass Joe
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Originally Posted by Myonax
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Originally Posted by McInaction
Please DON'T send your mages and locks into aoe, the slimes in the econd room have a 5,000 dmg aura and its far easier to group up the raid and kite them back to the entrence of the wind while ranged aoe (blizzard/hellfire) them down.
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We don't even bother killing them. A hunter pulls them and kites them into the starting area, the raid runs by, the hunter feigns/dies.
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!!!
*notes that one down*
(We've only done Abom trash twice now)
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10/05/06, 4:41 PM
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#21
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Don Flamenco
Night Elf Warrior
Cenarius
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Originally Posted by Kalman
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Originally Posted by McInaction
Please DON'T send your mages and locks into aoe, the slimes in the econd room have a 5,000 dmg aura and its far easier to group up the raid and kite them back to the entrence of the wind while ranged aoe (blizzard/hellfire) them down.
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Clear the room Grobb spits slimes into, then immediately after you've killed the Grobb slimes pull the Embalming Slimes into that room and have your entire raid kite them in a circle around that room while AoE/ranged DPSing them down. Done right, you'll have more than enough time to take down the Embalmers and move through to Patchwerk's room before Grobb spits new slimes, and you *shouldn't* lose anyone.
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Note that if you don't kill the elbalming slimes in 1 circle around the room you should run back into their room and finish them off in there. A figure 8 pattern will give you a little extra time if your aoe is slow.If you try a 2nd circle in the room be prepared for respawn. Also the emblaming slimes respawn in 3-4 mins, so run into the next room and jump across the slime (warning big dmg!) and regroup in the corner there.
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10/05/06, 7:05 PM
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#22
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Von Kaiser
Gnome Warlock
The Venture Co (EU)
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Originally Posted by Nejyn
Last time we tried having a hunter pull, each slime agroed onto completely random individuals in the raid. We made sure no one did buffs during the pull, it must have been changed to put the whole zone into combat.
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Explosive trap should fix that.
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10/05/06, 7:13 PM
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#23
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Soda Popinski
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Hehe, we have the entire raid wait at the entrace- one daring paladin run in. Paladin spends a few seconds bunching them up into a pretty little pile with his bubble ready in case he gets in trouble (which he rarely does) then we call in the squishies and it takes very little time for 6 blizzards and 4-5 rain of fires to wipe out a 10 yard radius of instant death. Since there's only one person even remotely near them when he starts, they only aggro on him and he can take his time to bunch them neatly.
It took us about 2 weeks of different strategies to get to that one, but it's very simple now, thank god.
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Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.
BSG Quick Reference
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10/05/06, 7:50 PM
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#24
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Bald Bull
Human Death Knight
Kilrogg
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Originally Posted by Bekah
Hehe, we have the entire raid wait at the entrace- one daring paladin run in. Paladin spends a few seconds bunching them up into a pretty little pile with his bubble ready in case he gets in trouble (which he rarely does) then we call in the squishies and it takes very little time for 6 blizzards and 4-5 rain of fires to wipe out a 10 yard radius of instant death. Since there's only one person even remotely near them when he starts, they only aggro on him and he can take his time to bunch them neatly.
It took us about 2 weeks of different strategies to get to that one, but it's very simple now, thank god.
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The paladin kite was what we'd concluded as well. Then again we also used paladins to kite razorgore's adds - so they were familiar with the technique, and were better than our warriors at PH kiting.
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10/05/06, 9:47 PM
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#25
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Bald Bull
Tauren Druid
Lightbringer
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We have a hunter kite them in the room where Grob tosses adds, raid runs past into the slimes room, hunter follows and we AoE them down. Sometimes a warrior sacrifices himself with an AoE taunt.
It just doesn't feel right bypassing content that we know we can kill.
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